this is not random locations. this is selecting one of known locations.
@iamisobe9 күн бұрын
any idea how id make this work in my sequencer?
@unrealdamagecontrol8 күн бұрын
If the audio is being played within the Sequencer, look into Sequencer Events. Another option is to look into event bindings on the sequencer and Play sound using events instead of the Sequencer and let the sequencer just trigger those events.
@sb4photos18 күн бұрын
anyone know if u can have a tick at the start for level sequence?
@sb4photos18 күн бұрын
goddam my sphere only changes sizes, wont flash
@PackMax-w3hАй бұрын
How about when i was levelup, Max health will increase anynumbers i want?
@AlejandroLopez-c3bАй бұрын
Hello, why it doesn't move?
@unrealdamagecontrolАй бұрын
Hello, I would need a bit more information. At what section of the video does it fail? It could be rendering or the AI side. Is the AI using the created AI controller, and running the Behaviour Tree. You can see if the tree is running while testing the game to see where it gets stuck.
@artplays7320Ай бұрын
Light to control didn't appear for my light button
@artplays7320Ай бұрын
I fixed it
@gamingfreakaza9257Ай бұрын
How do I make that each night is longer ? So far I've seen that throughout the 5 nights it's the same duration for each hour. I want that each night is longer than the previous can anyone help ?
@unrealdamagecontrolАй бұрын
The Variable Time Rate is what you can change. Before the Set Timer for Update Clock, you can get your game instance's current night number and use that to change the Time Rate
@gamingfreakaza9257Ай бұрын
@unrealdamagecontrol but do I need to duplicate the entire process ? One for each night ? Like right now it'll be 10 seconds for night 1, how do I make it so that after the transition to night 2 it will be 20 seconds ?
@gamingfreakaza9257Ай бұрын
Like am I using an 'open level' node to transition to the map of night 2 ? Or are all the nights on the same map ?
@unrealdamagecontrolАй бұрын
@@gamingfreakaza9257 Yes, technically, you are using Open Level to get to the new nights since the level needs to restart. However you don't need to duplicate the process. You just change the Time Rate variable on Event Begin Play using a branch node or a Select node to decide the Time Rate for each night.
@gamingfreakaza9257Ай бұрын
@unrealdamagecontrol I'm sorry but I really suck at this kind of stuff. I don't know if you can, but would you make a video explaining how to do so ?? You and another youtuber are the only 2 I see on KZbin and so far you're the only one who let's us see the whole 5 nights. I've been searching for 5 days and only found you guys. So I would really appreciate it if you would do a video about changing the hour durations in each night 🙏
@artplays7320Ай бұрын
I am having a problem with activating the buttons they wont work I have fixed it
@artplays7320Ай бұрын
There was a weird funny bug where when I added the camera rotation the camera started spinning at light speed 360 degrees. I got it fixed
@UnrealPuniiexАй бұрын
everything is the same and it doesnt wanna turn ?
@The_Animator7772 ай бұрын
1:12 I want to creat SCP-173 but when I see this 😭
@artplays73202 ай бұрын
Whenever I start it says "NIGHT 00"
@unrealdamagecontrol2 ай бұрын
In your game mode, make sure that you update your widget with starting data such as the time and night. A more hacky way, is in the UI, you could set it to say Night 01.
@artplays73202 ай бұрын
W clock wouldnt appear 6:00
@artplays73202 ай бұрын
Nvm I forgot to check W clock as a variable
@antclaDev2 ай бұрын
thx
@artplays73202 ай бұрын
For me right now it wont turn when I hover over the left and right
@unrealdamagecontrol2 ай бұрын
It could either be a UI issue or the Turn Values is not updating the rotation.
@artplays73202 ай бұрын
@@unrealdamagecontrol Thanks, I figured out that I forgot to connect some lines of code and that the turn limits I choose were making it so the camera couldnt move. I fixed it and it is now working 😁You are amazing
@sveng70962 ай бұрын
Works like a charm. Thanks a lot! ❤
@rayne93232 ай бұрын
my ears are bleeding with this ai
@TheMultiversalDip2 ай бұрын
Hello, but I just wanted to ask if you knew of a way to have some slight vertical movement for the player, as to add a little more life to it, or at least a way to add some slight vertical movement when scrolling? If you have any clues that may help that'd be nice too :D
@unrealdamagecontrol2 ай бұрын
I think vertical is adding pitch values - you would have to experiment with the values on Mouse Scroll key inputs.. Get Camera Pitch + 0.01 for Mouse Scroll up for example and add any other values for more randomness. You could also add a consistent camera shake if you want to the camera itself but that's not the solution for vertical movement - just adding more life to the camera.
@Bordie3D3 ай бұрын
Mine doesn't move. I'm using the first person template.
@Identity222 ай бұрын
same
@treyhewitt49213 ай бұрын
Thank you!
@negative_carl12423 ай бұрын
How would you go about looping this entire thing? I dont want it to reset after the audio is done but rather loop infinitely
@ZeliusDev3 ай бұрын
this channel is highly underrated and need more attention! thanks for this tutorial would love to see you do another tutorial extension on this and have the orbs swirl around the player or similar like you said in this tutorial!
