LOL KILLIPEDE, it was so shitty it had to change their name to a subpar number prefix
@elapt1c8 ай бұрын
how do you get into the game? what keys or anything. im stuck on the toado screen
@CrazyBossDK8 ай бұрын
most Memotech games will start by SPACE or HOME key.
@clarkmurdoch8 ай бұрын
Where can we find the rom?
@willardhollington2631 Жыл бұрын
☺️ Promo'SM
@IntellivisionRevolution2 жыл бұрын
Nice version
@IntellivisionRevolution2 жыл бұрын
Nice game!
@therealCellblock11382 жыл бұрын
Pretty cool. Anyway to do different colour lights like the blocks in Vectron?
@CrazyBossDK2 жыл бұрын
rem Xmas Star for Inty Basic. rem Program by Claus Baekkel - www.mtxworld.dk rem rem Inty basic is a modern Basic Compiler rem For the Intellivision game console. rem rem (c) Copyright 2014-2022 Oscar Toledo G. nanochess.org rem DEF FN screen_off(row, col) = (row * 20 + col) mode 1 wait define 0,1,star wait Print at screen_off(11,1),"M.XMAS INTYBASIC" mainloop: for c=0 to 5 print color coldata(c) gosub printstars next goto mainloop coldata: data $1400,$0600,$2400,$2600,$2400,$0600 printstars: procedure for a=0 to 2 print at screen_off(a,6):for b=0 to a:print"\256":next print at screen_off(a,(12-a)):for b=0 to a:print"\256":next print at screen_off((a+3),(a+3)):for b=0 to 5:print"\256":next print at screen_off((a+3),(9-a)):for b=0 to 6:print"\256":next print at screen_off((7-a),(a+3)):for b=0 to 5:print"\256":next print at screen_off((7-a),(9-a)):for b=0 to 6:print"\256":next print at screen_off((10-a),6):for b=0 to a:print"\256":next print at screen_off((10-a),(12-a)):for b=0 to a:print"\256":next next wait:wait:wait:wait return end star: bitmap".XX.XX.X" bitmap"X.X.X.XX" bitmap"XX...XXX" bitmap".......X" bitmap"XX...XXX" bitmap"X.X.X.XX" bitmap".XX.XX.X" bitmap"XXXXXXXX"
@ngtester62152 жыл бұрын
I found some MTX games here : archive.org/search.php?query=memotech&page=2
@ExtremeWreck2 жыл бұрын
It just ain't the same with the music made for the C64 version.
@CrazyBossDK2 жыл бұрын
Yes its not, the C64 conversion was done by another company, I guess Ocean or Imagine or something, I have played the c64 version but it seems to be less fun than the MSX/ColecoVision version. Or maybe its just cause i played that game a lot in the 80s so maybe it is what you get used to. But the MSX/ColeocVision version is fun, I still play it now and then. I added the Highscore table into the game, while converting the MSX version over to the ColecoVision. Also it shows the current hiscore you are hunting. E.g if your score is 3000 points and the highscore at the 4th place is 3500 it will show you are hunting that 4th place :)
@ExtremeWreck2 жыл бұрын
@@CrazyBossDK Just saying though, the C64 music hits *HARD.*
@JuanLuisRetro3 жыл бұрын
There are several reasons. MSX Basic works by default with real double precision numbers. You can try with MSX adding '!' at the end of real variables for single precision. It should be a little bit faster. The second reason is MSX Basic store real numbers in BCD format internally. BCD format can be displayed quickly than numbers stored in binary, but they are slower in mathematical operations. The reasons you tell in the description (quicker CPU and internal graphics transformations like Logo programming language) are also true.
@MrSodastereano3 жыл бұрын
And where can you download the rom?
@CrazyBossDK3 жыл бұрын
***Intellivision ROM version can be downloaded from **www.mtxworld.dk/romstore** for $1***
@HaroldoPinheiro-OK4 жыл бұрын
After the SMS version, plus this one.. I wonder if DONKEY.BAS will become the next Bad Apple, with ports for every retro platform. 😜
@intvprime4 жыл бұрын
Awesome work! And done at lightning speed!
