UE4 Dynamic Deforming Snow Test
0:25
rigging demo
2:03
10 жыл бұрын
Demo reel 12 13
1:22
10 жыл бұрын
Capstone Level
0:43
10 жыл бұрын
Пікірлер
@therealcryss
@therealcryss 28 күн бұрын
How does this prep for baking work?
@Workman3D
@Workman3D 4 күн бұрын
Sorry for the delay. The only thing this does is remove all shading details(cannot be baked due to blender limitations), and converts all stitches to meshes instead of geometry node networks.
@soulrise7813
@soulrise7813 2 ай бұрын
I have a problem. When I use the curve pen, it's not where it's supposed to be, but somewhere else. Have I missed something?
@bellamaria2322
@bellamaria2322 2 ай бұрын
Hello Workman3D! I applied the stitches onto an object I´d like to animate. If I do so, the stitches won´t stay in place. How can i fix this? Thank you in advance!
@Workman3D
@Workman3D 2 ай бұрын
Hello! This tool was not originally created with animations in mind. Possible solutions may depend on what type of animation you're doing. Most will involve first converting the stitch curve object to a mesh(right click>convert to>mesh). This remove the ability to edit the stitches with the tool, so make a duplicate to keep a copy of the original, but may allow you to skin them to a rig or surface/mesh deform them to a mesh. I don't know if either will result in perfect animations sadly. When 4.2 LTS comes out, I plan on revamping the tool to use the new nodes and it is possible I can find new solutions to this and other limitations as I do so. I'll keep you updated if I find a better solution before then.
@bellamaria2322
@bellamaria2322 2 ай бұрын
@@Workman3D Thank you very much!
@bellamaria2322
@bellamaria2322 3 ай бұрын
Thank you so so so much! Phenomenal work. I needed this for my Bachelor´s. Kind regards
@VanGoreYT
@VanGoreYT 3 ай бұрын
Hi, is your plugin compatabilble with blender 4.1? Another question: how is the shadow applied? is it a texture? I need apply the stitching in blender but the final render will be done in Keyshot.
@Workman3D
@Workman3D 3 ай бұрын
Blender 4.1 has a known bug that does effect my addon. 4.1 Changed some material settings causing the imported materials to have transparent shadows turned off. I will be releasing an 4.1 version of the addon this weekend that corrects the issue in 4.1 To answer your second question, Each hole and seam use floating planes with a transparency map to create the effect. It has been some time since using keyshot, and I created this tool as my team was transitioning from keyshot to blender for renders. I might download a trial a keyshot soon just to test this again.
@lbaeli95
@lbaeli95 4 ай бұрын
ctrl+J is not working for me, any reason why?
@Workman3D
@Workman3D 4 ай бұрын
What objects are you trying to join? Usual reason ctrl+J doesn't work is that the selected objects are not compatible to be joined. For example, curves and mesh objects cannot be joined together. Additionally if you have a light or camera selected that will also stop join from working. Additionally, make sure one object is active(orange outline is brighter than the others), as Blender needs to know what object the others are joining to.
@lbaeli95
@lbaeli95 4 ай бұрын
@@Workman3D true, my bad I just realized I was joining a mesh with a curve!
