Thats not even funny at all you know that you fought jack o bot? Bad funny moments
@CarecaBrilhoza15 күн бұрын
ruinzão
@yurisantos140320 күн бұрын
Como e esse bug podefia ensinar?
@bonniemasterTowerdefense18 күн бұрын
vc perde ai da restart
@yurisantos140320 күн бұрын
Ainda nem consegui zera o evento ta muito dificil so tem aleatorio ruim
@ShortsComDavi24 күн бұрын
Model lobby
@ShortsComDavi24 күн бұрын
Manda o link do lobby
@ShortsComDavi24 күн бұрын
Mano você me ajuda quando eu tô com raiva
@eduardo-p3f6d24 күн бұрын
boa mano consegui hoje fiquei muito feliz
@CarecaBrilhoza25 күн бұрын
que nub
@URLS...Ай бұрын
Bro u are so underated
@bonniemasterTowerdefenseАй бұрын
Bro fell off
@CarecaBrilhozaАй бұрын
meu cu trancou quando começou, estou com muito medo
@NK-MobileАй бұрын
When did john say it will be a night system? ( Im asking since i cant find any information about it, and i dont like the night systems just like in tds )
@germanhermanloveturkАй бұрын
Wow Good Video
@ezbooksmarketing58982 ай бұрын
TDS fanmade towers Combatant Unlock cost: 2000 coins Placement cost: 300 cash Type: Offensive Placement: Ground Ranged Damage: 2 Melee damage: 5 Firerate: 1 Stabrate: 0.85 Ranged range: 13 Melee range: 4 Ranged DPS: 2 Melee DPS: 5.88 Damage type: Melee, single Hidden detection: Lead penetration: N/A Flying detection: N/A Level 1 Critical skills Upgrade cost: 250 cash Ranged Damage: 2 Melee damage: 5 > 6 Firerate: 1 > 0.8 Stabrate: 0.85 Ranged range: 13 > 14 Melee range: 4 Ranged DPS: 2 > 2.5 Melee DPS: 5.88 > 7.05 Hidden detection: No Level 2 Powerful strikes Upgrade cost: 850 cash Ranged Damage: 2 > 4 Melee damage: 6 > 7 Firerate: 0.8 Stabrate: 0.85 > 0.75 Ranged range: 14 Melee range: 4 Ranged DPS: 2.5 > 5 Melee DPS: 7.05 > 9.33 Hidden detection: No Level 3 Bayonet rifle Upgrade cost: 2050 cash Ranged Damage: 4 Melee damage: 7 > 20 Firerate: 0.8 > 0.3 Stabrate: 0.85 > 1 Ranged range: 14 > 16 Melee range: 4 > 6 Ranged DPS: 5 > 13.3 Melee DPS: 9.33 > 20 Hidden detection: No Level 4 Special equipment Upgrade cost: 5000 cash Ranged Damage: 4 Melee damage: 20 > 25 Firerate: 0.3 > 0.2 Stabrate: 1 > 0.85 Ranged range: 16 > 18 Melee range: 6 Ranged DPS: 13.3 > 20 Melee DPS: 20 > 29.4 Hidden detection: No > Yes Hitman Unlock cost: 600 gems Placement cost: 400 cash Type: Offensive, economy Madman spawn cost: 50 cash Damage type: Collision Hidden detection: Level 3+ Lead penetration: Level 2+ Flying detection: No Madman Health: 12 Damage: 2 Firerate: 1 Range: 10 DPS: 2 Income per kill: 40 cash Damage type: Single Speed: Average Level 1 Better deals Upgrade cost: 300 cash Madman spawn cost: 50 cash > 45 cash Shotgunner spawn cost: 95 cash Damage type: Collision Hidden detection: No Lead penetration: No Flying detection: No Madman Health: 12 Damage: 2 Firerate: 1 Range: 10 DPS: 2 Income per kill: 40 cash Damage type: Single Speed: Average Shotgunner Health: 18 Damage: 1x5 Firerate: 1 Range: 8 DPS: 5 Income per kill: 45 cash Damage type: Spread Speed: Below average Level 2 Skilled clients Upgrade cost: 1800 cash Madman spawn cost: 45 cash Shotgunner spawn cost: 95 cash Ninja spawn cost: 200 cash Hitman spawn cost: 300 cash Damage type: Collision Hidden detection: No Lead penetration: No Flying detection: No Madman Health: 12 Damage: 2 Firerate: 1 Range: 10 DPS: 2 Income per kill: 40 cash Damage type: Single Speed: Average Shotgunner Health: 18 Damage: 1x5 Firerate: 1 Range: 