Thank you so much Federico, this was really useful to show examples of the LOD debug and Statistics profiler.
@marionetteworksКүн бұрын
“Those f***ing gliders, where do they come from” I said the exact same thing 😂
@makamodellКүн бұрын
thank you very much for all your tutorials and the time invested. As always very well explained, it is a great help for creating sceneries🙏
@grassorobКүн бұрын
Ottimo video Federico! Grazie per la condivisione!!
@fedexcoexКүн бұрын
I didn't realize we should solidify all the objects. Great video 👍🏽
@MSFS-SDK-TUTORIALSКүн бұрын
@@fedexcoex eheeh solidify is just simple modelling trick, you can achieve tickness with extrusion or creating new faces. Of course the hangar interior without the solidify would have been transparent because the cube normals are pointed in the exterior. Any modifiier that adds geometry is indeed useful in the Lod creation process, because you can simple disable them (modifiers are non destructive by design)
@henfre6845Күн бұрын
Great tutorial again Frederico. I hope you will make some more in depth videos about airport creation and also show us your modeling/texturing skills.
@stigarvetogstad2875Күн бұрын
How about lights? I'm trying to generate a 3D model with lightpoints, but the blender MSFS2024 Exporter plugin does not look like it used to for the MSFS2020 plugin. (I cannot select Day/night for example, and I don't see any lights in the sim when I export.) I've tried both Blender 3.3 and 3.6 with only the MSFS2024 plugin installed.
@MSFS-SDK-TUTORIALSКүн бұрын
@@stigarvetogstad2875 with the new plug-in you have to select the new 2024 fast/advanced Lights (bottom of the Blender add object) and set the cd intensity value at proper wattage ( or maybe 10 times more) So a 2020 light intensity of 30 will turn into a 3000 intensity for 2024 lights Night/day is still there iirc
@stigarvetogstad2875Күн бұрын
@@MSFS-SDK-TUTORIALS Ah...I see that now. So if you were so stupid to actually start converting your MSFS2020 scenery to MSFS2024 you need to replace all your lights with the new type?
@_dante_.Күн бұрын
@@MSFS-SDK-TUTORIALS Excellent tutorial! Do we have to duplicate the light for each LOD collection? Do we put lights outside the collections?
@ragnaregeland4630Күн бұрын
Thank you for another great tutorial. As for more complex models, do you reduce them manually or do you have some kind of automatic procedure. I know Asobo are using Simplygon, but that is a very expensive software and out of reach for most developers. InstadLOD is a more affordable option. Have you tried that?
@MSFS.2020Күн бұрын
Hello Spritz 😍 and by the way, THX Mamu for this one more excellent tutorial.
@MSFS-SDK-TUTORIALSКүн бұрын
@@MSFS.2020 poor cat 🐈 waiting for me to finish starring at monitor talking alone Thank you 😅
@MSFS.2020Күн бұрын
thanks for your ALL in ONE portable file 🤩
Күн бұрын
Excellent, thanks for the tutorial! If you could do another tutorial where you convert FS2020 blender files and project to FS2024? How would you do that? For example if you have a 2020 gltf object which works fine in 2024 can you use it in the 2024 package? I mean in the object library can you have mixed origin of gltf's?
@MSFS-SDK-TUTORIALSКүн бұрын
Yep will do! You can't mix really mix models (compiling in 2024 require the texture .XML that 2020 don't have, 2020 models has also wrong lights so I would really do the conversion -part of it is made by clicking on the MSFS 2024 new button in blender menu
Күн бұрын
@@MSFS-SDK-TUTORIALS It means if we want to convert an entire project we need to re-export all of the objects with the new plugin. Let's hope we have all the source files still available....
@MSFS-SDK-TUTORIALSКүн бұрын
The idea of converting an entire project seems quite overwhelming, especially if you don't keep your sources Better to have two packages as explained in my previous video, one with 2020 models and the other one with 2024 related ones
Күн бұрын
@@MSFS-SDK-TUTORIALS That might work for projects in the coomunity folder, but not with Marketplace content...
@MSFS-SDK-TUTORIALSКүн бұрын
If you are a commercial developer keeping track of your sources should be paramount importance In any case, you may try putting in the Marketplace package compiled 2020 stuff alongside the 2024 amending the layout.json (Or maybe using a copy assetgroup)
@antonioiozzi9171Күн бұрын
Tanks! Could you do a tutorial for creating UV map for the new airplanes? Happy to se that you mention the right version of Blender to install. Thumbs up.
