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@sajidaleem4717
@sajidaleem4717 2 күн бұрын
give link of your site
@YTCodeMaster
@YTCodeMaster Күн бұрын
Hexa Sort Puzzle Unity full game price is only $50. I can provide you more details with apk in email ‘[email protected]
@sajidaleem4717
@sajidaleem4717 2 күн бұрын
please tell me
@sajidaleem4717
@sajidaleem4717 2 күн бұрын
how can i contact you and get this source code from you
@YTCodeMaster
@YTCodeMaster Күн бұрын
Contact in email [email protected]
@anshulsingh8326
@anshulsingh8326 6 күн бұрын
If there's some problem how is it getting build in development build but if i uncheck development build i get gradle error. Tried everything still same error in every unity version i tried 2020, 2022, unity 6
@YTCodeMaster
@YTCodeMaster 6 күн бұрын
1.Clear Gradle Cache and Rebuild: Gradle-related errors can sometimes be caused by a corrupted cache. Here’s how to clear it: • In Unity, go to Edit → Preferences → Cache Server and click on Clear Cache. • Alternatively, you can manually delete the Library folder in your Unity project directory (this forces Unity to re-import assets, so be patient as it might take a while). 2.Clean and Rebuild the Project: After clearing the cache, try cleaning and rebuilding the project: • Go to Assets → Reimport All to re-import all assets. • Then, go to File → Build Settings → Clean Build to remove any leftover build data and attempt a fresh build. Note: Before making these changes, make sure to back up your project. Deleting the Library folder and clearing caches can affect your project’s metadata, so it’s always a good idea to create a backup or version control commit before proceeding.
@anshulsingh8326
@anshulsingh8326 6 күн бұрын
@YTCodeMaster Thanks, tried this but it didn't worked. Having this issue on 2 of my projects. unity 6 and unity 2020.3. Same issue in both of them
@YTCodeMaster
@YTCodeMaster 5 күн бұрын
@anshulsingh8326 please share your error detail here.
@anshulsingh8326
@anshulsingh8326 5 күн бұрын
@@YTCodeMaster Found the fix. I was having this problem since 3 days. I already tried many things. Even re installed unity hub and editor, removed project and cloned it again. But it didn't fix. Today I just thought I will reinstall windows and before reinstalling windows I tried to build it and the problem was fixed. Make them afraid.
@YTCodeMaster
@YTCodeMaster 5 күн бұрын
I am happy that you built it😊
@santigou_
@santigou_ 8 күн бұрын
Thank you very much!
@YTCodeMaster
@YTCodeMaster 8 күн бұрын
I really appreciate. Please do subscribe for more videos😊
@mpmax9896
@mpmax9896 12 күн бұрын
Hello. My unity version 2022.3.16 . I followed all step same problem face ? Not solve my problem. Please help
@YTCodeMaster
@YTCodeMaster 11 күн бұрын
Please share your detail error here.
@mpmax9896
@mpmax9896 12 күн бұрын
Send text past ?
@ysfgaming861
@ysfgaming861 14 күн бұрын
unityde şöyle bir durm yaşıyorum reklam oyun açılınca 2 defa rahatça izleyebiliyorum ama 3. klez izletmiyor
@YTCodeMaster
@YTCodeMaster 13 күн бұрын
Hi there! Thanks for your comment. If you're having trouble with showing ads in Unity, I actually made a detailed video that covers troubleshooting steps and tips on how to ensure ads load and show correctly. You can check it out here: kzbin.info/www/bejne/hobGZpiij9CSa6ssi=THwxElZuH4E8-xQL Hopefully, it helps you solve the issue! Let me know if you have any more questions. 😊
@ysfgaming861
@ysfgaming861 13 күн бұрын
@@YTCodeMaster thx bro i'll try
@YTHealthandFitness
@YTHealthandFitness 16 күн бұрын
Hi , i am trying to submit a game to them, but i can't able to build the project due to gradle failure, I tried all the steps and instructions i got from their help team. Still can't able to do that. Could u help please ....
@YTCodeMaster
@YTCodeMaster 16 күн бұрын
@@YTHealthandFitness Yeah, I’ll. share your error here.
