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@richard_robert
@richard_robert 14 сағат бұрын
I just wanted to express my gratitude for your excellent tutorial on Vellum. Your clear explanations and practical examples made learning vellum simulations much easier. Thank you!
@base_ma5478
@base_ma5478 Күн бұрын
Best heightfields tutorials ever, thanks for what you do!!
@chillsoft
@chillsoft Күн бұрын
Amazing, more crowds! <3
@6rilllir6
@6rilllir6 2 күн бұрын
Thanks again ! This serie is definitely landing in my favorite bookmarks ;)
@zurasaur
@zurasaur 2 күн бұрын
Best Houdini tutorials on youtube
@liamconway9953
@liamconway9953 3 күн бұрын
One of the best new tutorial channels, thanks for all the work, man!!
@peckingD_XX
@peckingD_XX 3 күн бұрын
Love this series of tutorials
@oxvaldpena360
@oxvaldpena360 7 күн бұрын
Amazing, waiting for the render tutorial !! haha
@nodeflowhoudini
@nodeflowhoudini 3 күн бұрын
Yesss, coming soon, I am slowly covering all of the crowd system, every node, every workflow, as you can imagine rendering is one of the latest steps 😊. Subscribe for more!
@mostafakhajavi8223
@mostafakhajavi8223 10 күн бұрын
wow thank you
@nodeflowhoudini
@nodeflowhoudini 8 күн бұрын
Hey, thank you so much, subscribe for more, it really helps, have a nice day 😊
@Vlogdelguia
@Vlogdelguia 10 күн бұрын
You can make a tutorial to export the crowd to Unreal or Cinema 4D. Good tutorial.
@nodeflowhoudini
@nodeflowhoudini 8 күн бұрын
Sure, you could do that, but you will have some complications: considering you manage to export a file containing the crowd and playback the animation in unreal. You will need to create a system to randomize materials in an effective way and the terrain adaptation will need to be done in houdini, so you would need to export the terrain too. Overall, I would suggest to render in houdini: something quite tricky like crowd is better managed in houdini. Cheers
@MathiasJ89
@MathiasJ89 10 күн бұрын
Thanks for the really concise series. Crowds can be hard to troubleshoot. If you know about it, could you perhaps do a video on tips for very deformed terrain/colliders? Like insects crawling around a tree trunk, branches and such. I've had problems with their normals switching direction/up-angles,and collision detection in the past.
@nodeflowhoudini
@nodeflowhoudini 8 күн бұрын
Hi, thanks for your comment, oh that is a great idea, I was working on an ant simulation in the past, I am sure I can find the file again and make a video on it. If I recall I was using a popnet instead of a crowd system to have some more freedom. Anyway thanks for the suggestion, it will definitely be a topic once we reach a higher complexity in this series! 😊
@MathiasJ89
@MathiasJ89 8 күн бұрын
@@nodeflowhoudini Nice, that would be great if you feel like it some day :) I tried POPs as well, but was missing some of the Crowd tool controls - I guess they are made more for flatter terrains in mind.
@BaydamK
@BaydamK 11 күн бұрын
Hi! Good tutorial, but I'm struggling with how to make much stickier snow chunks.
@nodeflowhoudini
@nodeflowhoudini 3 күн бұрын
Hi and thanks for commenting, usually snow doesn't tend to be so sticky, although I am preparing a new tutorial on this, how to make grains stickier. If you are curious, the workflow would be to create the glue constraints into the vellum solver and connect them into the "Source" output. After defining the 2 groups that should be connected together, play with the settings and make sure to check, Create constraint = "Each Frame". That should be it, thanks!
@wewantmoreparty
@wewantmoreparty 15 күн бұрын
awesome, keep them coming
@nodeflowhoudini
@nodeflowhoudini 14 күн бұрын
Sure, subscribe for more 😊
@wewantmoreparty
@wewantmoreparty 14 күн бұрын
Sure I am :)
@6rilllir6
@6rilllir6 16 күн бұрын
another good one, thanks ! The scaling of the props does indeed feel weird, but the orientation seems to follow a Houdini general rule which is to align everything on the Z axis, everything you need to be positioned automatically (along a path, etc...).