@benjaminrc78Күн бұрын
Excelent. Can you do a tutorial to do a C172 custom Livery? Thanks
@MSFS-SDK-TUTORIALSКүн бұрын
@@benjaminrc78 I'm not into livery creation, I'm sorry!
@benjaminrc78Күн бұрын
@@MSFS-SDK-TUTORIALSNo problem. I think Blender is used to open the plane in 3D and then UV mapping is done, so it could be interesting 😉
@MSFS-SDK-TUTORIALSКүн бұрын
@benjaminrc78 at the moment the VFS projector functionality is not working, and at the moment we don't have the ability to download packages (not streaming them) Of course this is limiting a ton modding default assets. It is anyway a very nice piracy system!
@dvlourie1Күн бұрын
Outstanding…live asset is a game changer and time saver….just started creating objects in Blender today for use in a new scenery for 24. Thanks again for all you do for the community and also being kind and patient….
@MSFS-SDK-TUTORIALSКүн бұрын
@@dvlourie1 thank you! I wasn't really aware that the functionality was active by default (read it back in the dev alpha and forget about), than saw the game icon blinking and realised that something was being compiled under the hood 😊
@stevenbeeckman3019Күн бұрын
Is there a specific reason why we shouldn’t install the SDK on another drive?
@MSFS-SDK-TUTORIALSКүн бұрын
@stevenbeeckman3019 there have been reports of issues doing so (SDK not finding itself in updates). There is a lot more indeed in the SDK core than Blender 's plugin, when installed it register itself as environmental variable for coding/visual studio applications Has anyway a so little footprint that I don't care about moving it 🙂
@feeble69972 күн бұрын
Do you recommend exporting with the AUTOLOD option that Blender has?
@Stefano_SPGamer2 күн бұрын
Great tutorial as usual. Is it possible to add the new first person interaction with objects feature to the hangar so you can have a button to push on foot to open the doors? Could you do a tutorial for that?
@MSFS-SDK-TUTORIALS2 күн бұрын
@@Stefano_SPGamer thanks Stefano It is not possible unfortunately, so no tutorial. Interaction in allowed only with user "airplane"
@Stefano_SPGamer2 күн бұрын
@@MSFS-SDK-TUTORIALS that's a bummer, we could do so many thing..😭
@JuanCarlos-dn6wo2 күн бұрын
Thx Mamu..nice job again 🎉
@Perserverancescenerydevelopers2 күн бұрын
Brilliant work inly issue I am currently having is objects from sketchfab and 3d warehouse does not generate a bin file or textures But If I do my own 3d model and export it the same way it works. Can you please make a video on exporting a 3d object from 3d warehouse and sketchfab please
@MSFS-SDK-TUTORIALS2 күн бұрын
thanks, can you point me to a specific model to I can have a look and repro your experience?
@Perserverancescenerydevelopers2 күн бұрын
@MSFS-SDK-TUTORIALS I have tried many models all have the same outcome you get an empty texture folder with another folder containing the gltf and xml but not a bin file
@MSFS-SDK-TUTORIALS2 күн бұрын
@Perserverancescenerydevelopers a link to a model please?
@Perserverancescenerydevelopers10 сағат бұрын
@MSFS-SDK-TUTORIALS Can we arrange a date and time to discuss the issues that you may be able to help and I form the community I can live stream it on discord if you need to
@Borgillios3 күн бұрын
Now I am trying to make LOD:s as your tutorial for ms2020. But the texture turn grey when LOD 1 to 3 is active. Any idea why?
@MSFS-SDK-TUTORIALS3 күн бұрын
@@Borgillios ehm no, if you are in the Discord, please share your object so I can take a look!
@Stefano_SPGamer3 күн бұрын
Thank you again Federico ❤
@janetbailey67274 күн бұрын
Thank you so much! how would I go about removing a radio tower? what asset is that under?
@MSFS-SDK-TUTORIALS3 күн бұрын
@@janetbailey6727 hey Janet! An ExclusionRectangle with excludeLibrary objects property should do the trick!
@janetbailey67273 күн бұрын
@@MSFS-SDK-TUTORIALS Thank you! i'll give that a try
@Borgillios5 күн бұрын
Hi Frederico. Thank you for your tutorials. I have learned a lot. I have built fs2020 sceneries and some of them works in 2024 without any LOD problem. How can that be?