@YTHealthandFitness
@YTHealthandFitness 14 күн бұрын
@@YTCodeMaster CommandInvokationFailure: Gradle build failed. L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.5.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" Environment Variables: PROCESSOR_ARCHITECTURE = AMD64 AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a ANDROID_NDK_ROOT = L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK DriverData = C:\Windows\System32\Drivers\DriverData USERDOMAIN = DESKTOP-7PE1UCU CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files COMPUTERNAME = DESKTOP-7PE1UCU DEBUG_ENV_VAR = UnityHub LOGONSERVER = \\DESKTOP-7PE1UCU AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9 PUBLIC = C:\Users\Public ProgramData = C:\ProgramData SESSIONNAME = Console AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV terraform_home = C:\Program Files\terraform ALLUSERSPROFILE = C:\ProgramData SystemRoot = C:\Windows windir = C:\Windows AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0 ProgramFiles(x86) = C:\Program Files (x86) ProgramW6432 = C:\Program Files AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c OS = Windows_NT PROCESSOR_IDENTIFIER = AMD64 Family 23 Model 24 Stepping 1, AuthenticAMD HOMEPATH = \Users\krupa FPS_BROWSER_USER_PROFILE_STRING = Default AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_9176_ZIPFLJLBFQGXZAVW PROCESSOR_LEVEL = 23 CommonProgramFiles = C:\Program Files\Common Files JAVA_HOME = L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK USERDOMAIN_ROAMINGPROFILE = DESKTOP-7PE1UCU TEMP = C:\Users\krupa\AppData\Local\Temp ProgramFiles = C:\Program Files CommonProgramW6432 = C:\Program Files\Common Files AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8 PyCharm Community Edition = L:\_C2-Dont-Delete\PyCharm Community Edition 2024.2.4\bin; AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994 VBOX_HWVIRTEX_IGNORE_SVM_IN_USE = 1 HOMEDRIVE = C: AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21 USERNAME = krupa OneDrive = C:\Users\krupa\OneDrive AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL NUMBER_OF_PROCESSORS = 8 AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9 AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm maven_home = L:\_Second C Don't Delete\apache-maven-3.9.7\bin ComSpec = C:\Windows\system32\cmd.exe ORIGINAL_XDG_CURRENT_DESKTOP = undefined PROCESSOR_REVISION = 1801 AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS TMP = C:\Users\krupa\AppData\Local\Temp SystemDrive = C: AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer OneDriveConsumer = C:\Users\krupa\OneDrive SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017 APPDATA = C:\Users\krupa\AppData\Roaming Path = C:\Program Files\Java\jdk-11\bin;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\Microsoft VS Code\bin;C:\Program Files\dotnet\;C:\Program Files\Java\jdk-11\bin;C:\Program Files\Java\jdk-11\bin;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;C:\Program Files\Git\cmd;C:\Program Files\Amazon\AWSCLIV2\;L:\_Second C Don't Delete\apache-maven-3.9.7\bin;L:\_C2-Dont-Delete\K8s;L:\_C2-Dont-Delete\K8s\Minikube;;C:\Program Files\Docker\Docker esources\bin;C:\Users\krupa\AppData\Local\Microsoft\WindowsApps;C:\Users\krupa\AppData\Local\GitHubDesktop\bin;C:\Program Files\Java\jdk-11\bin;%JAVA_HOME\bin;C:\Program Files\Azure Data Studio\bin;C:\Users\krupa\.dotnet\tools;C:\Program Files\terraform;C:\Users\krupa\AppData\Local\Microsoft\WinGet\Packages\Kubernetes.kubectl_Microsoft.Winget.Source_8wekyb3d8bbwe;L:\_C2-Dont-Delete\K8s;C:\Users\krupa\AppData\Local\Microsoft\WinGet\Packages\jqlang.jq_Microsoft.Winget.Source_8wekyb3d8bbwe;;L:\_C2-Dont-Delete\PyCharm Community Edition 2024.2.4\bin; PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules LOCALAPPDATA = C:\Users\krupa\AppData\Local USERPROFILE = C:\Users\krupa WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3 stderr[ FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':unityLibrary:SupersonicWisdom.androidlib:compileReleaseAidl'. > Failed to install the following Android SDK packages as some licences have not been accepted. build-tools;30.0.3 Android SDK Build-Tools 30.0.3 To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager. All licenses can be accepted using the sdkmanager command line tool: sdkmanager --licenses Or, to transfer the license agreements from one workstation to another, see developer.android.com/studio/intro/update.html#download-with-gradle Using Android SDK: L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to get