@nodeflowhoudini
@nodeflowhoudini 14 күн бұрын
Oh, that makes lots of sense, yeah sure, like what happens in the copy to point etc... Thanks for the insights, I am happy you enjoyed the tutorial.
@Vlogdelguia
@Vlogdelguia 16 күн бұрын
How can you export it to Ue5?
@nodeflowhoudini
@nodeflowhoudini 16 күн бұрын
Sure, you could do that, but you will have some complications: considering you manage to export a file containing the crowd and playback the animation in unreal. You will need to create a system to randomize materials in an effective way and the terrain adaptation will need to be done in houdini, so you would need to export the terrain too. Overall, I would suggest to render in houdini: something quite tricky like crowd is better managed in houdini. Cheers
@frigbychilwether
@frigbychilwether 17 күн бұрын
Hi, thanks. Another great lesson, I've not got around to trying this yet but I plan to very soon.
@nodeflowhoudini
@nodeflowhoudini 16 күн бұрын
Sure, feel free to try it out and if you have any questions, reach out. ♥️
@6rilllir6
@6rilllir6 21 күн бұрын
subscribed ! You're right, not much about crowd in Houdini online. Keep it coming, and thank you ;)
@nodeflowhoudini
@nodeflowhoudini 16 күн бұрын
Thanks for your kind words, I am happy you are enjoying the series ♥️
@botgamer972
@botgamer972 22 күн бұрын
Love this series..thank you soo much for sharing .. is it possible to randomize the textures and export the crowd sim to another 3d software for rendering ? I’ve been struggling to figure that out
@nodeflowhoudini
@nodeflowhoudini 22 күн бұрын
Hi, thanks for commenting, yes sure, we will see how to randomize textures and much more in this series. Regarding exporting, it can be a little tricky, if possible I would render in houdini even with mantra, arnold or solaris. We will see how to do that too. Hope this helped 😊
@botgamer972
@botgamer972 20 күн бұрын
Thank you 🙏
@twistedjourney
@twistedjourney 26 күн бұрын
This was perfect. Please make more crowd videos and include ragdoll and partial ragdoll workflow.
@oxvaldpena360
@oxvaldpena360 24 күн бұрын
That would be perfect
@nodeflowhoudini
@nodeflowhoudini 22 күн бұрын
Absolutely, I will talk about ragdolls in the next videos, the next one will be on crowd layers and randomization, then we will talk abot terrain adaptation and then about ragdolls 😊
@rushbcreator
@rushbcreator 28 күн бұрын
u the best <3
@nodeflowhoudini
@nodeflowhoudini 16 күн бұрын
Thank uuu ♥️
@mayalearning
@mayalearning Ай бұрын
Congratulation @Node Flow 🎊
@nodeflowhoudini
@nodeflowhoudini 29 күн бұрын
Thank you so much!! 🧡
@lemmonsinmyeyes
@lemmonsinmyeyes Ай бұрын
Excellent tut my dude! I appreciate that you also went into solaris/karma and explained how to get good render settings for the grains
@nodeflowhoudini
@nodeflowhoudini 29 күн бұрын
Thanks my friend, absolutely, karma and XPU are the future of rendering. This and unreal engine!!
@MarcouscousAurelius
@MarcouscousAurelius Ай бұрын
Great tutorial, insta-follow, I see a bright future for this channel
@nodeflowhoudini
@nodeflowhoudini 29 күн бұрын
I appreciate that, thanks for the kind words 🧡
@JustThyce
@JustThyce Ай бұрын
Thanks for sharing your knowledge here, overall I think there should be more videos about Houdini.
@nodeflowhoudini
@nodeflowhoudini 29 күн бұрын
I agree, I am on a mission to make more free Houdini learning videos for everyone to enjoy. Thanks for your comment 🧡
@zurasaur
@zurasaur Ай бұрын
Incredible tutorial, very well made - I’ll definitely be giving this a try!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thank you so much, amazing, feel free to share your progress, and if you have any questions, find me on Insta: mario.exr ♥️
@philippwelsing9108
@philippwelsing9108 Ай бұрын
This is super helpful. Would love to see more of this. Thank you!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Super happy this helped you, more crowd turorials are coming 😊
@christiandags_official
@christiandags_official Ай бұрын
I love it ! Continue! Could you do a tutorial on retargetting ?
