If you happen to have any suggestions that would enhance my experience in this Challenge Run - that is, any other Rules which could potentially make this "Newbie And Bad" Simulation more accurate - I would be happy to hear them in the Comments section. I believe that the more accurate of a Simulation this is, the more helpful the Guides I create will be for new Tarnished. Grace be with you.
@arcynical80536 ай бұрын
This is a fun idea. Also don't forget to neglect vigor upgrades after the first 3 levels and switch builds at least 3 times before you can respec, led by whatever cool weapons you find, the glowier the better.
@DoubleM2490011 ай бұрын
I think the traditional 2d is more fun to me
@jazz_monkey11 ай бұрын
only fighting games I play are smash and guilty gear strive so 3d fighting games for me
@Kim7245611 ай бұрын
the traditional one
@JungleFan90511 ай бұрын
Would've tried a two-dimensional anime fighting
@woopboop148111 ай бұрын
Probably a traditional 2d fighter or a platform fighter (leaning more towards platform fighters)
@markalam237411 ай бұрын
I think i would take either more traditionale one or the anime one
@seekerofgrace775011 ай бұрын
On behalf of Bridget, I thank you for your swift response to her question.
@KosmEnjoyer11 ай бұрын
I'm attempting Sol's combo, how do I cancel the taunt?
@seekerofgrace775011 ай бұрын
I have relayed your question to Bridget - hopefully I have interpreted it correctly. According to her, there are two important details to take note of for any of these Combos: 1) The Respect action has a shorter "Recovery Time" than the Taunt. Hence, this Combo can only be performed using a Respect (as indicated in the "Input Notation" provided), as a Taunt would give the opponent enough time to escape from the Combo. 2) Wild Assaults can be properly canceled into Taunts and Respects. To perform the Combo, you will be required to execute the relevant action (in this case, a Respect) immediately after the Wild Assault hits the opponent. Having taken note of these details, you will be able to cancel the "Taunt" (or, to be precise, the Respect) by... And I quote Bridget word for word here... "Just spam(ming) the buttons repeatedly once the Respect animation begins, teehee!" ... I do not fully comprehend what she means - and never have - but apparently, you can cancel the animation of a Respect at a certain point by using an Attack Action, preferably a fast one. Timing the Wild Assault and Respect correctly would ensure that the timing for the attack afterwards is more lenient. Hopefully this has answered your question satisfactorily.
@-flowerbed- Жыл бұрын
first!
@seekerofgrace7750 Жыл бұрын
On behalf of Bridget, I shall offer my thanks for your enthusiasm. ... I'm not too sure if it's appropriate of her, sending "Hearts" to others as liberally as she does. I suppose one could say she is just a very expressive, cheeky Empyrean.
@seekerofgrace7750 Жыл бұрын
I shall update the score here, on Bridget's behalf. Sol (the "Deadbeat") - 2 Ragna (the "Pebble") - 0
@omgodification Жыл бұрын
Sol is essentially what amounts to Ragna's dad, or at the very least, ancestor so that's enough for me
@seekerofgrace7750 Жыл бұрын
This is the Seeker Of Grace. There is a "Typographical Error" in the Subtitles provided in 00:02 of this Video: specifically, the first word in the sentence, "God's", should be written as "God". I apologise for this mistake.
@TheKazuma410P Жыл бұрын
What's that about Bijou liking Ragna ?
@seekerofgrace7750 Жыл бұрын
Mori Calliope (Calli) and Koseki Bijou (Bijou) recently held a, as they call it, "Collab" in Minecraft. At approximately the 5:30:00 mark of their Stream, while talking about Guilty Gear, Bijou stated that she liked Ragna more than Sol because of her bias toward characters with white hair. This developed into some friendly banter between Calli and Bijou on the topic in question. Hopefully, I have interpreted your question correctly, and the answer provided is satisfactory. ... On a side note, it seems that a certain cheeky Empyrean decided to use this incident to incite a war between Ragna and Sol, for reasons I still cannot quite understand.
@dyrroth2127 Жыл бұрын
It's a shame, even though Guilty Gear and Blazblue could have met in a cross tag battle.
@MetaKnuxXbeats Жыл бұрын
You know, this makes me want a Blazblue X Guilty Gear even more.
@Box_of_Octopus Жыл бұрын
Sol is a bounty hunter with Fearsome reputation because of his history around the world and the power he wield, oh he is also a Scientist those alone are enough to proof that Sol is better than Ragna. If that still doesnt prove anything, Ask ArcSystem why Blazblue hasnt Tap the 3D space.
@seekerofgrace7750 Жыл бұрын
On Bridget's behalf, I shall take note of the current score. Sol (the "Deadbeat") - 1 Ragna (the "Pebble") - 0
@memorableman3709 Жыл бұрын
If only ASW made Blazblue x Guilty Gear.
