German Mains
0:37
2 ай бұрын
Touchscreen in Mindustry
0:26
3 ай бұрын
Minecraft 1 Bit Binary Calculator
0:12
Speedrun Attempt | Savant - Ascent
14:02
M109 Best SPAA
0:21
9 ай бұрын
Skill issue
0:30
9 ай бұрын
Bomb Goes Boom
0:21
9 ай бұрын
Flight Testing the Me-262
12:10
Жыл бұрын
Swedish Bias
2:10
Жыл бұрын
Backyard Timelapse
0:33
Жыл бұрын
A minor inconvenience
8:30
Жыл бұрын
WDW Magic Kingdom parade
14:53
Жыл бұрын
Pavlov Shack push episode 2
23:32
2 жыл бұрын
Pavlov Shack Push ep 1
28:55
2 жыл бұрын
Angering a god or two in BnD
0:52
2 жыл бұрын
Furry Versus Weeb: Tank Battle
6:31
2 жыл бұрын
SPG vs. Plane
0:12
2 жыл бұрын
The power of Russia!
0:14
2 жыл бұрын
Пікірлер
@lelegoguemraoui772
@lelegoguemraoui772 10 күн бұрын
Istg if someone makes a working computer in mindustry i woulfnt even be surprised
@bndlett8752
@bndlett8752 9 күн бұрын
@@lelegoguemraoui772 about that...
@lelegoguemraoui772
@lelegoguemraoui772 9 күн бұрын
@@bndlett8752 yah?
@loj2252
@loj2252 5 күн бұрын
@@bndlett8752you WHAT
@OChunks
@OChunks 24 күн бұрын
Meanwhile I can't even get flares to pick up spore pods-
@bndlett8752
@bndlett8752 23 күн бұрын
With logic?
@OChunks
@OChunks 23 күн бұрын
@bndlett8752 Yea I got to do it manually...
@bndlett8752
@bndlett8752 23 күн бұрын
@@OChunks could you send your code here?
@OChunks
@OChunks 23 күн бұрын
@@bndlett8752 ubind @flare ulocate building storage false @copper outx outy found building ucontrol approach outx outy 0 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 end This is what I put
@OChunks
@OChunks 23 күн бұрын
ubind @flare ulocate building storage false @copper outx outy found building ucontrol approach outx outy 0 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 end
@what1048
@what1048 28 күн бұрын
How difficult is it to use a ball mouse? Sorry i never used one
@bndlett8752
@bndlett8752 27 күн бұрын
It isn't difficult within itself tbh. The worst part was getting used to the feel of the mouse itself. Otherwise, it was similar to using a regular infrared mouse. (There's also some cleaning that has to be done once in a blue moon)
@kaetehara
@kaetehara Ай бұрын
Sixkkk
@coreworld0721
@coreworld0721 Ай бұрын
Okay Good procraming!
@Ilikegame193
@Ilikegame193 Ай бұрын
These ones you created are really good. 👍
@IceecreamLover
@IceecreamLover Ай бұрын
Ok great
@Dryehm_Gaming
@Dryehm_Gaming 2 ай бұрын
ohhh bouncy
@bndlett8752
@bndlett8752 2 ай бұрын
Be sure to subscribe to ElectricGun100. He is pretty awesome and helped me with making this entire animation.
@Velan1gt
@Velan1gt 2 ай бұрын
This is what we calling bad game/mod design.
@bndlett8752
@bndlett8752 2 ай бұрын
Elaborate, please.
@Velan1gt
@Velan1gt 2 ай бұрын
@@bndlett8752 A good design must contain a unique and interesting idea, and it must be implemented correctly. Is this an interesting idea? Simply combining the properties of two walls already in the game, What does it have to do with the bad sprite, which is a simple recolor and a palette that makes you want to puke.
@bndlett8752
@bndlett8752 2 ай бұрын
@@Velan1gt What is a unique and interesting idea is purely subjective. To me, composite walls were a unique and interesting design. Although, to other individuals, it may not be as interesting of a design - understandably so. As for the "sprite recolor," you're not making sense there. If you're just saying that my spiriting is bad, then yes: it is. I never had intentions to go full production with this mod. I made it primarily to experiment with the Mindustry modding API. With that said, I never found it useful to actually try to get a proper sprite made.
