Пікірлер
@baltcito263
@baltcito263 Күн бұрын
Great video! I’m glad more creators like yourself are making complex ideas accessible. Who knows, might be some overlap in our audiences. Keep going my dude !
@alexanderbudianto7794
@alexanderbudianto7794 5 күн бұрын
A little correction: in the restricted three body problem, the two massive bodies are immobile *in a rotating reference frame*, as in they only appear immobile because your camera is itself rotating so that both would appear stationary; in normal conditions, they just orbit each other normally. In a rotating reference, you have to take centrifugal force into account if it involves a third body, and also the coriolis force if you want to see how the third body moves around. That figure 8 would not be possible if the centrifugal and coriolis force were taken into account as well. Your ultimate goal isn't involved with rotating reference frames, though, so I get it. Also, one way to improve the trajectory visualization of the three bodies is to prevent them from drifting in a certain direction. You can do this by determining the velocity of the center of mass of the three bodies combined, then adding the bodies' velocity with that velocity in the opposite direction. This way, the system's center of mass will stay put (at least until one of them gets slingshotted) thanks to conservation of momentum.
@verymuchtom
@verymuchtom 10 күн бұрын
Great video dude! The 3-body problem always makes me wish i could look at the entire phase-space at once and see all the (meta-)stable solutions before me. Oh to live in 19 dimensions i guess :D
@Toko_Redmas
@Toko_Redmas 11 күн бұрын
4:59 this is the same orbit as the Alpha Centauri orbits and yes Proxima Centauri would eventually get slingshotted into outer space eventually.
@Boozley
@Boozley 12 күн бұрын
Most these orbits need an Orbit-cuary
@JoaoMF93
@JoaoMF93 12 күн бұрын
It would be correct, if you hadn't shown me the coin that turned heads. Now there is only one possible combination for T H.
@MarvelOfRain
@MarvelOfRain 12 күн бұрын
It feels like either me or the OP don’t understand this. Monty Hall problem is very different - you make a choice out of 3 options and by showing you one of the wrong doors you are then making choice out of 2 options (better odds). It works because your information changed. Also you know the exact result there (1 car and 2 goats) just not the order. Unless the problem was misrepresented (like both coins being covered and then one shown) the odds are just 50%. Tail tail option is not considered in the probability as we know one coin is heads, the same way triple or more tails isn’t considered since we know there are only two coins. This feels like a wrong interpretation of the Monty Hall problem, which is ultimately about the fact that new information affects probability.
@Wunoumenal
@Wunoumenal 12 күн бұрын
Thank you for the comment, this conceptual difficulty is largely the reason I wanted to make a video on the topic. I would say the easiest way to convince yourself of the result of this problem is to take two coins, flip them, and mark how many times one is heads and one is tails vs how many times both are heads (and just ignore the result when they're both tails). The fact that TH and HT are two unique cases will become apparent and demonstrate that HH has only a 1/3 probability of occurring. In terms of revealing information, the fact that the premise of the problem states that one coin must be heads "reveals" that the TT permutation must be discarded, but it isn't necessary to cover one/both coins at the start as that will have no impact assuming that you discard TT even when they're covered. The Monty hall problem can similarly be broken down into permutations (C = car G = Goat, CGG GCG GGC) which I could elaborate more on if desired
@millerab78
@millerab78 12 күн бұрын
50%
@Just_That_One_Guy_-mp9by
@Just_That_One_Guy_-mp9by 12 күн бұрын
I said this already but it was in a reply so I’m gonna say it again, 1 this is a demonstration of something similar to the Monty Hall problem (look it up), 2 tails tails is not an option as there is *AT LEAST* 1 head, 3 as there is at least 1 head there are 3 possibilities (T,H, H,T H,H) 2 of which have a tails. Lastly this problem relies on you believing that the FIRST coin is heads in which yes it’s 50/50 but it can be the third as well, making it 66/33 hope this clears things up, have a great day! P.S. Good on the creator for encouraging people to look it up themselves instead of getting mad, we need more people like him
