I’ve been dreaming of this game since street fighter 2. Mortal Kombat needs dynamic blocking more than any game. Tekken as well. I’d be happy if SF6 just reverted to third strike parries.
@justinmercado318312 күн бұрын
Virtua fighter 6 has the potential to create epic evo moments with dynamic/parry mechanics
@NANIKANSEIDORIFTO13 күн бұрын
Like others already said, visual clarity is the reason. When things like crouch state, sidestepping, forward/back dashing, counters/parries exist, if you add all these animations it makes it much more confusing to analyze what your opponent is actually doing
@Gmac9214 күн бұрын
Looks long like I'm getting vf 6
@charleswilliams408814 күн бұрын
I agree I have beenakso I love Sharon vs wutang I conversed with the developer whenlive him for that authentic kung fu gameasking for this since Virtua 3
@jonathantyner17114 күн бұрын
Virtua Fighter 6 will definitely release in early 2027 i think
@jaco579010 күн бұрын
its been in development since 2021 i think late 2025 or 2026 tbh
@KishorTwist14 күн бұрын
“Heyy boy!”
@batsutetwitch273914 күн бұрын
Talk out your ass because you have no understanding of animation principles & design.
@Seducier14 күн бұрын
One of the older mk games kinda had it. Maybe it was deception. Cant remember. Dynamic blocking is sick and ive always wondered why tekken didnt have it 😂
@2HatHudders14 күн бұрын
It took so long because animation and collision detection is some of the hardest things ever! Also, traditionally VF was always the leader in anitmation. Tekken 3 brought namco back in the game. However no further improvements since vf5.
@vj724814 күн бұрын
not every game needs this, SF6 doesnt need realistic defense. and in fact, having dynamic guarding could result in an issue of visual clarity of whats even going on. however in the context of Virtua Fighter its perfect. VF has always been about pushing dynamic animation, and also having more of a defensive focus. and again in contrast, Tekken being super game-y with 'broken' animations like the Korean Back Dash or stiff blocking... honestly i hope it stays that way, let Virtua Fighter be Realistic & Tekken be Arcadey. its better that games stay different rather than all become samey.
@ComboDamageTV14 күн бұрын
@@vj7248 I would prefer KBD to stay while creating a fluid/realistic animation for it, but I get your point.
@vj724814 күн бұрын
@ComboDamageTV Tekken 4 is an example of that, they went full Virtua Fighter and went with fluid animation and it does look visually amazing ... but it got a MASSIVE backlash for being a 'slow boring game'. they since have stuck to the gamey animations, as thats what the player base wants. and i dont see this necessarily as a bad thing.... the issue is more that Virtua Fighter went missing for a decade. 💀
@ComboDamageTV14 күн бұрын
@@vj7248 I dont think looking cool is why T4 failed. Plenty of cool looking games fail. A game has to be fun first, and the gameplay changes are ultimately what led to that. Like I stated in the video, this wont single-handedly save VF, but as someone who always felt like the series was way too vanilla, I'm glad its happening.
@KAOTICUPRISE14 күн бұрын
Shout out to Shaolin vs Wutang!
@elxero218914 күн бұрын
Wendont need outngames to be uktra realistic though.. juggles are great for match viewing especially
@MrTrombonator14 күн бұрын
lol, but tekken already has a lot of different block animations, they just play when you block DIFFERENT moves, moves that hit from different directions, with different strengh
@firebrandxx14 күн бұрын
I see a lot of kensei, a game I really like by the way but lets not forget VS which I feel the same about. Also urban reign just cause I miss it and wanted to throw it out there Bamco😏
@muhammadkhan337614 күн бұрын
kensei sacred fist has amazing blocking animation that time... I am still waiting to this day nobody comes with this system
@mamadoudiallo676514 күн бұрын
This feature was present in kensei. Fight game made by konami and release on ps1.
@crandallexpo064814 күн бұрын
Finally!!!!!
@realamericannegro97714 күн бұрын
What should have Virtua Fighter done years ago? Make a sequel to VF5?
@sagittariusseiya831014 күн бұрын
It's good to know Virtua Fighter is back. I would like to see more of Virtua Fighter 6 such as story mode, characters, stages and more. I also want Virtua Fighter live action movie for the 30th anniversary of Virtua Fighter.
