SMT1 - Backbeard location
0:49
4 сағат бұрын
Raidou 1 NG+ Quest - Raiho
5:58
19 сағат бұрын
SMT Nine - Susano Orochi Negotiation
0:23
SMT NINE - Hecate Empusa Negotiation
0:31
Пікірлер
@StreetTaco
@StreetTaco 20 сағат бұрын
I always wondered what the point was to these rare encounters. Only Bigfoot has any worldbuilding significance. Are they just easter eggs to keep a mystical aura about the game?
@IspywithmylittlePSI
@IspywithmylittlePSI 2 сағат бұрын
They might have better EXP drops or something but yeah, they're weird. The Fiends do the same thing but are way more infamous.
@StreetTaco
@StreetTaco 21 сағат бұрын
Damn, they have fury.
@valletas
@valletas 23 сағат бұрын
I have no idea what is happening
@BAIGAMING
@BAIGAMING 7 күн бұрын
The Raidou games are some of my favorites. I played them endlessly but I never knew there was a ng+ quest. Edit: If anyone doesn't know Rai Raiho is a reference to the character Rei Reiho in Devil Summoner that never came to the West (the original Devil Summoner on Sega Saturn & later PSP, not Devil Summoner: Raidou). But now I wonder what he would've said if it was the Japanese version of the game?
@szambelan694
@szambelan694 8 күн бұрын
"That game wasn't released here, hee ho!"
@JDragon-p9h
@JDragon-p9h 8 күн бұрын
Such a simple and short game yet my playtime was 110 hours.
@noviciernocive7967
@noviciernocive7967 11 күн бұрын
psychiatrist: sucubus slav isn´t real, she can´t harm you succubus slav: 1:00
@chrishunter9185
@chrishunter9185 12 күн бұрын
Praise be to Mechi. Thanks for this. SMTII is so cool.
@ikarionnn
@ikarionnn 18 күн бұрын
Wow this is all very well done! I've watched your SMT Nine video as well and your videos are very insightful. There must be a lot of research you have done, it's very meticulous and entertaining to learn. This shows how much world-building the game developers have done to the world of SMT. I'd like to see more of your video! A little suggestion if you don't mind, the subtitles (?) are a little too fast for me, I don't mind pausing but it'd be nice if it stays a bit longer. Anyway, great work! Looking forward to your next video!
@Nine-ball777
@Nine-ball777 18 күн бұрын
Out of curiosity, were you chaos aligned on the playthrough where you consistently found the minigame?
@IspywithmylittlePSI
@IspywithmylittlePSI 18 күн бұрын
Nope, the 'Hawke' savefile is Law and the 'Aleph' savefile is pre-alignment lock (but definitely not Chaos).
@rem7019
@rem7019 20 күн бұрын
obsessed with the chaos music being the theme song for this silly shit
@Chauckles
@Chauckles 21 күн бұрын
The UI for this is really impressive.
@valletas
@valletas 22 күн бұрын
Theres so many rare events that can happen on this game its so insane
@szambelan694
@szambelan694 22 күн бұрын
Insane they made a unique UI for this minigame, and that DALETH CAN BE YOUR OPPONENT?! Wish I saw this ingame, it'd definitely leave an impression. Now I'm just imagining some of the less overtly despicable demons like Kodama, Jack Frost or a Nekomata putting a gun to their temples after being egged on by their summoner. This feature is so dark, the SMT2 Chaos theme isn't so peaceful and melancholic anymore.
@valletas
@valletas 22 күн бұрын
And he even brings up anoon...
@Jurarigo
@Jurarigo 22 күн бұрын
First: Holy shit, I never knew about this, it's very fitting with the setting and dark as fuck (also I wonder if you can get some nice demons from this). Second: What's with japanese developers in the 90s and Russian Roulette? The game appeared in Illusion of Gaia/Time too, wtf.
@Xeper616
@Xeper616 9 күн бұрын
I got either Rahab or Ananta around lvl 20 with this minigame
@JDragon-p9h
@JDragon-p9h Ай бұрын
Good shit. Beautiful research.
