[EDIT]No lag. The game thinks it's still running at 35 fps. An extra frame is generated before that. [EDIT] At least I didn't notice any running the SA circuit. With ICR2 and the Nascar games there isn't any. [/EDIT2] [/EDIT] Not sure. You could try it out and see. www.vogons.org/viewtopic.php?p=1308284#p1308284 The store based version should update sometime today. For gpl, you need to set the resolution to default not upscale. Select a higher resolution in game.
@sharangadayananda6 күн бұрын
No lag. The game thinks it's still running at 35 fps. An extra frame is generated before that.
@brunaomm33658 күн бұрын
How do you leave it at 60 fps?
@sharangadayananda8 күн бұрын
I haven't released that yet. I hope to release the build by the end of the week. I was trying to include early support for cgl but that isn't ready. End of this week or early next week at the latest. It takes a while to test everything, every single RRedline and Speedy3D app. So, by early next week or the end of this week it should be there. Not releasing it right after adding frame interpolation and windowed mode is a mistake on my part.
@sharangadayananda7 күн бұрын
The alpha release now has frame generation. www.vogons.org/viewtopic.php?p=1308284#p1308284 The store build's been pushed out to the store. It'll probably be tomorrow by the time it's live.
@stud33heisman4110 күн бұрын
Got the game running and looks good! Is there any way to remove the “RReady Rendition Wrapper Alpha 1” watermark while playing? Thanks for the work you are doing 👍🏻
@sharangadayananda10 күн бұрын
Thanks! The store based version doesn't have the watermark: apps.microsoft.com/detail/9nrcqj8vlgtk?hl=en-US&gl=US You could also build the open source version of the dlls, which is based on the same code as RReady, but I don't supply any prebuilt versions and it's mostly untested. The code should be identical but I only supply it to stay in line with open source licensing. Regular Dosbox-staging might incorporate it at some point in the distance future, but I'm not responsible for that. Also the open source wrapper doesn't do rredline. Also you should enable dma before running the game. If you haven't already . At dos prompt, type Set SPEEDY3D_DMA=1 You could stick this in a batch file for launching the game.
@stud33heisman418 күн бұрын
@ I went ahead and purchased the store version. Wanted to give you some support :)
@sharangadayananda8 күн бұрын
@@stud33heisman41 Thank you happy customer! Does it work? The demos and the RRedline (Rendition Windows) specific game binaries are linked in the help file. But you can download those from the Alpha (free) RLauncher and restart the store RLauncher and they should should show up. I don't have the rights to include those with my releases and the MS Store doesn't allow sideloading from public sources (or any sources). The downloads in the Alpha launcher are checksum verified, so your machine should be safe.
@WhiteMagicRaven16 күн бұрын
CGL not runs on nonCGL v1000 cards, only on Creative 3D Blaster
@sharangadayananda16 күн бұрын
Ok. But what's happening with RReady? Is it automatically switching to VESA mode? I can't tell at the moment because there's no video.
@WhiteMagicRaven16 күн бұрын
@@sharangadayananda can't say, game definitely runs on background, demoplay happening.
@user-cs2mw9rw6c19 күн бұрын
I used to play this on my dad's work laptop back in the 90s Great memories!
@sharangadayananda19 күн бұрын
It's a classic!
@karlbouffardАй бұрын
What is the track please. Never seen it before...
@sharangadayanandaАй бұрын
Should be South Africa. That's the track used for the SA Grand Prix.
@karlbouffardАй бұрын
@@sharangadayananda Ill check, thanks !
@sharangadayanandaАй бұрын
If you're using the Rendition renderer, you'll have to set the upscaling resolution to default and use the resolution settings in the game, which apply to actual gameplay.
@ScottyBrockwayАй бұрын
Looking good. Does it do both versions of the game?
@sharangadayanandaАй бұрын
At the moment just Speedy3D. Cgl support is currently being looked at. I hope to get cgl up and running within the next 6 months.
@WhiteMagicRavenАй бұрын
This is just awesome. Lovely. Hitting FPS Ceil wow.
@sharangadayanandaАй бұрын
Thanks a lot! Stability problem needs to be fixed now, a consequence of the improved speed. I want move over to cgl land soon as well.
@taskanawa96042 ай бұрын
wow looks awesome
@sharangadayananda2 ай бұрын
Thanks, maybe you should give it a go?
@taskanawa96042 ай бұрын
@@sharangadayananda i give a try later
@WhiteMagicRaven2 ай бұрын
Congratulations on fixing those, when i arrive i will do all the testings
@sharangadayananda2 ай бұрын
Thanks! Looking forward to that!
