Houdini - Using a Boolean pipeline
9:24
Quick Booleans in UE5
3:06
Жыл бұрын
Quick tips for UV mapping
14:20
Жыл бұрын
ZBrush - Dynamesh Quick Help
7:13
Пікірлер
@Mushubeans
@Mushubeans 2 күн бұрын
Doesn't matter how many views you get. I've been following your channel for many years because I do love your teaching style more than many other creators. It's very thorough and very thoughtful.
@ModelWhatYouSee
@ModelWhatYouSee 2 күн бұрын
Thank you! I really appreciate the compliment! I'll keep'm coming!
@martinmenso6671
@martinmenso6671 2 ай бұрын
Great! I just have an issue. I am using an rbdbulletsolver which is running a sop solver within it. But I want to add a vellum object into mix. But can't figure out of to combine these two in the sop level. Any ideas?
@ModelWhatYouSee
@ModelWhatYouSee 2 ай бұрын
if you want, send me the .hip and i can take a look
@martinmenso6671
@martinmenso6671 2 ай бұрын
@@ModelWhatYouSee Yes that would be amazing! Thank you
@martinmenso6671
@martinmenso6671 2 ай бұрын
@@ModelWhatYouSee let me know how I can contact you. Thanks
@martinmenso6671
@martinmenso6671 2 ай бұрын
Please let me know to send you the file. Thanks!
@antoineiim31
@antoineiim31 3 ай бұрын
Thanks a lot ! Great tips !
@ModelWhatYouSee
@ModelWhatYouSee 3 ай бұрын
you are very welcome!
@BrandonLeeSmith
@BrandonLeeSmith 3 ай бұрын
Is there a way of rendering the lines without making into geometry? Kinda like how Redshift renders curves?
@ModelWhatYouSee
@ModelWhatYouSee 3 ай бұрын
I think there is with the new Karma, I haven't tried it though...
@_BeKind
@_BeKind 3 ай бұрын
how can i get this to work for .abc is it a completely different process?
@_BeKind
@_BeKind 3 ай бұрын
importing as .abc not fbx
@ModelWhatYouSee
@ModelWhatYouSee 3 ай бұрын
@@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.
@_BeKind
@_BeKind 3 ай бұрын
@@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece
@_BeKind
@_BeKind 3 ай бұрын
*.abc not vdb
@_BeKind
@_BeKind 3 ай бұрын
I’ve solved the issue now, not sure how it works but Alembic animation needs a Unpack Convert Timeblend Node tree before the null output
@travislrogers
@travislrogers 4 ай бұрын
Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏
@ModelWhatYouSee
@ModelWhatYouSee 4 ай бұрын
You're very welcome!
@sorog.online1378
@sorog.online1378 4 ай бұрын
hey man, it doesnt work, any suggestion??
@edibb3880
@edibb3880 5 ай бұрын
Thank you men
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
You're welcome!
@Think_Twice_2
@Think_Twice_2 5 ай бұрын
Nice one, thanks sir!
@serialvision
@serialvision 5 ай бұрын
great tutorial!
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
Glad you liked it!
@Think_Twice_2
@Think_Twice_2 5 ай бұрын
Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
Glad you liked it!
@mdoumdou4085
@mdoumdou4085 5 ай бұрын
Hello, I want to know how to render footage(video or animation) in Karma, thank you for your help!
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
as far as I know you can not render directly to a footage file ie. mp4 in Karma. You have to render a sequence of images then use something like premiere to convert to footage. If someone else knows of a way let me know!
@mdoumdou4085
@mdoumdou4085 5 ай бұрын
@@ModelWhatYouSee Thank you so much, do you know how to render turntable sequence in karma, I just know how to rend in obj panel only.
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
@@mdoumdou4085 You would do it in the Stage context, and just animate your camera, and render it out as img sequence.
@nikitafirsakov5835
@nikitafirsakov5835 5 ай бұрын
thank you for the tuto! could you specify which settings you used for mtlx_cool material except for thin film section?
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
You should download the HIP file and take a look!
@nikitafirsakov5835
@nikitafirsakov5835 5 ай бұрын
@@ModelWhatYouSee i actually did! but not found any presets, there was a material for blue glass only :(
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
@@nikitafirsakov5835 The other presets are in the Material Palette...