@onetruesavior69
@onetruesavior69 Ай бұрын
Also, Assassins are based on Hashashins, an Ismaeli Shia sect that used to carry out assassinations in name of Allah, Ali, and the hidden Imam. Funny how SMT devs (known for their anti-religious views especially towards Abrahamic religions like the rest of Japan) used a clearly Lawful group for Chaos.
@StreetTaco
@StreetTaco Ай бұрын
Amazing video. I find it a bit hard to sit through SMT II (Which is weird since I can get through I and If... just fine) but what I did play through and reading the wiki entries on the enemies left me enamored with the world it presented. It's nice to see someone passionate going the extra mile to present it all. As for the pop culture demons, I think you made a credible theory. From what I understand, the demons of MegaTen are created through belief through the Collective Unconscious and with so much time passed, everything from our time has been shrouded in myth, even the antics of the SMT I protagonist. This led to figures of pop culture becoming as real as Flauros or Arahabaki, much like how those two lack context IRL, yet we still believe them to be higher beings. This makes sense with Betelgeuse's design. He wears a bat pendant and bat mask, which is meant to invoke Batman, another role Michael Keaton played around the same time. The two roles melded together due to the memories of them fogging up over time and the laborers who found the evidence coming to the wrong conclusion. I think this design choice helps sell the idea of their in-universe origin.
@StreetTaco
@StreetTaco Ай бұрын
20:47 More than likely, they went with Erthys because he was the easiest to model. The rest required effects that they didn't quite have down yet, clearly shown with Tezcatlipoca. From a dev standpoint, that would be an easy compromise.
@StreetTaco
@StreetTaco Ай бұрын
Certified soul
@Vecha302
@Vecha302 Ай бұрын
Really enjoying the video You deserve more views due to your content, but you should record yourself or someone else speaking the lines. Hell, I volunteer as tribute. 😆
@IspywithmylittlePSI
@IspywithmylittlePSI Ай бұрын
I'll consider it! I don't think my own voice is very listenable (I have a bizarre accent) but I could always just have a voiced and non-voiced version for people who don't like hearing me speak.
@Vecha302
@Vecha302 Ай бұрын
You can also go the AI route for the voice. Either way, looking forward to any future MegaTen vids you make!
@blastermaster7261
@blastermaster7261 Ай бұрын
Subbed.
@Isuream6331
@Isuream6331 Ай бұрын
See, this is why, as a world, SMT II is one of the most interesting games. While the others have the apocalypse *start*, they all end before it really gets going or with the extermination of humanity. SMT I and II both show the aftermath of that apocalypse and how human society integrated with demons. My favourite part of this is the implication that certain demons, like the former random encounters, simply stopped being hostile to humans after prolonged periods of living together.
@szambelan694
@szambelan694 Ай бұрын
I really enjoy your videos. The tidbit that Kalkin replaced Vishnu was a jaw-dropper.
@szambelan694
@szambelan694 Ай бұрын
I truly appreciate this video in particular, it's my personal favorite next to the NINE palette swap one. I played through SMT2 rather recently and found myself enthralled by it, by all aspects of it. The author's closing thoughts mirrored my exact views on this game, it's a massive shame how seemingly few people played it instead of relying on references (think DDS2), word of mouth or walkthroughs/LPs. This is a wonderful video analyzing aspects of SMT2 that I didn't know could be analyzed, I can only hope your channel will reach the wider megaten community.
@Kurzov
@Kurzov Ай бұрын
Damn
@XelchanTheBrave
@XelchanTheBrave Ай бұрын
I'm halfway through SMT1 and 2 seems so awesome, I can't wait to play it. Your description of its world at the end sent chills down my spine. In this day and age, I think this game would resonate with people much more than ever.
@finalsurvivor1
@finalsurvivor1 2 ай бұрын
I knew about Depth, but not Inferno and Hanged Man. Some of my favorite bits of lore building in the series and something I'd really like to see more of in games that are explicitly connected.
