Making A Halo 2 Map in 2024
13:12
Lakebed - 4/25/24
1:33
8 ай бұрын
Lakebed - 4/21/24
0:34
8 ай бұрын
VSS scouting at Limitar goes hot
27:29
Neo-Enigmatic Dyson Sphere
0:15
Жыл бұрын
Witch Game Battle Prototype
0:52
Жыл бұрын
Blokkat-Vester Animation
0:33
2 жыл бұрын
THE UNBRIDLED POWER OF THE SUN
0:15
2 жыл бұрын
what
0:04
4 жыл бұрын
aoshtai meme
0:14
4 жыл бұрын
Пікірлер
@freshysaml
@freshysaml 20 күн бұрын
I love seeing new maps for classic Halo games in 2024. As someone who wants to make outdoor BTB maps, you should definitely make a tutorial for doing so.
@slackingstacker
@slackingstacker 26 күн бұрын
Cool, thanks for posting this. Way quicker and easier to grasp than hours worth of tutorials for making just a box
@MadamLava094
@MadamLava094 19 күн бұрын
Please keep in mind this isnt intended as a guide nor is it at all comprehensive, but Im glad you enjoyed!
@Mango0fDoom
@Mango0fDoom Ай бұрын
Looks interesting. I considered a H2 version of my mod but don't have the passion to see it through. Some thoughts: FYI there are debug commands to enable skulls in MCC so you can script those. Personally I find marking last 5 enemies reduces the frustration of hunting them down and makes for faster gameplay. I'd also look at the logic to move to the next wave when a few enemies are left. It feels a bit slow here. I had to tweak my stuff post release to improve this. Promising start, good luck!
@halocombateclipsed
@halocombateclipsed Ай бұрын
Ooooh
@zachelbom1825
@zachelbom1825 Ай бұрын
I’ve really wanted to see what the workflow looks like for Halo mapping for a long time now! Also someone else who uses medibang for making layout sketches, I love to see it!
@MadamLava094
@MadamLava094 Ай бұрын
This definitely isnt comprehensive, I have a lot more material and planned to do voice-over going into more details but Im glad people like it regardless! Also medibang 🦾
@halocombateclipsed
@halocombateclipsed Ай бұрын
Nice map! Always cool to see the creation process of levels.
@bravefarkas1254
@bravefarkas1254 2 ай бұрын
looks absolutely stunning, great work.
@Nicolas-pu4by
@Nicolas-pu4by 2 ай бұрын
How did you get the snow in Halo 2 ? There is no in campaign right ? Looks cool !
@MadamLava094
@MadamLava094 2 ай бұрын
It is in game on Sacred Icon and Quarantine Zone, just rather thin and gray so you can barely see it! Lockout also has snow iirc
@halomodder
@halomodder 8 ай бұрын
Hey MadamLava, this is really cool! 0:51 Makes me laugh 😂 It reminds me of the mission Metropolis because you can melee a jackal just like this halfway through the level. It's just funny to see that even in mods, 20 years later, jackals are still getting backstabbed by Chief lmao.
@halocombateclipsed
@halocombateclipsed 8 ай бұрын
Looks cool so far, what's the idea for the level?
@florianchabaud8548
@florianchabaud8548 8 ай бұрын
ACOT or Gigastructures?
@jimmcneal5292
@jimmcneal5292 Жыл бұрын
Can it theoretically be destroyed by brute force btw?
@mr.magnuss9072
@mr.magnuss9072 Жыл бұрын
Да... просто надо снять щит
@jimmcneal5292
@jimmcneal5292 Жыл бұрын
@@mr.magnuss9072 а если без? Ну например 10000 лет игрового времени качать науку, а потом заспаунить блоккатов. Получится ли пробить щит? Или там через какой-то флаг реализовано?
@mr.magnuss9072
@mr.magnuss9072 Жыл бұрын
@@jimmcneal5292 Ну я за флаги не особо шарю но Блокколектор до постройки особой мегаструктуры и применения её неуничтожим(он даже чёртов КВАЗАРККРАФТ унтчтожил а у него на секундочку -81000000000 с чем-то урона...)
@jimmcneal5292
@jimmcneal5292 Жыл бұрын
@@mr.magnuss9072 ну вот в этом и вопрос - этой "неуничтожимости" соответствует какая-либо цифра(типа 10¹⁸ щитов) или там просто в коде прописано "пока не применено снятие щита урон не проходит"?
@mr.magnuss9072
@mr.magnuss9072 Жыл бұрын
@@jimmcneal5292 второе. Щиты не могут быть 10 в 18 степени поскольку для стеллариса мак 40чегото щитов а после перегруз и корабль под весом своих щитов исчезает нахрен.
@celsetialarchives5909
@celsetialarchives5909 Жыл бұрын
Imagine the gravitic force of that thing moving arround i system It'd be devastating
@UnknowableAbsolute
@UnknowableAbsolute Жыл бұрын
Hello, can you made this thing playable, like indestructible gigastructure with over 99999999 all stats etc. Like endgame finalizer?
@MadamLava094
@MadamLava094 Жыл бұрын
A route that lets you join the Blokkats exists. Also Im not a gigastructures dev, I was commissioned for this.
@froggamonke1832
@froggamonke1832 Жыл бұрын
a bit more lore to the blokkats: they actually made the great attractor to attract so much mass to delay the end of the universe (heat death/expansion of the universe to a point travelling and scavenging is entirely not possible and would take trillions of years)
@MadamLava094
@MadamLava094 2 жыл бұрын
WHEN DID THIS GET 5K VIEWS, WHO ARE YOU PEOPLE EDIT: 6K???? PLEASE TELL ME WHERE YOU ARE COMING FROM 😂
@mister_dadstersays_hi7372
@mister_dadstersays_hi7372 2 жыл бұрын
Can you make less noise? We're trying to enjoy your video.
@MadamLava094
@MadamLava094 2 жыл бұрын
@@mister_dadstersays_hi7372 LMAO
@mister_dadstersays_hi7372
@mister_dadstersays_hi7372 2 жыл бұрын
This is what happens when the biblically accurate angel says "BE AFRAID"
@MadamLava094
@MadamLava094 2 жыл бұрын
"Be not afraid, you will soon be energy"
@Лео-ц3ю
@Лео-ц3ю 2 жыл бұрын
This is what an aetherophasic engine should have looked like, instead of dyson sphere with particals!
@kennyadriangreenwood5421
@kennyadriangreenwood5421 2 жыл бұрын
So close to 69
@cat_supernova2242
@cat_supernova2242 Жыл бұрын
Im not one of those people but... I have to put a comment here because the only other one at the time of this is "So close to 69" and it is no longer relevant.
@Crazylom
@Crazylom 2 жыл бұрын
Ah yes SPEEN-Vector
@kerbodynamicx472
@kerbodynamicx472 2 жыл бұрын
Biblically accurate Vestor
@spectralassassin6030
@spectralassassin6030 2 жыл бұрын
Be not afraid.
@kerbodynamicx472
@kerbodynamicx472 2 жыл бұрын
@@spectralassassin6030 I am afraid! This thing eats entire galaxies
@engie_neer
@engie_neer 2 жыл бұрын
beeg sticc
@Urge-To-Burn
@Urge-To-Burn 2 жыл бұрын
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA