Пікірлер
@WeekofRain_hr
@WeekofRain_hr Сағат бұрын
omg thanks for sharing! just what i was looking for 🙏🙏
@JoeTheis
@JoeTheis 2 сағат бұрын
What a fantastic devlog! The time/value ratio is off the charts. You really set the standard here. I know doing this well is deceptively time consuming. Thank you for the inspiration!
@mattrobb3566
@mattrobb3566 4 сағат бұрын
Not just helpful; brilliantly innovative! Many thanks for the expert guidance. Is there any chance we could use this approach with Unity?
@neozoid7009
@neozoid7009 5 сағат бұрын
Cool devlog!!
@afrancis7475
@afrancis7475 5 сағат бұрын
Amazing!
@DobinSergei
@DobinSergei 8 сағат бұрын
Oh I see, it's exact tile system from RPG Maker.
@DobinSergei
@DobinSergei 9 сағат бұрын
0:24 - only 13 actually. 1 center, 4 sides, 4 outer corners, 4 inner corners.
@firerunnew
@firerunnew 9 сағат бұрын
Holy shit, I just recently asked if there would be a lesson on this topic, and it's already here, thanks! :]
@Staeufer
@Staeufer 10 сағат бұрын
Very neat! Thanks again for sharing this trick. I think i would overcomplicated it. ^^
@Tonks143
@Tonks143 12 сағат бұрын
I fw your videos and I don't even make games at all
@SuperPuperCode
@SuperPuperCode 13 сағат бұрын
Вы потрясающая! я не умею рисовать и пробовал работать в blendere для создания тайлов. К сожалению в сети нет подробных руководств о том как реализовывать это в blender. Но я начал использовать тайлы которые имеют альфа прозрачность на краях, если их располагать на сетке так чтобы они перекрывали друг друга это убирает шов будто они одно целое, и для них уже неважна комбинация вообще никакая. Хотел спросить если у вас что нибудь об этом, как можно это улучшить?
@cyanophage4351
@cyanophage4351 13 сағат бұрын
Looks great. I totally don't understand how that minimal code gives stripes though. Something to do with the vec4(vertex, 0.0, 1.0).xy? Would changing this vector change the angle of the stripes?
@jesscodes
@jesscodes 6 сағат бұрын
Hmm perhaps I could have made it more clear in the video - the stripy texture is drawn manually and the code helps overlay it on the tiles
@Dr.Bamboo-dev
@Dr.Bamboo-dev 14 сағат бұрын
That is so cool! You broke it all down so gracefully too.
@aliengeo
@aliengeo 20 сағат бұрын
My first thought was that if you had two masks, you might be able to create some interesting effects! And then the video immediately showed a version of the shader with two masks haha
@chloew4435
@chloew4435 20 сағат бұрын
Love this tutorial, but there's like... a pixel-wide line of the color mask peeking through... EDIT: Was the mipmaps. For anyone else with this problem, go to the CanvasItem->Texture->Filter->Nearest Mipmap Anisotropic.
@marlonmarcello
@marlonmarcello 23 сағат бұрын
Love your videos Jess! You should stream while you code 😊
@cheesymcnuggets
@cheesymcnuggets Күн бұрын
Wow i didnt even know this was an option, im 100% going through the effort of learning shaders once i have a game in late development
@licriss
@licriss Күн бұрын
Subbed because close up cat meme
@TechnicJelle
@TechnicJelle Күн бұрын
Excellent! This is very useful!
@jojoGameDev
@jojoGameDev Күн бұрын
amazing video!
@aqua-bery
@aqua-bery Күн бұрын
This is some awesome stuff
@The_Hambone_88
@The_Hambone_88 Күн бұрын
Very neat, the grass looks amazing, I love the color palette!
@AmosRibeiro-rc7je
@AmosRibeiro-rc7je Күн бұрын
Thanks for the content, continue doing it pls we need more and moreee hehe
@jorgeaugusto30
@jorgeaugusto30 Күн бұрын
thanks for this!
@jesse2535
@jesse2535 Күн бұрын
ur game looks absolutely charming!
@lyingpancake95
@lyingpancake95 Күн бұрын
Woah. Such a small change can hugely increase visual interest. Excellent idea and explanation!
@karidyas00
@karidyas00 Күн бұрын
Hell yeah we love shaders. Amazing how much breaking away from square flat tiles livens things up!
