Hello there! 😄👋 Dropping in a quick question, mostly because my own Googling seems to be failing me. I've come across charts that list the IOR and double refraction of different gems, but none for diffusion specifically. Would the double refraction value be used in place of diffusion, in this case?
@bmoregta21 сағат бұрын
i tried to do mine like this and i followed all the way to the T but I'm in the knew 4.2 blender anyway you can update my object is still just black no gashes or anything
@blenderbitesize20 сағат бұрын
What render engine are you using?
@yxo66592 күн бұрын
very helpful thanks
@blenderbitesizeКүн бұрын
You're welcome
@DaDogGoesBoom2 күн бұрын
How do you open that menu
@blenderbitesizeКүн бұрын
Which Menu?
@Petergrifinreal6 күн бұрын
Bro ate taco bell 1:20
@blenderbitesize4 күн бұрын
I wish I had 🤣
@nassimsabba892210 күн бұрын
Thanks!
@blenderbitesize7 күн бұрын
Thank you so much!
@nassimsabba892210 күн бұрын
Where and what node would you insert to check and avoid colors overlapping? This is great, obviously, for a quick presentation, but in reality, the bits are hard material that can't overlap. Kudos for making things look clear.
@blenderbitesize7 күн бұрын
Interesting question! Not sure there is one. I will have to put my thinking cap on!
@nassimsabba892210 күн бұрын
Excellent teacher. Low key and unpretentious although saved me at least an hour.
@blenderbitesize7 күн бұрын
Much appreciated!
@MD.ARIFSHAHARIYAR12 күн бұрын
thank you
@blenderbitesize12 күн бұрын
You're welcome
@caiof896813 күн бұрын
that was insane thanks so much
@blenderbitesize12 күн бұрын
Glad it helped!
@melissamaeluttjeboer445919 күн бұрын
Thank you so much for your awesome tutorials, it's really helped me understand a lot more about nodes and creating my own materials! I was just wondering if there was a way to connect an image texture to where the paint would be? I love how this shader looks but I'm still fairly new to Blender and I want to use it to create a wallpaper peeling effect, I'm just not sure if this is possible to do with this setup
@blenderbitesize18 күн бұрын
Glad that you like the tutorials and that they are helping you. With regard to your question, I believe that this might be possible. I think however that you might need to use two Principled BSDF nodes and use part of the texture as a mask with a mix shader to create the peeled effect. I will add it to the list to do a future video.
@melissamaeluttjeboer445917 күн бұрын
@@blenderbitesize Okay, I will try that. Thank you so much for your response!
@blenderbitesize17 күн бұрын
You're welcome.
@xeraoh19 күн бұрын
haha lost at the very beginning, maybe something changed in the newer blender :(
@blenderbitesize18 күн бұрын
If you are using Blender 4+, then yes, some things may have changed. I am currently working on a new set of tutorials for this version and will hopefully have those out soon.
@currentlyunnamedsorry21 күн бұрын
Thanks for the remake man!
@blenderbitesize18 күн бұрын
You're welcome.
@moritzweienhofer569223 күн бұрын
Was helpful! Thanks😉
@blenderbitesize22 күн бұрын
You're welcome.
@5DPixel23 күн бұрын
I think you could also use that on a light to fake caustics as the cobblestone texture looks kind of like caustics
@blenderbitesize22 күн бұрын
Indeed! Great idea.
@Finjas325 күн бұрын
i made a rubiks cube in blender version 3.3.21 and when i render it its not glossy
@blenderbitesize24 күн бұрын
What render engine are you using?
@TimBrennan25 күн бұрын
This is great. Can you make a video about foam sheet? (not the foam found on liquids but the kind found on headphones)
@blenderbitesize24 күн бұрын
Thanks for the suggestion, I will certainly add it to the list!
@Fouxou28 күн бұрын
don't work for me...
@blenderbitesize24 күн бұрын
I'm sorry to hear that. What version of Blender are you using and which render engine?
@Fouxou24 күн бұрын
@@blenderbitesize it's work now but idk why
@blenderbitesize24 күн бұрын
Glad to hear that it's working now.
@shrekleton8435Ай бұрын
I bought your file I cant apply the texture to any of my models
@blenderbitesizeАй бұрын
What things have you tried already?
@fthyagobritoАй бұрын
Thank you for sharing! It helped me a lot.
@blenderbitesizeАй бұрын
You're welcome
@shadowsnstarsАй бұрын
the object i am making already has a texture as a base color, so there is no way to add the glossiness to it. is there a way i can make is glossy without removing the image texture?
