You forget 2 ones on top of what you said: Roblox Studio, C++ only, the rest I don't know but I know there is others choices but less used.
@kellowattentertainment9 сағат бұрын
As someone who started learning game development in Unity and didn't know a single line of Coding, I can share that it is not true that Unity is a good starting point. Unity is only usable if you already know how to make games, particularly using coding. Unreal Engine is far better for beginners. You don't have to know coding and the blueprint system is easy to learn. Using Unreal, not only will you be able to begin quickly but you can get prototypes done quickly also.
@letsexplore332915 сағат бұрын
Can u share DSA leetcode source
@luaykashef15 сағат бұрын
and by the time u learn all gamedev AI will take over
@bexplosion17 сағат бұрын
You can code in C# in Unreal Engine using UnrealSharp. Also Nim (NimforUE) and Angelscript(UnrealEngine-Angelscript) are available. Godot also supports C# as many seems to avoid mentioning. C++ has silly header files and you have to think about when to use pointer or not. Unreal Editor for Fortnite supports Epics new scripting language Verse, that is coming to standard Unreal in UE6 or maybe sooner. Indicating that not all are happy with Blueprint and C++ as only current official options.
@SnakeEngine14 сағат бұрын
Verse is for noobs so they can create user generated content. C++ isn't going anywhere if you want magic powers. In advanced C++, you don't think when to use a pointer or not, you think about in which memory an object should live (stack vs heap), and that automatically dictates the usage of pointers. Once your project reaches decent complexity, you will have to deal with memory management in C# anyway, but in a more punishing way, because you have to avoid garbage collecting as much as possible or you will tank your performance like a turd. Why do you think all Unity games look an order of magnitude simpler than Unreal Engine games? Because you cannot handle that complexity with a scripting language, that is garbage collected on top of that.
@neppallv17 сағат бұрын
commenting for an algorithmic boost
@tophl9717 сағат бұрын
Im in for the journey! I have almost 0 programming knowledge, but i want to learn it and create my own Game i can play on a lan Party with my friends ... a long way to go but not impossible
@snapdeadgaming526419 сағат бұрын
I start learning godot in this year..
@snapdeadgaming526419 сағат бұрын
101
@Mr.Coder521 сағат бұрын
i am also developing game
@FURRYHUSKY1000Күн бұрын
If the future of UE5 games are an un-optimized mess that relies on DLSS and forced TAA that makes everything look blurry, then I do not want such future.
@diliupgКүн бұрын
If you want to start game development this year, start with Unity. Learning C# is not difficult, and coding C# in Unity is not that tough either. After about a year, you will be quite at home. Then, tackle the Unreal Engine using blueprints and learn C++ as you go along. This way, you'll have the best of both worlds in a few years.
@KenlieroGames20 сағат бұрын
I agree. Even I had some experience before, but when I "restarted" making games with an actual engine. I started with Unity, before moving to UE. Starting with UE would of been too big step right away, even when I had previously been coding game 20 years ago with pascal.
@kuroketsueki9059Күн бұрын
Ain't Unity charges per user/download? that's why many devs are shifting to UE
@xeteorblaze20 сағат бұрын
new unity fix it
@tnt3t10 сағат бұрын
Bro why are you guys still on this?! It's been more than a year
@mikhailhumphriesКүн бұрын
Unity the easiest, most tutorials, best assets..
@MortacxoКүн бұрын
learn red engine? :D jk
@catssmacks_Күн бұрын
I was just about to start learning ue 5 today and i even bought a course for blueprint. Is blueprint enough for a small story horror game cus i dont think its something that complicated? (Example: Resident Evil Village type game) Amazing video btw, hope the algorithm pushes this video to the surface!
@SirPixeltonКүн бұрын
I can do a lot with blueprint, a simple first person horror game with interactable and gun mechanics are all do able with blueprint. I encourage beginners to learn through blueprint for the first time as well, which is why I am going to release a series of tutorials to go through the basics in the future.
@Shadaez2 күн бұрын
neither
@polaris_babylon2 күн бұрын
C++ Gigachad
@anwarka74162 күн бұрын
After two intense years of CPGE, I’m so excited to dive back into game development!
@SirPixelton2 күн бұрын
Welcome back!
2 күн бұрын
Godot, for sure. 3D also. Unreal and unity, isn't for people who care about what they are doing anymore...
@polaris_babylon2 күн бұрын
Wokot?
@SirPixelton2 күн бұрын
at the end of the day, game engines are just tools, there is one that is better at something compare to others, but ultimately is the developer that make the magic happens. I personally like Godot a lot, the in-engine documentation is the greatest thing in the world.
2 күн бұрын
@@SirPixelton I see your point, but I have to disagree, unreal games in the past few years are just a blurry mess and unoptimized, it is unacceptable a game not running at 4k 120fps in a 4090. Unity CEOs, just care about their shareholders. Only left is open source, and the only open source that isn't a bunch of config mess is Godot. I really hope Godot makes a big impact for unreal and unity be about games again.
@SirPixeltonКүн бұрын
I also hope Godot can be a big impact to challenge these big names in some ways. Competition is always good for the market and consumers.
@yashvardhantomar758Күн бұрын
(I am new to all this so I'm asking, I appreciate your answer) Is it possible to make games of such a level of graphics in Godot, is Godot capable of doing it (I understand the skill thing, I am talking about scope here) ?
@Poorly.DRaWN102 күн бұрын
cool
@thewizard52912 күн бұрын
OpenGL guys! Thats the one to learn :D
@polaris_babylon2 күн бұрын
@@thewizard5291 What about Vulcan?
@SirPixelton9 сағат бұрын
DirectX ftw :D
@CreatorDait2 күн бұрын
Thanks for the video and good luck with the channel! It's scary how well youtube algorithms work. I just started learning UE for linear content creation. I work in advertising industry and want to expand my toolset beyond offline DCC like Houdini, C4D etc. And your video just popped up) If it will be in scope of your channel it would be very interesting to see episode of about using game engines for filmmaking, virtual production and related stuff.
@SirPixelton2 күн бұрын
Welcome aboard! I was always interested in what UE has to offer on the virtual production side. I will keep this in mind and hopefully be knowledgeable enough to make some content in the future.
@edittoz._2 күн бұрын
Hello sir pixelton I'm a fellow unreal dev. I'm working on a FPS multiplayer setup where the character has two mesh one for arms and one for full body, I found so many problems in integrating a weapon system with this setup like weapons not changing properly in sync with other client and all that. so could you make a tutorial on that along the way please.
@SirPixelton2 күн бұрын
If I’m understanding it correctly, you are using the arms for client side render, and the whole body for server side replication? The replication system is definitely something I will go over in the future. Welcome aboard and thank you for your comment!
@lilratty3 күн бұрын
sir pixelton? more like sir SHARPington! 🔥🔥🔥🔥🔥🔥🔥🔥
@RobLinxx3 күн бұрын
Super helpful as always ! Need the algorithm to pick bro up 🙏🏼
@apricotwhore4 күн бұрын
Cant wait for the future!
@rAnDoMcHaNnEl5934 күн бұрын
Unreal Engine is definitely the way to go for the future!