@KaimoSiru
@KaimoSiru 2 ай бұрын
Maybe a redesign the color, it looks too weird
@bndlett8752
@bndlett8752 2 ай бұрын
Thank you for the suggestion. I don't have any spriting experience, so I just took a color from the plastanium wall and overlayed it over the surge-alloy wall at 50% opacity. The sprite shown in the thumbnail and in-game was mostly just there to act as a placeholder. Also, I'll be copy and pasting this reply to another comment that is similar, so don't be surprised if you see this reply again but on a different comment.
@c4rb0n40
@c4rb0n40 2 ай бұрын
i think i might need a resprite, because it looks like a surge wall, but in a shade. I would recommend to make the wall use 2 separate colors instead of this "homogenous" mixture of colour
@bndlett8752
@bndlett8752 2 ай бұрын
Thank you for the suggestion. I don't have any spriting experience, so I just took a color from the plastanium wall and overlayed it over the surge-alloy wall at 50% opacity. The sprite shown in the thumbnail and in-game was mostly just there to act as a placeholder. Also, I copy and pasted this from another comment that is similar, so don't be surprised if you see this reply again but on a different comment.
@EternalHardWorker
@EternalHardWorker 2 ай бұрын
It's funny that the algorithms already know which audience this video is for
@folx9874
@folx9874 2 ай бұрын
sounds like a pain to get through ;3
@Fexxis_
@Fexxis_ 2 ай бұрын
balance testing! balance testing!!
@youtubeacc666
@youtubeacc666 2 ай бұрын
What a loser playing a shitty game 😂
@MaybeBaybeUuu
@MaybeBaybeUuu 2 ай бұрын
Mindustry into mindustry
@QuangLe-ob3lw
@QuangLe-ob3lw 2 ай бұрын
Alr now let’s try make Minecraft in mindustry 💀
@AntTheFanOfMurderDrones.
@AntTheFanOfMurderDrones. 2 ай бұрын
Imagine running doom in mindustry
@bndlett8752
@bndlett8752 2 ай бұрын
It's possible, yeah.
@Eriso4ka.
@Eriso4ka. 3 ай бұрын
Doom in mindystry... Soon...
@bndlett8752
@bndlett8752 3 ай бұрын
It is possible, it's just that someone is going to have to design and optimize a 3D engine.
@user-mixaer1
@user-mixaer1 3 ай бұрын
Ух если сенсорные экраны есть то можно там запустить дум!
@linhnguyennhat295
@linhnguyennhat295 3 ай бұрын
U are genius guy😂
@retodera9593
@retodera9593 3 ай бұрын
well, as a logic pro, i know that it is easy to make this.
@bndlett8752
@bndlett8752 3 ай бұрын
It is.
@Mantyros
@Mantyros 3 ай бұрын
Cool, imagine using your units with this💀
@bndlett8752
@bndlett8752 3 ай бұрын
I was thinking about that implementation, but I never got around to doing it. It seemed a lot simpler to just make a basic moving block implementation in order to ensure that it worked. Although, if I wanted to, I could absolutely do a unit implementation now. It's just that there wouldn't be much of a use.
@Mantyros
@Mantyros 3 ай бұрын
@@bndlett8752 ok, it could be used to siege at distance
@bndlett8752
@bndlett8752 3 ай бұрын
@@Mantyros No. Mindustry already has a better native implementation.
@Mantyros
@Mantyros 3 ай бұрын
@@bndlett8752 ok
@someone4229
@someone4229 3 ай бұрын
You can make one using your actual cursor.
@bndlett8752
@bndlett8752 3 ай бұрын
Please do elaborate on what you mean with this
@someone4229
@someone4229 3 ай бұрын
​@@bndlett8752Use shootX and shootY
@bndlett8752
@bndlett8752 3 ай бұрын
Here are the pros and cons to using an arc: Pros: 1. Only one person can try to control the touchscreen at a time 2. An arc doesn't need to be powered (and therefore, shoot) in order for it's click to be registered, which is overall more convenient for the user. Cons: 1. Someone can just force you out of the arc via deleting it, which will basically remove your authority of the screen until you get back into the arc. 2. You need to actually get into the arc first. This isn't as much of an issue on Erekir sandbox maps, but it does cause issues on Serpulo sandbox maps. Especially whenever the schematic is placed a decent distance away from the core. I am willing to deal with the cons in order to have the pros.
