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@EtherealLaw7
@EtherealLaw7 2 күн бұрын
You do an amazing works! may i ask you this, are you using cloth physics for those clothes? and can you make a coat jacket rig that automatic move like using damped track for tutorial? Thanks
@rakenval
@rakenval 14 сағат бұрын
Hey, thanks Yeah I use a combinaison of cloth simulation and rigging / Surface Deform for the clothes Sorry I've no plan to make a cloth tuto at the moment 😅
@chagaze7199
@chagaze7199 4 күн бұрын
i tried this technique on a tyre of a car, i never could make it work.
@chagaze7199
@chagaze7199 4 күн бұрын
great tutorial! i was fighting the double effect (armature + latice), you gave the solution ^^ Thank you, you have a new follower
@theV990
@theV990 11 күн бұрын
Hello, why can't I add the resample strand modifier at 0:36 ? When I type "resample" like you did in the search bar, it doesn't come up with anything. I have appended the node tree from your file, and I can place it in the node editor, but your video doesnt show how to link it to other geomtry nodes that way.
@theV990
@theV990 11 күн бұрын
I'm on blender 4.2 btw
@theV990
@theV990 11 күн бұрын
nvm, i was supposed to "add modifier" > "geometry node" THEN search for resample strand node. Your video goes a bit too quick don't be afraid to go slow, thanks for the tutorial
@usermann_5731
@usermann_5731 12 күн бұрын
Wow, this tutorial is EXACTLY what I was looking for. Thank you
@danran4385
@danran4385 13 күн бұрын
that's crazy,just copy and used on my work,I don't realy know what happened though,thanks a lot.
@thesleeper3787
@thesleeper3787 14 күн бұрын
When I do this, my hair curves are completely invisible in the final render. the scalp mesh using the same shaders is visible though. Do you know why the curves only aren't showing up?
@rakenval
@rakenval 13 күн бұрын
Could be because they or their collection are accidentally disabled for rendering
@specialist_from_1980
@specialist_from_1980 16 күн бұрын
Hi! This is a very interesting way to create enjoyable character management!
@thesleeper3787
@thesleeper3787 17 күн бұрын
when i try to bind it says "target contains concave polygons" any fix?
@thesleeper3787
@thesleeper3787 17 күн бұрын
fixed it, i didn't press the inverse button in the corrective smooth modifier. I only selected roots and moved on lol
@mfrancisco_850
@mfrancisco_850 19 күн бұрын
Okay you're making me look bad you need to stop being so good
@ZephyrFox-y3k
@ZephyrFox-y3k 21 күн бұрын
This what I need to see, no Shapekey require, good :3 thanks for the vid, it's help me a lot tho cheers mate
@DimeNedev
@DimeNedev 22 күн бұрын
wohooo, amazing jobbb ✌✌
@rakenval
@rakenval 21 күн бұрын
Thanks ✌️
@EWStark-mv2cm
@EWStark-mv2cm 23 күн бұрын
Your work is amazing! 🤩🤩
@noe6943
@noe6943 25 күн бұрын
woooooooaaaaaaaaaahhhhhhhh
@jamvxyz
@jamvxyz 25 күн бұрын
Your work is amazing !
@xpea16
@xpea16 25 күн бұрын
I love your works 👊
@hilthkess
@hilthkess 25 күн бұрын
Nice demo reel, but why only turntables? You're selling yourself short by not also showing off your rigging skills, especially your ability to rig for facial expressions.
@dicedip7431
@dicedip7431 25 күн бұрын
Likely because those rigs (in regards to the custom controllers) can only be used within blender, and the majority of animation pipelines for entertainment use maya, which can’t easily use blender custom control rigs. The only thing that can be utilized is the 3d model with the basic deform Base Rig (which ironically, was perfectly shown in the turntable)
@rakenval
@rakenval 24 күн бұрын
I hesitated a lot but chose to put rigging aside for now, partly for the reason cited by @dicedip7431 (which technically could also be applied to shaders), partly because I was worried about the length of the demo reel. I'm on the fence about it as I already have rig demos uploaded, though if I do a demo reel for the rigs it'll probably be one strictly dedicated to rigging but thanks for the feedback ! I'll re-think about this for future reels
@maxismakingstuff
@maxismakingstuff 26 күн бұрын
Thank you soooo much! I've been looking for a way to do a ribbon chain for blender and this is solving my issue here.