@StefanPerriard
@StefanPerriard 4 ай бұрын
Amazing! Just bought your add-on. It would be a great feature to offset the stitching from a curve. I like to make my stitches from a curve from mesh, but instead of manually offsetting the curve first so it is not directly on the outer edge, you could just offset the stitching in 😊
@Workman3D
@Workman3D 4 ай бұрын
Thank you! I will look into that suggestion
@crow976100
@crow976100 6 ай бұрын
too expensive . sell cheaper then more people buy this and you can earn more cash
@mercurysmith563
@mercurysmith563 7 ай бұрын
This is interesting and can save me a lot of hassle. Am I getting that this is a setup you are creating in geometry nodes? The reason I ask is using a VDNM brush forces me to make entire characters multires just to get the stitch visible and a ton of polys along the way. I'm going to bake it down in cycles and use in EEVEE anyway but the stitches high res geometry is one thing, having to shift everything to multires just for stitching can even bog down my RTX 3090. So, i imagine it takes a little manipulating after creating the stitches to lower poly count, plus, this would most likely be used for animated characters, will the stitches follow the movement of a characters outfit? Or would you be better off duping the low poly object, then joining the stitch mesh to the duped object, unwrap the new joined geometry, bake in Cycles and carry the new maps back to the original low poly character for lower poly count? Doing static archvis might not be too big a processor hit but an animated character has to get a smaller poly count.
@Workman3D
@Workman3D 7 ай бұрын
Yes, the core of this is geometry nodes. While baking isn't fully supported, I've had success converting the stitches to mesh, but the shading effects will not bake at all. I've not attempted using this on an animated mesh. The primary use case I designed this for is clothing product renders, originally for shoes. I plan on continuing research into baking options, low poly versions, and animated meshes in the future after I finish my zipper addon.
@Workman3D
@Workman3D 6 ай бұрын
I just did a small release that gets to some form of baking earlier. I added a button to prep for baking, and am finalizing a workflow that will allow full baking including the shading details. Once I finalize the workflow, I will do another small update to make needed changes to the prep for baking button.
@cgkrab
@cgkrab 8 ай бұрын
Very cool tool - but was surprised to find simple stitches adding upwards of 600,000 verts to a scene...is there a low-poly setup for the tool that prevents this? (it's not very practical for anything other than renders otherwise).
@Workman3D
@Workman3D 8 ай бұрын
I recently added a resolution control that if lowered will reduce overall poly count. Additionally, reducing strands per thread will reduce poly count further. You can also set hole and seam intensity to zero to remove all polygons associated with those effects.
@cgkrab
@cgkrab 8 ай бұрын
@@Workman3D Hello; thanks! Sorry if you got multiple pings, seems that KZbin keeps deleting my comments for some reason. In any case- this reduces it to about 300k, which is still pretty crazy. I have discovered that it is because of the high mesh density of the stitches etc. The difference is not noticeable really vs. a manually decimated stitch with 24 verts per stitch, but the lowest resolution ones here have 196 (a crazy amount for something so small).
@Workman3D
@Workman3D 8 ай бұрын
@@cgkrab thanks for the update! I will look into more adjustments to stitch resolution on the length of the thread for the next update.
@cgkrab
@cgkrab 8 ай бұрын
@@Workman3D amazing - thanks!
@NexVice
@NexVice 8 ай бұрын
How do I make them as part of my normal texture? You know, cuz polycount matters xD
@Workman3D
@Workman3D 8 ай бұрын
Unfortunately this tool does not directly support baking and is designed for high resolution production renders. However, some baking is possible by converting the stitch curve to a mesh (Object>Convert>Mesh). The hole/seam details will not bake correctly and intensity needs to be set to 0 to remove them before converting to mesh. Blender does not see transparency of planes when baking and will only bake out black squares. This will at least allow the baking of the threads to a low poly mesh. From there, you can follow one of many tutorials on high to low poly baking in blender.
@hexdotpy
@hexdotpy 8 ай бұрын
Anyone know of a way to get the stitches to bake correctly in Cycles? Pulling my hair out trying to troubleshoot for the past week!!
@Workman3D
@Workman3D 8 ай бұрын
Currently this tool does not fully support baking. This is due to the way blender sees semi transparent materials when baking. With all shading effects turned off, you can convert the stitch curve to a mesh and bake just the stitches.
@Workman3D
@Workman3D 6 ай бұрын
I just did a small release that gets to some form of baking earlier. I added a button to prep for baking, and am finalizing a workflow that will allow full baking including the shading details. Once I finalize the workflow, I will do another small update to make needed changes to the prep for baking button.