full insights. * Get more help at help.gradle.org BUILD FAILED in 16s ] stdout[ > Configure project :unityLibrary:SupersonicWisdom.androidlib Build was configured to prefer settings repositories over project repositories but repository 'Google' was added by build file 'unityLibrary\SupersonicWisdom.androidlib\build.gradle' Build was configured to prefer settings repositories over project repositories but repository 'MavenRepo' was added by build file 'unityLibrary\SupersonicWisdom.androidlib\build.gradle' WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.4.2) was tested up to compileSdk = 33 This warning can be suppressed by adding android.suppressUnsupportedCompileSdk=34 to this project's gradle.properties The build will continue, but you are strongly encouraged to update your project to use a newer Android Gradle Plugin that has been tested with compileSdk = 34 WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.4.2) was tested up to compileSdk = 33 This warning can be suppressed by adding android.suppressUnsupportedCompileSdk=34 to this project's gradle.properties The build will continue, but you are strongly encouraged to update your project to use a newer Android Gradle Plugin that has been tested with compileSdk = 34 Errors during XML parse: Additionally, the fallback loader failed to parse the XML. Checking the license for package Android SDK Build-Tools 30.0.3 in L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\licenses Warning: License for package Android SDK Build-Tools 30.0.3 not accepted. ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <312d82ffa0f7401da41d96df23cd3bb8>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
@YTCodeMaster
@YTCodeMaster 14 күн бұрын
Transfer your all sdk,jdk and ndk from C: drive to another drive or give read and write permission to all these folder. If you will transfer all folders then change sdk, ndk,jdk path in unity - edit - preference. Then delete Temp and library folder of your project. Upgrade sdk api to 35 using this video kzbin.info/www/bejne/aavSfaVnn5ulf9Esi=RmRNCM0Rnhr7IgR_ If you will get gradle sdk 35 error theb follow this video kzbin.info/www/bejne/aGi6Z4WVgZiSgK8si=voFn60nr3L0_Ft1S Note: take backup before change anything.
@ameerhamza-zu4lj
@ameerhamza-zu4lj 18 күн бұрын
Mere project Mai same error aa rha hai Jo aap ne trika kar btaya hai Maine usy tera Kiya pr solve ni hona final build ni nikli
@YTCodeMaster
@YTCodeMaster 18 күн бұрын
Please follow this video till end.. don’t skip last step. kzbin.info/www/bejne/aGi6Z4WVgZiSgK8
@ahmadtaib6199
@ahmadtaib6199 19 күн бұрын
I already did what you did, but when i try on real device why it's not working, when i click the button its nothing happen
@YTCodeMaster
@YTCodeMaster 19 күн бұрын
Please print your error log on click button for more clarification.
@ahmadtaib6199
@ahmadtaib6199 19 күн бұрын
@@YTCodeMaster ahaha my bad, im not download direct from playconsole , thanks!
@ahmadtaib6199
@ahmadtaib6199 19 күн бұрын
@@YTCodeMaster and i have question, when i try fecth only 3 button show price, another 3 button doesn't show text, why like that
@ahmadtaib6199
@ahmadtaib6199 19 күн бұрын
[SerializeField] private Button buttonOrbx1; [SerializeField] private Button buttonOrbx5; [SerializeField] private Button buttonOrbx10; [SerializeField] private Button buttonOrbx30; [SerializeField] private Button buttonOrbx50; [SerializeField] private Button buttonOrbx90; public void OnProductFetch (Product product) { if(product.definition.id == orbx1) { UpdateButtonPrice(buttonOrbx1,product); } else if (product.definition.id == orbx5) { UpdateButtonPrice(buttonOrbx5, product); } else if (product.definition.id == orbx10) { UpdateButtonPrice(buttonOrbx10, product); } else if (product.definition.id == orbx30) { UpdateButtonPrice(buttonOrbx30, product); } else if (product.definition.id == orbx50) { UpdateButtonPrice(buttonOrbx50, product); } else if (product.definition.id == orbx90) { UpdateButtonPrice(buttonOrbx90, product); } } private void UpdateButtonPrice(Button button , Product product) { TextMeshProUGUI textButton = button.GetComponentInChildren<TextMeshProUGUI>(); if(textButton != null) { textButton.text = product.metadata.localizedPrice + " " + product.metadata.isoCurrencyCode; } }
@YTCodeMaster
@YTCodeMaster 19 күн бұрын
Make sure you set unique product in buybutton. Check in inspector of each button IAP button component that have right product id and right button assign in button gameobject. Also check that same product id is available in google play console.