@XxCatofShxdowsxX
@XxCatofShxdowsxX Ай бұрын
Thank you for this! This was very comprehensive!
@oscartorres5864
@oscartorres5864 Ай бұрын
Jesus, why can't we just activate cloth simulation and be done with it. 😭
@spittingame4241
@spittingame4241 Ай бұрын
Too much work
@hi.iammete
@hi.iammete Ай бұрын
i have been searching all internet for this solution and you helped me with that. You earned a follower
@ARTformuslims
@ARTformuslims Ай бұрын
This is perfect thank you so much
@Krytoxbost
@Krytoxbost Ай бұрын
So there is a problem with stretching in FK-chain. Because of World Space Copy Locations it's hard to scale character with root bone. So I consider to add Transformation constraint on some of FK bones that will push them on Y axis, when master FK-bone is moved
@KeelanJon
@KeelanJon Ай бұрын
This was very insightful, thank you.
@tomsagz3653
@tomsagz3653 Ай бұрын
I love that a year has passed since the hair simulation tutorial and Lyss is still alive and kicking.
@rakenval
@rakenval Ай бұрын
Yeah, she's not going away anytime soon 😊
@KeelanJon
@KeelanJon Ай бұрын
This is a great system, thanks for the insight.
@ihatetomatoees
@ihatetomatoees Ай бұрын
Your choice i guess
@death_render
@death_render Ай бұрын
exactly what i was looking for fam thank you!
@PitsTasteGood
@PitsTasteGood 2 ай бұрын
What is moo dang wearing?
@rakenval
@rakenval Ай бұрын
Magic dino-plant costume
@SadamMasher
@SadamMasher 2 ай бұрын
bruh you're probably like the most underrated person of this century
@RibcagedHearts
@RibcagedHearts 2 ай бұрын
Your work is so inspiring I hope you know. Watching your videos and tutorials keeps me motivated and excited to work in blender
@rakenval
@rakenval 2 ай бұрын
ah thanks, happy to hear that !
@MsFarant
@MsFarant 2 ай бұрын
The design is super cute! Such a cutie pie!
@dabaie-z9y
@dabaie-z9y 2 ай бұрын
amazing tutorial! I want to know how you find that when you use the resample curve node and convert the curve to a mesh, they will have the same numbers of points, you know, if you dont use the node and just convert a curve to a mesh, the mesh will have An indefinite number of points
@rakenval
@rakenval 2 ай бұрын
Honestly I don't know and don't undersand why It surprised me the first time, I found that resampling helps, just still don't know why or how As long as it works 🤷
@dabaie-z9y
@dabaie-z9y 2 ай бұрын
@@rakenval You're very explorative👍
@LowKeyAbomination
@LowKeyAbomination 2 ай бұрын
What style is this?? ITS AMAZING
@rakenval
@rakenval 2 ай бұрын
Thanks! Art style is stylized hand-painted and using a toon shader, animation style is like stop-motion
@AhmadRaian
@AhmadRaian 2 ай бұрын
Awsome brooo
@DarkHarpuia
@DarkHarpuia 2 ай бұрын
Hey man, I just wanted to drop another comment here because your lip-rigging method has also allowed me to rig SEVERAL other chains (tails, hair, anything that needs bending but is made of several posable bones). This may in fact be the most insightful rigging tutorial I've ever watched, and I cannot thank you enough.
@rakenval
@rakenval 2 ай бұрын
I'm glad to hear that, it's great!
@Karlomianbot
@Karlomianbot 2 ай бұрын
Cute
@idle_animator
@idle_animator 2 ай бұрын
Looks Awesome🔥🔥 ,I gotta ask ,what do you plan to do with all the fantasy creatures you made ?!
@rakenval
@rakenval 2 ай бұрын
They are for a 3d webcomic project 😄
@StaviArt
@StaviArt 2 ай бұрын
Can you please make a tutorial on how you made this shader?
@rakenval
@rakenval 2 ай бұрын
I dont think so, at least not about this specific shader as it is tied to my project I prefer to stick to more general stuff like rigging or hair The base is the same as for any toon shader though, I can suggest you have a look at Lightning Boy Studio's tutorials about the topic (that's where I started learning)
@StaviArt
@StaviArt 2 ай бұрын
@rakenval Oh, thanks. The problem is that lightning boy shader doesn't work anymore with blender version 4. Anyway, it would be nice if you made even a paid tutorial about it
@rakenval
@rakenval 2 ай бұрын
Yeah maybe in the future I know the Shader to RBG node broke with some shaders like Translucent or Glass in 4.2, seems fixed in 4.3 but my shaders need a major update to work in the new versions too However I didnt know their shaders broke even before that I dont know why, but the basis still works up to at least 4.1 Shader node + Shader to RGB + Color ramp to clamp the values, all that plugged in the factor of a Mix color node to combine with other colors/effects You can line up Diffuse, Specular or Glossy, Translucency, AO, etc... that way That's just the base ofc, but it should work
@StaviArt
@StaviArt 2 ай бұрын
@@rakenval Thanks for the advice! I'll try!!
@NoobMan-ci2sc
@NoobMan-ci2sc 2 ай бұрын
Nice
@DAS5H-zc7vw
@DAS5H-zc7vw 2 ай бұрын
thanks for all the tutorials!!!!
@hutnerr
@hutnerr 2 ай бұрын
Dude we desperately yearn for a timelapse of your model creation workflow. Like you hand paint those textures and are the feathers around the next particles or cards? We, the people, need answers
@DAS5H-zc7vw
@DAS5H-zc7vw 2 ай бұрын
yeah please!
@rakenval
@rakenval 2 ай бұрын
I hear you and I consider doing one, I guess I'm just waiting for a character that wont require too much experimenting/thinking, as recording while I work tend to slow me down and distract me 😅 But to answer to your question, textures are all handpainted in Substance Painter and the feathers are cards (cause I dont want to kill my computer)
@pallogvinov1706
@pallogvinov1706 2 ай бұрын
Your tutorials are real gold!! Thank you so much for sharing
@mhmdeldsoki8569
@mhmdeldsoki8569 2 ай бұрын
more video about hair curd please like this, thanks a lot bro
@juanmaburrido2671
@juanmaburrido2671 2 ай бұрын
I got a question. When I rotate the tongue via CTRL-FK-Tongue the tip of my model deforms and in weight paint its all blue what can I do?
@rakenval
@rakenval 2 ай бұрын
How exaclty does it deform ? When using the FK controllers, the cwhole chain going forward is supposed to rotate along So it could be normal, depends on how it's acting You can enable the Deformation layer and check how it reacts when you play with FK controllers
@juanmaburrido2671
@juanmaburrido2671 2 ай бұрын
@@rakenval Now im like on 13:20. I did all until this min. And when I try the bones to see how its going now it is deform by the Tweak_Tongue_Tip when i move it. It deforms the below part of the tip. Also my FK chain it isnt link to my model or it doesnt transform the model at all? Rigging it's still a little bit diff to me
@rakenval
@rakenval 2 ай бұрын
@@juanmaburrido2671 Maybe your FK constraints are disabled and only the IK works on yours If you think the deformation of the tip isn't correct, you can check the weight painting more precisely by turning on Zero Weights in the overlays, so the unaffected parts are black instead of blue
@juanmaburrido2671
@juanmaburrido2671 2 ай бұрын
@@rakenval Also I have just arrive here 15:04 and my IK bone chain doesn't rotate when I rotate CTRL-IK-Mast-Tongue. Sorry to bother you but its a lil bit stressing :')
@juanmaburrido2671
@juanmaburrido2671 2 ай бұрын
@@rakenval The Fk constrains are enable. I doesnt appeare no signal of error. Dark blue its the max i can paint but it still deform the below part
@juanmaburrido2671
@juanmaburrido2671 2 ай бұрын
EPIC AWESOME BREATHTAKING. GENIUSS
@alvinioferdinand7318
@alvinioferdinand7318 2 ай бұрын
love your content
@ghosty5417
@ghosty5417 2 ай бұрын
Is there anywhere we can see your whole process, from model to rig? Others have made tutorials on the subject but yours are so comprehensive and helpful, especially for blender
@rakenval
@rakenval 2 ай бұрын
Right now I've never shared it but I'm not against doing a timelapse or something similar I don't think I'll do a full tuto serie though, at least not in a near future It would take too much time 😅