@matthaisstupidus
@matthaisstupidus 2 ай бұрын
I wonder what a modern equivalent of the pop culture pulls would be. Something like Slenderman or Herobrine or other creepypastas? Also i honestly wonder if said pop culture demons are the real reason why 2 never got an official english release, even if the fact 1's mobile translation didnt succeed is the likelier one
@IspywithmylittlePSI
@IspywithmylittlePSI 2 ай бұрын
Something to do with AI fraud/fake images, maybe? Prior to AI becoming big it'd definitely have been original horror stuff like creepypastas or SCPs. Chemtrails in SMTIV might be the most recent examples of what they'd go for with modern demons. If they wanted to rerelease SMT2 and were worried about the pop-culture demons I think they'd just replace them entirely. Oboroguruma instead of Chris the Car, "Man-eating Plant" instead of Audrey, new sprites if necessary. Still annoyed they never used the SMT1 translation for anything else though, that's how I beat the first game.
@pancholegaspi7231
@pancholegaspi7231 2 ай бұрын
It may be. Pop-culture things may make it hard for the game to be brought out of Japan (like the Michael Jackson/Mr. Thriller cameo) since the US tends to be strict/strange when it comes to copyright laws and I would believe one reason SMT: DS not being localized was that its main battle theme has some rifts from the "Beat It" song and SMT if borrowing the "if" font design from the "if" movie (exceptions exist though like Baphomet's SMT II design). Though there also the "taste" or what's insensible in those games. Early SMT games uses religion heavily compared to its modern ones and the Messian Church "portrays" Christianity in a bad light (I know that happens many times in history but it doesn't change the fact that it is offensive to them). SMT II had Demi-Nandi which is a mass-produced creature from a sacred bull who is made to food, when the religion Nandi originated from considers meat consumption from a cow to be extremely offensive. And SMT: DS had Rastaman, named after a religion in Africa, portrayed as a serial killer. While I do wish for many early SMT games to be localized, there were many things that the new staff of Atlus would be scared to localize or cause more controversy. (Gameplay of the MT games, SNES SMTs and SMT DS were also said to be hard or lacks many good features that SJ had, so there is a business perspective to deal with as well.)
@chrishunter9185
@chrishunter9185 2 ай бұрын
Thank you for the video!
@eternalhyacinth750
@eternalhyacinth750 2 ай бұрын
This is exactly why smt 2 is one of, if not my favorite game. Noticing the gaean enemies in the VR Battler or modified machines from the first game really drew me into its world. A really amazing game. Great video, mentioned many things I never even noticed, really well made!
@megidodyne
@megidodyne 2 ай бұрын
Excellent video, the pop culture demons and the fabricated mythology theming present in 2 are so interesting and make it so unique as a megaten. Neat to see all that kaneko works stuff I hadn't heard of before as well. Would love to see you make more videos like this, such as the IF... demons one you suggested in your previous NINE video. Keep up the great work!
@Jurarigo
@Jurarigo 2 ай бұрын
That old man probably could even remember the old Tokyo... and demons are just a daily occurrence, like rain. I wish Atlus would remake these games and add more worldbuilding and atmosphere.
@valletas
@valletas 2 ай бұрын
Wished more smt games had sequels I was so disapointed when i started apocalypse and saw that the cealing was still a thing I got the neutral ending in 4 in my first playtrough and as the game has such a cool night vibe and atmosphere to it i felt like apocalypse would be perfect for the ultimate day city setting
@Eduardodominguez-ramirez
@Eduardodominguez-ramirez 2 ай бұрын
Very well made and researched!
@Jurarigo
@Jurarigo 2 ай бұрын
A designer: So... how many bird demons you want? We only have a few models... NINE's director: *YES. ALL OF THEM. AT ONCE.*
@Jurarigo
@Jurarigo 2 ай бұрын
Oh this is just Dark Corners of the Earth in a normal, even *good* day.
@tomatopawah6877
@tomatopawah6877 3 ай бұрын
16:24 Ogre hits the Griddy
@chrishunter9185
@chrishunter9185 3 ай бұрын
I love your videos on SMT NINE. They're always fun and informative to watch. (Also I really liked your choice of music throughout. Very fitting).
@egghamilton7205
@egghamilton7205 3 ай бұрын
Unrelated (I am halfway through the video) but does anyone know why Virtue’s Devil Summoner design hasn’t reappeared in a modern Megaten game besides Persona 3 Reload?? Why do they cut out one of the nine orders of angels in most 3D games?
@neondoublez
@neondoublez 2 ай бұрын
I assume it's just because they didn't have a modern 3d model. It probably will show up much more often now.