@raoahmed637
@raoahmed637 20 күн бұрын
thank you dear you always solves those problems what others dont talk about!
@YTCodeMaster
@YTCodeMaster 19 күн бұрын
Thank you so much for your kind words! 🙏 I’m really glad to hear that you find the content helpful. I always try to tackle those tricky issues that aren't often covered. Your support means a lot and keeps me motivated to keep creating! 😊
@wogcharriot
@wogcharriot 23 күн бұрын
you're brilliant. between yourself and hooson I was able to get this working on my most recent iOS game. thank you so much.
@YTCodeMaster
@YTCodeMaster 23 күн бұрын
Thank you so much! 🙏 I really appreciate it. Please consider subscribing for more content!
@Y0gendraPatel
@Y0gendraPatel 23 күн бұрын
How to fix this error ? My game is in closed Testing after Implemented Codeless IAP UNITY then i try to purchase got a error "Item unavailable in your country" in play store playment method page
@YTCodeMaster
@YTCodeMaster 23 күн бұрын
To resolve the 'Item unavailable in your country' error when using Codeless IAP in Unity, try these steps: Country Availability: Ensure your app is available in your testing country under Google Play Console > Setup > Distribution > Countries/regions. In-App Product Status: Check that your in-app products are active and have no restrictions on countries or pending changes in Google Play Console > Monetize > Products > In-app products. Test Account: Confirm you are using a valid tester account added under your closed testing track. Matching Product IDs: Make sure the product IDs in Unity exactly match those set in the Play Console. Please refer my video : kzbin.info/www/bejne/aKfHooeoismHaJY
@Kidou14
@Kidou14 25 күн бұрын
Thank You for the tutorial. I have one question though, if I inherit the IStoreListener, then the function added in the On Purchase Complete on the IAP Button stops working. What is the reason behind that?
@YTCodeMaster
@YTCodeMaster 25 күн бұрын
The reason this happens is that inheriting IStoreListener gives you manual control over purchase handling, which can conflict with Unity’s Codeless IAP Button logic. The IAP Button internally handles purchases, but by using IStoreListener, you're overriding the purchase flow. This leads to On Purchase Complete on the IAP Button potentially not working as expected. To fix this, either use the Codeless IAP system exclusively or fully manage purchases through IStoreListener without the IAP Button. Mixing both methods creates conflicts in event handling.
@tokonboy8093
@tokonboy8093 26 күн бұрын
Have you published any app in playstore? Which you enabled admob ads
@YTCodeMaster
@YTCodeMaster 26 күн бұрын
Yes
@tokonboy8093
@tokonboy8093 26 күн бұрын
@@YTCodeMaster my ads are not showing in Google play production..can you please help me
@YTCodeMaster
@YTCodeMaster 26 күн бұрын
@tokonboy8093 yeah sure. Please follow each steps of this video kzbin.info/www/bejne/hobGZpiij9CSa6s
@tokonboy8093
@tokonboy8093 26 күн бұрын
If i use real ads id and ads unit id..will ads show in testing devices? In production
@YTCodeMaster
@YTCodeMaster 26 күн бұрын
Yes. Make sure your ads are active in google admob. Your real ads will also show in testing app without upload in product.
@lhangstudio1003
@lhangstudio1003 28 күн бұрын
Builded!! I love you!!😍 Marry me!!
@skggyan
@skggyan 28 күн бұрын
Very sweet voice 🥰🥰🥰
@batuhanyldrm7532
@batuhanyldrm7532 29 күн бұрын
Hello, I’m having similiar problem but it all started after I implemented the adMob. Even though I deleted the admob, I cant take builds with the target Apı level highest installed, I can only take a build when the target apı level is 32, how can I fix this, yes I tried downloading SDK’s manually with android studio, but it didnt work. please help.
@YTCodeMaster
@YTCodeMaster 29 күн бұрын
1. Upgrade your api level to 34 using this video : kzbin.info/www/bejne/fHjblmWCZZd4g5o 2. Upgrade your admob sdk to latest version. In this video I explain each steps : kzbin.info/www/bejne/raKTdIlnlMh-n8U 3. If you are using firebase , IAP and any other sdk then it should be compatible with your project. 4. After completing all above steps, if error occurs then follow this Gradle failed build error video.
