Istg if someone makes a working computer in mindustry i woulfnt even be surprised
@bndlett87529 күн бұрын
@@lelegoguemraoui772 about that...
@lelegoguemraoui7729 күн бұрын
@@bndlett8752 yah?
@loj22525 күн бұрын
@@bndlett8752you WHAT
@OChunks24 күн бұрын
Meanwhile I can't even get flares to pick up spore pods-
@bndlett875223 күн бұрын
With logic?
@OChunks23 күн бұрын
@bndlett8752 Yea I got to do it manually...
@bndlett875223 күн бұрын
@@OChunks could you send your code here?
@OChunks23 күн бұрын
@@bndlett8752 ubind @flare ulocate building storage false @copper outx outy found building ucontrol approach outx outy 0 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 end This is what I put
@OChunks23 күн бұрын
ubind @flare ulocate building storage false @copper outx outy found building ucontrol approach outx outy 0 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 end
@what104828 күн бұрын
How difficult is it to use a ball mouse? Sorry i never used one
@bndlett875227 күн бұрын
It isn't difficult within itself tbh. The worst part was getting used to the feel of the mouse itself. Otherwise, it was similar to using a regular infrared mouse. (There's also some cleaning that has to be done once in a blue moon)
@kaeteharaАй бұрын
Sixkkk
@coreworld0721Ай бұрын
Okay Good procraming!
@Ilikegame193Ай бұрын
These ones you created are really good. 👍
@IceecreamLoverАй бұрын
Ok great
@Dryehm_Gaming2 ай бұрын
ohhh bouncy
@bndlett87522 ай бұрын
Be sure to subscribe to ElectricGun100. He is pretty awesome and helped me with making this entire animation.
@Velan1gt2 ай бұрын
This is what we calling bad game/mod design.
@bndlett87522 ай бұрын
Elaborate, please.
@Velan1gt2 ай бұрын
@@bndlett8752 A good design must contain a unique and interesting idea, and it must be implemented correctly. Is this an interesting idea? Simply combining the properties of two walls already in the game, What does it have to do with the bad sprite, which is a simple recolor and a palette that makes you want to puke.
@bndlett87522 ай бұрын
@@Velan1gt What is a unique and interesting idea is purely subjective. To me, composite walls were a unique and interesting design. Although, to other individuals, it may not be as interesting of a design - understandably so. As for the "sprite recolor," you're not making sense there. If you're just saying that my spiriting is bad, then yes: it is. I never had intentions to go full production with this mod. I made it primarily to experiment with the Mindustry modding API. With that said, I never found it useful to actually try to get a proper sprite made.
@KaimoSiru2 ай бұрын
Maybe a redesign the color, it looks too weird
@bndlett87522 ай бұрын
Thank you for the suggestion. I don't have any spriting experience, so I just took a color from the plastanium wall and overlayed it over the surge-alloy wall at 50% opacity. The sprite shown in the thumbnail and in-game was mostly just there to act as a placeholder. Also, I'll be copy and pasting this reply to another comment that is similar, so don't be surprised if you see this reply again but on a different comment.
@c4rb0n402 ай бұрын
i think i might need a resprite, because it looks like a surge wall, but in a shade. I would recommend to make the wall use 2 separate colors instead of this "homogenous" mixture of colour
@bndlett87522 ай бұрын
Thank you for the suggestion. I don't have any spriting experience, so I just took a color from the plastanium wall and overlayed it over the surge-alloy wall at 50% opacity. The sprite shown in the thumbnail and in-game was mostly just there to act as a placeholder. Also, I copy and pasted this from another comment that is similar, so don't be surprised if you see this reply again but on a different comment.
@EternalHardWorker2 ай бұрын
It's funny that the algorithms already know which audience this video is for
@folx98742 ай бұрын
sounds like a pain to get through ;3
@Fexxis_2 ай бұрын
balance testing! balance testing!!
@youtubeacc6662 ай бұрын
What a loser playing a shitty game 😂
@MaybeBaybeUuu2 ай бұрын
Mindustry into mindustry
@QuangLe-ob3lw2 ай бұрын
Alr now let’s try make Minecraft in mindustry 💀
@AntTheFanOfMurderDrones.2 ай бұрын
Imagine running doom in mindustry
@bndlett87522 ай бұрын
It's possible, yeah.
@Eriso4ka.3 ай бұрын
Doom in mindystry... Soon...
@bndlett87523 ай бұрын
It is possible, it's just that someone is going to have to design and optimize a 3D engine.
