Project/Target: "open - Debug": The compiler's setup (GNU GCC Compiler) is invalid, so Code::Blocks cannot find/run the compiler. Probably the toolchain path within the compiler options is not setup correctly?! Do you have a compiler installed? Goto "Settings->Compiler...->Global compiler settings->GNU GCC Compiler->Toolchain executables" and fix the compiler's setup. Tried to run compiler executable 'C:\MinGW/bin/gcc.exe', but failed! Skipping... Nothing to be done (all items are up-to-date).
@putimassjindabad15693 жыл бұрын
thanks ffor sharing
@palker3 жыл бұрын
comment after two years!
@marcin198611124 жыл бұрын
what is the opengl version ??
@TobySullivan5 жыл бұрын
ooh
@nikibg995 жыл бұрын
whats up with the gagging sounds mate
@Handlessuck15 жыл бұрын
thank god something to do with core opengl
@pb2965 жыл бұрын
Thanks!
@mostafizurrahman30056 жыл бұрын
I want to know, how can to use opengl in netbeans form-application. Anybody can help me.
@ahmeddeghady45106 жыл бұрын
simple explanation. Thanks!
@ziyedhamrouni8866 жыл бұрын
5:27 VK_ESCAPE didn't work for me sor I replaced it by VK_F1 and it worked.
@ewengoisot8086 жыл бұрын
0:16 killed my ears
@xx_xx_xx_xx33526 жыл бұрын
the quality is sooo bad
@sizwegama64716 жыл бұрын
go deep
@kacpd67646 жыл бұрын
jaki ty dorosły jesteś
@janahanravi107 жыл бұрын
how do you make it so while the character moves right the background will scroll left
@DoperThanCerealBlog7 жыл бұрын
huge help thank you
@aidenluke47277 жыл бұрын
Stop saying you should you should. You sounded ignorant as f!
@alexsindledecker36657 жыл бұрын
The z-buffer that did not work for you worked for me
@alexsindledecker36657 жыл бұрын
Thanks. These are just what i was looking for over the past 2 weeks!
@XpertiCON7 жыл бұрын
nice tutorial mate
@melisaindriani18387 жыл бұрын
nice (y)
@cluckclock88007 жыл бұрын
this is key LISTENING... :/ Not what I was looking for
@123penrose7 жыл бұрын
This is not keybindings, The title is extremely misleading
@godofcringe78494 жыл бұрын
yeah it is
@adeelrafaqat28948 жыл бұрын
I was unable to understand continue and break till i watched your video........thanx a lot 😊😊😊
@cregams8 жыл бұрын
Thats a good tut. logged in to like it
@santoryu89408 жыл бұрын
i think your doorbell rang halfway in the video
@shayauthentic86448 жыл бұрын
nice tutorial
@PolskiRakPL8 жыл бұрын
+onepiece101op - nie umiesz angielskiego to nie pisz tutaj komentarzy.
@herrjava93698 жыл бұрын
for(int i : x) total += i; :D
@4programming178 жыл бұрын
I have an error: "expected constructor, destructor or type converter before ';' token"
@4422771007 жыл бұрын
try imac
@kamranbigdely8 жыл бұрын
This is related to old OpenGL API. The new one (version > 3.3 I guess), does not have gl_begin() and gl_end() commands. They are deprecated.
@jarisipilainen38756 жыл бұрын
most important its easy and its work. why use glut glew glfw whatever. if i want make html page why i need use javascript or php lol. if i do html i do html. if i do opemgl i do opengl lol. give give opengl dll with program it works lol
@dexophobia2 жыл бұрын
Well It Uses glBegin(); and glEnd(); there are no underscores
@Hunar19978 жыл бұрын
is this tutorial still going on? .. this video published 4 years ago .. these tutorials are usefull
@Hunar19978 жыл бұрын
My release file size is 12kb Wow .. before now i used glut in devc++ and the file size was always above 100kb .. anyways, do i need any .dll file if i wanted to run this on another computer? .. i needed glut.dll before
@tmbr94928 жыл бұрын
You shouldnt make those images static, final should do the trick and is more correct. For those who care: Static makes the variable accessible throughout the whole program. Final makes it 'constant', prohibiting from changing the image after it has been "loaded". This way its encapsulated from the rest of the project. The thing that caused the "error" that made you make those variables static, is the static identifier in the "getDirt()" function. Also this doesnt need to be static, but if you really want the static behaviour, final identifiers in the variables is still viable (allowed) and more correct by means of clean programming.
@masresham8 жыл бұрын
You are too fast. Anyways I found it helpful. Thanks.
@wassupyo47758 жыл бұрын
what is the p in (People p)
@Nike53335 жыл бұрын
Wassup Yo the p is the variable used inside the method and then later replaced outside the method in parentheses to an object of choice
@japanese_flashcard_channel9 жыл бұрын
Why dislike? I prefer this kind of tutorial. I also like the one by Jamie King. But this from Jeremy I realized the one I need.
@SrAzion9 жыл бұрын
what Assembler you using in next ? Nasm? thanks
@SrAzion9 жыл бұрын
i would like to see next video this series thanks
@may007ank9 жыл бұрын
Your voice is so soothing. Probably not the best for a tutorial but still nice. I'd probably like to have a conversation with you. Hahaha
@may007ank9 жыл бұрын
VK stands for Virtual Keyboard, if anyone was interested.
@mishoaleksidze78209 жыл бұрын
Thanks for your tutorials. Pretty good explanation, I find it clear...
@twanakawa55519 жыл бұрын
In glBegin() function the parameter is (GL_TRIANGLES) I don't completely understand that if you could explain a little more..
@alexsindledecker36657 жыл бұрын
lol
@victorrandall50883 жыл бұрын
The parameter is saying that it will use triangles, in other words, you need to make 3 vertex to make a face, you cant make a face with more then 3 vertexes.
@Dr.Underscore9 жыл бұрын
Add the folder to the build path....
@fsgrggr59439 жыл бұрын
That's no tutorial, it's just writing code and filming it
@3FFAE6E09 жыл бұрын
Omg hahaha xD public Blocks(int x, int y) { this.x = x * 20; this.y = y * 20; }