@batuhanyldrm7532
@batuhanyldrm7532 29 күн бұрын
@ Hello thanks for the quick reply, after some changes with target API, minimum API and uninstalling unity and reinstalling couple of times, I can take builds now. Unfortunately for those facing the problem I had faced I cant tell you exact solution, just try everything you see in the internet. Right now my problem is, after I take my build with android/Ios ıd’s and with test Id’s for the ads. I can’t see my test ads on the mobile phone, I checked the logs with logcat, I dont see any error logs for my ads but only when It started the very first time I see 4 errors. Do you have any idea how can I fix this problem? Because it works on the editor but doesnt works on the phone. ps; I dont know whether you know or not but looots of people posted your videos at various sites as solutions good job on that!
@YTCodeMaster
@YTCodeMaster 29 күн бұрын
@batuhanyldrm7532 please share your 4 errors here so I can quickly help you.
@RobotDalty
@RobotDalty Ай бұрын
I don’t have android 34
@RobotDalty
@RobotDalty Ай бұрын
Here 0:49
@YTCodeMaster
@YTCodeMaster Ай бұрын
Upgrade your api level to 34 using this video kzbin.info/www/bejne/fHjblmWCZZd4g5o
@_minke
@_minke Ай бұрын
Thank you so much, god bless youuuuuuu
@afzalpashamohd7144
@afzalpashamohd7144 Ай бұрын
Hi can u share me your whatsapp number i have unity work can u do it
@antigod9314
@antigod9314 Ай бұрын
HI ! Could you make a tutorial how to create an App Open Ads in Unity 3D? thank!
@YTCodeMaster
@YTCodeMaster Ай бұрын
Sure…I will upload soon
@coolsachin2737
@coolsachin2737 Ай бұрын
This worked. I love you so much!
@YTCodeMaster
@YTCodeMaster Ай бұрын
I’m glad this video was helpful for you! Please consider subscribing to my channel for more content
@coolsachin2737
@coolsachin2737 Ай бұрын
@@YTCodeMaster subscribed
@Melon-me1
@Melon-me1 Ай бұрын
Hi. Im getting grandle error when i try to build after implementing this. Please help
@OnurKaya3144
@OnurKaya3144 Ай бұрын
Did you solve this?
@YTCodeMaster
@YTCodeMaster Ай бұрын
Please follow each and every steps of video and if it is not solved then please share your error here.
@johana7139
@johana7139 Ай бұрын
Very nice video! Will this work in Unity 2022?
@YTCodeMaster
@YTCodeMaster Ай бұрын
@@johana7139 Yes
@krnitheesh
@krnitheesh Ай бұрын
Thank you Sooo much
@YTCodeMaster
@YTCodeMaster Ай бұрын
I’m glad this video helped you! 😊
@krnitheesh
@krnitheesh Ай бұрын
@@YTCodeMasterAfter three days of trying, your video finally helped me. Thank you so much! ♥
@SebastianHernandez-r9b
@SebastianHernandez-r9b Ай бұрын
Hola Muchas gracias por el video, estuve buscando soluciones a los problemas que me salía por varias semanas sin avance hasta que encontré tu video Te lo agradezco de corazón Gracias n.n
@YTCodeMaster
@YTCodeMaster Ай бұрын
I am glad that this video helped to you. Thank you for watching this video. Please subscribe my channel for more update.😊
@carlosavila2201
@carlosavila2201 Ай бұрын
Excelent video!! thanks!!
@YTCodeMaster
@YTCodeMaster Ай бұрын
You're welcome! I'm glad you found it helpful.
@artinstroukeprod
@artinstroukeprod Ай бұрын
Thank you so much for the clarification and method! I already thought that codeless is not compatible with getting localized price! At least the support on the forum wrote about it....
@mpmax9896
@mpmax9896 Ай бұрын
I need add firebase analytics. Please help
@EdgarValentín-k8q
@EdgarValentín-k8q Ай бұрын
Well I just have to wait a few hours to see if it works
@senatin
@senatin Ай бұрын
Why in some project CustomData and CustomEvent like AnalyticsService.Instance.CustomData(sceneName, customparameters) exists, while to me it give me error, does not contain a definition for "CustomData"?
