I think you need to retitle this…. For your own good
@BobNoobin10 күн бұрын
Tommy Tallarico is a living Legend, Amico!
@johnsimon845721 күн бұрын
I'd imagine having an actual OS where you could debug in one window and see your game in another was a million times better than dos where you have to exit your editor environment to run your game. I don't know how anyone did anything as complicated as game development in DOS.
@Broski_Films29 күн бұрын
I'm coming saturday
@joshua.snyderАй бұрын
Tommy is on the Mt Rushmore of video game frauds. Good riddance to him.
@PostAmicoCommunityLoveАй бұрын
🎶Gonna tell you about Tommy Tallarico. 🎶
@VanessaCoelho-vl5wkАй бұрын
Vim parar aqui por ser uma apaixonada pelo Kurt e pelo InSoc , mas fiquei realmente muito bem impressionada com o cara , nessa versão bem diferente do q conhecemos . Explodiu minha mente , eu não jogo desde o Atari , e mais recentemente só um pouco de PS2 ( do meu filho rs ) , e nunca imaginei q somente o áudio , q é somente UMA parte de tudo o q compõe os jogos , fosse algo tão complexo , tão rico , e tão difícil de desenvolver . Kurt , te admiro ainda mais agora , como um cara inteligente , profissional , pé no chão , um cara comum . E ainda lindo como sempre . Te amo ❤❤❤️ . Com todo e ainda mais respeito 😅 . Brasil , RJ
@mb3558Ай бұрын
Love John. He never tires of interviews and supporting us fans!
@auntbeatrice6911Ай бұрын
Awesome interview. Full of facts!
@willgibson85343 күн бұрын
You’re not serious are you? Tommy was proven to be a scam artist
@bigtree5344Ай бұрын
🩵
@MauricioSánchez-x7zАй бұрын
may god bless the algorithm and how badly this has aged
@MatoMaterTomatoАй бұрын
when was this originally recorded? becaust it definitely wasn't today
@jeddbotАй бұрын
This was recorded in 2021. Annoyingly, KZbin didn't import timestamps from the MADEcast RSS feed.
@ShylaHeyday123Ай бұрын
nice keep it up yoshi is slave
@NuniRamАй бұрын
That great
@NuniRamАй бұрын
Oh wow
@nunos_stupidtech_videosАй бұрын
a
@youtubenerd6197Ай бұрын
This is the first time I've been the first view for seomthing
@syokusanagi2 ай бұрын
wow. i never saw this version of game pro.
@hamodhossain42613 ай бұрын
i think this commercials are the reason why the 3DO failed .. it probably pissed off the fans of SEGA & Nintendo which made them not buying the 3DO .. so the 3DO ended up dumped in the stores until the PlayStation came out
@Supernintendomaster3 ай бұрын
This is how game reviews should be, too bad all the current sites turned in to a bunch of crazy loons.
@NeiDneX4 ай бұрын
Just found this game on some short and wanted to check out some video and I found you. Great explanation and awesome video! Keep up the good work! You earned sub!
@LFrost23785 ай бұрын
Because that’s what we all wanted to watch as kids on a show about video games a military strategist
@LFrost23785 ай бұрын
If it doesn’t have J.D Roth then it’s not gamepro!
@antesmolcic43545 ай бұрын
So these tools come down to: Next and DoomEd (written in OC).
@muzboz5 ай бұрын
Amazing. I never heard about this game back in the day. Great to see the game has been modernised for the modern era! :D
@StevenKirk17016 ай бұрын
Thanks for sharing this! I was the "Aggressive" guy in the Cop commercial. I've been looking for a decent copy forever!
@teov34207 ай бұрын
Good video, thank you!
@Mr.1.i7 ай бұрын
DOOM(TM) requires an IBM compatible 386 or better with 4 megs of RAM, a VGA graphics card, and a hard disk drive. A 486 or better,I reckon you'd be pushed to build a machine that's going cry when running doom trying to find drivers and hardware that almost overheats
@CBM647 ай бұрын
Was Doom 2 also made on the NeXT? Guess they moved on to Win95/NT eventually?
@Irockman17 ай бұрын
Very cool. It was useful having video that matched what John Romero was saying. It's so interesting having programs with a bunch of distinct windows like that. It seems like these days programs are generally single window, or one window per document, but I remember even older Mac OS X programs, like Photoshop, consisted of multiple distinct windows. It's nice because you can arrange things exactly how you want it, but it can feel pretty cluttered and it requires you to manually rearrange them if you want to move stuff around or introduce new windows. One cool feature of NeXTSTEP that I wish made it over to Mac is the ability to tear off the menu bar sub-menus and keep them on screen as their own windows.
