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@bboynever
@bboynever Күн бұрын
Perfect
@robertfrost7266
@robertfrost7266 14 күн бұрын
“Although you are my god” absolute chills
@the_veemonator
@the_veemonator 19 күн бұрын
Hey man, iv been following your series and i just got to the transparency part, and it seems to break, im in blender 4.3.1 and whenever i add the transparency part then all the textures go transparent, and blender has updated their UI so the 'Alpha Clip' option is no longer where it was before. im wondering if you know maybe if the settings changed in an update?
@10THPROPHET
@10THPROPHET Ай бұрын
11:46 Oryx knew Savathun was a cunning bitch and would try to pull a funny on him by hiding a knife behind her back. Worse off, Oryx is too smart to not see the fact she suspiciously put her hand behind her back
@Battleguy987
@Battleguy987 2 ай бұрын
Long Life the taken king
@mferr11
@mferr11 4 ай бұрын
Did you ever end up finishing the grass shader?
@TheGamersState
@TheGamersState 4 ай бұрын
Can you please make a tutorial on how to setup the shaders for the UMii Models?
@Jaquavious-k3f
@Jaquavious-k3f 5 ай бұрын
Bro I could never tell a lie but Crota literally had no passion in the animation. No relic sword slam. Not even the running animation from the original game. Gotta tell the truth
@SpecialistFeature
@SpecialistFeature 5 ай бұрын
excellent work the thenudsub
@breakfast.
@breakfast. 5 ай бұрын
nun
@admsg6404
@admsg6404 5 ай бұрын
What did i just stumble apon....
@buildermonkey2229
@buildermonkey2229 6 ай бұрын
Note that the enemies have glowing eyes, so you can use their albedo textures as the emission color for the same effect
@buildermonkey2229
@buildermonkey2229 6 ай бұрын
I've found that a noise texture node works well in place of the sketch lines texture
@Bonker_Edits_
@Bonker_Edits_ 6 ай бұрын
Amazing work, also I like that it had the cayde-6 last stand music in the background
@jackharris1450
@jackharris1450 7 ай бұрын
Bro legit stole a byf vid and didn’t edit his logo out
@Thejudsub
@Thejudsub 7 ай бұрын
Carson Reed(cinemamotionss) and I are literally the ones that made the animations, dude... Take a look at the description in Byf's Dynasty video for our credits
@k-hendrix
@k-hendrix 7 ай бұрын
with all due respect how the HELL did you figure out the node setup for the metal material? i'm convinced you are either a genius or secretly work for aonuma
@m4x4lfred09
@m4x4lfred09 9 ай бұрын
if i dont need any metal textures for my link model can i just skip the step? because in the next video theres some stuff connected to a rubber/metal mix
@Rune3D
@Rune3D 9 ай бұрын
I'm currently using these tutorials to help me setup my first Vtuber model! I love how clearly you explained all of the shader steps, and the specific reason behind EVERY single node- which is just crazy to me. Most tutorials will just tell you "Ehh just put a multiply node, then a normal map..." This is so useful, it's crazy. Thank you for all of the effort you put into this video! <3
@sproink7658
@sproink7658 9 ай бұрын
Finding this tutorial was a godsend, but I am having a slight issue -- I initially set up the shader on the Hylian Trousers, everything worked as intended, but when trying to apply this to the TOTK Champion Leather (probably ill advised due to presumably different methods of textue compiling and the such) the scratch marks don't appear to work? This is the model off of The Models Resource. I have tried changing SPM & NRM to all textures logical but nothing fixes this, same for manually tweaking the actual shader. Not sure if I did something ultimately wrong in the nodes or otherwise.
@st4rl0rd10
@st4rl0rd10 9 ай бұрын
For this type of shaders is needed any kind of specific modeling or sculpting? Cause Im trying to create a model and add a similar shade to it. Nice videos by the way
@bboynever
@bboynever 10 ай бұрын
4000 hours in and i just see this for the first time . 30 minutes ago was watching Byf lore and i thought to my self out of all the cinematics we never had much stuff about our enemies and they plans. Looking at this gives me chills the game never gave me. The little conversation between Riven and Savathun is so amazing
@radicalbro5869
@radicalbro5869 11 ай бұрын
Hello Kevin. I wanted to ask you how I could go about learning about shaders and the vector math involved so I am able to make shaders on my own. For example I want to create the shading from The Wind Waker HD. Where would you recommend starting out? Thanks.
@oseibaah1967
@oseibaah1967 Жыл бұрын
Hi Kev, is there a way to get the shader out out blender into a different software ?