@YTCodeMaster
@YTCodeMaster Ай бұрын
Please use same Analytics version 6.0.1 which I used in video.
@saadali1448
@saadali1448 Ай бұрын
thanks for video, but cannot understand why its compulsory to enable Minify > Release true and paste your text in proguard- user file ?
@YTCodeMaster
@YTCodeMaster Ай бұрын
1. Minify true: Minification removes unused code. Minifying the code also obfuscates it, making it harder for someone to reverse-engineer or decompile your app. 2. ProGuard File : This ProGuard file is used for external libraries like Google Play Services or AdMob.The code which I added in ProGuard file ensure that critical classes aren't obfuscated or removed during the build process. That's why it's important to manually add these lines to prevent issues with AdMob integration.Without them, certain features might not work as expected after obfuscation. I am glad that video is helpful to you. Please subscribe my channel for more.
@saadali1448
@saadali1448 Ай бұрын
@@YTCodeMaster huge request, i have issue from many days, i cannot implement admob pluging and. Build for play store and show no ads in real app ( after publishing app on playstore then download) Issue is. Using 2022.3 version and. Use plugin admob 9.2.1. Cause issue. While building app for playstore. Reason sdk And using unity 6000. And plugin 9.2.1. Then. Cannot show ads after live app Still in issue, please help
@YTCodeMaster
@YTCodeMaster Ай бұрын
@saadali1448 Please follow each and every step which is given in this video. I am 100% sure that this video will help you. kzbin.info/www/bejne/hobGZpiij9CSa6s
@elanelangovan1000
@elanelangovan1000 Ай бұрын
Hi in the SDK platforms folder I don't have android 34 I only have upto android 33 how to fix this?
@YTCodeMaster
@YTCodeMaster Ай бұрын
Please follow steps which is in this video kzbin.info/www/bejne/fHjblmWCZZd4g5o
@elanelangovan1000
@elanelangovan1000 Ай бұрын
@@YTCodeMaster thank you
@mpmax9896
@mpmax9896 Ай бұрын
Don't off my custom template. Show both template and disable template exist. This is not allowed ,please fix manually on the file system.. please help
@karimahmed2549
@karimahmed2549 Ай бұрын
Hello , i made this but app crash
@YTCodeMaster
@YTCodeMaster Ай бұрын
Please share your crash here
@YTCodeMaster
@YTCodeMaster Ай бұрын
Debug app and share your crash here so I can help you
@ameerhamza-zu4lj
@ameerhamza-zu4lj Ай бұрын
Same issue but don't solve it please help me
@mpmax9896
@mpmax9896 Ай бұрын
How to add. uses-permission android:name="com.google.android.gms.permission.AD_ID. This advertising ID
@YTCodeMaster
@YTCodeMaster Ай бұрын
If you are using an older SDK version, you might need to add this permission manually. In newer version permission will automatically added in AndroidManifest.xml file. There are two solutions. Solution 1: update your sdk to latest version. Watch this video : kzbin.info/www/bejne/raKTdIlnlMh-n8U Solution 2: Go to Assets/Plugins/Android/AndroidMenifest.xml <uses-permission android:name="com.google.android.gms.permissin.AD_ID" /> Add above line inside <manifest> tag.
@mpmax9896
@mpmax9896 Ай бұрын
How to add advertising ID please reply
@YTCodeMaster
@YTCodeMaster Ай бұрын
Hey, check this video kzbin.info/www/bejne/hobGZpiij9CSa6s
@mpmax9896
@mpmax9896 Ай бұрын
How to add. uses-permission android:name="com.google.android.gms.permission.AD_ID. This advertising ID
@YTCodeMaster
@YTCodeMaster Ай бұрын
@@mpmax9896 If you are using an older SDK version, you might need to add this permission manually. In newer version permission will automatically added in AndroidManifest.xml file. There are two solutions. Solution 1: update your sdk to latest version. Watch this video : kzbin.info/www/bejne/raKTdIlnlMh-n8U Solution 2: Go to Assets/Plugins/Android/AndroidMenifest.xml <uses-permission android:name="com.google.android.gms.permissin.AD_ID" /> Add above line inside <manifest> tag.