@blenderbitesizeАй бұрын
I assume that the image texture is passed through a principled BSDF. If so, have you tried increasing the metallic value? (Or sheen or coat?)
@JohnTheRegisАй бұрын
Amazing - thank you, superbly explained.
@blenderbitesizeАй бұрын
You're welcome.
@หนมปังแมวАй бұрын
thank you
@blenderbitesizeАй бұрын
You're welcome
@9yh779Ай бұрын
Thank you!
@blenderbitesizeАй бұрын
You're welcome.
@sentel140Ай бұрын
I shall proceed to do no good >:)
@blenderbitesizeАй бұрын
👍
@fortragexxАй бұрын
I purchased the .blend file .. Thank you so much
@blenderbitesizeАй бұрын
Thank you!
@smoll.miniaturesАй бұрын
Would this texture be visible if I were to 3D print? 😊
@blenderbitesizeАй бұрын
No, you'd need to convert it to geometry first.
@ghostphalanxАй бұрын
I don't understand these shader tutorials that only show you how to replicate a specific result and don't explain anything about all the different nodes and elements you are using and why you are using them... This doesn't improve your understanding of shaders. Only makes you addicted to watching tutorials...
@blenderbitesizeАй бұрын
As the tutorial progresses, you can see what each node does. You could also take the time to experiment and play to see the changes and how they affect the node tree. That's a good way to learn. The goal of this was of course to create a specific material. Otherwise, I'd have given it a different title. There are hundreds of Blender tutorials on KZbin focusing on individual nodes if that is the type of support you are seeking.
@beratkargn4076Ай бұрын
dude how can I export that light seem
@blenderbitesizeАй бұрын
I don't follow the question as I don't understand what you mean by light seem.
@beratkargn4076Ай бұрын
@@blenderbitesize I mean reflection
@blenderbitesizeАй бұрын
Export where and for what? Reflections tend to be based on the surfaces the object sit on or near, and the lighting in the scene so I'm not sure you can export a reflection.
@mmmpieАй бұрын
hi guys. steve here
@blenderbitesizeАй бұрын
Hello
@kawiigamer2003Ай бұрын
Please return, These are saving my life
@blenderbitesizeАй бұрын
Glad you are liking them. Not long now until I have some updated ones for 4.2
@kawiigamer2003Ай бұрын
TYSM this is saving my media project
@blenderbitesizeАй бұрын
Glad it helped.
@BluejohnАй бұрын
In 4.1 they have done away with the musgrave texture, it has been replaced by additional options on the noise texture node. It makes an otherwise excellent video difficult to follow unfortunately but thanks anyway.
@blenderbitesizeАй бұрын
Yes, there have been lots of changes in 4.1 and 4.2 which I plan to cover with a new set of tutorials in the near future.
@jokersam8625Ай бұрын
This doesn't make any sense. I don't understand what u mean by other color
@blenderbitesizeАй бұрын
After watching again, please could you let me know the timecode of where your struggling.
@jokersam8625Ай бұрын
@@blenderbitesize at 1:00 you say other color and i have watched the video like 20 times tryna figure out where the other color is
@jokersam8625Ай бұрын
@@blenderbitesize also where is the clear coat option in 4.2 I can't find it. Seems to be alil different
@jokersam8625Ай бұрын
@@blenderbitesize the principle bsdf won't pop up
@blenderbitesizeАй бұрын
On the colour ramp, there are two colours. One at either end. Once you have entered the values for the first, select the other.
@trabalhogames2410Ай бұрын
how can you make a material that move on it's own?
@blenderbitesizeАй бұрын
I don't understand. You still need to animate it somehow. Could you clarify?
@ArnstQwertАй бұрын
thank you for this and all the other tutorials❤❤
@blenderbitesizeАй бұрын
You're welcome!
@metalheadeatpizza5814Ай бұрын
thanks I used it for tire shading
@blenderbitesizeАй бұрын
You're welcome. Glad to hear what these materials are being used for.
@rosalina5755Ай бұрын
this might sound autistic but i just screamed " i love this" and hit the like button
@blenderbitesizeАй бұрын
I just smashed the love button after reading your comment!
@shpeck_Ай бұрын
right to the point and just the right pace to follow along without pausing. thank you!
@blenderbitesizeАй бұрын
Thanks for the kind feedback.
2 ай бұрын
This video has two problems. First, why use a color ramp node to select a shade of gray? Color ramp is a mapper, maps an input to an output, without input it outputs the value to the right of the slider, white in this case. It's now acting exactly as the base color as is without anything connected. Second, if you reduce the saturation of pure white or any shade of neutral grey for what matters... you get the same exact color, no change. It's then using two nodes to set a color when no one of those is doing anything worth of mention. The node tree works exactly the same, 100% just tweaking the base color. It's a good way to explain how to use the principled for more advanced materials, but this part of the extra nodes is a bit confusing.
