Thank you, that was one of the best and most to the point demonstration on how to use solaris!
@juangerardo131015 күн бұрын
This is brilliant! thanks so much for sharing
@abdullaharshak.n787020 күн бұрын
Pc spec??
@robertlangnickel691120 күн бұрын
Awesome tutorial, thanks alot!
@EmmaWilson1990Ай бұрын
thanks for amazing tutorials
@heavensssbladeАй бұрын
Simply amazing! Thank you! Could you please tell what software you use to preview exr sequences? Does it support aces?
@bUildYTАй бұрын
how to do that with blender and embergen?
@litote9Ай бұрын
So is the Minimal OpenCL Solver used simply to make use of the GPU rather than the CPU for a processing speed advantage?
@infinite_ghostАй бұрын
wow
@flurishart612Ай бұрын
Is this tool public or something you made?
@flurishart612Ай бұрын
That's insane!
@miko33502 ай бұрын
Is pyro more preferred than axiom solver?
@Amir-Maleki3 ай бұрын
بال و پرهایم!
@infinite_ghost3 ай бұрын
likes the videos, they are really useful, thank you for the energy you put in. I was personally watching videos of interactive projects, I understand some of the information.
@infinite_ghost3 ай бұрын
لایک داره ویدیو ها این اطلاعات واقا مفیده مرسی از انرژی که میزارید من که خودم به شخصه ویدیو های پروژه محور میدیدم یه سری چیزاشو متوجه میشودم میرسیدم به کد نویسیش دیگه هیچی متوجه نمیشودم واقعا انگار کلید این مشکلو پیدا کردم اونم به زبان فارسی و کامل دم شما گرم
@chaithanyareddy95343 ай бұрын
Hey, your tutorial are awesome. May I your body skeleton asset name. I loved it
@user-rg1bp3sy7w3 ай бұрын
Thanks for the awesome tutorial! When I connect the Color Correction nodes, the liquid becomes monotone. How can I make it work? Thank you.
@chrismeyers47063 ай бұрын
Thank you!
@infinite_ghost3 ай бұрын
بهترینه مرسی واقعا امیدوارم قدر این اطلاعات بدونیم
@vlasisprekas87943 ай бұрын
What about those errors ? How i can solve them ? Thanks a lot. Traceback (most recent call last): File "Sop/JK_OPENAI_WRANGLE::1.0/response", line 1, in <module> File "Sop/JK_OPENAI_WRANGLE::1.0, PythonModule", line 43, in JK File "Sop/JK_OPENAI_WRANGLE::1.0, PythonModule", line 15, in GPT_Completion File "C:\Users\PC3 - name\AppData\Roaming\Python\Python39\site-packages\openai\lib\_old_api.py", line 39, in __call__ raise APIRemovedInV1(symbol=self._symbol) openai.lib._old_api.APIRemovedInV1: You tried to access openai.ChatCompletion, but this is no longer supported in openai>=1.0.0 - see the README at github.com/openai/openai-python for the API. You can run `openai migrate` to automatically upgrade your codebase to use the 1.0.0 interface. Alternatively, you can pin your installation to the old version, e.g. `pip install openai==0.28` A detailed migration guide is available here: github.com/openai/openai-python/discussions/742
@infinite_ghost3 ай бұрын
عالی این اموزشات تجربه شما خیلی مارو میندازه جلو ممنون❤
@infinite_ghost3 ай бұрын
درود بر شما سجاد جان الان داخل کدام کمپانی مشغولی؟
@9AFilms3 ай бұрын
Sir amazing work can you make a similar project rendering tutorial for Karma XPU
@vfxskull62084 ай бұрын
this is fantastic!
@HoudiniZonefx4 ай бұрын
damm this looks good. how did u achieve this??
@ram-rg7ts4 ай бұрын
How much time it will take to a Sim on ur gpu
@AparatStudija4 ай бұрын
Traceback (most recent call last): File "Sop/JK_OPENAI_PYTHON::1.0/response", line 1, in <module> File "Sop/JK_OPENAI_PYTHON::1.0, PythonModule", line 42, in JK File "Sop/JK_OPENAI_PYTHON::1.0, PythonModule", line 16, in GPT_Completion File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.605\python39\lib\site-packages\openai\lib\_old_api.py", line 39, in __call__ raise APIRemovedInV1(symbol=self._symbol) openai.lib._old_api.APIRemovedInV1: You tried to access openai.ChatCompletion, but this is no longer supported in openai>=1.0.0 - see the README at github.com/openai/openai-python for the API. You can run `openai migrate` to automatically upgrade your codebase to use the 1.0.0 interface. Alternatively, you can pin your installation to the old version, e.g. `pip install openai==0.28` A detailed migration guide is available here: github.com/openai/openai-python/discussions/742
@wlatol65124 ай бұрын
THIS LOOKS INCREDIBLE, MATE!