@LeonidProkhorov3 ай бұрын
didn't work for me before I put a delay between casting to GameInstanse and BP_Player
@unrealdamagecontrol3 ай бұрын
Which part specifically, I will need to know more on what's not working
@alet.fnaffan8054 ай бұрын
I’m on Unreal Engine 5, “get animatronic door ref” didn’t work for me, idk why, but I fixed it by using “get all actors of class” instead of “get animatronic door ref”
@unrealdamagecontrol4 ай бұрын
Animatronic Door Ref is a variable created in either the animatronic class or the AI Controller. I created a seperate interface for it, but you can also cast to the actor class where the variable is and get the variable like that. Tip: Don't use Get All Actors Of Class on a frequent matter, use it on event begin play to store references but even that would be a mess as you don't want to get every animatronic in this case.
@alet.fnaffan8054 ай бұрын
@@unrealdamagecontrol Ok, thanks
@foxysanseverything4 ай бұрын
so i did this and most things work great but the fist night says 0
@Perradox2 ай бұрын
Did you figure this out? because I put down 12 like he did in the video But timer still says 00 when I play. @unrealdamagecontrol
@daleanmonster42184 ай бұрын
its not letting me turn
@---THEORIZER---4 ай бұрын
hey i can figure out how to anchor the buttons in ue5
@artplays73202 ай бұрын
You have to add the canvas thing
@henysdev4 ай бұрын
Thanks you so much!
@GoingOrbit4 ай бұрын
Do you have a full screenshot of this blueprint so I can see all the nodes? Having trouble following along.
@unrealdamagecontrol4 ай бұрын
I can show the screenshots in the discord server. discord.gg/f5BSk2Yu4a
@GoingOrbit4 ай бұрын
@@unrealdamagecontrol Okay. Is there a place on the Discord where I can find it?
@unrealdamagecontrol4 ай бұрын
@@GoingOrbit If you just ping me, I can send it to you as a reply.
@GoingOrbit4 ай бұрын
@@unrealdamagecontrol It won't let me direct message you. I made a post under the programming thread.
@averyl66784 ай бұрын
Is there a way to do this by having the collider on the player? Like all orbs within the player's radius (instead of the player being in the orbs' radius) fly toward it?
@unrealdamagecontrol4 ай бұрын
You can do it in the player class, having one collider and when that collider reacts with the orbs, you can cast to the orb and call the Pull To Player Function using timers.
@joshuakubes10584 ай бұрын
I can't find set turn value I have unreal engine 4.27.2
@ledalleuh76134 ай бұрын
On my Unreal Engine 5, my button partially detects clicks and only works in certain places. Help Me
@Omniscye4 ай бұрын
Hello! Thank you for this! I have a question though. I tried making a copy as I need copies if it for more to react. But I can't get it working lol. If copies volume are at 0, they won't move. What can I do to make more react to the same thing. Thanks
@chriswong2254 ай бұрын
its amazing, however, may i know it that possible to do it in sequencer? I tried the triggle the blueprint from that but its not sync with the original sound.
@Omniscye4 ай бұрын
I'm trying to find out how to make more then one. I tried an audio bus but it didn't work. I prob messed something up
@hatsunemikuchannel20235 ай бұрын
0:00: Idk how you use this nodes you explained in this video to do this 2:50 3:20
@glitchgamer26365 ай бұрын
Bro I beg remake this tutorial with unreal engine 5
@unrealdamagecontrol5 ай бұрын
I will - the FNAF series will be getting a rewrite.
@glitchgamer26365 ай бұрын
@@unrealdamagecontrol yay!!
@Ezeikun-o6w6 ай бұрын
okay it work for me, thank again, but why do my items appear more than necessary? I only need 3 items, and I have 6 spawn items, so how do I make sure that 3 items appear and they appear randomly in the 6 spawn items? can you help me?
@unrealdamagecontrol6 ай бұрын
A variable is used for the for loop to state how many items to spawn, either your spawn function is being called twice or your variable's value is incorrect; I can't say accurately without seeing your code.
@Ezeikun-o6w6 ай бұрын
@@unrealdamagecontrol hmm... yeah... maybe it's my blueprint is wrong... can i join the discord? and helping me with this problem?
@unrealdamagecontrol5 ай бұрын
@@Ezeikun-o6w Yes, I can help you there: discord.gg/tXB4UaBeSN
@Ezeikun-o6w5 ай бұрын
@@unrealdamagecontrol done, i'm join the discord
@Ezeikun-o6w6 ай бұрын
Thanks for saving me broo!! I have been searching any tutorial but they didn't work for me, but your tutorial is working!! thank you
@OldPudelic6 ай бұрын
i have two doors but when i close both it doesnt take double power and when i open one it just removes both doors usages. I think it is because of the Flip Flop in the interact button but I can't figure out how to fix it.
@CeeJayyUK6 ай бұрын
hi do you still offer support for this? im using ue5 and have an error
@dondahighhh126 ай бұрын
good tutorial man!
@everythingtravv7 ай бұрын
Is there anyway to make the animatronics walk to the next movement instead of just teleporting
@KianFloppa7 ай бұрын
doesnt work
@elatosan7 ай бұрын
nice video can u make a toturial that shows how post shift 2 fan game moving works please like the click somewhere to move
@aelren7 ай бұрын
very helpfull, thank you
@theaxolotl86457 ай бұрын
Could you update this, I know it's a lot to ask but it's basically impossible since I'm using a new version of unreal engine.
@unrealdamagecontrol7 ай бұрын
A remake of the series is in the works. The old series should work with both UE4 and 5, but I can see it can have issues