Look Goog. Anyone know how to integrate that in a Lyra project ?
@81N4R1113 күн бұрын
That's a really good tutorial, worked for me with a keyboard, but for controllers, as it works with values less or equal than one, even the most subtle strafing makes it so that it leans completely. Can somebody help me on it ?
@JosephBisanda-z8e19 күн бұрын
Im getting the Infinite loop error as well. What should I do?
@Xadhoom23 күн бұрын
I'm loving this generator! But I am really needing a Chapter 2 and onwards - I desperately want to randomize the rooms more, and I can't figure out how.
@freedomofspeech2100Ай бұрын
The way you present this "tutorial" is similar to posting a picture anywhere online. You either do it from scratch and explain the login while wokring on it or you post an image. This is only helpful to advanced users.
@levonzeАй бұрын
Hello! Can you pls make the same camera lean/tilt/roll but for camera turn. For example. If i turn around my camera will tilt to the direction i turned. And you can see this effect in Roblox Doors game, where if you turn your camera will tilt
@elilabАй бұрын
Is this compatible with UE4?
@protophaseАй бұрын
idk if I did something wrong but my camera wont return to normal unless I walk forward, it slowly interps instead
@WhatBeDaPointMonАй бұрын
Thank you for taking the time to not only recreate the feel of Quake's movement, but going the extra mile to record and share it. Good luck in your gamedev journey, JJrelly.
@banfps7270Ай бұрын
can you do wishdir and bhop and jump strafe with blueprints?
@kyrobytАй бұрын
Hey, great video I am already a fan of the channel! What is the cleanest logic to reset the lean when the player stands still?
@paullayton3881Ай бұрын
full Tutorial please
@MeowMasterZomboАй бұрын
Doesn't work for me :(
@TotallyNotSwing2 ай бұрын
this is great! it would be awesome if you did this but with csgo/cs2 surfing and strafe bunnyhopping. Nice video man!
@KillerDudeT192 ай бұрын
Why does my camera not return back to zero rotation when im not moving?
@DJL3G3ND2 ай бұрын
Id also add the extra jump height when running up slopes, I think thats very simple to set up and feels great
@mekquake58792 ай бұрын
this information is a gem! I want to have this sort of lean in my game too, but i want the character to also lean back slightly. PLEASE do an update for that! itd really really help me :D
@trshbludofc2 ай бұрын
Dude just add the corresponding axis... It's no big change except you also do the same coding on MoveForward instead of only MoveRight
@mekquake5879Ай бұрын
@trshbludofc hey I'm really new to unreal and this problem really stumped me. Id be extremely grateful for your help if you're willing to like, go on call with me at some point. Or if you could just show me how. That's a big ask, but I'd figure there's no harm in asking
@mrrrmagma3 ай бұрын
THE MOST HIDDEN GEM OF A CHANNEL ON THIS PLANET WTH
@OweenVRO3 ай бұрын
I'm getting an issue with this tutorial. Using BP_FirstPersonCharacter and following the guide, I'm keep on getting these in my log: "This blueprint (self) is not a PlayerState, therefore ' Target ' must have a connection." "This blueprint (self) is not a Controller, therefore ' Target ' must have a connection." I have tried getting self character, getting character movement, but it's not accepting any of those variables. I think it's to do with the player start being the player controller and not the blueprint itself, but it doesn't make much sense if it worked for you 😅
@StarMan_20043 ай бұрын
yeah im having the same issue
@StarMan_20043 ай бұрын
Im not sure how but I fixed it I was rewatching to see if I messed up any nodes and saw his get player controlers had a green pin asking for player index instead of a blue one asking for target so I just deleted it and made a new get player controller and it was right this time so I re made all the get control rotations and it worked and didn't ask for a reference to the player.
@OweenVRO3 ай бұрын
@@StarMan_2004 Yeah! I figured that out, i felt silly realizing haha
@MobileScrap3 ай бұрын
This generation is awesome! Would love to see this continued to add different sized rooms and different rooms that can spawn, like in the other video you uploaded. Maybe even a biome like system would be interesting just to change to a different floor blueprint. Looking forward to see what other tutorials you bring out, thank you!!! :D
@WarioPlayer3 ай бұрын
This is great! I want see how to make rocket jumps or bhop
@DevGods3 ай бұрын
How can I get in contact with you? I've been trying to team up with other devs you're the only recently active I've seen on youtube messing around with movement shooter mechanics.
@jlaw22573 ай бұрын
Oh ok! By email is fine
@DevGods3 ай бұрын
@@jlaw2257 it’s not listed in you bio.
@Ron_Chambers3 ай бұрын
Subscribed. Thank so much! Is there a way to add a dash like in Doom?
@tryhard97343 ай бұрын
I did the whole thing with unreal engine 5.4 and the base fps template uses different blueprints than the ones shown in the video. I got the whole thing working, but when you click "A" or "D" and the camera leans, it doesn't return back to the center and just stays askew until you press the opposite directional key. I was wondering if I could get some insight on what the problem might be and what I should look for in the blueprints.
@the_mucusman3 ай бұрын
I'm having this same issue, any luck?
@StarMan_2004Ай бұрын
I finally figured it out the logic to return the camera to normal is already there and is working when you move back and forward its everything under the first false branch but it is only activated when the player is moving since the quake lean function is only triggered when the movement input is triggered back in the event graph. So I just copied all the nodes that return the camera rotation to 0 and pasted them in the event graph and made them trigger with a true branch with the condition being the velocity greater than 0 (one of the conditions in the quake lean function) and made that branch connect to an event tick which is called every frame.