@heavensssblade4 ай бұрын
Hey, thank you so much for your work! I'm trying to use the assets but when I try to generate the wrangle code I receive this error: Traceback (most recent call last): File "Sop/JK_OPENAI_WRANGLE::1.0/response", line 1, in <module> File "Sop/JK_OPENAI_WRANGLE::1.0, PythonModule", line 43, in JK File "Sop/JK_OPENAI_WRANGLE::1.0, PythonModule", line 26, in GPT_Completion File "C:\Users\heavensssblade\AppData\Roaming\Python\Python37\site-packages\openai\lib\_old_api.py", line 39, in __call__ raise APIRemovedInV1(symbol=self._symbol) openai.lib._old_api.APIRemovedInV1: You tried to access openai.ChatCompletion, but this is no longer supported in openai>=1.0.0 Is it a problem with the asset or with my openai package?
@GusKesaranond3 ай бұрын
Got the same error, would like to know as well
@anubhavupadhyay19664 ай бұрын
sir in pyro bake volume fire rame is not addjusting when i give it was cooming bak to 0 i don't know to fix this issue sir can you pls hlp me
@awesomeguitarshorts4 ай бұрын
Hi Sadjad, nice video. Can you help me how to attach some point lights with this fire vdb which will move as per the fire‘s movement ? This is needed for an fire interacrion pass on the surrounding object with flickering shadows. Thanks
@ppriyankareddy14 ай бұрын
Hi I am using Houdini 19.0.383 version and VEX expression not working in my system, how to solve this.
@Nasrullah04 ай бұрын
I come and I go
@kanekiyt52294 ай бұрын
سلام برای یادگیری VFX بهتره از چه برنامه هایی شروع کنم؟ چون الان خودم دارم فوتوشاپ و افترافکت رو یاد میگیرم ولی احساس میکنم برنامه های مهم تری هست که من وقتم رو روی اونا بذارم. ممنون میشم به ترتیب اسم برنامه هایی که مهم ترن رو بگید❤
@infinite_ghost3 ай бұрын
Houdini Maya 3dmax Nuke substance 3d PFTrack 3Dqualizer Speed Tree حجم اطلاعات این برنامه ها زیاده برای یادگیری خیلی وقت میخواد
@JoeHorwood4 ай бұрын
Hi, do you know how to do this in Houdini Vray?
@Geometrynode4 ай бұрын
Are you on discord?
@pritamdebnath9995 ай бұрын
I have a question, the growing effect is not working on a deforming object, if I have deforming object, what should I do?
@sonkez82605 ай бұрын
this's terrible. VFX artists will be homeless
@supercalifragilisticex5 ай бұрын
i think the tutorial part ran away
@stepanshnder18506 ай бұрын
You probably want neural networks to take the jobs from the houdini artist
@markgzggjg6 ай бұрын
When using JK OpenAi Wrangle for vex coding, is there also a limitation of the number of requests. I am using Houdini 20, and I can't make it work. Can we still do your setup workflow or did something change? I am using a free account
@nikhilb15026 ай бұрын
wow
@tupacmartir49296 ай бұрын
Hello Sadjad, I have realized the code is not up-to-date with the new OpenAI API Call. Could you easily updated it so I can use your plugin? How you call the API it's like this now: from openai import OpenAI import re client = OpenAI( api_key = "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" ) response = client.chat.completions.create( model="gpt-3.5-turbo", messages=[ {"role": "system", "content": "You are a Houdini VEX Code Assistant"}, {"role": "user", "content": "Write a code to change the color of the points."} ] ) # Extracting the content from the response content = response.choices[0].message.content # Printing the content aka the OPENAI Prompt print(content)
@tupacmartir49296 ай бұрын
Ok I found where you update the code, but you might want to edit it so other people can use it.
@TheAlessandro19806 ай бұрын
HI! Thank you so much for your tutorials, perfect and perfectly explained. May I ask you, in the first case where you use the Suction force, is it possible to make the particles follow a path before anchoring them to the target object? Thank you
@dj_multiple_one6 ай бұрын
what a! ))
@paul_colton6 ай бұрын
Thank you! Have you used Axiom Solver and if so, would be cool to see how to convert setups like this into one that uses Axiom instead.
@herdrishaduang12266 ай бұрын
amazing
@alirezai69366 ай бұрын
سلام وقتتون بخير ، اول مرسي بابت توضيحات كاملتون ، يسري مقاله معرفي ميكنيد در حين توضيح كه ميگيد تو سايتتون گذاشتيد ولي كار نميكنه ميتونم بدونم راه ديگه اي براي دسترسي به اين مقالات هست؟
@udolehmann38997 ай бұрын
Hello Sadjad, I am Houdini still beginner and looking for good tutorials in fire simulation and so I came across your site. Now your Tuturials for beginners are basically very helpful, unfortunately I can not rebuild them because I use the H version 19.7xx and here for example the "pyrosolver1 node" is built differently as shown in your tutorials, this is very annoying for me as a beginner because I can no longer continue the tutorial. So in the pyrosolver1 node from the 19.7 version there seems to be no "solving" controller anymore I don't know where I can set e.g. flame parameters like expansion etc. now Is there a solution that even I as a beginner can follow? I am looking forward to a short feedback. Udo
@xrvr2mpd2056 ай бұрын
If you look in the Pyrosolver gpu node. All the same attributes are there, just in different places under different tabs. But I assure you they are there and working fine. Just takes some analyzing and looking around a bit.
@0x0abb7 ай бұрын
I am tring it out but the JK open wrangle is giving me a bunch of errors. I am suing Houdini 19.5.682