.NES ("dot" NES) demo
8:57
11 ай бұрын
Xamarin.Android.Lite
5:50
6 жыл бұрын
Build Xamarin.Android from source
1:22:09
Trying OpenTK in Embeddinator 4000
1:09:15
Improvements to Embeddinator-4000
1:20:58
Embeddinator-4000 for Android
26:58
7 жыл бұрын
Пікірлер
@sigma_z
@sigma_z 9 сағат бұрын
Nice, thank you
@jlinker7
@jlinker7 18 күн бұрын
I must be doing something wrong. I have tried to follow exactly what you are doing, but when i copy the 'dotnet-trace collect -p 47752 (changes of course) --format speedscope' and run it I always get a message System.ArgumentException: Process with an Id of 47752 (or which ever it shows at that point) is not running. I have run the adb reverse command and everything.
@Engisan
@Engisan 27 күн бұрын
Nicely done, thanks!
@toyokenstudio
@toyokenstudio 29 күн бұрын
Really useful info! Thanks so much!
@RafaelSaccomani
@RafaelSaccomani Ай бұрын
Amazing video! You’re the best.
@OmarHagoche
@OmarHagoche Ай бұрын
thank you for this information, that really helps. 💜
@tozpeak
@tozpeak 2 ай бұрын
I believe, utilizing IL2CPP (Unity) approach would be fun. Maybe something much easier, basically IL2C.
@ddud4966
@ddud4966 2 ай бұрын
There's actually some commercial NES games that run an interpreted byte code, not .NET obviously but the same thing in principal. The Koei strategy games like Gemfire run on a VM+byte code language that gives them 32-bit operations, and maps nicely to a lot of C language features. This lets them run identical game code on a whole bunch of different platforms, and do complex calculations for the simulation. They're turn-based games so performance isn't a big deal.
@ReavenZero
@ReavenZero 11 ай бұрын
That's such a cool project, great job!
@stikosek
@stikosek 11 ай бұрын
Super cool!
@TheDomLouis
@TheDomLouis 11 ай бұрын
Very Cool Jonathan!!
@pytube2007
@pytube2007 2 жыл бұрын
Hi Jonathan, I have a question. Why was this amazing project discontinued?
@Raykud1
@Raykud1 4 жыл бұрын
Even with youtube and computer audio at max I cant hear anything.
@JocheOjedaXAFXAMARINC
@JocheOjedaXAFXAMARINC 4 жыл бұрын
This is amazing Jonathan is this approach still valid in 2020 ?
@allex8778
@allex8778 5 жыл бұрын
👎🏼 - very bad quality
@VeeranKutty
@VeeranKutty 6 жыл бұрын
Really cool. I must try this today. Thanks
@jsauve23
@jsauve23 6 жыл бұрын
This is a fantastic concept project! One of the most painful parts of spinning up a new project and dev team (especially those new to Xamarin) is getting Android build times to be, at the very least, manageable. One of the first things we do is make sure that our configs are only building the necessary architectures, instead of all of them. Build times can still be excruciating, even on fast hardware. Brandon Minnick has some nice tips here: github.com/brminnick/ImproveXamarinBuildTimes
@kylenic33
@kylenic33 6 жыл бұрын
If only the same could be had for Xam.iOS ! Nice job I'd love to see this progressed.
@DominikRoszkowski
@DominikRoszkowski 6 жыл бұрын
Wow, this is really great idea! I think it could be used e.g. for simple presentation apps or simple guides.
@tradeonetradeone6258
@tradeonetradeone6258 6 жыл бұрын
Hi Jonathan. I can't find mono.github.io/Embeddinator-4000/getting-started-java-android.html. It gives me file not found. Can you help me with this guide? Thank you
@GeoffreyHuntley
@GeoffreyHuntley 7 жыл бұрын
LYW!