@someone4229
@someone4229 3 ай бұрын
@@bndlett8752 Shootx and shooty can also only have one person at a time, and it does not need power either
@bndlett8752
@bndlett8752 3 ай бұрын
@@someone4229 until someone moves in closer and the authority is switched. The issue is primarily with ensured authority. Generally speaking, I'd say that arcs will provide more "ensured authority."
@Swellzd
@Swellzd 3 ай бұрын
very cool
@Sas_cat4
@Sas_cat4 3 ай бұрын
Why the duck u even need an arc to shoot in it
@bndlett8752
@bndlett8752 3 ай бұрын
No specific reason. That's just my preference. Although, it does come with its pros: 1. Only one person can control the touchscreen at a time 2. An arc doesn't need to shoot in order for it's x and y values to be recorded, which is overall more convenient for the user. Although, it isn't without it's cons: 1. Someone can just force you out of the arc via deleting it, which will basically remove your authority of the screen until you get back into the arc. 2. You need to actually get into the arc first. This isn't as much of an issue on Erekir sandbox maps, but it does cause issues on Serpulo sandbox maps. Especially whenever the schematic is placed a decent distance away from the core.
@joaonunes8873
@joaonunes8873 3 ай бұрын
WTF, that shit can do this??? I'm making doon in that shit
@bndlett8752
@bndlett8752 3 ай бұрын
Get yourself the developer mode mod and run the command "Blocks.hyperProcessor.instructionsPerTick = 200" (or whatever integer best fits your needs) whenever you're testing the logic. It's probably going to be painful to try to test the logic otherwise. Also, you probably will have to rerun the command every time you load a world. Mindustry doesn't save the JS configuration when you leave the world. Although, it could also be the client itself that is affected by the command, but I can't say for sure as I don't know the dynamics behind adjusting variables for blocks and how that information is managed when joining/leaving a world.
@cvonzz
@cvonzz 3 ай бұрын
How the heck do you do these💀
@jumpjump-oz2pr
@jumpjump-oz2pr 3 ай бұрын
Use sensor to detect arc firing position it will still be detected even though it have no energy
@bignerd3783
@bignerd3783 2 ай бұрын
You can read the turret's target position and whether or not it's firing
@bndlett8752
@bndlett8752 Ай бұрын
@@bignerd3783 Generally speaking, there are certain turrets whose turret position you cannot read. I'm pretty sure those are typically just turrets that require a physical resource in order to operate (don't take my word for it, I haven't read the source code for that). Although, the arc is generally an exception as you can read its position at all times: even if it has no power.
@OtlichnikTop
@OtlichnikTop 3 ай бұрын
How? Как?
@bndlett8752
@bndlett8752 3 ай бұрын
In Russian / русском языках Читать описание. В нем содержится ссылка как на исходный код, так и на компилятор, который использовался для его реализации. Хотя в фактическом объяснении: Сначала он определяет положение дуги и дисплея, вычисляет относительное положение, а затем умножает относительное положение на количество пикселей в блоке. После этого вы получите положение курсора. Затем он занимает указанное положение курсора и сверяет его со списком значений положения и размера. Эти значения положения и размера предназначены для кнопок. Если курсор находится в нужном диапазоне значений, то он проверит, нажимает ли игрок. Если игрок нажимает, то он, наконец, возвращает значение true. После того, как оно вернет значение true, будет запущена функция, которая управляет положением блока в зависимости от того, какой блок был возвращен. Это довольно общее объяснение, и оно не объясняет всей динамики кода, поэтому я предложил посмотреть исходный код на Github, поскольку он показывает полную динамику кода. In English / на английском языке Read the description. It provides a link to both the source code and the compiler that was used to implement it. Although, in an actual explanation: First, it takes the position of the arc and display, calculates the relative position, then multiplies the relative position by the number of pixels per block. This will then give you a cursor position. Then, it takes that cursor position and checks it against a list of position and size values. These position and size values are for the buttons. If the cursor are within the proper range of these values, then it will check if the player is clicking. If the player is clicking, then it will finally return true. After it returns true, then it will run a function that controls the position of the block depending on what block was returned. This is a bit of a general explanation and doesn't explain the full dynamics of the code, which is why I specified to look at the source code on Github as it does show the full dynamics of the code.