@user-mixaer13 ай бұрын
Ух если сенсорные экраны есть то можно там запустить дум!
@linhnguyennhat2953 ай бұрын
U are genius guy😂
@retodera95933 ай бұрын
well, as a logic pro, i know that it is easy to make this.
@bndlett87523 ай бұрын
It is.
@Mantyros3 ай бұрын
Cool, imagine using your units with this💀
@bndlett87523 ай бұрын
I was thinking about that implementation, but I never got around to doing it. It seemed a lot simpler to just make a basic moving block implementation in order to ensure that it worked. Although, if I wanted to, I could absolutely do a unit implementation now. It's just that there wouldn't be much of a use.
@Mantyros3 ай бұрын
@@bndlett8752 ok, it could be used to siege at distance
@bndlett87523 ай бұрын
@@Mantyros No. Mindustry already has a better native implementation.
@Mantyros3 ай бұрын
@@bndlett8752 ok
@someone42293 ай бұрын
You can make one using your actual cursor.
@bndlett87523 ай бұрын
Please do elaborate on what you mean with this
@someone42293 ай бұрын
@@bndlett8752Use shootX and shootY
@bndlett87523 ай бұрын
Here are the pros and cons to using an arc: Pros: 1. Only one person can try to control the touchscreen at a time 2. An arc doesn't need to be powered (and therefore, shoot) in order for it's click to be registered, which is overall more convenient for the user. Cons: 1. Someone can just force you out of the arc via deleting it, which will basically remove your authority of the screen until you get back into the arc. 2. You need to actually get into the arc first. This isn't as much of an issue on Erekir sandbox maps, but it does cause issues on Serpulo sandbox maps. Especially whenever the schematic is placed a decent distance away from the core. I am willing to deal with the cons in order to have the pros.
@someone42293 ай бұрын
@@bndlett8752 Shootx and shooty can also only have one person at a time, and it does not need power either
@bndlett87523 ай бұрын
@@someone4229 until someone moves in closer and the authority is switched. The issue is primarily with ensured authority. Generally speaking, I'd say that arcs will provide more "ensured authority."
@Swellzd3 ай бұрын
very cool
@Sas_cat43 ай бұрын
Why the duck u even need an arc to shoot in it
@bndlett87523 ай бұрын
No specific reason. That's just my preference. Although, it does come with its pros: 1. Only one person can control the touchscreen at a time 2. An arc doesn't need to shoot in order for it's x and y values to be recorded, which is overall more convenient for the user. Although, it isn't without it's cons: 1. Someone can just force you out of the arc via deleting it, which will basically remove your authority of the screen until you get back into the arc. 2. You need to actually get into the arc first. This isn't as much of an issue on Erekir sandbox maps, but it does cause issues on Serpulo sandbox maps. Especially whenever the schematic is placed a decent distance away from the core.
@joaonunes88733 ай бұрын
WTF, that shit can do this??? I'm making doon in that shit
@bndlett87523 ай бұрын
Get yourself the developer mode mod and run the command "Blocks.hyperProcessor.instructionsPerTick = 200" (or whatever integer best fits your needs) whenever you're testing the logic. It's probably going to be painful to try to test the logic otherwise. Also, you probably will have to rerun the command every time you load a world. Mindustry doesn't save the JS configuration when you leave the world. Although, it could also be the client itself that is affected by the command, but I can't say for sure as I don't know the dynamics behind adjusting variables for blocks and how that information is managed when joining/leaving a world.
@cvonzz3 ай бұрын
How the heck do you do these💀
@jumpjump-oz2pr3 ай бұрын
Use sensor to detect arc firing position it will still be detected even though it have no energy
@bignerd37832 ай бұрын
You can read the turret's target position and whether or not it's firing
@bndlett8752Ай бұрын
@@bignerd3783 Generally speaking, there are certain turrets whose turret position you cannot read. I'm pretty sure those are typically just turrets that require a physical resource in order to operate (don't take my word for it, I haven't read the source code for that). Although, the arc is generally an exception as you can read its position at all times: even if it has no power.
@OtlichnikTop3 ай бұрын
How? Как?
