May I ask if the LED UI was finished entirely in C4D or you composited in the After Effects? Thanks!
@ironscavenger4 ай бұрын
The UI elements are made in After Effects and then composited to the C4D scene.
@chengpingli28434 ай бұрын
@@ironscavenger Thanks for your prompt response! May I ask one more question if you don't mind, how could you make the shader texture to make the UI have the glow effects?
@astralreiseburo2794 ай бұрын
Hallo, super Tutorial, leider ist das Projectfile nicht mehr da. Kannst Du es nochmal bereitstellen? Vielen Dank!
@BrickFleet5 ай бұрын
I am not sure if this is an issue with C4D or the FBX file but all my textures appear black in C4D but the file opened in the default windows 3D viewer has all the colors still there. I even opened the FBX in Adobe Dimension and it still preserved its color. Any ideas?
@mafackerjones3475 ай бұрын
Doesnt do anything for me in version 2023.0.0.... :(
@pixelrise5 ай бұрын
Thank you!
@dinoscheidt6 ай бұрын
Thank you very much - stumbled over this for some “lego research”. Btw: To connect floating vertices, you might have luck when right clicking into the viewport -> Optimize -> set tolerance to a low value like 0.001 -> it will merge all the overlapping points and connect them. Very useful also for automatic CAD exports and this looks like a similar problem. Greetings from Berlin ❤
@OksanaTodorova6 ай бұрын
Vielen Dank!!!!!❤❤❤❤
@Willopo1007 ай бұрын
damn this skips everything. what are the constraint settings
@zg19817 ай бұрын
Gibt es das auch als Tutorial auf Deutsch ? 🙏🙏
@zg19817 ай бұрын
Deine Videos sind unglaublich. Das ist eine gigantische Leistung. Was machst du aktuell ?
@r.o.g.e.r.m.a.c7 ай бұрын
Wow! Impressive.
@luvair67659 ай бұрын
You know it's a good tutorial when you have to watch it multiple times. Excellent!
@TheEpicAB9 ай бұрын
I've done this but am still getting seams, any solution, please?
@pedroangelvaredelgado11810 ай бұрын
Eternamente agradecido. Daba muchas vueltas para pasar de Studio 2 a Cinema 4d🤩🤩🤩
@owlydesigner11 ай бұрын
Thanks bro
@tubelator11 ай бұрын
I just dont understand how yo know so much?? is it so easy to understand ? Or do you actually read a manual or did you have some learning courses?
@ironscavenger11 ай бұрын
Yeah, reading the manual always helps and just doing tons of experiments :D
@Elysium3D_11 ай бұрын
does this work with clone objects?
@ironscavenger11 ай бұрын
Yes
@Elysium3D_11 ай бұрын
@@ironscavenger they all receive the same rotation
@JEXDESIGNS Жыл бұрын
How did you do this - I would love to know- Thanks!
@edmungbean Жыл бұрын
holy fuck i thought my rigs were complex
@user-sw1gi8kp6i Жыл бұрын
Amazing
@Murathanaksoz Жыл бұрын
useless tutorial
@ironscavenger Жыл бұрын
So of what use is your comment?
@julienriesen3535 Жыл бұрын
Great video! Aren’t there any legal limitations when using trademarked Lego parts in commercial or even personal projects?
@Ross_Garden Жыл бұрын
Check out Silverwing for the Octane way of doing this
@pvillez Жыл бұрын
Thank you, those two tips were very useful for me. Very concise and clear explanation.
@Iliadatv Жыл бұрын
Thanks for tip bro)
@stemfourvisual Жыл бұрын
Ah I thought you meant with dynamics..
@FurbyFanClassOf2024 Жыл бұрын
Used in Phoenix Cinema
@user-bz1xu3vj7y Жыл бұрын
What format did you export from Bricklink Studio to?
@ironscavenger Жыл бұрын
Collada (DAE) and then conversion to FBX. Watch the linked tutorial at the end to see my workflow :)
@michaelmonzon Жыл бұрын
Very useful, thank you!
@jadenb3456 Жыл бұрын
Mega gutes Video für die, die sich damit beschäftigen wollen ohne gleich überfordert zu werden
@Willopo100 Жыл бұрын
octane?
@that_vv969 Жыл бұрын
I mean? You tried
@trapbasswrld Жыл бұрын
@nadalalawar8801 Жыл бұрын
Thanks! 🙏
@lwang6191 Жыл бұрын
I use the ik tag, I can't constrain the rotation of the first arm, although the limit angle is set in kenematic, but it doesn't work at all. can you help me?
@bodobanaliАй бұрын
normal ik wont work here. you need contrain tags. YT search for Mechanical Rigging in Cinema 4D | Week 2 and check min 15 or so and onward
@TheRonron1994 Жыл бұрын
What did you use for rigging in Cinema 4D?
