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@verteks16
@verteks16 Ай бұрын
0:17 kolizja z wypychaniem, mniej "simple" niż "simple"
@lucassdmsiudym7707
@lucassdmsiudym7707 Ай бұрын
Na szybko do testu wklejone, pewnie do tego wrócę aby zrobić idealnie. Na razie też obie NT są te same, chodziło tylko o sprawdzenie czy wyliczać będzie poprawnie.
@verteks16
@verteks16 Ай бұрын
@@lucassdmsiudym7707 dla mnie już teraz wygląda ok ale w takim razie czekam na idealną wersję
@lucassdmsiudym7707
@lucassdmsiudym7707 23 күн бұрын
@@verteks16 Połowicznie się udało (nowy filmek), jeszcze przelać teorię z papieru na kod jeżeli chodzi o inne sprites na ekranie ;)
@Dizzy9v2
@Dizzy9v2 Ай бұрын
Hej, bardzo fajnie że wciąż się trzymasz z tworzeniem czegoś na NES :)
@lapalourde75
@lapalourde75 Ай бұрын
Hello Can i had the code source Thanks Thierry
@GrilledKeese
@GrilledKeese Ай бұрын
Thanks for the upload. Is this PS5, or Xbox Series X?
@lucassdmsiudym7707
@lucassdmsiudym7707 Ай бұрын
XSX
@lapalourde75
@lapalourde75 Ай бұрын
Hello You use nesasm3? Can i have the source code Thanks Thierry
@lucassdmsiudym7707
@lucassdmsiudym7707 2 ай бұрын
CP2077 2.2 Update: Kontrakt: Czekając na Dodgera - po uwolnieniu Bill i Charles będą teraz jechać ostrożniej i starać się nie potrącić zbirów Dodgera, zapobiegając niepotrzebnej walce.
@lapalourde75
@lapalourde75 2 ай бұрын
Hello If it s you to programming Well done Thierry
@lapalourde75
@lapalourde75 2 ай бұрын
Hello Good game Can i have the source code? You use whatsapp editor graphics? Me i use tilelayer Thanks I don t speak english vers Wellington I m french Thierry
@blogerlancuster
@blogerlancuster 2 ай бұрын
Great job! I didn't think you'd make the same game on the NES. I found it on Sega and on other platforms, I thought that you had already given up making games on the NES.
@lucassdmsiudym7707
@lucassdmsiudym7707 2 ай бұрын
This engine scans the screen and inserts enemies and items specified by the BGR tileset number, you can easily edit the ROM and make any map you want (uncompressed, full nametable, I did the same in shadow of the lemming before).
@salvadorlopez1907
@salvadorlopez1907 4 ай бұрын
Sólo cambia el sombreado verdad 😅
@sebastianblabla5980
@sebastianblabla5980 4 ай бұрын
The game was never completed?
@rosinetecesar4422
@rosinetecesar4422 4 ай бұрын
Link download ?
@AB-fr2ei
@AB-fr2ei 4 ай бұрын
One of the few games where ray tracing make a difference Is it PC or console ?
@rosinetecesar4422
@rosinetecesar4422 5 ай бұрын
Is there a ROM available?
@Cpunk6
@Cpunk6 5 ай бұрын
Must be a good feeling to see your game running on real hardware.
@lucassdmsiudym7707
@lucassdmsiudym7707 5 ай бұрын
True :)
@JazerMedia
@JazerMedia 5 ай бұрын
I can see why they haven't fixed this necessarily. You get Dodger's iconic weapon but also get to see Mitchell thanking you later on-best of both worlds.
@braillynn
@braillynn 6 ай бұрын
Looks great!
@a.j.outlaster1222
@a.j.outlaster1222 8 ай бұрын
Cool!
@JuiceMa5ter
@JuiceMa5ter 8 ай бұрын
I was expecting more npcs with XSX version, I am staying with XOX for now
@UlulaSilvia
@UlulaSilvia 8 ай бұрын
How do you break the "8 sprites max by scanline" rule without flickrring ?
@lucassdmsiudym7707
@lucassdmsiudym7707 8 ай бұрын
Look carefully - only 8 sprites are visible, and those above them disappear.