@theeviloverlord7320
@theeviloverlord7320 12 күн бұрын
This is called the gamblers fallacy The odds of each coin flip are 50%, having previously gotten a specific result does not effect the chances of future coin flips
@Wunoumenal
@Wunoumenal 12 күн бұрын
That's actually a different concept than what is presented here, you should try it out for yourself to see the result! Just follow the premise that 1 of the two coins must be heads
@SouthTraveler2
@SouthTraveler2 12 күн бұрын
When you said there is 3 possible combinations, theres actually 4, 2 heads, tails and heads, heads and tails, and **tails and tails**
@Wunoumenal
@Wunoumenal 12 күн бұрын
Hi, because the premise of the problem is that at least one of the coins is heads, the possibility of "tails, tails" is omitted, so there are 3 possibilities
@jacksonlanders1372
@jacksonlanders1372 12 күн бұрын
This is wrong or you miss worded your question as it stands if the coin is fair then the chance of it being heads is 50/50 If you meant to say what are the chances of both being heads then it is 50% times 50% or .5*.5 which is .25 or 25%
@Just_That_One_Guy_-mp9by
@Just_That_One_Guy_-mp9by 12 күн бұрын
Not to be rude but I just wanted to clarify for you, this is similar to the Monty hall problem. He said “at least” one of them is heads, so if you look at the 4 possibilities, one is removed due to there being 2 tails, then there is a 33% chance of it being heads as he is not saying that the first one is heads, only at least one of them kinda like the riddle “Someone has 15 cents in 2 coins, one coin is not a dime how is this possible” this problem relies on you believing that the *first* one is heads, hope this helps you and anyone in the future who sees this comment
@CodaLewis
@CodaLewis 12 күн бұрын
Good, I’m not the only one.
@jacksonlanders1372
@jacksonlanders1372 12 күн бұрын
This is wrong
@Wunoumenal
@Wunoumenal 12 күн бұрын
I'm glad you think so! I encourage you to try out the experiment for yourself, it's really an interesting problem
@danielenglish2469
@danielenglish2469 13 күн бұрын
*SCIENCE:* The 3 body problem is unsolvable! *10 YEAR OLD:* Let me get out my Spirograph set...
@thatprogramer
@thatprogramer 15 күн бұрын
Can't believe you almost found another solution
@smileyp4535
@smileyp4535 15 күн бұрын
Damn you really pissed off the nerds with this one huh
@PloverTechOfficial
@PloverTechOfficial 18 күн бұрын
I think even if this isn’t technically accurate to the actual physics behind the idea, I love it. If we made everything perfectly realistic we wouldn’t have misunderstandings that create creative ideas like this! Love it, keep imagining!
@travanvishwakarma6122
@travanvishwakarma6122 18 күн бұрын
Very cool...i dont know enough about cryptography to say its accurste or not but if yes very educational
@bengoodwin2141
@bengoodwin2141 20 күн бұрын
There's another thing you may need to consider, the issue of using floating point numbers. I don't think there is a computer in existence that uses them without rounding errors, so I'm pretty sure that in order to make the program give accurate results, especially over a long term, youll need to replace every floating point variable with some other number system with arbitrary precision and no rounding, or at least a way of tracking rounding errors and constantly adjusting for them. I am not knowledgeable enough to know what alternative system is best for this. Whatever the case, your orbits will always accumulate errors over time and eventually collapse using the systems you are currently
@Number_055
@Number_055 13 күн бұрын
You're definitely right about the issue of floating point numbers, however the existence of irrational numbers means that there is no system that can finitely represent any number (particularly, the result of any calculation) without rounding. For the purposes of this demo however a double precision float is probably more than enough precision.