@nikitafirsakov5835
@nikitafirsakov5835 5 ай бұрын
@@ModelWhatYouSee sorry but can't see any presets.. if I open material palette inside the file I only see my standart Houdini presets, and inside 'materiallibrary1' node the 'torus' material has settings for blue glass
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
@@nikitafirsakov5835 I'll double check the file, but each object has a material assigned to it and you just need to go into that Mat Lib and grab the prin. shader. Copy and paste that into any other mat lib you want to use.
@mohamedgomaa-zr6es
@mohamedgomaa-zr6es 5 ай бұрын
Good job bro. ❤
@ModelWhatYouSee
@ModelWhatYouSee 5 ай бұрын
thanks! Glad you liked it.
@Troydpierce
@Troydpierce 6 ай бұрын
Exactly what I have been trying to achieve, thank you!
@ModelWhatYouSee
@ModelWhatYouSee 6 ай бұрын
You are very welcome!
@wh1chkraft
@wh1chkraft 6 ай бұрын
this is fantastic, thank you
@ModelWhatYouSee
@ModelWhatYouSee 6 ай бұрын
Sure thing! My pleasure!
@lyravisionmusic
@lyravisionmusic 6 ай бұрын
Excellent basic intro to Karma XPU rendering. Thanks a bunch for sharing this know-how.
@ModelWhatYouSee
@ModelWhatYouSee 6 ай бұрын
You are very welcome!
@uddhavvegad8440
@uddhavvegad8440 6 ай бұрын
this was exctaly what I wanted thank you
@ModelWhatYouSee
@ModelWhatYouSee 6 ай бұрын
You are very welcome!
@frazillin9972
@frazillin9972 7 ай бұрын
Thank you! Thank you so very much!
@ModelWhatYouSee
@ModelWhatYouSee 7 ай бұрын
you are very welcome!
@BouraFx
@BouraFx 7 ай бұрын
very helpful, Thanks so much
@ModelWhatYouSee
@ModelWhatYouSee 7 ай бұрын
You're very welcome!
@sridharan5172
@sridharan5172 7 ай бұрын
Is it available to render water ?
@ShienlanMiitsues
@ShienlanMiitsues 8 ай бұрын
Appreciate it!
@sphanhoo
@sphanhoo 8 ай бұрын
Nice tutorial❤
@ModelWhatYouSee
@ModelWhatYouSee 8 ай бұрын
Thanks!
@felixxia3604
@felixxia3604 9 ай бұрын
like like like
@chadbonanno5724
@chadbonanno5724 9 ай бұрын
THANK YOU!
@ModelWhatYouSee
@ModelWhatYouSee 9 ай бұрын
You are very welcome!
@synsam12345
@synsam12345 10 ай бұрын
Amazing, thanks!
@ModelWhatYouSee
@ModelWhatYouSee 10 ай бұрын
You're very welcome!
@i20010
@i20010 10 ай бұрын
I think the Brush is stopping the flow of data in the tree. I've had this behavior in other paint nodes.
@ModelWhatYouSee
@ModelWhatYouSee 10 ай бұрын
Yea I spent some time trying to get it to work and just bailed on it. I'm sure it's something I'm doing wrong. :)
@i20010
@i20010 10 ай бұрын
Very helpful! thanks
@ModelWhatYouSee
@ModelWhatYouSee 10 ай бұрын
You are very welcome!!
@Dream_Awake_VFX
@Dream_Awake_VFX 10 ай бұрын
whats the setting of ur PC please :D procesador and GPU please mostly
@ModelWhatYouSee
@ModelWhatYouSee 10 ай бұрын
3080Ti, Processor Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 16 Logical Processor(s), 64GB ram
@malikgarcia699
@malikgarcia699 11 ай бұрын
How did you get 5 second renders even with caustics enabled?? What sort of monster GPu do you have?
@ModelWhatYouSee
@ModelWhatYouSee 11 ай бұрын
I'm on a 3080Ti and a 4096. Karma is just SUPER fast!:)
@ModelWhatYouSee
@ModelWhatYouSee 11 ай бұрын
Make sure you have XPU turned on in the Karma render settings to take advantage of GPU.
@spiderbrr
@spiderbrr 11 ай бұрын
Awesome! Thanks!
@ModelWhatYouSee
@ModelWhatYouSee 11 ай бұрын
My pleasure!