@coolbrotherf1277 ай бұрын
Small historical inaccuracy at 2:49. Wolfenstein 3D was not the first first person shooter, or even the first person shooter that ID even made. They released Hovertank 3D in April 1991 and Catacomb 3-D in November 1991. Wolfenstein 3D was just one of the first FPS games that became somewhat popular with mainstream audiences. The first FPS games were made all the way back in the 1970s. Maze War in 1973 and Spasim in 1974. Maze War was also the first to have online multiplayer using ARPANET almost 20 years before Doom.
@ChairmanMeow17 ай бұрын
Bro you gotta put your script up by the camera so you don't have to look at your desk all the time 😅
@pcsmith31198 ай бұрын
When Doom came out we had a NeXT workstation at work and later played a variation on PC I called pacifist doom. The idea was to last as long as possible on hiding and medicine packs (medikit) alone without using any weapons.
@MartinTeerly8 ай бұрын
I was born in 1982. This the game of my childhood along with wolf
@TheDexterFishbourne8 ай бұрын
Doom was designed down the road from my house in Garland, Texas. Many trips by that building.
@nealon20058 ай бұрын
good stuff
@timuren64228 ай бұрын
These guys were really advanced considering the limitations of the hardware back then. Super interesting thanks!
@michaelbauers88008 ай бұрын
Friend of mine bought one, very expensive. I don't know if it was 5k or 10k, or whatever. For some reason, sold it maybe year after buying it. I wonder, had he held onto it, what it would have been worth now?
@teckyify8 ай бұрын
Dude, why are you so tense and shouty, calm down 😂
@martinrocket14368 ай бұрын
Tools that built doom: finite list of things Tools that run soom: everything.
@EDDY-to2hf8 ай бұрын
Nice tools but can they running doom (1993)
@bluegizmo19838 ай бұрын
Steve jobs never actually built anything. He was just a figure head and charming media personality for Apple and NeXT. He never actually built a single component of any product, nor did he ever write a single line of code. Even all the ideas were plucked from those around him. At best he can be credited with deciding who's ideas to pursue and take credit for.
@BoganBits8 ай бұрын
So that's what WAD stands for!
@dennisfahey23798 ай бұрын
The NextOS owes it genesis to what Jobs saw at Lucasfilm when he toured to see if he wanted to acquire Pixar. Whereas he wanted to make a home appliance in the Macintosh, he wanted to make an easy to use feature rich workstation that didn't cost as much as a sports car in the NeXT. That machine was interesting in many ways. The OS of course being fully OOPS was incredible. It also supported full TCP/IP and P2P and NFS networking. It later rolled into OS-X and basically saved Apple. But that NeXT hardware. Everything had dedicated Direct Memory Access with concurrency. You only got that on a PC in PCI-E. It had a Motorola 56K DSP (which was very similar to a Lucasfilm design) that could do all things audio at full CD quality. It had megapixel display and a magento optical drive. The NeXT was a huge hit and developers raved about it - claiming SW development on it was easily 1/8th the effort. I'd love to hear an insiders take on why NeXT failed. I had heard a rumor that the chip yields for the Motorola 68K030 processor were so low that they could never get enough. I also heard a rumor that the code was in Unix tradition 100% portable and when they compiled it to run on the heavily supported and optimized Wintel hardware it ran incredibly well. A final fun fact lost to the ages. The NeXT factory was fully automated. It had a skeleton crew but it was raw materials in and finished box ready to ship out. Jobs wanted to build in the US. That factory - software developed on the NeXT - was twenty years ahead of anyone.
@dennisfahey23798 ай бұрын
Nice vid - invest in a teleprompter...
@mrtienphysics6668 ай бұрын
these people invent the world
@litestuffllc72498 ай бұрын
You say Object oriented C was "invented" at Next; that probably is wrong; it was originally at Xerox PARC.
@faduci7 ай бұрын
Smalltalk was developed at Xerox PARC. Objective-C was developed by Brad Cox and Tom Love, who founded Productivity Products International (PPI) to commercialize it, later renamed to Stepstone and acquired by NeXT. Objective-C was designed to bring the message passing system from Smalltalk to C with a rather thin extra software layer, and keep compatibility with the vast library of C source code, instead of having to rewrite everything to benefit from OO like it would have been necessary with Smalltalk.
@litestuffllc72498 ай бұрын
You'd get a lot more hits on your video if you mentioned Next and Jobs in the title - tools that built doom - lack any context which happen to be topics people are interested in beyond Doom itself.
@igorschmidlapp69878 ай бұрын
Kind of a crappy little segment, poorly written and poorly executed.
@igorschmidlapp69878 ай бұрын
Wolfenstein 3D was banned in Germany, because using Nazi symbols in any products was made illegal.