8 DPS: 5 Income per kill: 45 cash Damage type: Spread Speed: Below average Ninja Health: 25 Damage: 15 Slashrate: 0.5 Range: 6 DPS: 30 Income per kill: 35 cash Damage type: Melee Speed: Very fast Hitman Health: 60 Damage: 12 Firerate: 1.3 Range: 14 Max pierce: 3 DPS: 9.2 Income per kill: 75 cash Damage type: Pierce Lead penetration: Yes Speed: Above average Level 3 Special equipment Upgrade cost: 4000 cash Madman spawn cost: 45 cash > 70 cash Shotgunner spawn cost: 95 cash > 150 cash Ninja spawn cost: 200 cash > 400 cash Hitman spawn cost: 300 cash > 650 cash Assassin Spawn cost: 1350 cash Shining Gunner spawn cost: 2000 cash Damage type: Collision Hidden detection: No Lead penetration: No Flying detection: No Madman Health: 12 > 20 Damage: 2 > 3 Firerate: 1 > 0.8 Range: 10 DPS: 2 > 3.75 Income per kill: 40 cash Damage type: Single Speed: Average Shotgunner Health: 18 > 30 Damage: 1x5 > 2x6 Firerate: 1 Range: 8 > 9 DPS: 5 > 12 Income per kill: 45 cash Damage type: Spread Speed: Below average Ninja Health: 25 Damage: 15 Slashrate: 0.5 > 0.25 Range: 6 > 7 DPS: 30 > 60 Income per kill: 35 cash Damage type: Melee Speed: Very fast Hitman Health: 60 > 105 Damage: 12 > 20 Firerate: 1.3 Range: 14 Max pierce: 3 > 4 DPS: 9.2 > 15.3 Income per kill: 75 cash Damage type: Pierce Speed: Above average Assassin Health: 1 Shield HP: 10 Damage: 1000 Slashrate: 2 Range: 6 DPS: 500 Max pierce: Infinite Income per kill: 500 cash Damage type: Pierce melee Hidden detection: Yes Lead penetration: Yes Speed: Extremely swift Shining Gunner Health: 50 Damage: 20 Firerate: 0.5 Range: 10 DPS: 40 Income per kill: 1777 cash Level 4 Insurgent squadron Upgrade cost: 7000 cash Madman spawn cost: 70 cash Shotgunner spawn cost: 150 cash Ninja spawn cost: 400 cash Hitman spawn cost: 650 cash Assassin Spawn cost: 1350 cash Brute spawn cost: 1400 cash Recon spawn cost: 1900 cash Shining Gunner spawn cost: 2000 cash Damage type: Collision Hidden detection: Yes Lead penetration: Yes Flying detection: Yes Madman Health: 20 Damage: 3 Firerate: 0.8 Range: 10 DPS: 3.75 Income per kill: 40 cash Damage type: Single Speed: Average Shotgunner Health: 30 Damage: 2x6 Firerate: 1 Range: 9 DPS: 12 Income per kill: 45 cash Damage type: Spread Speed: Below average Ninja Health: 25 Damage: 15 Slashrate: 0.25 Range: 7 DPS: 60 Income per kill: 35 cash Damage type: Melee Speed: Very fast Hitman Health: 105 Damage: 20 Firerate: 1.3 Range: 14 Max pierce: 4 DPS: 15.3 Income per kill: 75 cash Damage type: Pierce Speed: Above average Assassin Health: 1 Shield HP: 10 Damage: 1000 Slashrate: 2 Range: 6 DPS: 500 Max pierce: Infinite Income per kill: 500 cash Damage type: Pierce melee Hidden detection: Yes Lead penetration: Yes Speed: Extremely swift Brute Health: 3000 Speed: Below average Recon Health: 70 Damage: 750 Firerate: 3 Range: 23 DPS: 250 Income per kill: 200 cash Hidden detection: Yes Lead penetration: Yes Flying detection: Yes Speed: Average Shining Gunner Health: 50 Damage: 20 Firerate: 0.5 Range: 10 DPS: 40 Income per kill: 1777 cash
@FacusDonator2 ай бұрын
Agora tu tem um emote de California Girls no Retro Tds por ter vencido a Night 1
@vinivrs19263 ай бұрын
🏴☠🏴☠🏴☠🏴☠🏴☠🏴☠🏴☠🏴☠🏴☠🏴☠🏴☠🏴☠
@vinivrs19263 ай бұрын
⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇
@vinivrs19263 ай бұрын
@LegoWhisbecauseyes3 ай бұрын
Fallen King may be my favorite TDS character of all time
@sovicoouricoestranho2714 ай бұрын
BR?
