People still buying their lazy "spaghetti code" mantra?
@LynnDakota-t9uАй бұрын
Your whole 10 min some vid i summed it up in 3 secs. Your welcome.
@LynnDakota-t9uАй бұрын
Why did it need a rehaul? Because it sucked ass. Nuff said.
@JustyHakubiАй бұрын
I was there... 3000 years ago.
@laoch56583 ай бұрын
They wanted to be more like wow
@planeswalkerpain76583 ай бұрын
Am I the only one that prefers 1.0?
@sopadesopita3 ай бұрын
yeah
@HomerMarijuana-ee1zr3 ай бұрын
Nah I liked it after some quality of life patches.
@TheRamblingSoul3 ай бұрын
4:26 Wait a second, wasn't this the original system planned for Vanilla WoW before it was scrapped in favor of the modern resting system? So basically the original devs took what was originally proven to be shit and went ahead and used it anyways? Pretty bonkers! Unsurprising that basic human psychology dictates that people would rather not be punished into waiting to level up properly but instead be rewarded for waiting and doing the same thing.
@Struzzylive3 ай бұрын
Then, what exactly could you do from 1.0 to 1.23
@Izzy8u3 ай бұрын
1.0 market system had you go into a hallway instance, and check a pc’s retainer one at a time, and view their list to buy items. A hallway full of retainers lol
@Blueraazor4 ай бұрын
i cant even make past lvl 35 on ffxiv, its just so boring
@homra89703 ай бұрын
the story from 1-50 is a bit slow because it is giving a major backstory to the game. So basically a lot of the story from 1.0 condense from 1-50. 50+, the story gets better and better.
@Nytrusdeathcyde4 ай бұрын
tldw is the community is far less toxic and the devs actually play and care for the game. thats my understanding
@justin97444 ай бұрын
Lemme save you 11 minutes: It needed remade because it was fundamentally broken and terribly designed to waste your time in the beginning. It was hot trash. Yoshi P turned everything around. This youtuber dragging this out to 11 minutes is bs.
@cheesiАй бұрын
@@justin9744 i already knew all of that before watching though. I wanted details and footage, which this video provides. If anything it wasn't long enough.
@cheesiАй бұрын
For sone reason the comment I wrote above got sent to the wrong place, it was supposed do bd replying to ssomething else. I've seen this happen a few times lately but that's the first time it did it to me :/
@darth_yoda4 ай бұрын
NoClipgaming have a whole video about this as well worth a watch to it even have Interviews with the Devs.
@toscatattertail98134 ай бұрын
I player V 1.0 doing the MSQ was optional, doing the dungeons was optional, it was great if you wanted to be in game to gather and craft as a solo player but other than than it was boring for someone who wanted to play the way er do in V2.
@Grayald4 ай бұрын
Because it sucked balls so bad It not only almost ended Final Fantasy, but almost ended Square.
@OGYouTubeEnjoyer4 ай бұрын
The only reason why WoW lost me was because I got older and have more responsibilities and altogether just better things to do then to sit around playing an mmorph. FFXIV was never an option for me.
@colinthewhalen4 ай бұрын
With Endwalker wrapped, and Dawntrail released - what all you thinking about it???? :)
@Christopher-me3nf4 ай бұрын
Speaking of the business decisions that allowed such a buggy, broken game to be released: Being a long-time FFXI player, I got an invite to every closed beta test. The first one I took part in, I made a laundry list of many of the issues that plagued the game and ultimately lead to it being remade, and posted it to the official FFXIV forums in the beta testing boards. And their official response was to just remove the post, as they did with many of the other testers who commented similar things. And we're not talking about rage-fueled hate rants cursing out the developers either... these were posts from long-time FFXI players who wanted to see a new Final Fantasy MMO succeed, given how old and dated FFXI was starting to feel at the time. Now, I quite liked the systems in the game, the menus and the way skills worked. The lag was atrocious, but the game had a very FFXI feel which I personally enjoyed. I'd *love* to go back and play 1.0 (or technically 1.23) again if it were possible to do so without the lag. But that said, that experience as a beta tester, pointing out the issues only to have the devs completely ignore not just me, but everyone else who brought them up... it really showed me how square enix feels about its Playerbase. Yes there are developers like Yoshida who do try to make a good game for us... but the execs at the top? we're less than garbage in their eyes.
@jakeg33474 ай бұрын
6:00 YOU'RE TELLING ME THE GAME ALREADY HAD AND REMOVED THE CLASSIC DRAGOON JUMP FROM THE GAME???
@im50yearsold4 ай бұрын
1.0 was a better game. turning 14 into a generic wow clone gcd spam and all was the worst decision ever though financial success.