@jars2314 күн бұрын
Phew! For a while I thought you observed that they had removed the block button and just made it automatic like in Tekken.
@TonyTheTGR14 күн бұрын
...but you know what Tekken DOES do in great detail instead? THROW BREAKS.
@jaleelkahn703214 күн бұрын
I'm assuming this is gonna talk about fixing those booty ass ragdoll physics
@electric_boogaloo49614 күн бұрын
All Tekken moves have varying amount of block stun and a different animation depending on the amount of block stun height of the attack and other properties like forcing crouch or off axis facing. If you add parries, reversals and throw breaks into the system, it all looks super good and dynamic. IMHO generic block is rather bland looking despite the animation to distinguish it from parry animations which have no block stun. kzbin.info/www/bejne/e5imaWunpt6skJI
@paulbrown3rd53114 күн бұрын
Great video. I agree, whole heartedly, with you on this.
@EeleyeDD15 күн бұрын
Dont mean to be that guy, but I just slowed down the clip at the street fighter 6 section @1:03 and saw like 4 unique Ken block animations in it based on the strength of the move and where it hit. Street Fighter has technically been doing this since at least Street Fighter 3, but the animations are SUPER subtle and able to be cancelled out of SUPER fast so I dont think it gets shown. But there's unique animations for blocking and parrying highs mids and lows across the entire cast including changes in burnout and other specific scenarios, it's just... fast and subtle.
@GilesFAhrun15 күн бұрын
Some characters from the PS1 game Kensei Sacred Fist featured that.
@xRhychux15 күн бұрын
I literally dont care about this but go off king!
@gabe68715 күн бұрын
I've seen it before in Kensei and Bloody Roar. It's a nice detail to have that looks better than a generic guard stance. Now what would be new I think would be to treat these as mini stances, so you can do special counter attacks depending on the block animation, to have it flow like a movie. But that may be too hard for the player to keep track of.
@moxdegiourno798415 күн бұрын
i dont really care or mind but if it works then my god they are genius lol
@hotdognobun15 күн бұрын
If you want realistic then players shouldn’t be able to throw and knock down Taka-Arashi from a heavy kick or throw. I mean El-Blaze grappling Taka and throwing him down? lol
@brandonfarfan197815 күн бұрын
Virtua Fighter did that dynamic blocking thing since VF4. It's in VF3 and VF3tb also.👍😃
@JackCrossSama15 күн бұрын
maybe now we can go back to Tekken 4 and 5 style level design, I also like to add that Matrix in one of their games had dynamic blocking, it was pretty good, and they did it before anyone else
@beanieboi774315 күн бұрын
3d mk had this too an extent
@mercique15 күн бұрын
Not enough people have a problem with it and it'll probably be a bit tedious to implement
@DaMarcus00815 күн бұрын
And if you also noticed, that they haven't used hit sparks like other fighting games do in this one. They're using powder or dust like you see in Kung Fu movies.
@mark-o-man660315 күн бұрын
It's funny that of all 3D fighting games Mortal Kombat Armageddon was the first and last game that had multiple block animations. And that game is almost 20 years old!
@zoroasper975915 күн бұрын
the problem here is that you seem to think that all these games don't have dynamic animations for blocking different attacks because they *can't* or because they're like too lazy to do that. The reality is that they forego those animations for the sake of visual clarity. Visual clarity is massive when it comes to the popularity of a game in the competitive scene and nowadays how healthy the competitive scene is will make or break your game The animations from that little teaster for VF6 or whatever it ends up being called are definitely cool looking but it was definitely very scrambly and scrappy. It makes the moves blend into the guard and I wouldn't be surprised if that makes it a bit unpleasant to actually play. Not saying that it will but we'll have to see
@lelela221115 күн бұрын
I think it depends. If you use realistic animations its probably way easier to read and predict movement. It wouldn't work for a game like Tekken or SF I think because its too over the top with its animations which are obviously very unrealistic in nature (most of the time). You realy have to omit things like particle/hit effects when going for this approach. I think it could work realy well but ofcourse no way to be sure about it until we play it :) There needs to be an evolution at some point.. and being locked in Ragearts or super animations got boring super fast.
