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MSFS SDK Tutorial - Helipads
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Пікірлер
@VoyagerSimProject
@VoyagerSimProject 18 сағат бұрын
✅ ☑ 🏁
@marionetteworks
@marionetteworks 22 сағат бұрын
Thank you so much Federico, this was really useful to show examples of the LOD debug and Statistics profiler.
@marionetteworks
@marionetteworks Күн бұрын
“Those f***ing gliders, where do they come from” I said the exact same thing 😂
@makamodell
@makamodell Күн бұрын
thank you very much for all your tutorials and the time invested. As always very well explained, it is a great help for creating sceneries🙏
@grassorob
@grassorob Күн бұрын
Ottimo video Federico! Grazie per la condivisione!!
@fedexcoex
@fedexcoex Күн бұрын
I didn't realize we should solidify all the objects. Great video 👍🏽
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
@@fedexcoex eheeh solidify is just simple modelling trick, you can achieve tickness with extrusion or creating new faces. Of course the hangar interior without the solidify would have been transparent because the cube normals are pointed in the exterior. Any modifiier that adds geometry is indeed useful in the Lod creation process, because you can simple disable them (modifiers are non destructive by design)
@henfre6845
@henfre6845 Күн бұрын
Great tutorial again Frederico. I hope you will make some more in depth videos about airport creation and also show us your modeling/texturing skills.
@stigarvetogstad2875
@stigarvetogstad2875 Күн бұрын
How about lights? I'm trying to generate a 3D model with lightpoints, but the blender MSFS2024 Exporter plugin does not look like it used to for the MSFS2020 plugin. (I cannot select Day/night for example, and I don't see any lights in the sim when I export.) I've tried both Blender 3.3 and 3.6 with only the MSFS2024 plugin installed.
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
@@stigarvetogstad2875 with the new plug-in you have to select the new 2024 fast/advanced Lights (bottom of the Blender add object) and set the cd intensity value at proper wattage ( or maybe 10 times more) So a 2020 light intensity of 30 will turn into a 3000 intensity for 2024 lights Night/day is still there iirc
@stigarvetogstad2875
@stigarvetogstad2875 Күн бұрын
@@MSFS-SDK-TUTORIALS Ah...I see that now. So if you were so stupid to actually start converting your MSFS2020 scenery to MSFS2024 you need to replace all your lights with the new type?
@_dante_.
@_dante_. Күн бұрын
@@MSFS-SDK-TUTORIALS Excellent tutorial! Do we have to duplicate the light for each LOD collection? Do we put lights outside the collections?
@ragnaregeland4630
@ragnaregeland4630 Күн бұрын
Thank you for another great tutorial. As for more complex models, do you reduce them manually or do you have some kind of automatic procedure. I know Asobo are using Simplygon, but that is a very expensive software and out of reach for most developers. InstadLOD is a more affordable option. Have you tried that?
@MSFS.2020
@MSFS.2020 Күн бұрын
Hello Spritz 😍 and by the way, THX Mamu for this one more excellent tutorial.
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
@@MSFS.2020 poor cat 🐈 waiting for me to finish starring at monitor talking alone Thank you 😅
@MSFS.2020
@MSFS.2020 Күн бұрын
thanks for your ALL in ONE portable file 🤩
Күн бұрын
Excellent, thanks for the tutorial! If you could do another tutorial where you convert FS2020 blender files and project to FS2024? How would you do that? For example if you have a 2020 gltf object which works fine in 2024 can you use it in the 2024 package? I mean in the object library can you have mixed origin of gltf's?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
Yep will do! You can't mix really mix models (compiling in 2024 require the texture .XML that 2020 don't have, 2020 models has also wrong lights so I would really do the conversion -part of it is made by clicking on the MSFS 2024 new button in blender menu
Күн бұрын
@@MSFS-SDK-TUTORIALS It means if we want to convert an entire project we need to re-export all of the objects with the new plugin. Let's hope we have all the source files still available....
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
The idea of converting an entire project seems quite overwhelming, especially if you don't keep your sources Better to have two packages as explained in my previous video, one with 2020 models and the other one with 2024 related ones
Күн бұрын
@@MSFS-SDK-TUTORIALS That might work for projects in the coomunity folder, but not with Marketplace content...
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
If you are a commercial developer keeping track of your sources should be paramount importance In any case, you may try putting in the Marketplace package compiled 2020 stuff alongside the 2024 amending the layout.json (Or maybe using a copy assetgroup)
@antonioiozzi9171
@antonioiozzi9171 Күн бұрын
Tanks! Could you do a tutorial for creating UV map for the new airplanes? Happy to se that you mention the right version of Blender to install. Thumbs up.