@ClementinesmWTF
@ClementinesmWTF 5 күн бұрын
The precision can also be greatly increased by adjusting the algorithm used to calculate the next step. Especially in a system like this, it’s important to use an algorithm that is energy conserving so that the system doesn’t magically add or remove energy from the system that will cause it to collapse or go haywire when it shouldn’t. There’s also the issue of adjusting the initial system to something “normalized” so that total system momentum is 0 (the center of mass of the system stays centered around zero and doesn’t drift), the total system rotation rotation is planar (so that the system of equations is simplified down to only the X-Y plane, avoiding extra error added in each step), and even ensuring all three points begin on the same plane (though this is only really evident in systems where the velocities are also somewhat coplanar, it does avoid making systems that have the same symmetries from looking wildly different), there could also be something said about ensuring some other initial ratios of distance and velocity/positions/masses of particles with certain relative properties are fixed and normalized.
@aamindehkordi
@aamindehkordi 21 күн бұрын
i dont think he said it in the video but make sure you like, comment, share, and subscribe to get him some more views from the algo
@pncka
@pncka 23 күн бұрын
This video is so good, how do you only have 265 subs?
@attilaberdy9728
@attilaberdy9728 24 күн бұрын
Pretty cool!
@tom-b1v
@tom-b1v 24 күн бұрын
Why
@yashwantherukulla4122
@yashwantherukulla4122 24 күн бұрын
Great video man, hope the algo picks it up. Will do my best to share. Thanks for the great content! 😊
@Robert_McGarry_Poems
@Robert_McGarry_Poems 25 күн бұрын
@2:56 Use the configuration of body 1&2 locked into a more energetic orbit together, and then orbited by the loosely bound 3rd body, as a special case to probe for insights into stability.
@Robert_McGarry_Poems
@Robert_McGarry_Poems 25 күн бұрын
Possibly... Start with body 1 and 2 in such a tight energetic orbital around each other, that they don't even affect body 3 as two separate bodies.
@williamyang7611
@williamyang7611 27 күн бұрын
The square orbit :O
@Kyle.W
@Kyle.W 27 күн бұрын
Now I wanna do some simulation stuff
@seanwarren9357
@seanwarren9357 28 күн бұрын
Why not godot?
@funni_noises
@funni_noises 28 күн бұрын
I have not watched the video but the title made me think of a theoretical game that would be crazy to play. A racing game using quantum mechanics. There would be obstacles and paths that change every time they go off screen leading to randomized paths and shortcuts that rapidly change as you go leading to confusing moments that really fuck with your mind.
@parallelgaming8424
@parallelgaming8424 28 күн бұрын
Really hope the algorithm picks this up, great video!
@dennisdensing7152
@dennisdensing7152 19 күн бұрын
which one?
@parallelgaming8424
@parallelgaming8424 19 күн бұрын
@ the KZbin one.
@dennisdensing7152
@dennisdensing7152 18 күн бұрын
@@parallelgaming8424 oh
@aprcktiplaal9293
@aprcktiplaal9293 29 күн бұрын
im working on a custom race for a fantasy world im creating, and together with that im creating a custom planet in a cool orbit my idea was a planet with two moons, except the moons dont just orbit the planet, they also orbit around each other, similar to the sunflower one you showed off. obviously the net mass of the moons would be smaller than the mass from the planet, though not too much as i want the planet to vary in distance from the sun, but its cool to see that orbit visualized!
@BlueBeetle1939
@BlueBeetle1939 Ай бұрын
What youve done here is make Frogger with the powers of the flash
@filipsperl
@filipsperl Ай бұрын
the explanation of why time changes speed isn't perfect, because you're simultaneously talking about a different concept. Here: If you have a photon travelling up and down on that train, it traces out a zig zag pattern according to the outside observer (/\/\/\/\/\/\/\). That pattern is slightly longer than the purely vertical up-and-down motion the passenger sees (according to Aristotelles and Pythagoras). Since distance changed, and the speed of light is the same for everyone, the only thing that can balance out that inequality is if time was also changed a bit. In other words, if the s in v=s*t gets bigger and the v has to be the same, the t has to get smaller. So time is slower for the passenger.
@animechannelknowlege-ex8un
@animechannelknowlege-ex8un Ай бұрын
219th subscriber i like this very much good job sir
@nullpoint3346
@nullpoint3346 Ай бұрын
Neat.