@ironscavenger Жыл бұрын
Xpresso and Character Contraint Tags
@TheRonron1994 Жыл бұрын
What did you use for rigging in Cinema 4D?
@mathiasbekker2112 жыл бұрын
This tutorial doesn't seem to directly apply to R25. At 1:30, the right-click menu within xpresso does not provide the option to set object to input. Is anyone able to provide a solution?
@lwang61912 жыл бұрын
How did you limit the rotation of the first arm?
@lwang61912 жыл бұрын
make a tutorial pleeeaasee 😀
@marcianong29392 жыл бұрын
What does Grout Width and Bevel Width do?
@ironscavenger2 жыл бұрын
Width controls the distance between the lines and bevel controls a falloff that basically blurs the lines to make them appear softer.
@gHom982 жыл бұрын
10/10 das Video, sehr gut geworden..
@denniz622 жыл бұрын
hey hast du Laptop Empfehlungen, um mit mehreren Design und Animationssoftware zu arbeiten? Bezogen auf Leistung & Co LG
@ironscavenger2 жыл бұрын
Kann leider keine konkrete Laptopempfehlung geben. Wie beim Desktop-PC auch sollten aber idealerweise die "üblichen Verdächtigen" (CPU, RAM, GPU) gut ausgestattet sein. Zurzeit würde ich immer zu einer nVidia RTX Karte greifen, da CUDA und Raytracing von vielen Softwares und Tools genutzt werden (können). After Effects ist sehr RAM hungrig, hier würde ich nicht unter 32 GB gehen. CPU hängt von deinen primären Softwares ab. Generell gilt aber schnelle Single-Core Performance vs. Multithread. Softwares wie z.B. Cinema 4D profitieren nur bedingt von vielen Kernen - hier lohnt sich also eher ein Prozessor mit weniger Kernen aber schneller Taktzahl. Simulationen z.B. in Houdini oder CPU-basiertes Renderimg profitieren von so vielen Kernen wie möglich, auch wenn diese ggf. niedrigere Takte haben. Wenn du eher Graphicdesign (After Effects, Photoshop und co) lastig unterwegs bist, ist ein Laptop sicher noch ok. Solltest du aber in Richtung 3D gehen wollen kann ich nur dazu raten auf jeden Fall eine starke Desktopmaschine zu holen, da man hier auf einem Laptop auf Dauer nicht wirklich glücklich wird.
@DMDvideo102 жыл бұрын
Always use source imagery that is twice or three times the resolution you need. This typically comes from upscaling pixel images.
@ironscavenger2 жыл бұрын
Although this is not wrong, it's just not feasible to render images at 2x or 3x the size, especially when producing animations. Rendering at 3x the resolution results in 9x the rendertime, so e.g. instead of 1 day you would wait more than a week for your animation to finish. The example shown in the video is attributed to wrong lighting settings in the 3D software. Having lower intensity lights at rendertime and just fixing exposure in post would have helped here. There would have also been a few rendersettings that could have helped to prevent aliasing. The resolution of the renders has not been changed at any point. EDIT: Typos.
@DMDvideo102 жыл бұрын
@@ironscavenger One thing will never change, if you source material isn't up to snuff you can't always save it in post. The render was fine. The jagged edges were from upsampling. Anyone who works with CG knows that upsampling pixels is never going to give you a good result. Unless it's got a lot of motion and blurring. If you're making stuff for yourself you can wing it. In a pro environment that won't work.
@ironscavenger2 жыл бұрын
@@DMDvideo10 ? This render was the exact same size as the After Effects composition. It has not been upscaled in any way. Antialiasing due to overexposure is not an unusual problem when rendering. I don't know what point you're trying to make.
@ryanansen3 ай бұрын
@@DMDvideo10 I'm a bit late to this discussion, but one thing to note is that aliased edges isn't always from upsampling. For example, I render out all my CG layers without anti-aliasing because it's the only way you'll get accurate results when using ID masks and zDepth passes (which are not anti-aliased). If you've ever seen really bad halo'ing around the edges of a CG render when trying to add Depth of Field using a zDepth pass, this is 100% due to the beauty layer having anti-aliased edges while the info zDepth does not. That being said, you're totally right in that trying to do proper compositing on top of upsampled CG will introduce many problems!
@Tomydurand2 жыл бұрын
Perfect!
@TheGrrson2 жыл бұрын
Smashed that like and Subscribe button.
@MineArchitektur2 жыл бұрын
Bekomme ich die Dateien auch bei diesem KZbin Tutorial oder gabs die nur beim Kurs?
@nilupulperera2 жыл бұрын
Superb! Really nice. Thank you for explaining everything in a simple manner.