@Grayald4 ай бұрын
Nonsense. You may have liked 1.0 better, and that's fine. But 2.0 and on is the superior game, and it's not even a discussion. It's visually superior, better sound design, runs better, plays better, has orders of magnitude more quality of life tweaks, etc etc etc.
@im50yearsold4 ай бұрын
@@Grayald 2.0 and on is a wowclone that plays exactly like the rest of the 1000 korean wowclones as well. Even in its broken state 1.0 was the better game
@Grayald4 ай бұрын
@@im50yearsold having played wow from beta, and FF14 from 1.0, no, it's not a wow clone. Like I said. It's not even a discussion. There's no case to be pled.
@im50yearsold4 ай бұрын
@@Grayald You're overdosing on copium if you think GCD/0GCD based gameplay aren't all wowclones. The core of the game is no different than the uncountable korean knockoffs A better comparison is that 1.0 was an attempt and FFXI-2 and it was a good game but broken without the real technical talent from the original FFXI (most of which went on to create DQX) Turning the game into a wowclone for mass appeal was definitely a very very very good financial decision though.
@Grayald4 ай бұрын
@@im50yearsold once again. It's not a discussion. I don't know how much more clear I can be.
@BenWillock4 ай бұрын
Wait, it's "Levy" and not "Leave"??? That... makes a lot of sense 😂🤦
@meisterxehanort19414 ай бұрын
I have to say: As much as everyone says 1.0 was ass; The game does seem to have a certain kind of style that I deeply wish ARR retained. It certainly is a more polished game from the looks of it, but it has foregone some of that spirit that FF14 1.0 was (trying to) emit.
@finestcustard56474 ай бұрын
I like that DRG jump animation though. So long and heavy looking. I wish current jump was closer to that instead of the goofy insta jump we have
@timothyhartwell28494 ай бұрын
I still have my collectors edition of ff xiv 1.0
@cerphusrodriguez27864 ай бұрын
This video makes me realize how crazy it is to think of hardware issues now compared to back then. Nobody in 2010 -2013 would’ve ever thought there would be a mobile gaming device that could handle FF14 like a computer would. And yet here I am at work everyday playing it on my steam deck. Crazy how far we’ve come.
@cattysplat4 ай бұрын
Everything I've seen about 1.0, is that was almost entirely a spiritual sequel to FFXI online, an MMO made for 2002, before WoW changed MMOs forever. There were few people who played those hardcore MMOs and even fewer who enjoyed them long term, so the audience was always going to be limited. Even ARR to Stormblood was still designed around the Classic WoW design of diceroll randomness in combat, rather than the Retail WoW design of streamlined stats and removal of missing attacks that Shadowbringers brought to FFXIV. I'd imagine WoW passed Japan developers by since it's mostly a very western game and Japan doesn't have the largest PC gaming audience. But WoW's inspiration on FFXIV is very clear today.
@Professor_Utonium_3 ай бұрын
I remember when people had to gear for accuracy for ARR and HW.
@danielturner3364 ай бұрын
You forgot to mention the game engine that they chose for 1.0. They decided to save money (and focus on graphics) by using their most visually impressive in-house game engine, Crystal Tools. The problem was that Crystal Tools had only ever been used in one game before, that game being Final Fantasy 13. Final Fantasy 13 had taken a rather harsh beating at the hands of critics when it launched for being a "corridor simulator", because it wasn't capable of rendering large, wide-open areas with lots variety. At least, not without absolutely melting any system they tried to run it on - especially the PS3 which was intended to be the flagship console for the game. They ended wasting huge chunks of development time trying to hammer the uncooperative game engine into something that could at least *pass* for an MMO, leaving little time left over to actually build the game itself, which resulted in a completely unfinished game at launch time. What's worse, they *still* had to make major compromises just to get it to run, which resulted in zones like the black shroud consisting of nothing but a few dozen identical corridor assets copy/pasted together ad nauseam. The selection of the game engine was one of the most crippling blows to the game's development and would have single-handedly sunk development with or without the other issues you mentioned. Together, it was just kerosene on the dumpster fire. 1.0 was doomed pretty much from the start of development.
@wingedcatgirl4 ай бұрын
The funny thing about the fatigue system is, rest experience is functionally identical, but people are fine with it just because it's framed as a reward for taking breaks rather than a punishment for playing too much. Presentation matters!
@jobro82934 ай бұрын
because wow only cares about making money and FF14 has a dev team that loves the game
@rhanos12344 ай бұрын
This guy doesn't know what he's talking about. The xp limitation was about preventing/bottlenecking how long people would play each week. They did thus with ff11 too.
@IaconDawnshire4 ай бұрын
I was there Gandalf! I was at the Battle of Cartenau !