@konstantinv7229
@konstantinv7229 9 ай бұрын
What kind of stitches does this addon provide?
@Workman3D
@Workman3D 9 ай бұрын
Currently the stitches include single, double, cross, and zig zag. But by rotating and changing the distance between you can make other styles. Check out kzbin.info/www/bejne/iGiUmWamrdWeqs0si=Kjxib5qPjyoz1RIS for the latest version.
@sabritoprak4761
@sabritoprak4761 9 ай бұрын
Hello, can you show me how to add these add-ons in blender?
@Workman3D
@Workman3D 9 ай бұрын
Hello, please refer to kzbin.info/www/bejne/iGiUmWamrdWeqs0&si=SvaNMB4wDm3Ye1UY for full video instructions. Simply go to Edit>Preferences>Add-ons click Install Select downloaded zip file Check Enable after installed
@GonkOrange
@GonkOrange 11 ай бұрын
Hi! I just bought your addon. It's fantastitch (ha) so far; but is there any way to modify the material of the stitches themselves? I'd like to add a bit more realism to them as I have render fairly close-up images that are supposed to be photorealistic. Thanks!
@Workman3D
@Workman3D 11 ай бұрын
Hello! There is a material named "Stitch" that you should be able to edit to suit your needs. The two attribute nodes "UV" and "Stitch Color" are attached to the node group, and need to stay to maintain functionality. I am planning on adding more controls to allow manual adjustment of rough/color in the next update as well.
@GonkOrange
@GonkOrange 11 ай бұрын
Thanks! I would also like to be able to make the stitches sit flatter to the material; as of now still looks too protruded (for my needs) when the bump is set to 0%. @@Workman3D
@Workman3D
@Workman3D 11 ай бұрын
@@GonkOrange my next update already has an adjustment to make the stitches flatter when set to zero, along with zig zag stitches. Work is mostly done, just cleaning up, testing, and working on an update workflow. Aiming for 1-2 weeks
@GonkOrange
@GonkOrange 11 ай бұрын
That's good to hear! Where can we follow you for updates? Here on KZbin? Do you have a discord server?@@Workman3D
@kenconcepts
@kenconcepts 11 ай бұрын
Really nice. Can we please have the option for overlock stitches?
@Workman3D
@Workman3D 11 ай бұрын
True overlock stitches may have some challenges since it encloses the edge of the fabric. However I plan on adding a zigzag stitch soon, and combined with a single stitch can be used to fake an overlock with careful positioning.
@ShiroiAkumaSama
@ShiroiAkumaSama 11 ай бұрын
I bought this as it is really nice that it also creates what I believe is a normal or bump map underneath those stitches. As a future addition maybe we can let stitches appear along a vertex group. Like selecting a edge loop, then add that one as vertex group with 100% weight and the stitches are created along that. Then the stitches even follow easier on animated meshes who are driven by bones or shape keys. Without using any surface deform shenanigans'.
@Workman3D
@Workman3D 11 ай бұрын
Thank you! I will look into the possibility of adding something like that in the future.
@ariandesign3981
@ariandesign3981 11 ай бұрын
Amazing! Thank you.
@yasirshah1379
@yasirshah1379 11 ай бұрын
Hello?
@artscrambler
@artscrambler 11 ай бұрын
Really great update ! Thank you
@samz3205
@samz3205 Жыл бұрын
Hello, I bought this product and it feels great. But there is a problem, can you add the vertex group function, on a large curved and complex surface, it is really scary to use the mouse to draw lines, I need to attach the stitches to a curve
@PhuongNguyen-mv5im
@PhuongNguyen-mv5im 2 ай бұрын
I found a solution for this: Select the edge you want to have the stitch> Duplicate > Separate > Convert to curve > Select + the generated Stitch Curve. Join together. Hope this helps!