@Allapa-im9jr13 күн бұрын
Virtua Fighter (Sega) has always been the one major flagship 3D Fighter of the genre that really innovates and revolutionises the genre more than the others, this is why Sega doesn't usually just churn out a brand new Virtua Fighter every couple of years like Namco does with Tekken or Tecmo with Dead Or Alive, but instead likes to keep it as their big main generational IP, they will usually do a brand new Virtua Fighter only when the technology is right, but there used to be less of a gap between installments of the VF series in the 90s because technology was moving at a much faster pace then and Sega was lightyears ahead of the console scene in the arcade scene when arcade technology was far more advanced, and it made sense then because Sega always used a new VF as a key part of the marketing of its latest home console, Virtua Fighter 2 on the Sega Saturn was a massive achievement and huge success in the East and that alone kept the Saturn ahead for years.
@RotundHero3015 күн бұрын
Bloody Roar has dynamic dodging and so does Urban Reign
@majortom33115 күн бұрын
With this type of blocking being introduced. Maybe they do away with crouching. You can still do crouching inputs like 2P, but the in-game animation won't exist. Its always something I've never paid attention to until recently. The act of striking while crouching is so funny to look at no matter what game it is. Im keeping my eyes peeled for VF6.
@ComboDamageTV15 күн бұрын
@@majortom331 so much this.
@isaachudson910814 күн бұрын
The video suggests they might be doing this. Only maybe is akira's dodge of the leading much which could feasibly be a crouch. Later you can see Stella lift her foot in response to a low from Akira which would require crouch block in other games.
@JIX9ISLER198615 күн бұрын
Tekken 4 was the closest thing to having 8 way run
@jasonngo196615 күн бұрын
Hopefully Virtua Fighter doesn't add meter.
@ComboDamageTV15 күн бұрын
A leaked screenshot that's been going around indicates that it will.
@imeaniguess.696315 күн бұрын
True, now they need to upgrade the floating and the hitstun. I think DOA has the best on hit reaction, but it still is very static.
@imeaniguess.696315 күн бұрын
lol I commented that before finishing the video. Brilliant minds think alike.
@PazuChill15 күн бұрын
Holy shit, you are right. Speaking of more realistic alternatives to juggling to achieve guaranteed damage, though, there is the stagger system of DOA, which I've always liked. Granted, DOA still has juggling as well. But expanding on that stagger system could be really cool.
@hakuyowane444815 күн бұрын
I'ma say this TEKKEN usually cuts corners. . .
@Zenkai.boost.Kekkei.Genkai15 күн бұрын
VF6 has only one job and that is to make TEKKEN 8 look stupid... that shouldn't be hard to do.... dynamic blocking is a really REALLY good start.
@darkdragon9915 күн бұрын
Tobal no 2 kinda did this to an extent as well. Especially with attacks repelling off a block rather that passing through the opponents body.
@darkdragon9915 күн бұрын
I remember loving the visual aspect of the fights in the ENTER THE MATRIX game back in the day cause of this dynamic defense feature. I always wished big fighting games would adopt this.
@darkdragon9915 күн бұрын
My GOD I feel like you read my MIND. I've had these thoughts for YEARS when it came to 3D fighters. From the block animations to the crazy Juggling.
@adny0215 күн бұрын
DUDE!!!! I literally JUST had this exact conversation with my nephew yesterday! I've been waiting for dynamic block animation (as you call it) since Virtua Fighter 3! I've personally called it "Cinematic Blocking Animation" but we're on the same page! How in God's green Earth was this not possible in all these years across any fighting game? My other wish that haven't happened yet for Virtua Fighter actually is a thing that Dead Or Alive does. And that's to completely have ZERO load times between stages. DOA seem to have the next stage already loaded up during the current stage, already cued. Virtua Fighter needs this. Awesome shout out to you for wanting dynamic blocking. I felt like I was the only one complaining about it for years.
@Longlostpuss15 күн бұрын
Don't worry, the stage transitions will happen now, especially seeing the current consoles have basically been geared towards super fast loading times with the SSDs and configuration they have inside. The fighting renaissance begins when VF6 is released, it is going to redefine the genre once again. SEGA haven't done this since Virtua Fighter 3 in my opinion, which still remains my favourite Virtua Fighter game of all time to this day.