@MSFS-SDK-TUTORIALS5 күн бұрын
@@Borgillios guess you have been a good boy and added LODs in the 2020 3d objects 🙂 Or they are so big that their LOD0 keep at a large distance
@pilot-maia5 күн бұрын
Hello Federico. Great content, as always. I noticed that some of my objects were disappearing from the screen very early in fs2024, some are only displayed when I'm on top of them (lol). I have a few questions, if you can answer them: 1. Does the relationship between the number of vertices of the object and the maximum number of vertices have any connection with the graphics settings of fs2024? 2. I noticed that in fs2024 there must be an xml file for each texture file, when are we going to have an exporter addon that already creates this xml, as well as the inclusion of the animation configuration lines in the object's xml? Thanks for everything. Hugs.
@MSFS-SDK-TUTORIALS5 күн бұрын
@@pilot-maia thanks ! 1. Technically yes, the Object LOD settings limits the max vertices 2. The Blender exporter is already been updated for 2024, but is still missing the ability to add animation lines. It is available in the SDK core download, but has a little bug that prevents it from working correctly A working and configured Blender installation including working plug-in is always available in my Drive drive.google.com/file/d/1TS4dBaVMVVzMjc8xupkyHfk3Q1YeV-U7/view?usp=drivesdk
@HonestHans3655 күн бұрын
Thank you KZbin algorithm. You have explained LOD very well. Now I understand what it is and won’t set it on max on PC.
@EthanLessiter5 күн бұрын
Fantastic video! Can you publish the link for the diagram at the end?
@MSFS-SDK-TUTORIALS5 күн бұрын
@@EthanLessiter thanks Ethan! Sure, docs.flightsimulator.com/msfs2024/html/3_Models_And_Textures/Modeling/LODs/LOD_Selection_System.htm Updated video description as well with useful pages
@benedictrastetter30846 күн бұрын
Do you know which graphic setting is needed to have the ultra lod limits applied instead of the ones shown for high settings? No matter what I try it stayed at the high limits
@kazuar136 күн бұрын
thanx man! kindly waiting for video how to automaticaly create all this LODs for existing models or how to reduce number of verticles in our models by some plugins or Blender tricks
@joe_ger6 күн бұрын
Thanks for the video. Now everyone understands. We can start again with the new scenery. Perfectly explained.
@saytoga6 күн бұрын
I want to develop an app to view the Primary Display and other displays for my current flight using Flutter
@v-pilot6 күн бұрын
Hello @MSFS-SDK-TUTORIALS
@saytoga6 күн бұрын
What type you use if you want to develop a mobile app that interact with Flight Simulator from iOS and Android? Is it also Custom type?
@MSFS-SDK-TUTORIALS6 күн бұрын
@@saytoga it depends upon the technology you want to use Wasm require a project with a Copy assetgroup type, so Custom is perfect For a standalone Simconnect application you don't need anything in the game, unless you need it for the very specific task you are creating the app for
@emarcel-l4i6 күн бұрын
hmm... One small object may not be visible from a distance, but a group of objects representing a larger structure will be. For example, a farm of windmills on the shallow seas.
@MSFS-SDK-TUTORIALS6 күн бұрын
@@emarcel-l4i a single windmill has a giant bouding sphere by itself because of its height, there shouldn't be problems at all. Actually, this is the case to force with the .xml a lower Lod in order to save on performance (a windmill is extremely easy to LOD)
@brianbuckley67136 күн бұрын
Arrrgh! 😢😢😢😂 Grazie Federico. You have explained LODs beautifully.
@akaristudiosaks50806 күн бұрын
Yeah we had that Problem on xbox in 2020 but only at the beging. At the End of 2020 the Lod Was almost just the same like on PC. So what have they done to make it better?
@MSFS-SDK-TUTORIALS6 күн бұрын
@@akaristudiosaks5080 can you please elaborate? On my Xbox X, bad LOD models still behaves in the same way as described in the video
@Viviansen6 күн бұрын
@@MSFS-SDK-TUTORIALSCredo che l'utente si riferisca a uno degli ultimi update per MFS 2020, dove il LOD dinamico fu reso molto più aggressivo per prevenire CTD e il blackout sulle avioniche ( specie sugli aerei più complessi ). Un video molto informativo, è stato addirittura postato nel forum ufficiale sul topic che raccoglie i feedback sulle performance ( pessime ) su console. Gli utenti Xbox al momento sono piuttosto confusi, come dire.
@flyingfries10276 күн бұрын
Good job Frederico. Very well explained! I remember also Seb saying that in FS2024 the correct mip map is loaded for each texture according to distance (while in FS2020 all the textures where loaded anyway, regardless of the size of the object to display). So even by not creating dedicated and smaller textures for your intermediate LODs, you should benefit from a smaller texture footprint in memory in FS2024. I haven't checked, though :) On another note, the "new" LOD system was mostly the fact that, to match this enforced (but not new) LOD policy, we should split our aircraft (or big buildings) into several simobjects. So each part can benefit from its own LODs. That's the new thing that can become a bit of a headache for developers.