@nullasenzanome9553
@nullasenzanome9553 3 ай бұрын
Of course you used the Demon Haunt theme for the Unicorn segment, since its return is the most significant addition in Vengeance
@DarkAdonisVyers
@DarkAdonisVyers 29 күн бұрын
Return?
@alter_3g0
@alter_3g0 3 ай бұрын
Small note on Coatlique - her palleteswap history technically goes even further back, as she was an Echidna palleteswap in Megami Tensei II before her SMT1 appearance. I would assume because of them both being associated with serpents and being viewed as "mother deities" in megaten's context. As for the Furies being split into three separate entities - they are in persona 1, alongside the harpy sisters and, I think, an extra harpy edit (Siren I think?). Giten Megami Tensei bloats the harpy recolors even further, as the Moirae are harpy recolors in that game as well (and part of the raptor race for some reason)
@rem7019
@rem7019 3 ай бұрын
very thoroughly researched and well presented. this kinda thing scratches my brain so hard, having my formative megatens be 4/4a/sj made seeing stuff like thor as titan or ananta as orochi or all the divines so weird but fascinating, and the rabbit hole of art/asset reuse can even exist across the past 3 decades of the series as potential/possibly unintentional comparative mythology really is part of what makes megaten so special as a video game drawing from culture and theology
@BynineStudio
@BynineStudio 3 ай бұрын
super interesting! i really like when RPG devs get clever with palette swapping/reusing rigs. of course, something like just changing the color and associated element is pretty lame, but the limitations can make for some creative solutions while still saving resources
@DMSwordsmaster
@DMSwordsmaster 3 ай бұрын
This is such a dumb skill. Why did they give this boss this skill? There's literally nothing special about the skill itself, it's a marginally stronger (it has 145 power as opposed to 120 power but even that is nullified by it having negative affinity) but slightly more expensive (p sure if I did my math right it has 35 MP cost as opposed to 30 MP) Mazanma. With no additional effect. _And it reuses the same animation on top of that._ why does this boss have this skill
@egghamilton7205
@egghamilton7205 3 ай бұрын
There is one funny thing about Sonic Boom; it technically uses the Mazan animation rather than the Mazanma one
@alpha_c.
@alpha_c. 2 ай бұрын
read the title
@Chauckles
@Chauckles 4 ай бұрын
Deepest Sonic Boom lore.
@alter_3g0
@alter_3g0 4 ай бұрын
Imagine giving your boss monster a skill with negative proficiency lol Curious as to why they did that, truth be told.
@Nine-ball777
@Nine-ball777 4 ай бұрын
I hope this means ATLUS realized people actually want a new devil summoner, rather than a new stylish, but generic RPG. Honestly a new raidou style game with an old manga styled menu/end of battle screens would be sick. Maybe make a Geirin Kuzunoha game, since Raidou 2 has multiple endings, but Nagi becomes the next Geirin in all of them.
@mikan7908
@mikan7908 2 ай бұрын
You just got Soul Hackers 2 as your new Devil Summoner game.
@Nine-ball777
@Nine-ball777 2 ай бұрын
@@mikan7908 it doesn't have devil Summoner in the title, and is very disconnected to SH1. It basically isn't.
@egghamilton7205
@egghamilton7205 2 ай бұрын
@@Nine-ball777 “stylish but generic” is crazzyy
@Nine-ball777
@Nine-ball777 2 ай бұрын
@@egghamilton7205 ?
@egghamilton7205
@egghamilton7205 2 ай бұрын
@@Nine-ball777 I know what you mean but Atlus does anything but make generic RPGs
@nickname7997
@nickname7997 4 ай бұрын
I really enjoyed this video, I love when people analyze animation details in games
@derpi3438
@derpi3438 4 ай бұрын
I greatly appreciate this video
@XelchanTheBrave
@XelchanTheBrave 4 ай бұрын
This reminds me of the animations of the first two Pokémon Stadium games in just about every aspect... Animal monsters behave like animals and weird monsters pull out cool twists you wouldn't expect from their more modern animations. For example, Decarabia's "shell" reminds me of Jynx' faint animation: two completely unexpected but cool and welcome behaviours that enhance the monsters' designs.
@pugnome
@pugnome 4 ай бұрын
Rare and horrifying video of smt NINE