@benjaminrc78
@benjaminrc78 Күн бұрын
Excelent. Can you do a tutorial to do a C172 custom Livery? Thanks
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
@@benjaminrc78 I'm not into livery creation, I'm sorry!
@benjaminrc78
@benjaminrc78 Күн бұрын
​@@MSFS-SDK-TUTORIALSNo problem. I think Blender is used to open the plane in 3D and then UV mapping is done, so it could be interesting 😉
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
@benjaminrc78 at the moment the VFS projector functionality is not working, and at the moment we don't have the ability to download packages (not streaming them) Of course this is limiting a ton modding default assets. It is anyway a very nice piracy system!
@dvlourie1
@dvlourie1 Күн бұрын
Outstanding…live asset is a game changer and time saver….just started creating objects in Blender today for use in a new scenery for 24. Thanks again for all you do for the community and also being kind and patient….
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
@@dvlourie1 thank you! I wasn't really aware that the functionality was active by default (read it back in the dev alpha and forget about), than saw the game icon blinking and realised that something was being compiled under the hood 😊
@stevenbeeckman3019
@stevenbeeckman3019 Күн бұрын
Is there a specific reason why we shouldn’t install the SDK on another drive?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS Күн бұрын
@stevenbeeckman3019 there have been reports of issues doing so (SDK not finding itself in updates). There is a lot more indeed in the SDK core than Blender 's plugin, when installed it register itself as environmental variable for coding/visual studio applications Has anyway a so little footprint that I don't care about moving it 🙂
@feeble6997
@feeble6997 2 күн бұрын
Do you recommend exporting with the AUTOLOD option that Blender has?
@Stefano_SPGamer
@Stefano_SPGamer 2 күн бұрын
Great tutorial as usual. Is it possible to add the new first person interaction with objects feature to the hangar so you can have a button to push on foot to open the doors? Could you do a tutorial for that?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 2 күн бұрын
@@Stefano_SPGamer thanks Stefano It is not possible unfortunately, so no tutorial. Interaction in allowed only with user "airplane"
@Stefano_SPGamer
@Stefano_SPGamer 2 күн бұрын
@@MSFS-SDK-TUTORIALS that's a bummer, we could do so many thing..😭
@JuanCarlos-dn6wo
@JuanCarlos-dn6wo 2 күн бұрын
Thx Mamu..nice job again 🎉
@Perserverancescenerydevelopers
@Perserverancescenerydevelopers 2 күн бұрын
Brilliant work inly issue I am currently having is objects from sketchfab and 3d warehouse does not generate a bin file or textures But If I do my own 3d model and export it the same way it works. Can you please make a video on exporting a 3d object from 3d warehouse and sketchfab please
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 2 күн бұрын
thanks, can you point me to a specific model to I can have a look and repro your experience?
@Perserverancescenerydevelopers
@Perserverancescenerydevelopers 2 күн бұрын
@MSFS-SDK-TUTORIALS I have tried many models all have the same outcome you get an empty texture folder with another folder containing the gltf and xml but not a bin file
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 2 күн бұрын
@Perserverancescenerydevelopers a link to a model please?
@Perserverancescenerydevelopers
@Perserverancescenerydevelopers 10 сағат бұрын
​@MSFS-SDK-TUTORIALS Can we arrange a date and time to discuss the issues that you may be able to help and I form the community I can live stream it on discord if you need to
@Borgillios
@Borgillios 3 күн бұрын
Now I am trying to make LOD:s as your tutorial for ms2020. But the texture turn grey when LOD 1 to 3 is active. Any idea why?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 3 күн бұрын
@@Borgillios ehm no, if you are in the Discord, please share your object so I can take a look!
@Stefano_SPGamer
@Stefano_SPGamer 3 күн бұрын
Thank you again Federico ❤
@janetbailey6727
@janetbailey6727 4 күн бұрын
Thank you so much! how would I go about removing a radio tower? what asset is that under?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 3 күн бұрын
@@janetbailey6727 hey Janet! An ExclusionRectangle with excludeLibrary objects property should do the trick!
@janetbailey6727
@janetbailey6727 3 күн бұрын
@@MSFS-SDK-TUTORIALS Thank you! i'll give that a try
@Borgillios
@Borgillios 5 күн бұрын
Hi Frederico. Thank you for your tutorials. I have learned a lot. I have built fs2020 sceneries and some of them works in 2024 without any LOD problem. How can that be?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 5 күн бұрын
@@Borgillios guess you have been a good boy and added LODs in the 2020 3d objects 🙂 Or they are so big that their LOD0 keep at a large distance
@pilot-maia
@pilot-maia 5 күн бұрын
Hello Federico. Great content, as always. I noticed that some of my objects were disappearing from the screen very early in fs2024, some are only displayed when I'm on top of them (lol). I have a few questions, if you can answer them: 1. Does the relationship between the number of vertices of the object and the maximum number of vertices have any connection with the graphics settings of fs2024? 2. I noticed that in fs2024 there must be an xml file for each texture file, when are we going to have an exporter addon that already creates this xml, as well as the inclusion of the animation configuration lines in the object's xml? Thanks for everything. Hugs.
