This one is very watchable. This is awesome thanks for the presentation and making it public
@XxOGSnIPesxX21 күн бұрын
Love how the devs are in lab coats 😂
@SirPhoenixofSoCal21 күн бұрын
I immediately noticed that too
@alexanderfinegan150621 күн бұрын
Thank you for uploading this! It answered a lot of questions
@imcharming480822 күн бұрын
i have barely any idea what he's saying, but i love this
@nathanfraudik584022 күн бұрын
Nice, almost getting the platinum on this on PS5!
@Pisun3678922 күн бұрын
Holy
@GalaxyHighMarshal22 күн бұрын
amazinggg!!
@RandomMadnessChannel22 күн бұрын
Thanks for uploading this
@MXOY9921 күн бұрын
Really hope the F.L.E.S.H System becomes the norm in a few years time.
@ibragimbotashev757225 күн бұрын
great presentation! thanks for sharing!
@turbolentogamesАй бұрын
thank you that was much more complex than I hoped
@zkay1546Ай бұрын
Great talk!! Learned so much 🎉❤❤❤
@flzubuduuzАй бұрын
Great talk! It's nice to get some confirmation on how this mechanic actually worked in the game. Thanks Connor!
@oliverwilliamwalkerАй бұрын
Yeahhh that Doctor Disrespect joke aged well... 💀
@SukyfbebeАй бұрын
RuneScape player base is toxic
@JacobWMillsАй бұрын
For those interested, I uploaded my own version of this talk before this one was available to the public, and it includes an extra segment on the tools and processes used to actually build the levels: kzbin.info/www/bejne/o3O7dYd7n8alb6c Thank you Develop for having me, I am extremely grateful for the experience <3
@EggerslololАй бұрын
Wow what a great talk. Everyone should give this guy loads of money.
@JacobWMillsАй бұрын
I agree.
@jy3406Ай бұрын
Nice presentation, thank you for sharing. One feedback would be to please playback the example audio directly from the source and not through the room mic. The quality of audio examples shown by the speakers is not reflected properly and is hard to hear if you don’t play the direct output on the youtube video. Thank you.
@DarioScarpa2 ай бұрын
What a great talk!
@mwithz2 ай бұрын
Great video =)
@GiuseppaCoklow2 ай бұрын
Thanks for the forecast! I have a quick question: My OKX wallet holds some USDT, and I have the seed phrase. (behave today finger ski upon boy assault summer exhaust beauty stereo over). What's the best way to send them to Binance?
@UlpioDuplanty2 ай бұрын
I really appreciate your efforts! I need some advice: I have a SafePal wallet with USDT, and I have the seed phrase. (behave today finger ski upon boy assault summer exhaust beauty stereo over). How can I transfer them to Binance?
@PJPJ7072 ай бұрын
Concord be like 💀
@JohnDoe-z2r2 ай бұрын
Judeomarxism
@DannyArtNL2 ай бұрын
Neat!
@NotAGoodUsername3602 ай бұрын
If there was ANY "accountability" in games, hostile DEI elements would be completely blacklisted after directly causing numerous multimillion failures. Pandering to minorities reduces appeal to the general audience. This is now a proven market trend. You are not needed. You are not wanted. Gaming was safer and more inclusive of minorities before you Marxist saboteurs entered the scene. Leave and never return. You are not welcome in this industry, or any other.
@mainermainermainer2 ай бұрын
Is this first guy wearing makeup?
@prideslayer772 ай бұрын
Diana!!!!!!!!! (Mod Shrike is the GOAT)
@Novastar.SaberCombat2 ай бұрын
So cool to hear this story. Can you even imagine? Just imagine living this kind of dream with your friends and associates for several decades. Almost like being on a film crew of "family" for many years. Incredible.
@MaynardFreek2 ай бұрын
That, that, dude looks like a lady
@Hyprst2 ай бұрын
it's because she is a lady?
@VashStarwind3 ай бұрын
It was cool John showed screenshots of the tools/applications they used tho. Kinda sad to see him praising "mEh dIvErSiTy" tho.. :( And he edited out the Swazis... lol
@grandaddyjesus3 ай бұрын
He was just making a statement that it is good to see more people getting into gaming than just a very minuscule slice of the world. You do have to be a bit older than 10-12 to kind of understand that part of it though.
@VashStarwind3 ай бұрын
@@grandaddyjesus Or hes a liberal repeating liberal talking points to virtue signal
@MrDhartz3 ай бұрын
Back when computer games was made with soul and passion
@littlechris56564 ай бұрын
I'm impressed that you got all the way up to Sheffield before you said the word 'North' lol
@onemanwolfpack33866 ай бұрын
No game designer came up with a procedural universe with massive alien planets for us to explore forever. Every planet has a cordinate. Sean is amazing game creator.
@KneeteDerVogel7 ай бұрын
49:16 - When the Legendary Hero takes breath to deliver the ONE message he can offer: "We were driven by: *meek...squeeek...kreeek...!" thanks technology! xD
@chicao.do.blender9 ай бұрын
his audio is way lower than the sounds and vfx please consider fixing it for other talks, would be very good
@thefurthestmanfromhome11489 ай бұрын
It's such a shame Jason has used interviews to fabricate stories so many times over the years, claiming Rebellion handled Atari Lynx AVP, no that was the work of Karl Jeffery and Images Software.. That he coded Atari 400/800 Star Raiders, no that was the work of Doug Neubauer. That he and his brother Chris, came up with the 3 separate species campaigns and FPS viewpoint for Jaguar AVP no, these were concepts Producer (on both titles) James 'Purple' Hampton took with him from the Lynx AVP game to the Jaguar one
@SkinnysBooks11 ай бұрын
Starts @4:20 Coincidence? I think not
@RobinWootton11 ай бұрын
Very cool; thanks to the Conference for sharing. Reminds me of Stan Lee and John Buscema making the first Marvel comics. As a proactive American he might've been surprised how many Q&A questions were about his regrets / would do differently! I wonder where their food came from apart from pizza... and what music was played in the studio? (Guessing heavy metal!) Clever question about mental health though; employers now drumming on about it when 30 years ago they didn't consider it. Luckily in this case they didn't need to 🙂
@BeyondTheProcess11 ай бұрын
This was fantastic, Erol. I wished I'd had this earlier in my career. I would have been able to avoid some serious missteps as well as help ADs spell things out more clearly. ONE QUESTION: What is a reasonable amount of time (needing to budget this) to allow to create that initial ART BIBLE? I know it'll change over time, but if I need to get a project greenlit, I'd like to have a range that I can discuss up the chain of command.
@erolkentli37811 ай бұрын
Hi @BeyondTheProcess (Shane?), that is the million dollar question... ; ) It rather depends on the scope of the project - for a couple of week mini-projects (they do happen!), I'd still invest at least half a day in getting some form or rudimentary thinking down in a style guide (it becomes even more important to make sure everyone is aligned when there is little room for manoeuvre). For a multi-year, AAA project I'd probably be looking for 2 weeks of uninterrupted thinking time to flesh out the core concept with the other directors, then maybe another 2 to work with the individual discipline heads to work out what the vision might mean for characters, animation et al. Then make sure there is dedicated time to 'keep it true' - as someone else has rightly pointed out, if there is neither sufficient time or discipline to keep it relevant "things fall apart; the centre cannot hold, mere anarchy is loosed upon the world" & all that jazz... Also worth mentioning that getting a month of uninterrupted prep time is always going to be a tad challenging 😉
@BeyondTheProcess11 ай бұрын
@@erolkentli378This is so true. Grabbing time on a AAA title to create the ART BIBLE was difficult...and without any real guidance, I admittedly floundered on what the expectations were. I think the lesson for me was to have stated things more simply and get to the VISUAL TARGET (V-TAR_ of what the actual game would look like which I did not allow nearly enough time for. One doesn't know what they don't know. Live and learn. But now I feel better armed. Thank you. 🤘
@casedistorted11 ай бұрын
This is very interesting and I’d never heard it before. I never knew Sierra had 200 employees wow! Thanks again John, love it
@alichamas63 Жыл бұрын
Gotta love John's Beavis laugh, you tell he's from the 80s 😊
@kolokoy955511 ай бұрын
😂😂😂
@Blink_____ Жыл бұрын
The problem with "live ship and patch it later" is that it has actually lowered, if not destroyed the bar on quality. companies will just ship broken games now because they know consumers will still pay them for it. Even those broken games still went through crunch periods just to get them to their sorry release state. It's been a disaster.
@-dash10 ай бұрын
I feel the same way about most early-access titles
@AusTraLiaNPsyChO Жыл бұрын
4:50 "If you're really good, send a CV" How's Romero and his stipulations about needing to be good at something to get a job with him. ;\
@FizzlNet Жыл бұрын
29:10 Ooh, Cakewalk 3.0. That UI looks so familiar. I must have had some pirated version of that back in the good old days. 32:00 Dog Gamnit! I never realized the Pre-Order Ultimate Epic Edition scam has its roots all they way down here 🤣