@agus111253 ай бұрын
i think i have the same code but can't get up to 4 rooms because of infinite loop error/warning
@Kkurox3 ай бұрын
very nice tutorial, thanks dude
@wuhu03 ай бұрын
nice would be cool to see how features like sliding, strafe jumping/bhops and other quake/game tech gets implemented, trying to experiment with features from gunz and quake :)
@C47.03 ай бұрын
Very good content keep it going!
@g79o3 ай бұрын
Greate tutorial! very easy to follow.. i got stuck at 10:11.. "Room Parent Object Reference is not compatible with Empty Room BP Object Reference." i've completed the tutorial very easily and the rooms are spawning but i can`t connect GetRoomsKeys to the SetCurrentRoom. Thank you.
@g79o3 ай бұрын
OK i got it ! ! ! ..the Current Room needs to be Replaced with a new Local Variable.. so Drag the output of GET out and Create the Local Variable from here and replace all references of the old one.
@fading-sun-studios3 ай бұрын
will bhopping and strafe jumping etc work
@jlaw22573 ай бұрын
That stuff isn’t covered in this video. But it shouldn’t be too hard to implement
@fading-sun-studios3 ай бұрын
also an u tell me how surfing works
@TotallyNotSwingКүн бұрын
@@jlaw2257 youd be surprised
@HansangVibration3 ай бұрын
10:11 I cant connect the "Get" result to the "Set variable - Current Room", what am i doing wrong? the "Keys" and "Find ref" can connect to "Get a Ref", but that value can't connect to "Set current Room"!
@g79o3 ай бұрын
Same problem on my end as well.. "🚫Room Parent Object Reference is not compatible with Empty Room BP Object Reference." i've redone the tutorial meticulously but still the same issue.. ☹
@g79o3 ай бұрын
OK i got it ! ! ! ..the Current Room needs to be Replaced with a new Local Variable.. so Drag the output of GET out and Create the Local Variable from here and replace all references of the old one.
@xrxk1ngx3 ай бұрын
can you potentially do a tutorial on the bunnyhopping and strafing?
@jlaw22573 ай бұрын
I figured there were already videos on bunny hopping for UE5 🤔. But yeah I’ll see what I can do.
@TotallyNotSwing2 ай бұрын
@@jlaw2257 its very hard to replicate and the surf aswell its just mostly c++, if you can do one for blueprints that would be amazing 😄
@TotallyNotSwingКүн бұрын
@@jlaw2257 i cant find any that actually work lol, it will mean alot
@FragosoEntertainment4 ай бұрын
Great tutorial but we need a part 2 that explains how to make the rooms bigger in scale and size. How to spawn the player in the room and how to spawn enemies or other objects in the room
@BibWorkАй бұрын
Would also be nice to handle different room shapes, and stairs. and how to connect it all to a minimap
@PhoenixArtistIvan4 ай бұрын
Would love to have a tutorial for this
@jlaw22574 ай бұрын
The tutorial’s out right now! Take a look when you can.
@PhoenixArtistIvan4 ай бұрын
@@jlaw2257 Thankyou!
@talos57504 ай бұрын
Subscribed
@JenisixR64 ай бұрын
amazing, would love to see you showcase how to make a rocket jump weapon would pair nicely with this!
@jlaw22574 ай бұрын
Thank you! That’s a great Idea!
@kainushia10734 ай бұрын
Sir can you make a boss fight with AI Behavior like in Hollow Knight with UE5? There aint any good tutorial on 2D boss fight on youtube for unreal. Would really appreciate it
@jlaw22574 ай бұрын
That’s actually a great idea for a video. I’ll definitely look in to it!
@kainushia10734 ай бұрын
@@jlaw2257Sir , Somehting like this fight with AI behaviour and AI Controller with sight perception would be really awesome. But please give the title something like 2D boss fight in Unreal Engine as there aint any on youtube. Literally . kzbin.info/www/bejne/fqXdaI2Jrs6irLc
@Forshison4 ай бұрын
Really great tutorial! Nice job
@jlaw22574 ай бұрын
Thanks a lot!
@dylannicolay73474 ай бұрын
Guys, don't forget to hit the thumbs up button, subscribe, and it the bell icon so you never miss a video!!!
@dylannicolay73474 ай бұрын
Woah... Another JJRelly video! My favorite type of video
@jlaw22574 ай бұрын
Hope you enjoyed it!
@franklimburns79384 ай бұрын
Can you make a part 2 to make it spawn player start enemys and environment meshes,
@hernangomar54454 ай бұрын
works great, had some issues because the grid was not set to 100, but eventually figured that out, are you goinf to expant this in order to set the spawn location, or more custom rooms?
@gametnt_fun4 ай бұрын
Nice!
@angelamagolan15284 ай бұрын
So, a problem I'm having is that 10 minutes into the vid, I don't know why the return on my get node will not go into current room. It says it's not compatible, if anyone has any idea of what the issue is, please let me know.
@scry_one4 ай бұрын
Open up your empty room blueprint and check the parent in the top right is showing as Room Parent - if it's not, just recreate the child blueprint
@angelamagolan15284 ай бұрын
I figured it out, I mistakenly made the local var current rooms into an empty room. It should be parent room type.
@JuanSumChninezeFue5 ай бұрын
Didn't work the first time, worked the second time! Appreciate you, Boss!
@dylannicolay73475 ай бұрын
No problem son
@MakilHeru4 ай бұрын
I ran into issues on my first time as well. What version of Unreal did you use? I used 5.4 to try and do this but I'm wondering if maybe there is something not compatible in this version with this workflow.
@Alpha_GameDev-wq5cc5 ай бұрын
It’s great to see more educational videos about UE5 in comparison to do-this-click-that tutorials. Dungeon topic does have very little coverage
@HonestGuyWhoSpeaksUp5 ай бұрын
Good tutorial! Nice and straightforward with a nice algorithm that creates corridors and hallways automatically.