@bonniemasterTowerdefense4 ай бұрын
sim
@guest67774 ай бұрын
Brasileiro é?
@bonniemasterTowerdefense4 ай бұрын
sim
@LexFraige4 ай бұрын
Tower galactica vibes.
@Rodrigorod4adv4 ай бұрын
LETS GET 1000 SUBS!💙 I KNOW YOU CAN!
@lcuuw4 ай бұрын
Too ez
@DavidosXD114 ай бұрын
nah i would like but only 6/10 for ws? for such AMERICAN SKIN🦅🦅🦅🦅🦅🛢🛢💣
@firasfikri36354 ай бұрын
The event looks trash because the animation
@Tree-om8hy3 ай бұрын
shut up at least he put effort you could not make that in 8 years
@LeoLgndYT4 ай бұрын
🦅🦅🦅🦅🦅🦅
@vinivrs19264 ай бұрын
Use your real voice
@bonniemasterTowerdefense4 ай бұрын
hello gais noiw thereis an neiw tedex updatie
@apersonwhoexists5464 ай бұрын
@@bonniemasterTowerdefense grammarlygo is a free site extension
@ItsSami_4 ай бұрын
Not much creativity and bad commander lines
@elviraisabekova76584 ай бұрын
Bro predicted the future
@renn91154 ай бұрын
Just looks like the worse version of zombie invasion td
@badgamer23475 ай бұрын
reminds me of base defense
@coolguybay38215 ай бұрын
most average game ever
@renn91154 ай бұрын
Lmao gold
@Photonive5 ай бұрын
🤯
@GreyIsTheBestColour5 ай бұрын
yooo photonive
@quicklolobino5 ай бұрын
Hey, I just tried out the game and I wanted to say some things you could chance to probably improve it The in game ui in a match looks kinda clumped, and it can be pretty buggy. Some bugs I saw was the dialog from the commander guy in the middle of the screen, and the base health in some random stop across the map Sometimes the enemy walking animations just completely break, and they just walk while standing in place (but when it does work the animations are really clean) A lot of the dialogue has a lot of butchered English, I don’t mean to be a jerk for saying this, as it’s most likely your second language, so I’d suggest that you could get someone to maybe translate it a little better There aren’t many unique concepts. A lot of the towers and enemies are kinda just taken from others games, like tb or tds. I completely understand how it could feel almost impossible to think of new enemies, as almost everything you could think of has probably been thought before Although, there are some things I like about the game I love the music, it’s really nice and goes way too hard (really good) As I said before, when the enemy animations work, the animations are really nice. They are really clear and crisp, same as the enemy models, which I did enjoy I do understand this game is in alpha, and game development is real tough. Don’t take any offense from this comment, as it’s just what I want to help you with. I’d suggest getting people to do qa testing (quality testing) to assure a good game. Thank you for reading this lol (Btw, I really only played on easy mode so most of this could just be an issue for that game mode)
@yourdailycupofcrazy5 ай бұрын
Bro he’s a solo dev and his main language isn’t English… why don’t you try to do it yourself if your so good
@mikko54715 ай бұрын
@@yourdailycupofcrazy Bro he literally said to not take any offense 💀
@mikko54715 ай бұрын
@@yourdailycupofcrazy And also it's respectful, constructive criticism. I don't know why you're tripping so much
@yourdailycupofcrazy5 ай бұрын
@@mikko5471like I said he’s a solo dev doing his best.. and if you have to write “no offense” then it means the message is offensive 💀
@mikko54715 ай бұрын
@@yourdailycupofcrazy I'm sure he already knows that bro and no, "no offense" doesn't always mean that the message is offensive
@scpadministrator59445 ай бұрын
So, if he was the Fallen King.. Could we call his kingdom Fallen Kingdom?