@Logistique_Transnational4 жыл бұрын
rigtig godt
@ostehandleren4 жыл бұрын
Ja
@theyamo72195 жыл бұрын
never saw this. Had the Spectrum version myself
@electricadventures7 жыл бұрын
Quite a good lot of games this one, Nemo is a lot like Grid Runner and of course you can't not have a nice version of JetPak :)
@CrazyBossDK7 жыл бұрын
Nemo was ment to be a Memotech version of Jeff Minters Gridrunner. The programmer (ANDY KEY) saw this in a computer show and thought it was so good so he wrote a version for the MTX computer. It was too close to the original, and was never sold. So he changed the graphics and the gameplay a bit to be NEMO, a few years ago while spend some days in Andy Keys home i asked him about something in the sourcecode (I had created the sourcecode by disassemble the original binary files). We found some old code which was just jumped around and never used. At Andy Keys Memotech site you can find the unreleased game called Quasar :) see more here www.nyangau.org/memu/examples.htm#cpm-memotech-games
@CrazyBossDK4 жыл бұрын
As far as I remember the Programmer made it look like Grid Runner, I think you can actually find that version at Andy Keys homepage. But it was to close to the original, so he had to come up with something else :)
@CrazyBossDK7 жыл бұрын
You can now buy the ROM file from www.mtxworld.dk/romstore
@Kasey17768 жыл бұрын
What was that beep at 0:00?
@CrazyBossDK7 жыл бұрын
This BEEP come when the computer boots, I think its just what randomly is in the Soundprocessor before the rom init the Soundprocessor :)
@davidtiffin79848 жыл бұрын
Hi. What other Games have you converted for the Memotech MTX?? Is there ZAXXON, Donkey kong, Kong Jr ??
@CrazyBossDK4 жыл бұрын
You mean converted to or from The Memotech MTX?
@electricadventures9 жыл бұрын
Very interesting looking game as well. haven't seen the MSX version of this one before either.
@electricadventures9 жыл бұрын
That looks very good, well done getting the conversion done.
@gunmawong68259 жыл бұрын
the mainship looks likes like xexex' filetlock....
@electricadventures9 жыл бұрын
Running very well - very well done. The music brings back a lot of memories from the early SVI days.
@CrazyBossDK9 жыл бұрын
+electricadventures yes Tony It actually plays very well, even better on real hardware than Emulator :) I switched back to an older sound engine, where the frequencies are calculated on the fly. Its not a problem since the Memotech have around 0.5mhz more power than the SVI/MSX. The same soundengine was used for Pacman and Comic Bakery.
@electricadventures9 жыл бұрын
Cool, it sounded very authentic, so very well done.
@lezanderson74049 жыл бұрын
Hi. Any more Games in the pipeline ? Thanks
@CrazyBossDK9 жыл бұрын
+Lez Anderson yes more games are comming. And a Corrected version of SASA too :) The next two games might be Old Mac Farmer (Mass Tael) and C SO! (SEGA)
@electricadventures9 жыл бұрын
Well done on the conversion, quite a good pacman style game too.
@x20299 жыл бұрын
Wow, great memories from my childhood, thanks for sharing. Btw. if you get the carrot, eat it and chase snake down and go in front of snakes "nest" and quickly dig a tunnel after you turn to rabbit again - the snake wont be able to come back for a long time and keeps wandering outside the map :)
@electricadventures10 жыл бұрын
Excellent work with the conversion, especially good to have both sound chips supported as well.
@SociedadePsicotica10 жыл бұрын
I have always appreciated Konami`s BGM on MSX games. It sounds so much like prog rock/metal. !!!
@electricadventures10 жыл бұрын
Excellent work Claus, plays very well especially with the amount of music and sound effects happening. Sounds pretty identical to the original.
@CrazyBossDK10 жыл бұрын
Hi Tony, thanks. Could not use my normaly AY to SN converter, cause it took to much cycles. So I used a precalculated table, and look up the values to send to the SN chip :)
@electricadventures10 жыл бұрын
Excellent will have to swap notes with you some time, as I am still struggling with sound a bit. Been unwell though, but have been having a go at converting the VGM player to assembly.