@nodeflowhoudini
@nodeflowhoudini 29 күн бұрын
Hi and thanks for the kind words, I will add this to my list!!
@frigbychilwether
@frigbychilwether Ай бұрын
Hi, thanks for this. I've never really used crowd stuff because I don't use characters much. Years ago I used the motion system in c4d with mixamo type stuff for single characters - usually just to loop a walk cycle or to try and mix 2 mocap clips, but this is on another level completely. The speed and simplicity of mixing the clap with the walk is amazing. Can this type of technique be used with any mocap source - for example mixamo ? Thanks again.
@nodeflowhoudini
@nodeflowhoudini 29 күн бұрын
Hi, thanks so much for the comment, I am very happy to hear that you have some previous experience with crowds and that you enjoyed the video. Yes this new system is amazing, and to answer your question, YES, in the next tutorials I'll show you exactly how to do that, for now I am using the MocapBiped3 only to make it simple to follow. Subscribe for more 🧡
@akhilv.s7125
@akhilv.s7125 Ай бұрын
Does this method works with lower versions of Houdini ?
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Yes, absolutely, vellum has been introduced in Houdini 17 while karma in Houdini 19. Anyway I would suggest to follow the tutorial using Houdini 20 😊. Hope this helps
@akhilv.s7125
@akhilv.s7125 Ай бұрын
@nodeflowhoudini Thanks mate..And good Tutorials you got keep it going 🤜🤛
@UmairAliMughal2009
@UmairAliMughal2009 Ай бұрын
excellent as always
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thans my friend, subscribe for more ♥️
@maxie6990
@maxie6990 Ай бұрын
yayyyyyyyyyyyy it's getting more and more interesting
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Yessss, hahahah. I am happy you are enjoying the series 😊
@monirul3d
@monirul3d Ай бұрын
Cool
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thanks!!
@vfxguyshivam
@vfxguyshivam Ай бұрын
Thanks for making tutorial on vellum
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thank you for watching the videos 😊, subscribe for more!!
@JAYJAYFx
@JAYJAYFx Ай бұрын
Am a new fan, great video man, If you don't mind what your pc configuration?
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thank youu, I have a ryzen 5900x and a 3080.
@JeanYanb
@JeanYanb Ай бұрын
One question please : The volume rasterise is to give the snow the correct look ? It's like meshing ? Why not vdbfromparticle for example?
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Hi, if you check the video, I have explained what it does, there is also a little pop up from the bottom clarifying. Anyway, this nodes converts the points to a volume. It's not like meshing. Hope it helped
@JeanYanb
@JeanYanb Ай бұрын
@@nodeflowhoudini Hahaha I can imagine your face : "I explain everything, I even create little boxes, but he still asks why oh my god..." hahaha. Bro your tutorial is very clear and your little boxes are perfect! It's my brain which is slow, sorry. My question was more on the esthetic side : you create a volume for the snow to actually look good, right? You got a new sub, by the way. Thanks again!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Naaah, don't worry at all hahahah. To answer your question, yes using a volume can lead to more interesting results, it's just one of the possible ways of rendering snow. This method is particularly useful for large scale snow simulations, like an avalanche, where the snow tends to behave more like a volume then like a mesh. Thanks for commenting 😊
@JeanYanb
@JeanYanb Ай бұрын
Great video brother, helped a lot ! did you try the new MPM solver? It seems you have more control using this method. Cheers
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thanks, regarding MPM it is not necessarily about the control you get but more about the ease of use and the presets that get you 80% there already. I am considering making a series on MPM too. Thanks for commenting, Subscribe for more ♥️!!
@ZAIDARTSS
@ZAIDARTSS Ай бұрын
what if i wanna convert it to mesh after volume rasterize attributes is it gonna look the same if i tried to render it in different software ?