@UlulaSilvia
@UlulaSilvia 4 ай бұрын
Can you push your code on github ? I am really curious about asm on sms
@bobleeroy7338
@bobleeroy7338 9 ай бұрын
People call it a bug but I can totally see these 2 clowns accidently doing this.
@jozinzbazin3818
@jozinzbazin3818 9 ай бұрын
Mam pytanie bo widzę ze masz pojęcie W sieci jest dostępny kod źródłowy jet set willy chyba na githubie skoolkid/jetsetwilly na zx spectrum mam problem z spritami za cholere nie mogę dojść jak one są tam rysowane bo jakiś mix pikseli mi wychodzi może miałeś z tym do czynienia?
@r.g.thesecond
@r.g.thesecond 10 ай бұрын
Hey! Keep up the good work! It is fun to homebrew!
@r.g.thesecond
@r.g.thesecond 10 ай бұрын
Even for a quick-n-dirty demo, this is so cute!
@marienorris4878
@marienorris4878 10 ай бұрын
Promo SM
@bankbank
@bankbank 10 ай бұрын
noice
@lacapi_tv
@lacapi_tv 10 ай бұрын
Montezuma's Reveng e Style
@jozinzbazin3818
@jozinzbazin3818 10 ай бұрын
Zapytam z ciekawości Powstała pełna wersja jet set willy na nesa czy porzuciłeś projekt? chodzi mi o jet set willy v0.19(demo) Jestem fanem tej serii jak i Mateusza Smitha hehe i posiadam w chyba wszystkie modyfikacje jakie powstały i nadal śledzę jsw central
@lucassdmsiudym7707
@lucassdmsiudym7707 10 ай бұрын
Zobacze, ale raczej na nowo silnik napisze bo ma sporo upierdliwosci.
@jozinzbazin3818
@jozinzbazin3818 10 ай бұрын
@@lucassdmsiudym7707 Ok dzięki za odpowiedź
@jozinzbazin3818
@jozinzbazin3818 10 ай бұрын
Ostatnio przerabiam jet set willy ze źródła dostępnego w sieci ale za nic nie ogarniam kodu wygląda jakby jakieś pułapki tam były zastosowane😂😂😂 nie mogę ominąć wpisywania kodów na początku gry i nie mogę rozgryźć kafelków bo na 32 kafle szerokości w kodzie jest tyko 8 wartości czyli 4 kafle na bajt danych dziwne dla mnie
@lucassdmsiudym7707
@lucassdmsiudym7707 10 ай бұрын
Tu nie masz kafelkow, masz jedna, wielka bitmape wielkosci 6144 bajtow ("znak" 8x8 zajmuje 8 bajtow, jedna pozioma linia 8pix to jeden bajt). Jest nieco inaczej niz c64 czy atari (podobnie ma amstrad). Osobna, liczona bajt dla "znaku" jest jedynie tablica kolorow 768 bajtow czyli tyle ile "znakow" czyli 32x24 (256x192) - kazdy bajt na "znak" podzielony na dwa nibble po 4 bity - jeden dla koloru papieru/paper, a drugi dla koloru pióra/ink. To moje pierwsze cos na ZX, kolizja z platformami wyliczana jest na tablicy kolorow, nie na bitmapie - mialem latwiej przystosowac kod jaki uzywam na c64/atari czyli 1 bajt tej tablicy to dla kodu kolizji jeden "znak".
@jozinzbazin3818
@jozinzbazin3818 10 ай бұрын
@@lucassdmsiudym7707 kurdę skomplikowane to ale się nie poddaję haha
@lucassdmsiudym7707
@lucassdmsiudym7707 10 ай бұрын
Oczywiscie JSW ma swoje wlasne kodowanie mapek aby ekran gry zajmowal niewiele pamieci. Inaczej by sie nie dalo zrobic gdy gdy jeden ekran zajmuje 6KB :) @@jozinzbazin3818
@jozinzbazin3818
@jozinzbazin3818 10 ай бұрын
@@lucassdmsiudym7707 no haha kiedyś to się starali np. SABRE WULF mapa na pół świata i to w 48kb się mieściło
@EndlessLands
@EndlessLands 10 ай бұрын
Excellent. Too bad there isn't a finished version. I'd like to see more
@chrischris02
@chrischris02 11 ай бұрын
A really big improvement from the last one! :)
@gamblerfls
@gamblerfls 11 ай бұрын
Yes this bug was introduced in 2.11 and wasn't fixed yet. The easiest solution is using Optical Camo and get out asap or use tier 5 Memory Wipe.