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 5 күн бұрын
@@pilot-maia thanks ! 1. Technically yes, the Object LOD settings limits the max vertices 2. The Blender exporter is already been updated for 2024, but is still missing the ability to add animation lines. It is available in the SDK core download, but has a little bug that prevents it from working correctly A working and configured Blender installation including working plug-in is always available in my Drive drive.google.com/file/d/1TS4dBaVMVVzMjc8xupkyHfk3Q1YeV-U7/view?usp=drivesdk
@HonestHans365
@HonestHans365 5 күн бұрын
Thank you KZbin algorithm. You have explained LOD very well. Now I understand what it is and won’t set it on max on PC.
@EthanLessiter
@EthanLessiter 5 күн бұрын
Fantastic video! Can you publish the link for the diagram at the end?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 5 күн бұрын
@@EthanLessiter thanks Ethan! Sure, docs.flightsimulator.com/msfs2024/html/3_Models_And_Textures/Modeling/LODs/LOD_Selection_System.htm Updated video description as well with useful pages
@benedictrastetter3084
@benedictrastetter3084 6 күн бұрын
Do you know which graphic setting is needed to have the ultra lod limits applied instead of the ones shown for high settings? No matter what I try it stayed at the high limits
@kazuar13
@kazuar13 6 күн бұрын
thanx man! kindly waiting for video how to automaticaly create all this LODs for existing models or how to reduce number of verticles in our models by some plugins or Blender tricks
@joe_ger
@joe_ger 6 күн бұрын
Thanks for the video. Now everyone understands. We can start again with the new scenery. Perfectly explained.
@saytoga
@saytoga 6 күн бұрын
I want to develop an app to view the Primary Display and other displays for my current flight using Flutter
@v-pilot
@v-pilot 6 күн бұрын
Hello @MSFS-SDK-TUTORIALS
@saytoga
@saytoga 6 күн бұрын
What type you use if you want to develop a mobile app that interact with Flight Simulator from iOS and Android? Is it also Custom type?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 6 күн бұрын
@@saytoga it depends upon the technology you want to use Wasm require a project with a Copy assetgroup type, so Custom is perfect For a standalone Simconnect application you don't need anything in the game, unless you need it for the very specific task you are creating the app for
@emarcel-l4i
@emarcel-l4i 6 күн бұрын
hmm... One small object may not be visible from a distance, but a group of objects representing a larger structure will be. For example, a farm of windmills on the shallow seas.
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 6 күн бұрын
@@emarcel-l4i a single windmill has a giant bouding sphere by itself because of its height, there shouldn't be problems at all. Actually, this is the case to force with the .xml a lower Lod in order to save on performance (a windmill is extremely easy to LOD)
@brianbuckley6713
@brianbuckley6713 6 күн бұрын
Arrrgh! 😢😢😢😂 Grazie Federico. You have explained LODs beautifully.
@akaristudiosaks5080
@akaristudiosaks5080 6 күн бұрын
Yeah we had that Problem on xbox in 2020 but only at the beging. At the End of 2020 the Lod Was almost just the same like on PC. So what have they done to make it better?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 6 күн бұрын
@@akaristudiosaks5080 can you please elaborate? On my Xbox X, bad LOD models still behaves in the same way as described in the video
@Viviansen
@Viviansen 6 күн бұрын
​@@MSFS-SDK-TUTORIALSCredo che l'utente si riferisca a uno degli ultimi update per MFS 2020, dove il LOD dinamico fu reso molto più aggressivo per prevenire CTD e il blackout sulle avioniche ( specie sugli aerei più complessi ). Un video molto informativo, è stato addirittura postato nel forum ufficiale sul topic che raccoglie i feedback sulle performance ( pessime ) su console. Gli utenti Xbox al momento sono piuttosto confusi, come dire.
@flyingfries1027
@flyingfries1027 6 күн бұрын
Good job Frederico. Very well explained! I remember also Seb saying that in FS2024 the correct mip map is loaded for each texture according to distance (while in FS2020 all the textures where loaded anyway, regardless of the size of the object to display). So even by not creating dedicated and smaller textures for your intermediate LODs, you should benefit from a smaller texture footprint in memory in FS2024. I haven't checked, though :) On another note, the "new" LOD system was mostly the fact that, to match this enforced (but not new) LOD policy, we should split our aircraft (or big buildings) into several simobjects. So each part can benefit from its own LODs. That's the new thing that can become a bit of a headache for developers.