@TimTinhTran
@TimTinhTran 11 ай бұрын
Quick Notes: 1.select object to deform then grid plane deform>wrap 2. select grid plane then object to deform to deform>shrink wrap 3. change settings in shinkwrap tab in attribue editor -under {projection} change drop down menu to Vertex Normals -under (Shape Preservation Controls),check (Enable Shape Preservation) -move (Steps) and (Iterations Per Step) sliders to maximum -Change (Reprojection) drop down menu to (Reprojection Per Step) Thanks for the information! I often come back to this video.
@ChillieGaming
@ChillieGaming Жыл бұрын
How did u model those in maya
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Just a simple loft using a curve...
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Happy to do a video on it.
@jimLee-j3g
@jimLee-j3g 2 ай бұрын
@@ModelWhatYouSee please! I'm still waiting 🙏
@ModelWhatYouSee
@ModelWhatYouSee 2 ай бұрын
@@jimLee-j3g Thanks for the reminder. I'll do a video this week! you just want to see how to model the bud itself?
@dyelon13
@dyelon13 Ай бұрын
@@ModelWhatYouSee A video on modeling the flower pedals and bud would be great!
@Mushubeans
@Mushubeans Жыл бұрын
Hey man, been subbed for a long time. Keep churning out these tutorials, they're good 👍
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Hey thanks! Great to hear people out there finding them useful. I have a bunch more coming!
@Tritoon710
@Tritoon710 Жыл бұрын
Thank you. Please more about maps and setup with Karma MaterialX.
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Happy to! I'll do a landscape rendering one with scattering. Stay tuned.
@mrpig4286
@mrpig4286 Жыл бұрын
how to avoid the RBD objects deforming?
@KNb-q6b
@KNb-q6b Жыл бұрын
Hi. I'm still waiting for the second part of the video
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Didn't know anyone was still watching this. I'll have it recorded soon! I'm relaunching the channel, maybe I'll do that as the launch video.
@ulceriumdnb2272
@ulceriumdnb2272 Жыл бұрын
You could have remeshed it directly without going through the whole vdb thing, or am I wrong?
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Yep, I just find the remesh isn't controllable enough, but you certainly can.
@aryankulkarni6066
@aryankulkarni6066 Жыл бұрын
Thanks mate
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
My pleasure! You are very welcome!
@nxn_art
@nxn_art Жыл бұрын
Very helpful! Point deform is pretty amazing
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Glad it helped!
@animhaxx
@animhaxx Жыл бұрын
Nice
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
thanks!
@animhaxx
@animhaxx Жыл бұрын
@Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
@@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!
@АнастасияПтицына-й1щ
@АнастасияПтицына-й1щ Жыл бұрын
Still helpful, thanks!
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
You are very welcome 🙏
@themidstream
@themidstream Жыл бұрын
that's some beautiful glass. high level information right there. thank you sir
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
You are very welcome, my pleasure!
@RMAFIRE
@RMAFIRE Жыл бұрын
what an experience to watch😎☝👆
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Thank you!
@peterpejanovic2652
@peterpejanovic2652 Жыл бұрын
Haha,love it! Thänx!
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
My pleasure!
@chrissyr8007
@chrissyr8007 Жыл бұрын
Hello - I saw your comment on shoot I didn’t even see his name… he makes movie props out of styrofoam. Did you find styrofoam in bulk ?
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
I found a few places. Tractor supply places had'm. Was rare though, didn't find a steady supply.
@Helios.vfx.
@Helios.vfx. Жыл бұрын
just an off topic question. Is normal that my nodes and wires looks wothout that gloom?
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Sorry not sure what you are talking about...
@Helios.vfx.
@Helios.vfx. Жыл бұрын
@@ModelWhatYouSee lol my bad mate. Just I guess is the looks drive.google.com/file/d/1AsGkNJwQtw_NqfuTHZuciqR6VbqnV4Qy/view?usp=sharing but that's what I meant by saying like having a glow up. left one is yours and right one in my case. Sorry for the troublesome btw.
@joelchamp1949
@joelchamp1949 Жыл бұрын
Thanks for the tutorial. How come you used the usduvtexture node instead of the mtlximage node to bring in texture map?
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Sure thing! and that was just what I typically use. there are MANY ways to do the same thing in Houdini:)
@havydirtysoul
@havydirtysoul Жыл бұрын
excellent tutorial, really helpful even in 2023!!!!
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Glad you enjoyed it!
@amenonyky
@amenonyky Жыл бұрын
Nevermind, I found it :)