@CrazyBossDK10 жыл бұрын
electricadventures One of the Memotech guys, have a VGM player for Memotech :) I think I have it somewhere.... What is more needed for me, is how to emulate the AY NOISE at SN hardware. Previous I only use the 3 "pure" soundchannels....
@electricadventures10 жыл бұрын
Yes I agree it is actually quite hard to emulate AY Noise and thus sound effects on the SM chip. If you find the Memotech VGM player it would be appreciated. I can clean up and convert most assembler, just have been a bit too unwell to attempt to convert the C player into ASM. I have just about written a ROM template for the original Spectravideo now though, purely for my own interest sake as the market is tiny. Probably not needed but I was thinking of doing the same for MSX.
@thexboxmaster306110 жыл бұрын
Great Video Claus!
@CrazyBossDK10 жыл бұрын
Sorry about the gray line at the right side :( to lazy to re-encode the video :) Playing the arcade level is very hard, better take the Practice level :)
@Manoau200211 жыл бұрын
Sounds great. I am going to see if I can find some youtube video for those three games.
@CrazyBossDK11 жыл бұрын
The Memotech MTX Games Collection Vol.2 is almost ready, I just need to put the 3 games into the Menu, This time its 3 games by Continental Software, All programmed by Andy Key. Its Nemo, Star Command and Obliods. Along with Superminfield, Memotech MTX Games Collection Vol.2 should be released by CollectorVision around xmas 2013 - at least one more Memotech conversion is planned, but it will be 2014 ;)
@Manoau200211 жыл бұрын
Ordered this a couple days ago. Four games for the price of one. What games are going to be in the second collection?
@CrazyBossDK11 жыл бұрын
Currently working at Memotech MTX games collection vol.2 :)
@electricadventures11 жыл бұрын
Well done on getting your conversions done :)
@grapsorz11 жыл бұрын
even my father can remember this music and he never playd it ;)
@richardhutnik12 жыл бұрын
What is a manbow?
@MrIcide13 жыл бұрын
i done/tweaked z80/r800 mode myself on this game and it DOES run faster/smoother but the game gets harder too
@markvergeer14 жыл бұрын
Spacemanbow will also run on a low specced MSX2 with only 64k ram, provided you run it from the original cartridge.
@CrazyBossDK14 жыл бұрын
@Arkhandroid, ofcause :) Its a R800, but it was still used mostly a Z80 Mode, By the Way SPACEMANBOW didn take any avantage of any benefits from running on a TURBO-R it will run as perfect on a MSX2+ as well :)
@user-iz6ki3hi5k7 жыл бұрын
It has one benefict or improvement against MSX2, the scrolling, with TurboR you can't see the black bars of characters changing in the forward and backward direction of the scroll (that you have with a MSX2). It's like a workaround about that flaw of older MSX machines with smooth scroll implementations. That type of smooth scroll sees a typical one implemented by Konami in some of their games (and another developers, I think), and weirdly that changes with TurboR running the same game (maybe some support in the game, or some class of direct support and fixing of the method of smooth scrolling with MSX2).
@Arkhandroid14 жыл бұрын
@CrazyBossDK an MSX Turbo-R has an entirely different CPU...
@CrazyBossDK14 жыл бұрын
A MSX TURBO-R is a MSX2+ but have extra hardware compared to a real standard MSX2+.
@gjc8207114 жыл бұрын
What, if any, emulator are you using? MESS or MTXemu? I can't get MTXemu to run at anything under something like 25X normal speed. & I never got any MTX program to run on MESS. Suggestions please?
@TrevHead1015 жыл бұрын
wow what a great looking shmup
@winkertune15 жыл бұрын
this is more realistic than crisis.
@elsenator16 жыл бұрын
I have nostalgic tears in my eyes right now. :) Love this game.
@nonafenon16 жыл бұрын
omg i alwys wish 2 have this game can u sind it 2 me plzzzzzzzzzzzzzz T.T
@TheDutchGhost16 жыл бұрын
Awesome music
@ratsouffle16 жыл бұрын
It was, but I prefer the C64 version if only for Martin Galway's awesome music.