@lopsetard4 ай бұрын
I USED TO RULE THE WORLD
@foniickronos5 ай бұрын
nn game
@yourdailycupofcrazy5 ай бұрын
Yessir
@lcuuw5 ай бұрын
Sui there is actually a reson
@aloef25 ай бұрын
respectfully no
@andrewtelan94975 ай бұрын
Blue inferno event Starting cash 750 entrances 2 modifiers burning increases fire and explosion based towers dmg by 10% Melted Freezing towers cannot freeze anymore And burning death All non explosion and fire type towers dmg is decreased bye 35% Event enemies blue fire 20 hp Speed average Blue inferno speed quite fast Hp 17 White fire Hp 40 Speed below average Fire blue boss Hp 400 Speed slow Blue fire soul Hp 35 Speed Quite fast hidden Black fire Hp 25 speed average Mystery Infernomancer Hp 1,250 Speed slower Summons Blue fire Blue inferno and white fire Blue fire titan Hp 12,00 Speed very slow Fired soul boss Hp 3,500 Speed average Hidden Blue inferno boss Hp 20,00 Speedy below average White inferno 2,350 hp Speed quick MINI BOSS Mr chaosbringer the king of firey chaos hp 150.000 speed very very slow abillty 1 fire rain Abillty 2 chaos slam abillty 3 swings of chaos Firey chaos 1,250 hp Speedy very quick Mini doom 10,00 hp dead fire 20.00 hp MINI BOSS 2 Inferno Abyss the cultural abyss 1.2M hp Slowest Abillty 1 abyys trap Abillty 2 Abyssmal misery Abillty 3 abyys slam White inferno boss 125,000 dead inferno boss 166,666 hp demise fracture 333,333 hp FINAL MINI BOSS DEMISER THE RULER OF THE END Hp 6.666666M HP Speed very slowest The demise use a beam to kill 1 tower Dimensional fire 1M hp Dimensional inferno 2.5M hp FINAL MINI BOSS 2.0 AWAKEND DEMISER RULER OF THE END AND FINALLITY Hp 66.66M abillty final demise uses upgraded beam to kill 10 towers and stun tower that was near the killed tower FINAL BOSS diagoule So.. U killed Him Well Ur up against me now PERISH TO MY GRASP HElLS DEMISE Hell destroyer Hp 200M Speed ultra slowest Abillty 1 mace slam abillty 2 infernal rain abillty 3 destructive boom Abillty 4 deadly fire Abillty 5 bright stars Abillty 6 hells core abillty 7 hellfire flames Abillty 8 ignition ignis slash Abillty 9 hellfire march Abillty 10 call from hell Tower Demise (he joined you cuz yes) Lvl 0 Cost 2,000 Dmg 10 Damage type magic endless better handling lvl 1 Dmg 20 Cooldown 0.005 Range 20 Sword of demise lvl 2 10 dmg(sword) 35 dmg (magic) Range 25 Better demise magic Lvl 3 15 dmg(sword) 50 dmg (magic) range 35 Head commander of hell LvL 4 35 dmg(sword) 75 dmg (magic) Range 45 Lvl 5 leader of hell 50 dmg(sword) 125 dmg(magic)
@hgkboom5 ай бұрын
I think tds and terraria calamity are related. Lord exo is yharim
@Ploant2 ай бұрын
That's a VERY low chance but it is a chance (it's less than 0.1 percent)
@SkellzYoutube5 ай бұрын
fallen king is a human, umbra is a human, penumbras is a human, fallen swordmaster is a zombie, raider boss is a zombie so on and so fourth
@Zora.pk765 ай бұрын
Well actually the following King is a part of the void reavers army given that he appears during the Boss Rush of hardcore mode and he was one of the main parts of that mode and a lot of his enemies Earnhardt core mode so it's obvious that the void reverb has control of the base game and it means except for patient zero
@RaymondTran97.6 ай бұрын
No the devs break the lore
@Thehomie11046 ай бұрын
And now the intermediate is here we know that someone made patient zero using part of the god cube and lord exo is probably the leader of the zombies and created void reaver and fallen king his right hand man made painting zero I just solved the lore