@stfosteeeen5588
@stfosteeeen5588 6 күн бұрын
very interesting Federico. Could you do tutorials how to build simple custom airfields in MSFS2024 grazie mille
@KOCHONNET
@KOCHONNET 6 күн бұрын
Hello Federico and thank you for this instructive video as usual , as everyone is looking forward to seeing your next video of the "how to make LOD in blender" has a great day😐
@speedbird8326
@speedbird8326 6 күн бұрын
I am on PC. Can you look at my MSFS 2024 video and explain why the Jetways are airborne and change position ? kzbin.info/www/bejne/opO1oKCkZpmZeZI
@614NLV
@614NLV 7 күн бұрын
anyone can be on the camera any cat will always steal the scene 😸
@ragnaregeland4630
@ragnaregeland4630 7 күн бұрын
A very good and informative video. Looking forward to your next modelling/LOD video.
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 6 күн бұрын
@@ragnaregeland4630 thanks!! It will come Monday I hope!
@Captain8004
@Captain8004 7 күн бұрын
very intersting. I am waiting for your video. In one future video please explain too some basic example how to illuminate a Floorlight depending of the Lod.
@dandyel1059
@dandyel1059 7 күн бұрын
Thanks a lot , so this means we can exclude an add to our project without converting the model? Simply by creating a new project in 2024 without your 2020 model folder only to exclude objects etc.. Could I add trees if I want using the same method you did in the fix?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 7 күн бұрын
yes sir, the only drawback is that you will have 2 folder for the same scenery in community
@luciopascarelli9309
@luciopascarelli9309 7 күн бұрын
Salve. Non riesco ad aggiungere un modello 3d custom. Messo nell ModelLib folder, ma non riesco a trovarlo nella lista di oggetti. E cambiato qualcosa di profondo?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 7 күн бұрын
@@luciopascarelli9309 hai fatto build all? Ps scrivimi su Discord così possiamo approfondire
@luciopascarelli9309
@luciopascarelli9309 7 күн бұрын
@@MSFS-SDK-TUTORIALS Come ti trovo su discord?
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 7 күн бұрын
@luciopascarelli9309 discord.gg/ed5rMhzX
@Coccoluto
@Coccoluto 7 күн бұрын
qualcuno disse con grande enfasi 100% compatibile.... peccato che non sia propiamente così... Grazie Federico, mi fai quasi tornare la voglia di riprendere in mano il tutto... :)
7 күн бұрын
Hey Frederico! THanks for the video! One thing beside the LOD's, the light sources of 2020 are also not working in 2024 if I'm not mistaken. Have you tried the scenery during night? So at the end of the day we will have to convert anyhow otherwise the airport will be pitch dark during night...
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 7 күн бұрын
Confirm, I have added it as a side note in the description a few hours after publish the video However, native 2020 lights works correctly in 2024 too (not converted scenery) Once the modelLib is converted, model needs to be exported again with the new plugin I order to make the lights shine again (and of course light properties needs to be tweaked with new values)
7 күн бұрын
@@MSFS-SDK-TUTORIALS We tried our scenery in the community of the beta 2024 without any conversion. Interestingly some of the lights worked, some not. Do not know why.
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 7 күн бұрын
have you tried them in current rtm version? Iirc during the Dev Alpha all the 2020 lights should have been fixed, the only still missing are those placed using light rows/vector placement If you have other sample of 2020 content not visible in 2024 please report it on devsupport.flightsimulator.com, current dev focus is to make sure 2020 content works correctly in the new gamd
@milosanMT
@milosanMT 8 күн бұрын
"How to deal with this problem and you won't like the answer". haha. Oh asobo, you have made a lot of work for us.
@alexfaf0107
@alexfaf0107 8 күн бұрын
Thanks for your explains and video!!!
@KOCHONNET
@KOCHONNET 8 күн бұрын
😊Thank you very much Federico our these clear and clear explanations! I look forward to the next and order myself a case of Dolipranne (humor)
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 7 күн бұрын
@@KOCHONNET oh yeah next is gonna involve a lot of maths!
@MikeWest351
@MikeWest351 8 күн бұрын
Thanks very much for this, I now know why my hangers are disappearing in 2024!
@Mkvy
@Mkvy 8 күн бұрын
Ive been a very bad boy, .. Great tutorial! :)
@MSFS-SDK-TUTORIALS
@MSFS-SDK-TUTORIALS 8 күн бұрын
@@Mkvy well Sir, being bad like you .take my money 🙂