Hello dear Lewis! I beg you to add at least one element from Turkic mythology (not TURKISH, those are different things although end up at a similar door) because, at least to my knowledge, there is only one game that does anything with the Turkic mythology, and it is called Uruz. My suggested characters that suit the game’s flow are mainly Kayra-Han, a part of the Turkic god Kök-Tengri, Umaysu-Ana, goddess of fertility and Su-Ana, the goddess of any water.
@exyzt9877Күн бұрын
The toaster does technically have a tiny bit of foreshadowing. A lot of parts of headspace become surprisingly morbid when you remember that "Toast" is supposed to be a euphemism for "Corpses", like how Rococo states he survived in sweetheart's dungeon off of toast... and when you use the toaster it says "You made toast." Which, frankly, is hard not to read as "You killed someone." Funnily enough, if that was the intent with that line, it means, the answer as to what happened is, very literally, staring you in the face before you even think to ask the question.
@nibronautti84829 күн бұрын
why did you use the same sword from other your game?
@ButWhyLevin9 күн бұрын
Idk
@BrianHallmond12 күн бұрын
the walls could be sand expanding up or even giant crab claws coming from under the ground (crabs do live in little sand caves on the beach after all so it makes some sense)
@Nanogamervr14 күн бұрын
4 years wasted now
@ButWhyLevin13 күн бұрын
thats a bit harsh
@ffmusic505514 күн бұрын
patrol code is genius !
@theepicgamer149616 күн бұрын
what text thing do u use? for ur game project seaborn? cause i wuld like to use it for my game
@ButWhyLevin16 күн бұрын
Do you mean font? Because I use Renogare
@theepicgamer149613 күн бұрын
@@ButWhyLevin THANKS
@ZammieUndead17 күн бұрын
Fun fact all call of duty games released on steam support split screen! (this project is really cool I just wanted to bring up cod)
@user-ru4bb2cg2c18 күн бұрын
I here UNDERTALE
@jimboyepnothingelse354818 күн бұрын
11 days gang
@Skeffles22 күн бұрын
Great video. Lots of fantastic resources! There are a lot of arguments over which program is best, especially with game engines, but like you touched on, it's all about familiarity and what you're comfortable with.
@TheBatmanMan122 күн бұрын
Something interesting I recently learned regarding the enemy and boss sprites during battles - apparently there’s a correlation between how much an enemy moves in battle and how much malice they have towards you. Enemies like Asriel and photoshop Flowey, move a ton during battle, and even Asgore, Undine, and Megaton move a lot. The only two enemies who are completely motionless are Toriel and Papyrus, as they actually have no true intent of doing you any harm.
@eloctopusmakesgames23 күн бұрын
Step 1) choose my dream game among all the 37282848 dream games Step 2) Start to make it without going into the "oh no spaghetti code everywhere" Step 3) choose a new dream game because I did a mess with the previous one Step 4) avoid the step 2 ... Step 74.565.696) I finally made my last deam game but I will be to old to start a community to share it with...
@Just-Reza26 күн бұрын
isn't 100 days a way too small time period? I mean it looks awesome after 25 days! but still
@ButWhyLevin26 күн бұрын
Yeah it’s kinda clickbait, I want to have a steam demo by day 100 and have 90% of the mechanics done, and then I’ll see how much more work needs to be done before I can make it a commercial game
@Just-Reza25 күн бұрын
@@ButWhyLevin ooooh that sounds logical, still straight fire, especially for just 25 days 🔥🔥
@ZZZXIIIXZZZ28 күн бұрын
like that dani guy?
@EMan-xj5cz28 күн бұрын
Does anyone know how to get into the abyss? I got the key from there but couldn’t go further
@Lance420_OutOfBounds28 күн бұрын
THEY DONT NEED MORE MONEY! The Kapitalists just need to lower their own PAYCHECK!
@SecretZoneGames29 күн бұрын
Great video
@Weirdo_Studios77529 күн бұрын
I was thinking that this video seemed really odd, its sponsored by Unity lol. I'm not watching this, came here for cool devlogs, not an ad for a company that doesn't give a crap about it's customers.
@ButWhyLevin29 күн бұрын
What parts of the video are odd? Unity only really comes up with the asset store section, and I very clearly stated it was sponsored 3 or 4 times
@Weirdo_Studios77529 күн бұрын
I just meant that when I saw the notification I thought it was strange, cause it's different from the rest of the stuff I've watched from you. And when I clicked on it I realized it was different cause it was an ad.
@ButWhyLevin29 күн бұрын
Oh ok, well I’ve done this style of video 6 times before in the past, it isn’t exactly aimed at the same audience as my devlogs, as it’s more for beginners
@Iamjake100029 күн бұрын
@@Weirdo_Studios775why are you complaining about a creator getting paid..
@ParticleEddie28 күн бұрын
@@Weirdo_Studios775bruh it’s not “an ad” - he quite clearly states that the engine you use doesn’t matter. In no way is the entire video an advertisement, the video applies to any engine, he just plugs it in one small section. @ButWhyLevin keep doing what you are doing.