@lythd
@lythd Күн бұрын
woah this is quite smart i might do something similar for my game! always a pleasure to see ur videos keep it up!
@TheRealLizardKing
@TheRealLizardKing Күн бұрын
What a simple elegant solution and great looking tiles as a result! Great job!
@danieldavis2017
@danieldavis2017 Күн бұрын
Once again, I think this might be one of the best game dev tutorials out there. It's straight to the point, easy to follow, and includes examples. Seeing this I also now think this is probably how the Oxygen Not Included devs did their tiles.
@Slavsy
@Slavsy Күн бұрын
I want to get into game development but this is all so daunting. I feel like if only I had taken more interest as a kid I would be able to do this now. You made this video very easy to understand yet I don't think I would have ever figured this out on my own. The pixel art in your game looks beautiful by the way. How do you recommend I start this sort of stuff ? Theres so much to learn I dont even know where to begin
@maxkratt
@maxkratt Күн бұрын
Thank you for sharing! :D
@Kunfury
@Kunfury Күн бұрын
You are incredible! I've spent this past week trying to figure out how to do exactly this and you explained it perfectly! Especially handling multiple tile types on a single layer, thank you so much for this video
@BahaSkaz
@BahaSkaz Күн бұрын
This game is so beautiful
@jackthehacker05
@jackthehacker05 Күн бұрын
what a fantastic execution
@BrunoMeM
@BrunoMeM Күн бұрын
Such a simple thing that makes it look so much better! Keep up with the good work, I can't wait for the release :)
@secretsofshadowsgame
@secretsofshadowsgame Күн бұрын
Ah very nice, I followed your last tutorial and it sped up the drawing process a lot, but then I ran into the problem of textures looking repetitive like you said. Thanks for making these!
@thijsboeren
@thijsboeren Күн бұрын
I just wanted to boost the algorithm 😊
@beidero
@beidero Күн бұрын
This is really neat, I made a tilemap shader myself a couple of years ago. I recall it was kind of a pain to get the shader to apply across all the tiles instead of to each individual tile.
@senjos
@senjos Күн бұрын
WOW!!! Question: What if I would like to use the color 255,0,255 how do you tell the shader that color? I'm all new ;)
@psyneur9182
@psyneur9182 Күн бұрын
This game is so beautiful
@Crux_Riajuu
@Crux_Riajuu Күн бұрын
Do you know how to make an online multiplayer code? I haven’t seemed to come across anything for godot that makes this work with people who create their own characters. I want to do something similar to Castle Crashers or Shredders Revenge to have either couch co-op or online multiplayer or both (split screen and online multiplayer)
@segue2ant395
@segue2ant395 Күн бұрын
Neat little tutorial. Your last one forced me to completely rethink how I draw tiled environments - I've used wang/bitwise/marching tiles in basically every project I made in the last 10 years, and never came across your tiling method before. So much more dynamic, and flexible - and easier to create programmatically. I'm working today on my scripting engine for procgenning 3D environments using that method almost exclusively :) Also love your lil animations, they're so cute
@nsjaime
@nsjaime Күн бұрын
Really cool video ✨
@holleey
@holleey Күн бұрын
I was one of those people, thanks again for helping me figure this out back then :) I've also ended up putting the shader on individual tiles via the TileSet tab rather than on the level of the TileMapLayer node as a whole. for some reason the floor(COLOR.r) line does not work out for me though. even though I made super sure to save the mask as fully red (or green in my case), Godot still floors the value to 0. which is why I am using step(0.99, COLOR.g) instead. and that still wasn't enough, as for some reason COLOR.g was fully set for some transparent pixels, even though I made sure the transparent pixels are 0,0,0,0 (using Aseprite, saving as PNG). so I needed to do an extra multiplication with alpha: step(0.99, COLOR.g) * COLOR.a I suspect both of those issues are down to artifacts of PNG compression or something.
@ritamtalukdar6079
@ritamtalukdar6079 Күн бұрын
broo ur brain really brained on this one. gg.
@loxtir
@loxtir Күн бұрын
Love it! Thanks for sharing
@adamfresko5731
@adamfresko5731 Күн бұрын
Wonder what made you change your tilestyle, you had such gorgeous one for the water shader video
@atakji_art
@atakji_art Күн бұрын
I really like the idea and also the style of the video! It feels like a friend is telling you about this game jam they joined!
@RossGosling
@RossGosling Күн бұрын
This is a great demonstration, a familiarity with masks is so valuable