@bndlett87523 ай бұрын
In Russian / русском языках Читать описание. В нем содержится ссылка как на исходный код, так и на компилятор, который использовался для его реализации. Хотя в фактическом объяснении: Сначала он определяет положение дуги и дисплея, вычисляет относительное положение, а затем умножает относительное положение на количество пикселей в блоке. После этого вы получите положение курсора. Затем он занимает указанное положение курсора и сверяет его со списком значений положения и размера. Эти значения положения и размера предназначены для кнопок. Если курсор находится в нужном диапазоне значений, то он проверит, нажимает ли игрок. Если игрок нажимает, то он, наконец, возвращает значение true. После того, как оно вернет значение true, будет запущена функция, которая управляет положением блока в зависимости от того, какой блок был возвращен. Это довольно общее объяснение, и оно не объясняет всей динамики кода, поэтому я предложил посмотреть исходный код на Github, поскольку он показывает полную динамику кода. In English / на английском языке Read the description. It provides a link to both the source code and the compiler that was used to implement it. Although, in an actual explanation: First, it takes the position of the arc and display, calculates the relative position, then multiplies the relative position by the number of pixels per block. This will then give you a cursor position. Then, it takes that cursor position and checks it against a list of position and size values. These position and size values are for the buttons. If the cursor are within the proper range of these values, then it will check if the player is clicking. If the player is clicking, then it will finally return true. After it returns true, then it will run a function that controls the position of the block depending on what block was returned. This is a bit of a general explanation and doesn't explain the full dynamics of the code, which is why I specified to look at the source code on Github as it does show the full dynamics of the code.
@OtlichnikTop3 ай бұрын
@@bndlett8752 Thanks! / Спасибо!
@ArdLight3 ай бұрын
very cool, nice touchscreen, I think it can be used for other stuff too!
@bndlett87523 ай бұрын
Absolutely. This was primarily just a test implementation. I intend to possibly use it for something more other than just moving a block around the screen. Then again, as shown in the video, processors as-is are just not fast enough to handle all of the operations that are used. I wrote the system to be highly dynamic, which results in it also being severely limited by logic processor speed. It will also get *a lot* slower with more button implementations.
@ArdLight3 ай бұрын
@@bndlett8752 multi threads?
@bndlett87523 ай бұрын
@@ArdLight I probably could do that but I'm not sure how much it'll help. AfaIk, there isn't really much that multiple processors could optimize.
@jellohalflife82962 ай бұрын
@@bndlett8752now make a working phone with internet to download mindustry on this phone
@Юныймайнкрафтер-л5п3 ай бұрын
wow cool
@notzenodos024 ай бұрын
i didnt thought itd be possible to p-rank it that way but holy shit
@bndlett87524 ай бұрын
Same tbh
@mobiletaggzer4 ай бұрын
*”May your woes be many, a-…”*
@VAC1004 ай бұрын
bros got gabriels voice actors G themed keyboard
@evitcAoidaRАй бұрын
HAHAHAHAH
@evitcAoidaRАй бұрын
I FOUND YOU LETT
@evitcAoidaRАй бұрын
YOU CANNOT HIDE FROM A DIVINE BEING
@Idk-yeehaw4 ай бұрын
i am scared of this man
@bndlett87524 ай бұрын
Why? All I did was press one button.
@Idk-yeehaw4 ай бұрын
@@bndlett8752i celebrate every parry i do because i do it by luck 💀
@АртёмСпиренков-е9ю4 ай бұрын
Slow bro. Is the completing the level in 1 and half is fast? I new you got the parry. But you can do it faster can you?
@bndlett87524 ай бұрын
I can, I just don't feel like it - I'd have to perfectly parry each time.
@headphonezzz_y4 ай бұрын
do it with arrow keys and touchpad
@magellanicclouds65514 ай бұрын
i speedran earthmover with no weapons yesterday (Do NOT try it 😭)
@MoonBIG-ho9gh4 ай бұрын
Bros put in the hours
@MathepaAnimator4 ай бұрын
now apostate of hate
@mememan19694 ай бұрын
this is the way I play ultrakill anyway lol
@gelatinbfdi27634 ай бұрын
No arms, only jumpstart, on controller, no aim assist, with sunglasses on.
@mrakzhadnov28944 ай бұрын
Well, now i know that i have a skill issue, and that's not my mouse fault
@razorkat25334 ай бұрын
now do it in vr
@muhammedemirfiliz12774 ай бұрын
Now put the mousepad/thoucpad in bottom middle of the keyboard
@doubled88464 ай бұрын
lmao I play games on my laptop and this is the only thing I use, it's fairly easy when you're used to it💀
@nierriver4 ай бұрын
RIGHTTT it's so much easier than people make it out to be, my friends look at me like I'm God when I play ultrakill with a mouse pad lmao