@chrischris02
@chrischris02 11 ай бұрын
When I first saw the thumbnail of the video, I though the guy was the mushroom bad guy from Super Mario Bro's, and just laughed. Thought it was a great idea.
@bankbank
@bankbank 11 ай бұрын
you've finally moved beyond x86 mockups - congratulations!
@elektronekromancja6142
@elektronekromancja6142 11 ай бұрын
Super animacja wody i upadku z dużej wysokości.
@simonsamuel9235
@simonsamuel9235 11 ай бұрын
tip to move them out of the way, a radar grenade, the goon will move away, just go behind them and throw it somewhere the car wont drive
@lucassdmsiudym7707
@lucassdmsiudym7707 11 ай бұрын
You need to stand next to the gate right after the dialogue and quickly run out, avoiding a fight.
@stolensweetroll3668
@stolensweetroll3668 10 ай бұрын
nah, it triggers combat
@stolensweetroll3668
@stolensweetroll3668 10 ай бұрын
@@lucassdmsiudym7707 but at that point you might as well just pick their loot
@Gtagurself
@Gtagurself 11 ай бұрын
Here's how I solved this bug: - Make sure you have Sonic Shock equipped in your cyberdeck - Wait for the masked NPC to scan for biomons, once he's done, use Sonic Shock on Him - He should move to lean on the pillar, just like the other NPC - Now that the NPC is out of the way, trigger the last dialog option and the cops should go out peacefully, just like you.
@louford4557
@louford4557 11 ай бұрын
goat <3
@Thanos923
@Thanos923 11 ай бұрын
Dang... don't have a deck equipped... Tried to grab the guy to move him but that's an immediate agro.
@GETNAKD
@GETNAKD 11 ай бұрын
I re-load the fucking game like 4 times for this matter and saw this comment. You are my saviour! xD
@lucassdmsiudym7707
@lucassdmsiudym7707 11 ай бұрын
You need to stand next to the gate right after the dialogue and quickly run out, avoiding a fight.
@tylorpyke9171
@tylorpyke9171 10 ай бұрын
Dude...thank you. I know this is an old post. But my god. This was driving me crazy
@PeterSmith-pg7oi
@PeterSmith-pg7oi 11 ай бұрын
✅ 'Promo SM'
@se7enhaender
@se7enhaender Жыл бұрын
I was wondering about that vignette effect you mentioned in the description, as I've noticed it most when turning up contrast in photo mode, because it seemed to be present even with the vignette slider, which you have in photo mode, turned all the way to zero. I assume this comparison isn't running in performance mode?
@lucassdmsiudym7707
@lucassdmsiudym7707 Жыл бұрын
It's in the description - "Ray Tracing" mode
@se7enhaender
@se7enhaender Жыл бұрын
That's where I looked, but I now noticed it's in the title itself. Thanks.
@lackoliver55
@lackoliver55 Жыл бұрын
The IGN Gods have taken notice on your diligence and will not let this go unrewarded.
@bonderyschannel
@bonderyschannel Жыл бұрын
can i even play this game on browser retro game emulator
@ВикторТерлыга
@ВикторТерлыга Жыл бұрын
Cool
@admsupremo3425
@admsupremo3425 Жыл бұрын
how did you make a game for sg1000?
@stereoactivo
@stereoactivo Жыл бұрын
Hi? How many colors are available?
@lucassdmsiudym7707
@lucassdmsiudym7707 Жыл бұрын
mmc5 doesn't add colors, it just removes the restriction allowing each 8x8 tiles to have a separate palette instead of the 16x16 previously.
@erikoptero4005
@erikoptero4005 Жыл бұрын
Nice game, :d¡ Is it finished actually? xd?
@wildside4822
@wildside4822 Жыл бұрын
Awesome
@Xplouding
@Xplouding Жыл бұрын
Hi, nice work!! A question!! Could you share the code, to undertand how the mapper and the nametable ext-Att is programmed? Thxs and ciao!
@mwk1
@mwk1 2 жыл бұрын
Siud jesteś przekozak!!
@dbnpoldermans4120
@dbnpoldermans4120 2 жыл бұрын
pal sms running in slow motion. Thanks, interesting comparison