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Hi and thanks for commenting, to my knowledge is common to render snow as a volume. But you could use the particle fluid surface SOP and convert it to geo, although I cannot assure you it will look in the same way, you will probably need some subsurface and experiment a little more in shading. Hope this helps ❤
@Birkkromann
@Birkkromann Ай бұрын
Really nice and well explained tutorial! Also really great with a Karma snow shader 😊 I know you stated in a previous comment that getting glints/speculars in the snow is difficult. But is there any way, that you could explain how you would do it? For me that alone, is a reason to render with Mantra instead as the speculars really help sell the realism!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Hey, thank you so much. Absolutely, I understand you concern, to my understanding you could calculate the gradient of the volume using the vdb analysis SOP and then create a custom shader to add reflection to the volume using the gradient as input. Although I have never done it yet, I have seen other videos explaining the same concept and applying it for mantra. The concept would be the same and you could play with a pre-made whitewater shader or make a custom one and still render with karma. I hope this helps, I am still in the process of understanding the reflection side of a volume, as usually is not really needed for smoke, explosions etc... thank you!!
@azerty55724
@azerty55724 Ай бұрын
Amazing man, please keep going !!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thanks a lot, will do! ♥️
@ibotpl
@ibotpl Ай бұрын
A nice, clean and informative tutorial with a great result. the way it should be. keep them coming! thank you very much!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
I really appreciate your words, I have seen so many tutorials, like most of us and I have also wasted a lot of time. With this channel I am trying to communicate clearly, without so many gaps of me saying nothing and keeping it short and easy to follow. It is not the easiest because this requires lots of small edits in post but it's worth it. ♥️
@zurasaur
@zurasaur Ай бұрын
Can we render the volume with normals like in mantra whitewater shader? That is standard workflow for snow because we need the reflections/ specular
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Yes you could, but using Mantra you will be limited in performances, great render by the way, but for this series we are using karma! Also using the normals for reflection is a nice trick but the proper volume reflection in shading is a more advanced topic. To sum it up I chose karma over mantra because it's faster more efficient and more subject to updates and "in studio" implementation, and I chose the "XPU pyro material" because it's a simple way to get nice results without faking reflections or diving in the complex realm of volume reflection shaders... I hope it helped 😀
@zurasaur
@zurasaur Ай бұрын
@@nodeflowhoudini I am very interested in how to achieve a specular volume shader in XPU. if you can figure it out you'd be doing the community a huge favour! so many posts on the sidefx forums looking for an answer to this problem
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
You are right, it's a pretty well known issue. From a teoretical standpoint it should be done in the same way used for mantra, but rest assured, I will experiment in solaris, and once I have it I will post it here. Thank you for the interest and for the comment, subscribe for more ♥️
@Lexvfx0710
@Lexvfx0710 Ай бұрын
Great work !easy explanation and easy to follow :)
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Heyy, thank you so much, subscribe for more 😃❤
@base_ma5478
@base_ma5478 Ай бұрын
It's so hard to find good tutorials on making snow and rendering it in Solaris! This one was super helpful, and the material was really easy to follow. Great job!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thanks a ton, yes I remember struggling to find a good video about snow shading in Solaris, that's one of the reasons I created this one!! Subscribe for more :)
@henrythejeditube
@henrythejeditube Ай бұрын
wonderful to learn how to make these interact with objects
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Thank you for the kind words, yesss, vellum can be pretty fun. I am really enjoying creating this series ♥️
@henrythejeditube
@henrythejeditube Ай бұрын
@@nodeflowhoudini I am happy you are enjoying making these
@bruce4551
@bruce4551 Ай бұрын
Thanks for the informative tutorial, would it be possible to use a shirt or a jacket as a demonstration for future tutorial related to vellum? I don't see any tutorial available online that shows a how a complex cloth structure and used for cloth vfx!!! Thanks you!
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
Hi, and thanks so much for your comment! Absolutely, I'm planning a full human cloth simulation for the final videos in this Vellum series. I’m gradually ramping up the difficulty, so stay tuned, the human cloth sim is coming soon! ❤️
@bruce4551
@bruce4551 Ай бұрын
@@nodeflowhoudini thanks a lot!!
@Lucas3dlm
@Lucas3dlm Ай бұрын
nice tutorials bro! keep going
@nodeflowhoudini
@nodeflowhoudini Ай бұрын
@Lucas3dlm Heey, thanks for the kind words, check the "Vellum 4", if you haven't, you might enjoy that one as well. Vellum 5 it's on its way ♥️