@@Will-ui7dv If only there was a well crafted solution
@itildude2 жыл бұрын
I'd recognize that cockpit anywhere. Dad and I owned a Krosno for several years.
@jamesbartlett79712 жыл бұрын
I just realised this is where the KZbinr Pure Glide flies
@widnyj55612 жыл бұрын
Daamn, yours Puchacz is so well keeped :D It's so silent inside, looks like some sorts of a later one built. We have first ever built prototype of Puchacz in my club, it's nowhere near the level of your one :D
@Will-ui7dv2 жыл бұрын
Oh wow! Where is your club? I’d love to see some photos or video of the first prototype! This aircraft is serial number B-1989. The earliest record I can find of it is 1992 so it’s at least 30 years old.
@StefanoBorini Жыл бұрын
The only problem with the Puchacz is the very low Vne speed, which is a bit of a problem with aerobatics. You have to be way more careful in your exits. The Perkoz has a much, much higher Vne and rather similar handling characteristics.
@SeegzB2 жыл бұрын
What club is that at ?
@alh24422 жыл бұрын
Thanks for sharing. Nice.
@indykurt3 жыл бұрын
You are way better than I am even at 10 hours. I figure it's all about the drone you pick.
@indykurt3 жыл бұрын
Nice progression, with you said how many hours you had in.
@indykurt3 жыл бұрын
Between part one and part two, there is a world of difference. Wondering how much time it took you to get this far. I'm just starting and maybe 10 hours and I can't fly this track. I can make it through the 1st point if I drag the ground but soon as I am airborne it gets Really frustrating.
@albertnisbet25785 жыл бұрын
You'll get there! Honestly not too shabby. All about the small adjustments.
@VlatkoDojchinoski7 жыл бұрын
I like it! One question, any way to do the door swing using mouse drag? Probably it's totally different method, but I'm trying to do something like that for long time. Question is: door or drawer to be open with mouse drag (in way that you as a player can control the amount of door opening such as Amnesia ). Tnx.
@VlatkoDojchinoski7 жыл бұрын
Thanks man. However, I have seen this thread, and many more since I'm, trying to make a game in Unreal last couple of months. It will be detective game, and this kind of mechanics will greatly improve the player experience. The only problem is I haven't found a good tutorial yet. Again, thank you for responding. Best Regards