@safebox36
@safebox36 Ай бұрын
I've honestly wanted this kind of thing for years. The closest I came was a demo for a spaceship pilot school where the space between planets contracts the faster you travelled, but with the ship appearing to travel at the same speed from the player's perspective.
@itsMeKvman
@itsMeKvman Ай бұрын
I have slightly more subscribers than you, but your content is way better than mine. Very amazing and awesome. I wish I could give you all of my subscribers.
@Wunoumenal
@Wunoumenal Ай бұрын
That's too kind of you, I hope both our channels can continue to grow. Happy holidays :]
@itsMeKvman
@itsMeKvman Ай бұрын
@@Wunoumenal Happy holidays! :D i promoted your channel in my community tab kzbin.infoUgkxQeKD5jXw89FI7R6A9PJKh7xdJoz2uq6Y
@ArtikLamartik
@ArtikLamartik Ай бұрын
i am your 200th subscriber
@nirn_
@nirn_ Ай бұрын
Interesting idea, gonna steal taht and put on shelf of cool ideas. But the game itself doesn't seem that unique as it could be. Maybe let the player control the speed of a vehicle? Also you can add color blue-red shift to indicate the speed of it.
@EdKolis
@EdKolis Ай бұрын
Interesting idea! I think the length contraction would be more apparent if the vehicle didn't move at a constant forward speed, because then things would get closer and farther away from it.
@bombheadgames9565
@bombheadgames9565 Ай бұрын
A good effort, although both world and player would contract, a too narrow gap would remain too narrow regardless of how fast you travel. Also things ahead and behind would also be distorted (kind of like doppler, what you see behind you occurred further in the past) and the red and blue shift, that would be fun modelling too. The idea of a true special relativity game is certainly an interesting one, but far from trivial to implement.
@DefaultFlame
@DefaultFlame Ай бұрын
Hello FutureCanoe of coding.
@Wunoumenal
@Wunoumenal Ай бұрын
Hey I've posted a build of the project for anyone who wants to take a look at it, the functionality is fairly limited, but might as well put it out there :] wunoumenal.itch.io/internet-sim-demo
@AndItGoesBOOM
@AndItGoesBOOM Ай бұрын
pretty cool ima watch part 2!
@arronalt
@arronalt Ай бұрын
good stuff, watching this was a lot of fun
@tachrayonic2982
@tachrayonic2982 Ай бұрын
1:35 I can see what you've got wrong here. To both observers the lightning bolts appear simultaneously. However, because the train-goer is moving, they calculate the amount of time each lightning bolt would take to be visible to be different, thus they would calculate that the lightning bolts occurred at different times. Descriptions of this form of relativity often neglect the time it takes for light to travel from the events being measured back to the observer. A simple way to think about this; All the light that reaches a certain point in spacetime (The light that would be seen by an observer there) does not depend on the velocity of the observer. The Doppler Effect (Red Shift/Blue Shift) and the rate of time passing are the only velocity dependent things that would be perceivable through light. Only when you calculate back what the objects shape should be based on the light you're seeing and your velocity does the length contraction come into effect. That said, it's certainly interesting to implement the length contraction as a game mechanic.
@renedekker9806
@renedekker9806 Ай бұрын
Special Relativity relies heavily on the definition of simultaneity. Two events are defined to be simultaneous if light from those events reaches the midpoint at the same time. Clock synchronisation, that is, the definition of the clock time at which an event happens, is based on that definition as well. Imagine a long train, and the lightning strikes making burn marks on the roof of the train. The observer on the train is at the midpoint between those two burn marks, but the light from the front lightning strike reaches him before the light from the back lightning strike. Therefore, given the definition of simultaneity, they were not simultaneous for him.