@ltecheroffical29 күн бұрын
For game engines I don't recommend Unity due to how much it's facing (Brackeys returning but to Godot, The bad rep from runtime fee)
@ultimaxkom872828 күн бұрын
I personally, _imo,_ don't fully recommend Godot nor Unity for *true* beginners, as feature rich game engines are full of learning traps when you're making your first game. Start smaller.
@NukeMonkey29 күн бұрын
Sponsored by the game engine you use is wild. I remember when he just started making his game
@justmoon_793629 күн бұрын
Hello
@Heat288629 күн бұрын
1 Hour gang 👇
@justmoon_793629 күн бұрын
real
@GoatVibez63729 күн бұрын
Erm, what the sigma
@ltecheroffical29 күн бұрын
Makes sense
@fulconini29 күн бұрын
Two people are in your gang what are you gonna do now as a massive criminal group
@S0ggyW3tW4t4r29 күн бұрын
100$ would recommend dafluffypotato's new platformer tutorial, finished it in about two days and learned a ton
@johngrey580629 күн бұрын
Liked, subscribed, and commented.
@codeshabbsm8241Ай бұрын
cool beans bro
@user-is3uv6bq3eАй бұрын
coding with russ is a great you tube channel too
@18vlsnpАй бұрын
Dam dude, this is both motivational and demotivating xD Iv started making my own game now about a month ago. Well in 3 more days itll be a month. Your speed is impressive! I admit its my 1st Full game im making and 1st time on godot but sheesh xD wish i saw ur vid before i set up my abilty code xD Anyway iv subbed and im looking forward to your progress!
@ButWhyLevinАй бұрын
Don't be demotivated, the reason that I'm faster just is because I've been doing it for longer, when I started, I was much slower, its all about keeping with it! Good luck with your first game
@BombaniАй бұрын
What about Folkwar?
@user-ek2jc1xf3yАй бұрын
unity devs be like: make 90% of the game with unity store stuff
@martinez1293Ай бұрын
I was creating quite similar game. The game was roguelike aswell and was called Mythologue. What's the chance... 😂
@relativityftw9097Ай бұрын
Dude you sound like this xD kzbin.info/www/bejne/r3fGYXx5d52Crck
@raideranimator6091Ай бұрын
Final boss is gonna be Jesus
@SkefflesАй бұрын
This looks great! Where exactly are you taking the game by day 100?
@ButWhyLevinАй бұрын
likely will just have a demo out on steam, but I also want to make that demo have the entire gameplay loop for the final game, and then I will just add more content and polish to the final release
@TrashPandaGames-lt2jxАй бұрын
even christianity
@jom1718Ай бұрын
I would call it Myth Maker.
@nikolainyegaardАй бұрын
“Each frame, the bullets draw a ray cast between where it was and where it is last frame. The bullet draws a line cast between where it is now and where it was last frame. If that line cast, yes it’s a line cast, not a ray cast, hits anything, then it calls an event that destroys the bullet and creates particles. This also completely eliminates the need for bullets to have a collider at all, they just use ray cast.” So is it a ray cast or a line cast?
@rupertvanderstappen9209Ай бұрын
Great work! Perhaps you can implement grab attacks for the enemies, for example the Nobusuma like shown in the picture of it.
@epicstar86Ай бұрын
real
@MythicsparksАй бұрын
it would be cool to make this a mobile game
@plzplzplzgimmedazaАй бұрын
more than anything, the artwork is very generic. the main cast have uninspired designs, the colors are plain and highly saturated, and theres no depth or antialiasing incorporated into the linework. ive also seen someone mention the apparent lack of detail in the environments, which should be addressed
@plzplzplzgimmedazaАй бұрын
on top of that, you say that youre taking inspiration from the artwork used in persona 5 and celeste, but dont necessarily understand what makes that art direction work outside of just its visual appearance. persona 5’s plot heavily follows themes of rebellion and pushing back against a corrupt system, which is reflected in the ui’s sharp angles, strong reds contrasted against black and white, and just overall coolness factor. celeste, on the other hand, follows themes of overcoming personal barriers, showing instances of calm and relaxing areas to reflect the meditative nature of this journey as well as violent and chaotic moments that reflect the internal struggle. all this to say that you need to decide on a consistent theme for your game which various aspects of it, including the art direction, tie back to. you seem to be going for a beach or nautical theme, so id recommend expanding on that and making more direct ties to it
@Sweepy_GamesАй бұрын
That looks good bro, and i second the idea for the MYTHBONK name
@goragarxgamedevАй бұрын
For the outline, Try the All in 1 sprite shader. Super easy to use and has a bunch of effects
@MyNameIsAradАй бұрын
Art is not good
@josiprados4986Ай бұрын
You should make fighting one god give you the blessing of a god that is opposed to the one you are in conflict with. That way you have a natural and lore friendly way to explain the status effects. Loved the video! Good luck!!
@batbade1Ай бұрын
Hello your game looks so cool so far, but the centuar's bow is shaped wrong, the wooden part is supposed to be curved and the string is supposed to be straight. But you really don't have to change it if you don't want to.
@uartzmanАй бұрын
There's a spelling mistake in Skadi's "Vengence" it should be spelled "Vengeance" 12:08
@killboom2522Ай бұрын
it looks really cool! can't wait to see how it will end in the 100 days and can't wait to play it. i am subbing now to be updated (: