Пікірлер
@friendlyyakuza2373
@friendlyyakuza2373 14 сағат бұрын
Wow this is amazing.....how did you make the wings retractable......did u create a shape key and minimize the wing in the body
@lurutpetal
@lurutpetal 21 сағат бұрын
When bro opened his mouth, I had had to shit myself
@OneTyphun
@OneTyphun Күн бұрын
Fantastic rig! Did you fully create the model yourself too? The texturing is done well! Would love to see how you accomplish that.
@rakenval
@rakenval 20 сағат бұрын
Thanks, yes the model's mine 😄 In a nutshell it's handpainted (well except for the hair ofc), plus toon shaders I don't think I'll make a tuto on how to fully recreate it but maybe I'll post some techniques or a creation timelaspe in the future
@OneTyphun
@OneTyphun 17 сағат бұрын
@@rakenval sweet! no worries about making a whole tut. Either way the texturing on your models only come second to your rigging, can't wait to see what else you do!
@Fo_xu
@Fo_xu Күн бұрын
Amazing work! Would love to see a rigging tutorial!
@rakenval
@rakenval 20 сағат бұрын
Thanks ! Maybe in the future !
@Shakhz3d
@Shakhz3d Күн бұрын
Why are you make tutorial video or course video? If you make couse, i will buy your course
@rakenval
@rakenval 20 сағат бұрын
I'm thinking about it, either a full course or a short tuto per technique, I don't know yet
@Shakhz3d
@Shakhz3d 12 сағат бұрын
@@rakenval I have been using and learning blender for 3 years but your artworks is really very nice, i have not ever seen this quality rigging work. please make rigging course...
@CreativeProductionsstopmotion
@CreativeProductionsstopmotion 2 күн бұрын
This is soo good! I would love to follow a tutorial how you rig a character or crearure.
@rakenval
@rakenval 20 сағат бұрын
Thanks ! A tuto for the whole thing is a huge task, and while I'm thinking about doing more tuto/courses I've no idea when it'll be 😅
@TheARStory
@TheARStory 2 күн бұрын
si this cycles? how are you getting that painterly feel to it ? i know its off topic by i love the style and the character design. great work
@Charely1925
@Charely1925 2 күн бұрын
I think this is in EEVEE.
@rakenval
@rakenval 2 күн бұрын
Thanks ! It's Eevee, textures are hand-painted and the material uses a toon shader
@RogenLothena
@RogenLothena 2 күн бұрын
Dude, you're a Rigging god. Truly incredible, especially the colour quality of the models, truly incredible.
@rakenval
@rakenval 2 күн бұрын
thanks a lot !
@ParasiticLarva
@ParasiticLarva 2 күн бұрын
Amazing!
@Tinfoil.Hatter
@Tinfoil.Hatter 8 күн бұрын
one for the ladies...am i right eh? Eh?
@Tinfoil.Hatter
@Tinfoil.Hatter 8 күн бұрын
my brain just exploded
@Varamthir
@Varamthir 11 күн бұрын
Amazing setup! Helped me with simmulating full on spartan helmet hair with the proxies. The result is amazing and so epic! I adjusted the Pin group so that more of the hair segments are pinned to achieve this "stiff look", and so that only the tips of hair are moving with animation and physics. Thank You for this video!
@Actae0n7
@Actae0n7 12 күн бұрын
Looks good, but what kind of mantis is that? Never seen one with this kind of antennae...
@rakenval
@rakenval 12 күн бұрын
Thanks It's a fantasy made-up mantis 😄
@hunter.2206
@hunter.2206 13 күн бұрын
damn, i would love a tutorial, nice bag
@junessa
@junessa 15 күн бұрын
👏
@Tenchinu
@Tenchinu 15 күн бұрын
this is so good! hope u go into more detail for this style of hair/feather tutorial in the future. Ill take me a week, but this seems like an insanely useful method :)
@sanketvaria9734
@sanketvaria9734 18 күн бұрын
bro. blender's interpolate hair curves not working with this. is that normal? Fixed. The geometry node will go after the interpolation node. and then it works.
@rakenval
@rakenval 17 күн бұрын
Yep, the node converting curves into cards must always be at the end of the stack, because after turning the curves into meshes they loose their curve status and cannot be affected by hair modifiers anymore
@Xdarkness83x
@Xdarkness83x 18 күн бұрын
Hey man, your tutorial is great, there's only one thing I would have hoped to make work and there's probably just a little tweak to do, but I'm a geometry node newbie: instead of having only one plane controlled by the curve (or a tube) I am trying to have 3 planes set together in one mesh (that technique people use to have volume on your hair card is setting up a couple of them in a sort of triangle shape). I tried to do that but instead, the curve only randomly chooses one of the three planes to place on the curve. How would you achieve that with your geometry node system ? Thanks
@rakenval
@rakenval 17 күн бұрын
With this specific technique that would be more complicated to achieve, as it relies on the planes and the curves to have the same amount of vertices / same index numbers I've been working on a new technique that allows you to have whatever mesh you want on the curves, no matter the point count and indexes, but in the meantime, I'd recommend to either use three curves instead, with one plane per curve (you can tweak the tilt manually in edit mode with ctrl T) But if you're feeling like learning more about geonodes, I can also recommend the channel of ErindDoes, he has a great tutorial about deforming meshes along curves with geonodes, maybe it'll help you achieve what you want
@Xdarkness83x
@Xdarkness83x 17 күн бұрын
@@rakenval Thanks for your quick answer. Even though I'm not sure I quite understand what you mean, I'll try making that, and watch Erindoes' tutorials as well. Thank you :)
@YetiCaveMedia
@YetiCaveMedia 21 күн бұрын
this is awesome, how did you learn rigging? university? Or did you learn from other courses? i would love to learn this but i unfortunately don't have the funds to go back to full blown college if that's the case. i know p2 design has a well regarded rigging course. I just always feel i'm at the mercy of auto riggers that don't have good constaints or drivers so it's a pain to actually animate. anyways fantastic job!
@rakenval
@rakenval 20 күн бұрын
Hey, thank you very much ! I started learning with the first rigging course from P2Design, then completed it with youtube tutorials and books. It also took a whole lot of experimenting on my own. Once you know the basics from courses and tutos it becomes easier to build you own mechanisms, even if it still requires a lot of trial and error
@MeltyVampire
@MeltyVampire 23 күн бұрын
Dear god why
@RECFILMA
@RECFILMA 25 күн бұрын
thank youuuuuuuuu
@user-qq9pb9mg6m
@user-qq9pb9mg6m 25 күн бұрын
Oh damn
@adohlala
@adohlala 25 күн бұрын
Wow! this is great. I was wondering how you model your clothes? it looks professional! So far when I've done clothes I just duplicate the base model to make clothes but I tend to doubt that's how it's properly done (despite the fact many tutorials teaching otherwise.) If there is a resource your could provide that would be great! Love your work!
@rakenval
@rakenval 23 күн бұрын
Thanks! I'm using cloth sim (with an addon called Simply Cloth that helps with cloth presets and options). You can create sewing patterns out of planes and use sim to assemble the cloth. But I only do this for loose clothes. If I were to make one close to the skin I'd either use the method you mentionned or retopologize the cloth on top of the body. Hope that helps
@Ablumz
@Ablumz 27 күн бұрын
you are amazing thank you for putting this out
@meantripersonnalite
@meantripersonnalite 27 күн бұрын
What a great tutorial, I love your videos <3, however I'm not sure how you mirrored the vertex groups at the end right there, I tried apply the Mirror modifier with the mirror vertex group option checked and name my group with .L also, however I couldn't figure out how to actually make 2 different vert groups for each side. It's one vert group with both side verts assigned to it.
@rakenval
@rakenval 26 күн бұрын
hey, thanks ! You need to create 2 vertex groups, one .L and one .R before applying the Mirror. The mirror modifier will take care of assigning the mirrored side vertices to the .R group.
@BrknParts
@BrknParts 27 күн бұрын
That's exactly what I was looking for
@user-jj5bf1hm9o
@user-jj5bf1hm9o 28 күн бұрын
Guess i cant run from geometry nodes forever
@rakenval
@rakenval 26 күн бұрын
Yeah, they can be a pain to learn but they're really really useful
@echospace7347
@echospace7347 28 күн бұрын
Wow!
@ti80895
@ti80895 28 күн бұрын
If you want to scare mice at home, you can use these wings, it will definitely be effective.😍😍
@sebbykaumba7669
@sebbykaumba7669 Ай бұрын
You are a beast it looks amazing love it can you show us how you did this.?
@rakenval
@rakenval 28 күн бұрын
Thanks ! I don't think I'm going to show more of the Lizard because I moved on from it, but when I find time to do more tutorials again I'll probably tackle some of the rigging techniques used here
@treeeza7601
@treeeza7601 Ай бұрын
This looks so gooood!! amazing rig and model
@tchibux
@tchibux Ай бұрын
Omg, that's incredible. Nice rig!
@siddu7969
@siddu7969 Ай бұрын
How to export and import that hair particles since 3 months I'm try to import and exporting my object hair particles but that hair particles are missing please please make a detailed video on that issue
@rakenval
@rakenval Ай бұрын
I'm sorry I don't know much about exporting hair outside of Blender, I'd suggest you look into Alembic format and such, but I've really no experience with this
@siddu7969
@siddu7969 Ай бұрын
@@rakenval yah finally I got solution thanks
@HenriqueLucas-x5u
@HenriqueLucas-x5u Ай бұрын
Is it possible to create it with hair cards?
@rakenval
@rakenval Ай бұрын
Yes absolutely It might be hard to reproduce the exact same look but with good looking card it should be ok
@ramka-q5m
@ramka-q5m Ай бұрын
Thank you! Great work!
@nishantjain009
@nishantjain009 Ай бұрын
Wow amazing !
@hakka3385
@hakka3385 Ай бұрын
so the material you use is the one in the lightening boy tutorial?
@rakenval
@rakenval Ай бұрын
It used to be, I modified it to fit my style but it is still very similar
@TheIrishAce
@TheIrishAce Ай бұрын
Excellent tutorial my friend very informative and insightful. Not only do I have great hair from this but I picked up the basics of Geo Nodes big thank you!
@ibie27
@ibie27 2 ай бұрын
I needed this so much, what a pity youtube didn't show this higher in results
@starloose9467
@starloose9467 2 ай бұрын
Hi ! I'm looking for a way to spawn custom geometry instances (with thickness, uvs, and vertex color) on hair curves I generate using the hair nodes system. I want to be able to groom the hair in sculpt mode and have my custom geometry instances following the hair curves and deforming while keeping their UVs and maitaining their thickness just as you do with your hair cards in this video (except for the thickness part of course). I know I can achieve that using the "Instance Particle" modifier and the older hair particle system, but when I groom the hair curves with this solution, my geometry instances get squashed and don't maintain their thickness, so I think I should try a method using this new geo node system. Anyone would have an idea ? Thank you
@rakenval
@rakenval 2 ай бұрын
Hi ! I'm working on such a system too, though right now it's not working perfeclty yet I got the key mechanism (basically reproducing the effect of the Curve modifier but on each hair curve) thanks to this detailed tutorial :kzbin.info/www/bejne/q6eTdpJ8hrGEj6s It just has to be adapted to hair curves, like spawning a point per hair, instance the custom geometry on those points, and feeding that into the Curve deform node tree from the tutorial. Still need to figure out the best way to deal with radius, length, custom bounding boxes... But it seems to be a promising path
@starloose9467
@starloose9467 2 ай бұрын
@@rakenval ok yeah I see what you mean ! Thank you mvery much for your aswer ! I'm a character artist, but I don't have the most technical background, I'm better at sculpting than using technical procedural tools ahah. So i'm pretty new to geometry nodes. It seems so powerful I figured it was worth learning how it works.
@rakenval
@rakenval 2 ай бұрын
As a chara artist myself, I understand, it took me a while to accept that they were indeed worth it I wish you luck !
@starloose9467
@starloose9467 Ай бұрын
@@rakenval Hey, I found this, it might interrest you :) I am able to spawn custom meshes on hair curves with that, it keeps the mesh's thickness. It works well ! kzbin.info/www/bejne/nZC9eoKXm9Znh7c
@rakenval
@rakenval Ай бұрын
Thanks, I'll check it !
@lithriss2886
@lithriss2886 2 ай бұрын
i would like to say i liked the video but there is a few things that were not shown in detail enough such as how to turn off deformers and the likes what version of blender are you using and maybe (this is a personal pref) how to add it to a already existing skeleton rig but i mean i didnt mind the video
@rakenval
@rakenval 2 ай бұрын
I try to keep it as short as possible, but yeah I may be overlooking some stuff sometimes I'll add the blender versions in descriptions in future videos This one was 4.0 if I'm not mistaken You just need to join it with CTRL J to your other rig in object mode
@lithriss2886
@lithriss2886 2 ай бұрын
@@rakenval i understand i apologize if how i stated that came off bad i was still rather heated in the moment, but either way thank you for taking into consideration some of those details ill be keeping my eyes open to your future videos :)
@rakenval
@rakenval 2 ай бұрын
It's okay ! Not making new videos atm because of work but I hope I'll be able to make some later this summer
@ButteredToast0001
@ButteredToast0001 2 ай бұрын
How bro eats his icecream in front of the hoes
@bun4368
@bun4368 2 ай бұрын
My only issue is that it scales up when it gets longer
@rakenval
@rakenval 2 ай бұрын
You can tweak the radius in the modifier, though its not a perfect solution
@nehilvasuwal
@nehilvasuwal 2 ай бұрын
thats far enough.... FINGERS AWAY FROM THE EYEBALL!!! :D someone make me their apprentice please....
@nehilvasuwal
@nehilvasuwal 2 ай бұрын
This is a fire tutorial. I have a question though, when using the arcane style hair mat, you deleted the noise node. I couldn't get it to work right from other tut, the noise paint horizontal lines on hair. any work arounds for that? so it paints straight lines of noise?
@rakenval
@rakenval 2 ай бұрын
You should be avle to get around that by using the Random output of the Curve Info node But if its for fur or any hair attached to a surface that is going to deform, I'd recommend keeping the noise, and using the surface_uv (or something called like that) attribute of the hair object as the vector Because the Random value keeps changing each time the mesh deforms for some reason, so you'd end up with dynamic hair color
@Everett-xe3eg
@Everett-xe3eg 2 ай бұрын
This is a really excellent set of tools and video. Thank you very much
@alcatranz_gamer1732
@alcatranz_gamer1732 2 ай бұрын
Could you make a tutorial where you teach how to make a complete rig, please?
@rakenval
@rakenval 2 ай бұрын
Maybe in the future, but not sure, it takes a lot of time 😅
@alcatranz_gamer1732
@alcatranz_gamer1732 2 ай бұрын
Could you make a tutorial where you teach how to make a complete rig, please?
@siyuan2177
@siyuan2177 2 ай бұрын
awesome tutorial! One question: I can't apply the curves to cards modifier (and are curves (I tested on the file you provided))
@rakenval
@rakenval 2 ай бұрын
Try converting the system to a mesh, it should apply everything
@siyuan2177
@siyuan2177 Ай бұрын
@@rakenval OMG it worked! I am so happy I've been struggling a lot finding a method to make good looking hair cards for my game. This "plugin" of yours is awesome!
@ManishYadav-bk7gu
@ManishYadav-bk7gu 2 ай бұрын
Hi , Rakenval , nice content.. I tried this method for hair card , i stuck with one issue is there any way to rotate those instanced Hair cards .?
@rakenval
@rakenval 2 ай бұрын
Hey! Since the 4.1 version, you should be able to use CTRL T on the hair curve to change the tilt
@ManishYadav-bk7gu
@ManishYadav-bk7gu 2 ай бұрын
@@rakenval it's a Hair curve How can select individual curve in hair system.? btw I am greatfull you replied ... 😇
@rakenval
@rakenval 2 ай бұрын
@@ManishYadav-bk7gu With the hair curve object selected, go to edit mode, you should be able to grab individual curves here ^^ Oh and there is a select per point or per strand mode like vertices/edges/faces mode in a regular mesh object