I must be doing something wrong. I have tried to follow exactly what you are doing, but when i copy the 'dotnet-trace collect -p 47752 (changes of course) --format speedscope' and run it I always get a message System.ArgumentException: Process with an Id of 47752 (or which ever it shows at that point) is not running. I have run the adb reverse command and everything.
@Engisan27 күн бұрын
Nicely done, thanks!
@toyokenstudio29 күн бұрын
Really useful info! Thanks so much!
@RafaelSaccomaniАй бұрын
Amazing video! You’re the best.
@OmarHagocheАй бұрын
thank you for this information, that really helps. 💜
@tozpeak2 ай бұрын
I believe, utilizing IL2CPP (Unity) approach would be fun. Maybe something much easier, basically IL2C.
@ddud49662 ай бұрын
There's actually some commercial NES games that run an interpreted byte code, not .NET obviously but the same thing in principal. The Koei strategy games like Gemfire run on a VM+byte code language that gives them 32-bit operations, and maps nicely to a lot of C language features. This lets them run identical game code on a whole bunch of different platforms, and do complex calculations for the simulation. They're turn-based games so performance isn't a big deal.
@ReavenZero11 ай бұрын
That's such a cool project, great job!
@stikosek11 ай бұрын
Super cool!
@TheDomLouis11 ай бұрын
Very Cool Jonathan!!
@pytube20072 жыл бұрын
Hi Jonathan, I have a question. Why was this amazing project discontinued?
@Raykud14 жыл бұрын
Even with youtube and computer audio at max I cant hear anything.
@JocheOjedaXAFXAMARINC4 жыл бұрын
This is amazing Jonathan is this approach still valid in 2020 ?
@allex87785 жыл бұрын
👎🏼 - very bad quality
@VeeranKutty6 жыл бұрын
Really cool. I must try this today. Thanks
@jsauve236 жыл бұрын
This is a fantastic concept project! One of the most painful parts of spinning up a new project and dev team (especially those new to Xamarin) is getting Android build times to be, at the very least, manageable. One of the first things we do is make sure that our configs are only building the necessary architectures, instead of all of them. Build times can still be excruciating, even on fast hardware. Brandon Minnick has some nice tips here: github.com/brminnick/ImproveXamarinBuildTimes
@kylenic336 жыл бұрын
If only the same could be had for Xam.iOS ! Nice job I'd love to see this progressed.
@DominikRoszkowski6 жыл бұрын
Wow, this is really great idea! I think it could be used e.g. for simple presentation apps or simple guides.
@tradeonetradeone62586 жыл бұрын
Hi Jonathan. I can't find mono.github.io/Embeddinator-4000/getting-started-java-android.html. It gives me file not found. Can you help me with this guide? Thank you