@ninibluelover
@ninibluelover Жыл бұрын
Hello...I have tried to use thus but mine is not working ....it only showed few black dots...
@Workman3D
@Workman3D Жыл бұрын
Hello, unfortunately this tool only supports blenders version 3.4 and later due to new features being used in that version. Please update to a supported version of blender, and let me know if that fixes your issue.
@SiddharthBhandari_official
@SiddharthBhandari_official Жыл бұрын
I have a question, I just bought this tool.. I would like to know if there's an offset feature where we can move the stitches along its curves?
@Workman3D
@Workman3D Жыл бұрын
Thank you for using my tool. In which direction do you want to offset the stitches? I can look into adding a control for it.
@yahyagannour8486
@yahyagannour8486 Жыл бұрын
Awesome job dude. Stitches are very difficult to make in blender. I noticed you have problems with polycount and baking, but I believe you can find the solution. Keep up the good work. HELLL YEAAAAH!!!
@Workman3D
@Workman3D Жыл бұрын
Thank you. I did add a control for stitch resolution that can help with polycount if it becomes an issue. Baking works on the stitches themselves(after converting to mesh), but the seams and holes takes significantly more work to bake.
@user-su2uo6zu3b
@user-su2uo6zu3b Жыл бұрын
can you use stiches on a seam?
@Workman3D
@Workman3D Жыл бұрын
If the seam is one single object, it usually works fine. It may require more precise placement of the curve since it may not know which side of the seam to use for normals. If it is two separate Meshes, I would recommend Joining the meshes together into 1, or creating a joined duplicate that is hidden from view/render to use as the stitch base. Alternatively you may use a separate hidden object as the base of the stitches, however the shadows/seams will not wrap to the mesh properly. I may add separate object pickers for stitch and shadow wrapping.
@Holyshitt
@Holyshitt Жыл бұрын
Hello. I bought this product, but the polycount is too high to use. Please tell me how to lower the number of polygons in Stitch
@Workman3D
@Workman3D Жыл бұрын
Sorry for the late reply, may I ask what your final intended use is for me to best assist you? These are primarily designed for high quality product renders. I can make an update that lowers poly count, however it may significantly reduce the quality of the shadows/seam since those require high polycount to wrap properly to the mesh. Alternatively, a temporary option is to set the seam and hole intensity to 0 to remove those effects completely and set the thread count to 1, this will cut down on geometry significantly, but for some applications will still create too much geometry. I am currently working out a baking workflow for low poly game ready assets, but it is not a simple problem to solve due to the way blender bakers handle transparent objects.
@mercurysmith563
@mercurysmith563 Жыл бұрын
How well will these bake in EEVEE? The geometry nodes are great for creating the stitches but are also creating vertices, I have to bake my characters for animation.
@Workman3D
@Workman3D Жыл бұрын
These are currently not designed for baking, but more for final production renders. I am researching the best way to handle baking and exporting, and if I find a reasonable solution I will update you.
@hexdotpy
@hexdotpy 8 ай бұрын
Was there ever an update to this? 🙂
@barry_crisp
@barry_crisp 6 жыл бұрын
Amazing work! you should do a tutorial on this.
@jhonathanlaurindo6678
@jhonathanlaurindo6678 10 жыл бұрын
eu so do brazil e bem dificel pra gente que n tem curso especifico pra desenrola o udk queria saber se voce tem um tutorial ou poderia fazer um mostrando como se faz pra ter esse resultado ai
@SneakyJoeRu
@SneakyJoeRu 10 жыл бұрын
Won't you mind, if I'll make a russian tutorial on that stuff? Looks wonderful!
@5gk3ll3
@5gk3ll3 10 жыл бұрын
is there a tutorial for the functions?
@Workman3D
@Workman3D 10 жыл бұрын
For using them, there is a small tutorial on my website. www.workman3d.com, along with the files themselves. For creating them, there is not currently one, but I may work on one soon.