@Duskaria4 ай бұрын
If you want to know what gathering in 1.0 was like, head over to the Gold Saucer and play the "Finer Miner" minigame. It is a EXACT recreation of 1.0 gathering
@shaece7984 ай бұрын
pay for the game then pay a sub every month just to be inconvenienced by annoying fatigue system and a teleport currency that takes hours to regain, no wonder it sucked, f2p games can get away with a lot of inconvenience but not a subscription based one
@Kardall4 ай бұрын
I played the original version, and I am unable to gain access to my original account which did have the sub-discount. No one at SE will help me either. I tried many times over the last 7 or so years. I still have my collectors edition box and the RFID tag for it. I thought maybe if I could prove that I owned / purchased it with a receipt and the RFID tag serial number that they could recover it but to no avail :( So unfortunately I have had to start ARR over like 8 years ago. I played off and on since the original re-release. Mainly just give it like 2-3 years then re-sub and play through the MSQ until I got bored. No one wanted to play with me so I just did what I wanted by myself. Since Shadowbringer's it has shifted though. I found an FC on the server that actually cared. I did lose interest again but, when I came back before Endwalker finished (2-3 months) I re-subbed and did all the things. Dawntrail is actually enjoyable since this new FC seems to be decent so. I am enjoying myself a lot more than I can remember. I found myself going over some of my old videos trying to get controllers to work on PC for 1.0 with my level 16 THM. Interesting and potato as it is LOL.
@FuckYoutube-5 ай бұрын
Wow is trash, always has been and always will be. My 5 year old could make a better looking game.
@da_0016 ай бұрын
8:53 this is why square-enix started failing. thank goodness they abandoned ps5 exclusivity and started realizing that if the game is *NOT* fun to your OG fans. why bother. looking at you FF7Remake, Rebirth and 16.
@chfgn7 ай бұрын
I think it's an important distinction to recognize that ARR is not an "overhaul" or a "rework." It's a sequel. It's a different game built in a different engine with different gameplay, zero content overlap, and a story that picks up five years after the story of 1.0, which remains canon. FF14 is not a game that was fixed, it's a game that was deleted. The only numbered Final Fantasy game that's impossible to play today. For the most part people are content to play "XIV-2" instead and pretend that it's FF14, but the actual 14th mainline Final Fantasy game is lost media.
@hyacinthus96 ай бұрын
it's not lost media if you can play it on a private server.
@chfgn6 ай бұрын
@@hyacinthus9 Can you play 1.0 on a private server? The only recreations I know of are missing like 99% of the content.
@Densoro7 ай бұрын
This is the sweetest community I've seen since Warframe. Plus, I didn't think I _could_ enjoy hotbar combat until now.
@ryanjones22977 ай бұрын
"will they stay?" well I joined during the surge and am still here, 5k hours on one character.
@JoeNovacks8 ай бұрын
very nice guide !
@JoeNovacks8 ай бұрын
great guide!
@greyfoxag9 ай бұрын
Ive player several mmos. FF14 is 100% the best. But thats my opinion
@greyfoxag9 ай бұрын
Now, its one of the best games ive ever played
@lostinsleep9 ай бұрын
For me what was really bad a launch was no auction house at all, just browsing endless player inventories (they later added wards full of players retainers to examine) and the skill system where you needed to grind guild points just to learn your jobs skills. The game was massively improved by the end of 1.0 and there were so many cool systems in place that are no longer there (personal limit breaks)
@OhSnapItzSam10 ай бұрын
Sir this was awesome where is part 2?!
@XCT8210 ай бұрын
because they tried to make it like ffxi and it sucked so bad.
@joeshirou11 ай бұрын
2010 1.0 was far better
@darshio830711 ай бұрын
That reply of the Nier series account is pretty fun xD
@ahskagrimmrose5555 Жыл бұрын
Rip the glorious second coming of FFXI just because SE CEO's decided to release 1.0 too early to meet those holiday deadlines and goodbye to the amazing combat system. Now we have a boring, highly repetitive, cookie cutter hotbar combat system 😭 I loved 1.0 despite its early flaws but it had started to recover pretty nicely before the dark times, before the shut down and rebirth into a false promise, with an amazing story but poor anything else mmo related
@ahskagrimmrose5555 Жыл бұрын
Unless your a WoW fan I guess... they seemed to like it well enough. As a Final Fantasy game however, that should of been a major eyebrow raiser not a pat on the back for all that money the ceo's were raking in from the poor saps they lied to when they explained what they were planning pre 1.0 server shutdown. #Don'tBelieveTheMasses Do the research and ask the people who still played when it shut down and quit when they discovered the lie of Arr 😔
@sparkzmentalz2 Жыл бұрын
This is what Starfield needs. A complete overhaul.