@a.person1805 Жыл бұрын
I'm excited for Versus Rising! Can't wait to see what it's like
@z1u512 Жыл бұрын
Bridget players are learning from us axl bros
@seekerofgrace7750 Жыл бұрын
This is the Seeker Of Grace. Regarding the Combo shown in 00:34 of the video, there is a "Typographical Error" in the caption provided: specifically, the Input "236L" (Pekora Impact) should be written as "236M" (Pek-Ora). On behalf of Bridget, I apologise for this mistake. ... Actually, I was the one who typed these captions as Bridget narrated them to me. Please don't tell her about the above-mentioned mistake.
@Angelo_The_Archfey Жыл бұрын
Yo I almost wonder if you could draw it out a little, maybe just squeeze in one more clap
@SwerveStarEx Жыл бұрын
So what changed to remove it? o.o? I haven't really been looking at the patchnotes that much. (oh please no ToD combos)
@seekerofgrace7750 Жыл бұрын
Bridget is explaining this to me rather passionately, but allow me to try and answer your question as concisely as possible. There are several intricacies associated with this "Infinite Loop", but the main principle it utilises is to force the opponent to recover in the air, then to use an attack with the Air-unblockable property to hit them while they are still mid-air. All Idols with Air-unblockable attacks were able to use this trick, but Aki Rosenthal was particularly adept at it - to the point where she could "trap" the opponent in a "Combo Loop". A major change made to the world of Idol Showdown in what is called Patch 1.1.0 was the introduction of Invulnerability after an Aerial Recovery. Specifically, when any Idol recovers in mid-air, she is invulnerable to any attack - Air-unblockable attacks included - until the point where she lands on the ground. The dark colouration of the Idol after performing an Aerial Recovery is a sign that she is invulnerable for that duration. As a result of the above-mentioned change, Idols are no longer able to exploit this Air-unblockable trick to break through an opponent's guard after they have recovered mid-air. In the case of Aki Rosenthal, she effectively loses her "Air-unblockable Infinite Loop". Hopefully this explanation is comprehensible, yet not too long. Also, if there is anyone who wishes to make corrections or embellishments to my explanation, feel free to add your comments.
@SwerveStarEx Жыл бұрын
@@seekerofgrace7750 Nah, that makes sense. Thank you both for explaining! The change itself isn't a bad thing, honestly. I am sorta glad this game has some anti-infinite stuff that I kind of discovered after accidentally realizing that Fubuki has a funky theoretical infinite. The short version is that Fubuki can chain her 5H into her 5M. I don't think she's supposed to be able to but you can basically indefinitely loop 5M 5H 5M 5H etc. After hitting the 5M the third time though the enemy will turn white and be able to recover.
@seekerofgrace7750 Жыл бұрын
@Swerve Starbreak I am relieved to hear that you are satisfied with the explanation. I am also glad that you raised the example of Shirakami Fubuki's "unique" Combo route. I have plans to explain the limits and restrictions to extending Combos in a future guide. If you happen to be unfamiliar with these limits, then hopefully said guide would be of some help to you when it is released. In addition, if you happen to be a "fan" of Fubuki, you might be pleased to know that Bridget has made refinements to a Combo she performed in a past Idol Showdown video - one that involves the... "5H to 2M Link"? I believe that is what she called it. I apologise for my lack of familiarity with this jargon; but my point is that it sounds very similar to the "Theoretical Infinite" you mentioned. It would probably be some time before she reveals said Combo, but perhaps that is something that might interest you.
@VinceOmega Жыл бұрын
Interesting...
@adit12345678 Жыл бұрын
liked the video. but i have questions how to do deflect counter attack with xbox controller when should you press the button to deflect
@seekerofgrace7750 Жыл бұрын
Please pardon me for this rather lengthy answer, but I shall break your question into parts, and try my best to answer them as comprehensively as possible: (1) "how to do deflect counter attack with xbox controller?" I have to admit that I am not familiar with these lay-outs, but what I can tell you is that Deflect Counter-attacks are performed by using the Deflect and Arts actions (or buttons) both at the same time. It helps to add a directional input towards the target to perform a Deflect Counter-attack, even if you are locked onto said target. (2) "when should you press the button to deflect?" Depending on what your question means: - If this is an extension of your first question (about Deflect Counter-attacks), there is no need to worry about timing the Deflect window with your enemy's attacks, as the action is mainly used to close the gap in your offense by switching to your second weapon. - If you are referring to the timing for deflecting enemy attacks, it can be a little tricky, as there are varied timings for every attack, which often have to be learnt through experience. The ideal method is to perform a Deflect only when you see the enemy throwing its attack towards you (or, in the case of projectiles, only when the projectile is about to make contact with you). However, if you find yourself struggling to time Deflects correctly using this "ideal method", you may opt to use the "sub-optimal" - but easier - method, by using Deflect rhythmically the moment you see the enemy shift its stance for an attack. This is a technique similar to Layered Rolling in Elden Ring (involving the use of two to three Dodge Rolls to evade potential delayed attack strings); and "Layered Deflecting" is a viable trick, given the somewhat lenient Deflect window and fast recovery. Be careful not to input Deflect too rapidly, however, as you might accidentally perform a Dodge instead which, as can be seen in my Wo Long Ultimate Challenge Run, has no invulnerability.