@YTCodeMaster
@YTCodeMaster Ай бұрын
@@mpmax9896 If you are using an older SDK version, you might need to add this permission manually. In newer version permission will automatically added in AndroidManifest.xml file. There are two solutions. Solution 1: update your sdk to latest version. Watch this video : kzbin.info/www/bejne/raKTdIlnlMh-n8U Solution 2: Go to Assets/Plugins/Android/AndroidMenifest.xml <uses-permission android:name="com.google.android.gms.permissin.AD_ID" /> Add above line inside <manifest> tag.
@Testdriveee
@Testdriveee Ай бұрын
Not show on app
@YTCodeMaster
@YTCodeMaster Ай бұрын
Please make sure you've entered a valid AdMob ID in the Google Ads settings in Unity. If you're still facing issues, check the Console window for any specific error messages and share those details here so I can help further!
@Testdriveee
@Testdriveee Ай бұрын
​@@YTCodeMasterI did everything, maybe it doesn't work because it hasn't been verified yet and I haven't tried with developer test id yet, could this be the problem?
@YTCodeMaster
@YTCodeMaster Ай бұрын
@Testdriveee yeah, try it after ads verification. Ads will only visible after successfully verification.
@Testdriveee
@Testdriveee Ай бұрын
I will try thanks, because it is still in development and I wanted to test for this
@YTCodeMaster
@YTCodeMaster Ай бұрын
@Testdriveee Best practice is first test google ads using test id before upload app in google play console. If everything works fine then upload your app with actual google ads id. Your ads will definitely show after admob verification.
@etidonetennishighlight6751
@etidonetennishighlight6751 Ай бұрын
how did u open unity project??? and whats that, im a newbie's in this game
@YTCodeMaster
@YTCodeMaster Ай бұрын
I am using Unity Hub to open project. Check this video kzbin.info/www/bejne/qorHg2iDfdCVotk
@Racso_
@Racso_ Ай бұрын
Thank you!
@AmitDhaka-u8o
@AmitDhaka-u8o 2 ай бұрын
Bro mne update krdiya app but warning abbhi bhi show horha h
@Anastasia-tf
@Anastasia-tf 2 ай бұрын
Do you have server server-side receipt validation? I have a lot of "Cancelled" purchases after 3 days of purchase.
@muspuxx6866
@muspuxx6866 2 ай бұрын
can you do a tuto for the new Unity LevelPlay Mediation, something changed from 5/2024 so the other tuto doesn't work
@mytalk1992
@mytalk1992 2 ай бұрын
how to fix this : Rewards implementation - User choice Must fix Rewarded ads, except those implemented via the rewarded interstitial format, must only be served after a user affirmatively and unambiguously opts in (such as by tapping a button that represents 'yes' or 'accept'). Rewarded Ads implemented via the rewarded interstitial format must present an introductory screen containing an option representing 'no' or 'don’t accept', with sufficient time for the user to opt out.
@YTCodeMaster
@YTCodeMaster 2 ай бұрын
In this video, I’m just showing an example of how to display rewarded ads when a button is clicked. You can implement something like a button that says "Get 30 Coins" with an ad icon next to it. Once the user clicks this button, they’ll receive 30 coins after watching the ad. This is a safe and compliant way to show rewarded ads while ensuring users have a clear choice.
@plyrni3
@plyrni3 2 ай бұрын
I get this error when enabling Main Gradle Template : NullReferenceException: Object reference not set to an instance of an object Google.JarResolver.Dependency.IsGreater (System.String version1, System.String version2) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/JarResolverLib/src/Google.JarResolver/Dependency.cs:196)
@plyrni3
@plyrni3 2 ай бұрын
I've posted an Issue in the Jar Resolver Github if ever
@YTCodeMaster
@YTCodeMaster 2 ай бұрын
1. Delete the Library and Temp folders from your project. Then reopen unity project. 2. Ensure that you have latest version of EDM4U. You can update the plugin via the Unity Package Manager 3. Make sure all dependencies in the mainTemplate.gradle are using valid versions. 4. Disable the Custom Main Gradle Template checkbox, and then re-enable it. This will regenerate the mainTemplate.gradle file with the correct settings.
@alpharomio4631
@alpharomio4631 2 ай бұрын
thank you so much it worked perfectly👍👍👍👍❤❤
@みんみん-j6q
@みんみん-j6q 2 ай бұрын
Nice!