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@jb2760
@jb2760 2 ай бұрын
Great tutorial man! 👍🏼
@RoryMcC42
@RoryMcC42 2 ай бұрын
Thanks for this. ❤
@RoryMcC42
@RoryMcC42 3 ай бұрын
Models are looking good, thanks for sharing...
@RoryMcC42
@RoryMcC42 3 ай бұрын
Mini Map looks really good. Would love to get more details on how you set it up. Thanks for sharing :)
@cronoforgestudios
@cronoforgestudios 3 ай бұрын
Your welcome and Thanks! I'll put together a quick tutorial on it and post the link here when its ready.
@cronoforgestudios
@cronoforgestudios 2 ай бұрын
Just posted the mini map tutorial. Enjoy! kzbin.info/www/bejne/gnqWmmynebCkprM
@RoryMcC42
@RoryMcC42 2 ай бұрын
@@cronoforgestudios Awesome, thank you!
@benendo5596
@benendo5596 4 ай бұрын
Omg, dont stop working on this, this is going to be amazing
@zhekarifer7799
@zhekarifer7799 4 ай бұрын
Vfx is very good!
@SkyLeon-iu3ee
@SkyLeon-iu3ee Жыл бұрын
Try using Random.Range...and set range between MinDepth and MaxDepth...its faster and cleaner...Result is almost same random spread...
@cronoforgestudios
@cronoforgestudios Жыл бұрын
Thanks for your feedback, I do like making things simpler where possible! This example used the 0.0 to 1.0 Random.value to help show how you can calculate Min/Max ranges manually when functions aren't available. Being able to take a normalized range and map it to another is a great tool for every programmer to have in their toolbelt.
@SkyLeon-iu3ee
@SkyLeon-iu3ee Жыл бұрын
You can use Drag to slow down rigidbody. I think you can just set a key and you can increase it until reaches desired value, or you can set it to value when key is pressed and back to zero if pressed again(on/off effect)
@cronoforgestudios
@cronoforgestudios Жыл бұрын
Thanks for your feedback. I believe this feedback is directed at the video Unity top down space shooter 3 but I will answer here. Drag can most defiantly be used to slow down the ship and you could have it increase when a key is held then reset when released. I like the velocity solution as it is relatively simple to apply but every game is different and if your not using drag for anything else it is also another valid way to go. I prefer not to use values like drag and mass to control game mechanics since conceptually these things tend to remain static and are inherent to the object in real world scenarios. This is just my preference though, as always you must asses the needs of your game and make that call.
@SkyLeon-iu3ee
@SkyLeon-iu3ee Жыл бұрын
@@cronoforgestudios I've been using several combinations,and i tend to use most simple way...and performance impact is not as heavy(in Fixed Update or just Update)
@danc01
@danc01 2 жыл бұрын
I know this comment is 3 years too late but I was looking for an explanation of eauler angles and rotation. My "game" is a top down that only really only moves in the Y direction and I want to have a banking effect when I move the ship left and right. I know that's not what you were doing but I think I can make that work with your explanation. Thanks.
@chris_gamedev
@chris_gamedev 2 жыл бұрын
This was a good tutorial, you deserve more views!
@cronoforgestudios
@cronoforgestudios Жыл бұрын
Thanks! I had to take a bit of a hiatus from making tutorials but will be getting back to it soon.
@AccroHack
@AccroHack 5 жыл бұрын
Typo in title
@cronoforgestudios
@cronoforgestudios 5 жыл бұрын
Thanks! Good catch.