@stfosteeeen55886 күн бұрын
very interesting Federico. Could you do tutorials how to build simple custom airfields in MSFS2024 grazie mille
@KOCHONNET6 күн бұрын
Hello Federico and thank you for this instructive video as usual , as everyone is looking forward to seeing your next video of the "how to make LOD in blender" has a great day😐
@speedbird83266 күн бұрын
I am on PC. Can you look at my MSFS 2024 video and explain why the Jetways are airborne and change position ? kzbin.info/www/bejne/opO1oKCkZpmZeZI
@614NLV7 күн бұрын
anyone can be on the camera any cat will always steal the scene 😸
@ragnaregeland46307 күн бұрын
A very good and informative video. Looking forward to your next modelling/LOD video.
@MSFS-SDK-TUTORIALS6 күн бұрын
@@ragnaregeland4630 thanks!! It will come Monday I hope!
@Captain80047 күн бұрын
very intersting. I am waiting for your video. In one future video please explain too some basic example how to illuminate a Floorlight depending of the Lod.
@dandyel10597 күн бұрын
Thanks a lot , so this means we can exclude an add to our project without converting the model? Simply by creating a new project in 2024 without your 2020 model folder only to exclude objects etc.. Could I add trees if I want using the same method you did in the fix?
@MSFS-SDK-TUTORIALS7 күн бұрын
yes sir, the only drawback is that you will have 2 folder for the same scenery in community
@luciopascarelli93097 күн бұрын
Salve. Non riesco ad aggiungere un modello 3d custom. Messo nell ModelLib folder, ma non riesco a trovarlo nella lista di oggetti. E cambiato qualcosa di profondo?
@MSFS-SDK-TUTORIALS7 күн бұрын
@@luciopascarelli9309 hai fatto build all? Ps scrivimi su Discord così possiamo approfondire
@luciopascarelli93097 күн бұрын
@@MSFS-SDK-TUTORIALS Come ti trovo su discord?
@MSFS-SDK-TUTORIALS7 күн бұрын
@luciopascarelli9309 discord.gg/ed5rMhzX
@Coccoluto7 күн бұрын
qualcuno disse con grande enfasi 100% compatibile.... peccato che non sia propiamente così... Grazie Federico, mi fai quasi tornare la voglia di riprendere in mano il tutto... :)
7 күн бұрын
Hey Frederico! THanks for the video! One thing beside the LOD's, the light sources of 2020 are also not working in 2024 if I'm not mistaken. Have you tried the scenery during night? So at the end of the day we will have to convert anyhow otherwise the airport will be pitch dark during night...
@MSFS-SDK-TUTORIALS7 күн бұрын
Confirm, I have added it as a side note in the description a few hours after publish the video However, native 2020 lights works correctly in 2024 too (not converted scenery) Once the modelLib is converted, model needs to be exported again with the new plugin I order to make the lights shine again (and of course light properties needs to be tweaked with new values)
7 күн бұрын
@@MSFS-SDK-TUTORIALS We tried our scenery in the community of the beta 2024 without any conversion. Interestingly some of the lights worked, some not. Do not know why.
@MSFS-SDK-TUTORIALS7 күн бұрын
have you tried them in current rtm version? Iirc during the Dev Alpha all the 2020 lights should have been fixed, the only still missing are those placed using light rows/vector placement If you have other sample of 2020 content not visible in 2024 please report it on devsupport.flightsimulator.com, current dev focus is to make sure 2020 content works correctly in the new gamd
@milosanMT8 күн бұрын
"How to deal with this problem and you won't like the answer". haha. Oh asobo, you have made a lot of work for us.
@alexfaf01078 күн бұрын
Thanks for your explains and video!!!
@KOCHONNET8 күн бұрын
😊Thank you very much Federico our these clear and clear explanations! I look forward to the next and order myself a case of Dolipranne (humor)
@MSFS-SDK-TUTORIALS7 күн бұрын
@@KOCHONNET oh yeah next is gonna involve a lot of maths!
@MikeWest3518 күн бұрын
Thanks very much for this, I now know why my hangers are disappearing in 2024!
@Mkvy8 күн бұрын
Ive been a very bad boy, .. Great tutorial! :)
@MSFS-SDK-TUTORIALS8 күн бұрын
@@Mkvy well Sir, being bad like you .take my money 🙂