@tachrayonic2982
@tachrayonic2982 Ай бұрын
@@renedekker9806 Interesting, I would describe Simultaneity as a relative measurement, of all events that occurred at a given time. This would not take into account the time light would take to reach the observer, so the events would appear at a time relative to their distance from the observer. As such, each observer would have their own line/plane/volume of simultaneity. (Depending on the number of spatial dimensions) By extension, I would not describe events that lie on your past light-cone as simultaneous, even if you would observe them happening simultaneously. With the train example, I'll correct my statement and agree that the observer on the train will witness the front lightning bolt before the point when they observe the lightning bolts is not the midpoint between them. However I don't think this experiment is the best for describing the effects of relativity. Instead, let's place the observer on the train slightly behind the middle such that they'll reach the midpoint between the lightning bolts at the same time as the light reaches them. Unfortunately I don't have the time to work this out at the moment, I need to include length contractions into this properly for it to make sense.
@renedekker9806
@renedekker9806 Ай бұрын
@@tachrayonic2982 _"relative measurement, of all events that occurred at a given time"_ - that is correct, The measurement itself does not take into account the time it takes for light to travel to any observer. But the question is: how do you determine whether two events occur at the same given time? For that, you could put a clock at the location of each event, that is stopped at the time the event occurs. But for it to be a valid measurement those clocks need to be synchronised beforehand. How do you determine whether two clocks are in sync? When the light of the clocks reaching 12 o'clock reaches the MIDPOINT between the clocks at the same time, then they are in sync. That is, the definition of simultaneity depends on the time it takes for light to travel to the midpoint. _"...is not the midpoint between them"_ - in the reference frame of the train, the observer on the train IS at the midpoint between the two events. So he can shortcut the whole two-synchronised-clocks thing, and simply check whether the light reaches him at the same time. After all, that is the definition of simultaneity.
@tachrayonic2982
@tachrayonic2982 Ай бұрын
@@renedekker9806 Alright, I've slept on it and I've got it sorted out. But first to answer your question, you can determine when an event happened in your reference frame by measuring how far an event is away from you when you observe it. From there you can calculate where+when it occurred in spacetime, and simultaneous events occurred at the same time in spacetime in your reference frame. Events being simultaneous will depend on the reference frame from which they're observed, although the events will always sit beyond the past and future light cones for all observers. However, all observers with the same velocity will be able to agree on their reference frame, and by extension whether or not events are simultaneous. In the typical experiment of special relativity, the precise location the person is standing on the train is irrelevant as we are not taking into account the time it takes for light to reach them. From there, an outside observer might witness the front of a train exit a tunnel at the same same time as the rear of the train enters it. From this outside reference frame, the train appears to the the same length as the tunnel. From the observer on the train however, the tunnel seems contracted. The front of the train exits the tunnel before the rear of the train enters it. The two observer's lines/planes/volumes of simultaneity do not align, the observer off of the train sees expect both events to be simultaneous and the observer on the train expects them not to be. And, to be clear, this does not depend on where each observer is standing, only that the observers have the same velocity as their objects. (The Train or the Ground) Once you take into account the speed of light from the event to the observer, your results will vary depending on where they're standing. Someone on the ground at the entrance to the tunnel will witness the rear of the train enter the tunnel before the front exits the tunnel, merely because the exit of the tunnel is further away. If they calculate how long it took the light from the end of the tunnel to reach them, they'll find the events were simultaneous. Similarly, it doesn't matter where on the train the observer sits. They will always be able to calculate the the event at the front occurred before the event at the rear, even if they're standing at the rear and witness it first.
@Darkstar327
@Darkstar327 Ай бұрын
I am very interested in the project as it is, please post it.
@Wunoumenal
@Wunoumenal Ай бұрын
Added a pinned comment with a link! If you're more interested in the code/project files, feel free to send an email to [email protected]
@Darkstar327
@Darkstar327 Ай бұрын
Thank you very much
@MDG-mykys
@MDG-mykys Ай бұрын
I hope you continue this
@0xL0uL0
@0xL0uL0 Ай бұрын
Great video, but I think you sounded a bit too enthusiastic in this one. Could you tone it down a bit for the next one?
@MDG-mykys
@MDG-mykys Ай бұрын
😂
@AlienAnthony
@AlienAnthony Ай бұрын
While i enjoy the concept its really interesting that you could have made the same hame by putting up a impassable wall with a speed label that says you have to be "this speed" lol