@OtlichnikTop
@OtlichnikTop 3 ай бұрын
@@bndlett8752 Thanks! / Спасибо!
@ArdLight
@ArdLight 3 ай бұрын
very cool, nice touchscreen, I think it can be used for other stuff too!
@bndlett8752
@bndlett8752 3 ай бұрын
Absolutely. This was primarily just a test implementation. I intend to possibly use it for something more other than just moving a block around the screen. Then again, as shown in the video, processors as-is are just not fast enough to handle all of the operations that are used. I wrote the system to be highly dynamic, which results in it also being severely limited by logic processor speed. It will also get *a lot* slower with more button implementations.
@ArdLight
@ArdLight 3 ай бұрын
@@bndlett8752 multi threads?
@bndlett8752
@bndlett8752 3 ай бұрын
@@ArdLight I probably could do that but I'm not sure how much it'll help. AfaIk, there isn't really much that multiple processors could optimize.
@jellohalflife8296
@jellohalflife8296 2 ай бұрын
@@bndlett8752now make a working phone with internet to download mindustry on this phone
@Юныймайнкрафтер-л5п
@Юныймайнкрафтер-л5п 3 ай бұрын
wow cool
@notzenodos02
@notzenodos02 4 ай бұрын
i didnt thought itd be possible to p-rank it that way but holy shit
@bndlett8752
@bndlett8752 4 ай бұрын
Same tbh
@mobiletaggzer
@mobiletaggzer 4 ай бұрын
*”May your woes be many, a-…”*
@VAC100
@VAC100 4 ай бұрын
bros got gabriels voice actors G themed keyboard
@evitcAoidaR
@evitcAoidaR Ай бұрын
HAHAHAHAH
@evitcAoidaR
@evitcAoidaR Ай бұрын
I FOUND YOU LETT
@evitcAoidaR
@evitcAoidaR Ай бұрын
YOU CANNOT HIDE FROM A DIVINE BEING
@Idk-yeehaw
@Idk-yeehaw 4 ай бұрын
i am scared of this man
@bndlett8752
@bndlett8752 4 ай бұрын
Why? All I did was press one button.
@Idk-yeehaw
@Idk-yeehaw 4 ай бұрын
​​@@bndlett8752i celebrate every parry i do because i do it by luck 💀
@АртёмСпиренков-е9ю
@АртёмСпиренков-е9ю 4 ай бұрын
Slow bro. Is the completing the level in 1 and half is fast? I new you got the parry. But you can do it faster can you?
@bndlett8752
@bndlett8752 4 ай бұрын
I can, I just don't feel like it - I'd have to perfectly parry each time.
@headphonezzz_y
@headphonezzz_y 4 ай бұрын
do it with arrow keys and touchpad
@magellanicclouds6551
@magellanicclouds6551 4 ай бұрын
i speedran earthmover with no weapons yesterday (Do NOT try it 😭)
@MoonBIG-ho9gh
@MoonBIG-ho9gh 4 ай бұрын
Bros put in the hours
@MathepaAnimator
@MathepaAnimator 4 ай бұрын
now apostate of hate
@mememan1969
@mememan1969 4 ай бұрын
this is the way I play ultrakill anyway lol
@gelatinbfdi2763
@gelatinbfdi2763 4 ай бұрын
No arms, only jumpstart, on controller, no aim assist, with sunglasses on.
@mrakzhadnov2894
@mrakzhadnov2894 4 ай бұрын
Well, now i know that i have a skill issue, and that's not my mouse fault
@razorkat2533
@razorkat2533 4 ай бұрын
now do it in vr
@muhammedemirfiliz1277
@muhammedemirfiliz1277 4 ай бұрын
Now put the mousepad/thoucpad in bottom middle of the keyboard
@doubled8846
@doubled8846 4 ай бұрын
lmao I play games on my laptop and this is the only thing I use, it's fairly easy when you're used to it💀
@nierriver
@nierriver 4 ай бұрын
RIGHTTT it's so much easier than people make it out to be, my friends look at me like I'm God when I play ultrakill with a mouse pad lmao
@gamerjesper3994
@gamerjesper3994 4 ай бұрын
now do it with a mario ddr dancepad
@TheBunny-0110
@TheBunny-0110 4 ай бұрын
now we just styling on him
@bndlett8752
@bndlett8752 4 ай бұрын
Wait until the next video