@Thejudsub
@Thejudsub Жыл бұрын
Not automatically, no. Pretty much every software has a different way to make shaders, so conversion is impossible. Its extremely rare to be able to do that. The only way to do it is to look at the techniques i employ here, and manually recreate them the way the new software does it. However I will say that these techniques are pretty standard, so your preferred software can definitely do this too. C4D, UE5, Unity, and Maya are all capable of doing it.
@oseibaah1967
@oseibaah1967 Жыл бұрын
Thanks for the response@@Thejudsub
@johnholloway1186
@johnholloway1186 Жыл бұрын
Good shit bro
@marcus1503YT
@marcus1503YT Жыл бұрын
ja gut
@blooperdooper1354
@blooperdooper1354 Жыл бұрын
i know im 5 months late but i need to know, if i were to.. you know make a vrchat avatar. Would it be possible to take these shaders and use them in unity or is that not possible?
@Thejudsub
@Thejudsub Жыл бұрын
As a general rule of thumb, its extremely rare for any software to be able to use shaders made in a different software. So no. You would need to remake the shaders in unity
@2021DumpsterFireToons
@2021DumpsterFireToons Жыл бұрын
The hair shader better work with dogs. Or else…..
@Thejudsub
@Thejudsub Жыл бұрын
nah you wanna use the clothing shader for that. The clothing shader is like the all-purpose shader. The hair is specific to human hair. And the skin shader is specific to human skin, excluding monster skin
@hi_itssuperwoman
@hi_itssuperwoman Жыл бұрын
I can't get over how good this is! 😍❤
@Daveyboy4
@Daveyboy4 Жыл бұрын
I wish I could animate. I think I would make an awesome destiny manga ova.
@claudiosebastianvelezmerca891
@claudiosebastianvelezmerca891 Жыл бұрын
Hi, What is the version of Blender that you are occupying or which is the minimum version that you recommend to occupy?
@Thejudsub
@Thejudsub Жыл бұрын
I use Blender 3.3 for most things for stability and compatibility with most other things
@markday6853
@markday6853 Жыл бұрын
0:43 2 Guardians falling off the peak. Did this all the time I visited fellwinter peak, had to be done. 🤣🤣
@ivisyung3088
@ivisyung3088 Жыл бұрын
I find female wizards sexy
@killerklown21
@killerklown21 Жыл бұрын
I already love these models depicting early versions of Xivu Arath and Savathûn. The animation, the visuals, it's all great.
@Hardrive2677
@Hardrive2677 Жыл бұрын
Bungie needs to pay these mfs
@rampazzoaranha
@rampazzoaranha Жыл бұрын
Wait, did you make this animation? This is incredible
@howlingfang3215
@howlingfang3215 Жыл бұрын
If they made a movie of Destiny, I’d get my tickets right now
@friedoompa-loompa2876
@friedoompa-loompa2876 Жыл бұрын
If that’s how a human walk, then I don’t want to be human
@ashton6599
@ashton6599 Жыл бұрын
I liked seeing the thrall run like humans 💀
@seanraines8459
@seanraines8459 Жыл бұрын
I don't know if this is a rip off of destiny scraped cutscenes or I just never played d1 as much as D2
@yeetyeet3522
@yeetyeet3522 Жыл бұрын
5:53 I love how Akka makes the other worm gods look like toys. Makes me think about how big he actually was
@gloob70
@gloob70 Жыл бұрын
They actually predicted what Xivu Arath would sound like lol 💀
@Lokatimar
@Lokatimar 9 ай бұрын
Ikr like like this is 2 years old and and it is dam near spot on
@MynameisByf
@MynameisByf 6 ай бұрын
@@Lokatimar Kapfranos, the Voice talent behind it nailed the tone. It was really clear that we needed a specific kind of tone and poise to the sentences. A vengeful knight errant with tattered nobility. Fran nailed that vibe. When the first tests of her remastered audio came through I was thrilled.
@commanderjango1487
@commanderjango1487 Жыл бұрын
18:22 why is raven narrating
@geraldhuff7413
@geraldhuff7413 Жыл бұрын
I do really like this savathun design a lot! Really sales the whole motif of “god of deception” a lot better then what we actually got.
@lazyvoid7107
@lazyvoid7107 Жыл бұрын
Nobody agree
@geraldhuff7413
@geraldhuff7413 Жыл бұрын
@@lazyvoid7107 i really don’t care if anyone agrees i’m still gonna like what i like.