@blenderbitesize2 ай бұрын
Thanks for the feedback, I really appreciate it. As with all of my videos, they are my way of doing things. I cant always guarantee that they are the best way or the way someone else would have done it. Over the years I've noticed that there are often more than one way to do things with blender so if you find a different way that works better for you, run with it. These are mostly a spring board to encourage exploration.
@nuclearcrow282 ай бұрын
What in tarnation have I just watched? The ColorRamp without input is simply as good as a preselected color, why do you even use a ColorRamp then? The Noise Texture is intentionally set to 4D, but you only use three dimensions of input. The Hue/Saturation node in your case is working with its default color - white - in which case it does NOTHING. The Hue/Saturation node changes the hue and saturation of a given color, but white has no hue or saturation. Consequently, the noise texture has no effect on anything, the ColorRamp does nothing but output a constant color, so in the end what you've achieved is literally equivalent to simply configuring the Principled BSDF node and setting it to a constant color. Literally all of the nodes you've created (besides Principled BSDF) do not serve any purpose. This is either some weird kind of post-ironic comedy, or you're a person with zero knowledge about Shader Nodes who, for some reason, tries to teach others about it.
@blenderbitesize2 ай бұрын
Thanks for the feedback, I really appreciate it. As with all of my videos, they are my way of achieving something. I don't claim they are the right way, the best way, or even the only way. Just a record of how I did something. If there are other ways that work, that's awesome. I just found that this combination of nodes gave me the look that I needed.
@faffejaffe2 ай бұрын
Worked wonders! Cheers.
@blenderbitesize2 ай бұрын
Thank you. Glad you enjoyed it.
@faffejaffe2 ай бұрын
My man! This worked perfectly for me! Thanks :D
@blenderbitesize2 ай бұрын
That's great to hear, thank you.
@le_fancy_squid2 ай бұрын
Thank you! This was a great tutorial and very easy to follow along with.
@blenderbitesize2 ай бұрын
That's wonderful to hear, thanks for your positive feedback.
@PeskyBirb2 ай бұрын
Not quite what I was looking for, but must say that this is one of the easiest-to-follow Blender tutorials I've ever seen. Your pacing, speech and explanation was perfect. Keep it up cuz
@blenderbitesize2 ай бұрын
Thanks for the awesome feedback. Appreciate it!
@gun_gaming16662 ай бұрын
You always have just what I need. Thanks man!
@blenderbitesize2 ай бұрын
Thank you 😁
@blueberrypie97062 ай бұрын
Can you show how to add a third material shader to these?
@blenderbitesize2 ай бұрын
I literally show that at 4:45 in this video.
@blueberrypie97062 ай бұрын
@@blenderbitesize My apologizes
@blenderbitesize2 ай бұрын
No worries.
@mahmoudal-makkawy10222 ай бұрын
Thank you!
@blenderbitesize2 ай бұрын
You're welcome.
@JZ5U2 ай бұрын
Can you teach us how to set up the lighting and curve plane to set the stage?
@blenderbitesize2 ай бұрын
I can certainly do that.
@technoober83522 ай бұрын
I cannot understand how the voronoi turns into circles when its plugged into value and the below voronoi is plugged into threshold. How did it turn into circles? Im not understanding the logic behind this.
@blenderbitesize2 ай бұрын
In short, it's math and masking.
@technoober83522 ай бұрын
I understand masking but you need a circle to mask, in the future how do I figure out which node or math function to use if I want to do something custom which is not available on KZbin? How will I approach it? ( I'm bad at math lol)
@blenderbitesize2 ай бұрын
@@technoober8352 Press CTRL+SHIFT+LMB on each node to get a preview of what it is doing (in shading view with viewport shading enabled). If you start at the left and work your way along, you can see what each node does to the previous nodes. In this case, the Voronoi Texture is creating "cells" with shading from black through grey to white. The math node (LESS THAN) is then calculating the values within each cell and if the colour value within a cell is less than 1 (white) then it will output a value of 0 (black). If the value is 1 (white) then it will output a value of 1 (white). This black and white output from the math node (LESS THAN) creates the white circles on a black background and is then used as a mask (FAC input) within a mix shader. The top BSDF input in the mix shader will use the black areas of the mask and the bottom BSDF input in the mix shader will use the white areas from the mask. Hope this helps.