@oelko3995
@oelko3995 Жыл бұрын
I agree
@albertopilotto9052
@albertopilotto9052 Жыл бұрын
As an aspiring character artist from Brazil at 18, thank you so much for this content, it helps with the understanding of shaders a lot! As a side note, where did you learn all of this? I’m recreating the shader now and i didn’t even know the “Vector Transform” node existed
@Jerotero
@Jerotero 9 ай бұрын
my best guess for how the creator figured this out was probably by researching how BOTW/TOTK shaders worked(the math used, how colors are handled etc.) and then figuring out how to convert that into blender's shading nodes
@brandobeens
@brandobeens Жыл бұрын
You are incredibly talented, I wish someone at bungie worked this hard on the game, I don’t need insane rendering, or brand new plots, just good story telling and an actual interest in what you are creating, good show sir, good show indeed
@eyesonren
@eyesonren Жыл бұрын
I don't think they made these animations. It was Drexis and Carson reed
@lazyvoid7107
@lazyvoid7107 Жыл бұрын
Someone didn't play Witch Queen
@brandobeens
@brandobeens Жыл бұрын
@@lazyvoid7107 I did enjoy witch queen and I’m quite enjoying this season as well, somthing about the hive tbh, seems like the best story always comes with that race but lightfall was an insane flop story wise, game got better like quality of life wise for sure, I’m really just a nitpicking delusional d1 lover
@leaf2180
@leaf2180 Жыл бұрын
You have no idea how hard Bungie works, lol. This is a lore game for a reason. There would be no game play if they put on the lore in the game. What they need to do is make a movie.
@brandobeens
@brandobeens Жыл бұрын
This is criminally underrated
@xanathar4246
@xanathar4246 Жыл бұрын
Wish the hive wizard kamehameha made it into the game.
@elijahhayter3026
@elijahhayter3026 Жыл бұрын
Wait. Is that an actual character?
@xD00TD00Tx
@xD00TD00Tx Жыл бұрын
I wanna see you animate the lore screen for Tommy’s Matchbook. I just think it’ll look cool.
@tamoozbr
@tamoozbr Жыл бұрын
The output of a normal node without anything plugged in is just a uniform (0,0,1)
@Thejudsub
@Thejudsub Жыл бұрын
Well sure, but is there a reason to point that out?
@tamoozbr
@tamoozbr Жыл бұрын
The SPM textures are non-color, it removes the need to use channel packed alpha (if it looks too smooth then just square the smoothness), btw I'd combine the metal/rubber mask and make the second slider toggle between them
@Thejudsub
@Thejudsub Жыл бұрын
Yeah i can agree if i did this again, i would do non-color and adjust the math nodes as necessary. I wasnt sure about it, so i didnt want to do anything that would make the masks stronger than intended. As I finished the tutorial. i was totally like "man i shouldve done it" What does "squaring smoothness" mean btw? Also the reason i didnt put a slider in is because sometimes the shader either uses metal or rubber, or neither at all, which would require two additional sliders(one for rubber/metal toggle and one for the Effect On/Off because it overrides the specular) instead of just the single slider youre proposing. It comes off as more confusing in the UI. It makes more sense to me to just plug in the inputs as needed
@tamoozbr
@tamoozbr Жыл бұрын
@@Thejudsub just take the smoothness you put in and square it (it doesn't really matter if you use multiply or power), and for the sliders, I'd just mix between the rubber and metal effects using the factor, and then mix with the mask, so you have mtl/rubber mask as one input and metal/rubber as the second
@Thejudsub
@Thejudsub Жыл бұрын
@@tamoozbr Oh thats what you mean by "square it". I more or less know what youre getting at now. You mean to gamma correct the non-color back to sRGB by applying a Power of 2.2 to the individual masks(as necessary)
@tamoozbr
@tamoozbr Жыл бұрын
@@Thejudsub usually if it isn't color data it's either as-is or 2
@Thejudsub
@Thejudsub Жыл бұрын
@@tamoozbr Ive read a few papers on the topic a while ago. The best way to switch from Non-color/Linear to sRGB with a Gamma/Power node is to input a 2.2. And for vice versa, switching from sRGB to Linear/Non-color, you do a Gamma/Power of 0.4545. Obviously there is a slight difference due to fact that it isnt a true color space change, but this is the closest you can get using such a simple workaround. Take a look at the Gamma Multipliers section here in this paper. www.scantips.com/lights/gamma3.html#:~:text=But%20if%20you%20wanted%20to%20see%20linear,and%20Gamma%20sliders%2C%20both%20of%20which%20match