@WhiteMagicRaven2 ай бұрын
Some Sprites like trees have "GL_REPEAT" so we can see line on top of all trees. And some sky textures have that repeating state which makes lines visible where various sky textures connects, its noticeable.
@sharangadayananda2 ай бұрын
Aargh! How is it in the original game? I should probably test it on my Stealth II. The game usually sets requests the state. [EDIT] Nope, the line's not there on original h/w.
@sharangadayananda2 ай бұрын
Maybe it just needs integer texture coordinates (rounded to the nearest texel) like Tomb Raider.
@sharangadayananda2 ай бұрын
I disabled texture clamping globally for this game and the line was still there. Even forcing tex coord rounding didn't work. I think the texture dimension is being miscalculated here. Usually for DOS games, the U and V Multipliers are equal to the horizontal and vertical size of the texture. [EDIT] On real hardware accessing a texture beyond its limit, if it's not clamped by umask and vmask will read VRAM beyond the edge. With RReady VRAM constrained by the multipliers is loaded as a texture. Will look into this. [EDIT] added to my bugs list.
@sharangadayananda2 ай бұрын
The stray line on top of the tree line was in fact a GL_REPEAT bug. Well spotted! Setting the default clamping mode to NO_CLAMP (i.e. repeat) fixes the bug. The stray lines in the sky box is something more insidious.
@humanharddrive12 ай бұрын
first world problems
@sharangadayananda2 ай бұрын
I see it as more of a retro gaming problem. Quakes 1 & 2 are still great games and deserve to run at their best, even in vquake flavours.
@fp-1ballsack3392 ай бұрын
????
@sharangadayananda2 ай бұрын
How it affects the framerate???
@fp-1ballsack3392 ай бұрын
@@sharangadayananda hmmm... gonna have to rewatch...
@sharangadayananda2 ай бұрын
On the top left of each pane there's an fps indicator. On the left it's almost constantly at 60 fps. On the right (the fps indicator is near the top centre of the video), the framerate dips to 20 fps while firing repeatedly.
@sharangadayananda2 ай бұрын
Didn't notice your reply, sorry, there was no notification.
@beamng-impact-failz20242 ай бұрын
Great to see this play smooth and looks this nice now!!
@sharangadayananda2 ай бұрын
Thank you, thank you. I've had fun getting it working.
@beamng-impact-failz20242 ай бұрын
Best this game has ever looked. Awesome work!!!
@sharangadayananda2 ай бұрын
Thanks!
@WhiteMagicRaven3 ай бұрын
Cool fixes, thank you very much)
@sharangadayananda3 ай бұрын
I think the video is too long and boring.
@WhiteMagicRaven3 ай бұрын
@@sharangadayananda side by side video slit can decrease video length. shorter length and straight informative = success . Its what i want to do and its hard. For me this video is ok. As i am directly interested in details .
@WhiteMagicRaven3 ай бұрын
i see difference, texture columns fixed.
@sharangadayananda3 ай бұрын
I'm glad youtube didn't cut the bitrate and leave a pixellated mess.
@carlo_sappa3 ай бұрын
good job thanks my friend cheers from argentina
@sharangadayananda3 ай бұрын
Argentina, wow! And thanks for your kind words!!!
@PROSTO4Tabal3 ай бұрын
Underwater effect need some more adjustment
@sharangadayananda3 ай бұрын
You sure? That's running at 768x576 underwater. The default res is 320x200. The @WhiteMagicRaven hacks allow it to be increased. Or do you mean the sine warp is wrong? I think this is running at 320x200: kzbin.info/www/bejne/hXuQpHSipal_mNUsi=D0wkaBkX1TTzau0Y. The z-buffering is broken in this video.
@sharangadayananda3 ай бұрын
Can you point out what's wrong? I've tried it on a Rendition card and don't see a difference.
@sharangadayananda3 ай бұрын
You're right. The murk (palette overlay colour) is too light. On real hardware it's a lot darker.
@PROSTO4Tabal3 ай бұрын
Great work ! VQuake better version thank glquake but a bit too dark maybe
@sharangadayananda3 ай бұрын
Yeah I agree
@SparkTR1194 ай бұрын
Stunning progress!
@sharangadayananda4 ай бұрын
Thank you!
@sharangadayananda3 ай бұрын
A stability fix tfor rebel moon and vquake should be online by the weekend. There's a mouse input releated lockup. Sorry, but dos support is still in alpha.
@SparkTR1193 ай бұрын
Thanks! I'll be sure to get the next update
@sharangadayananda3 ай бұрын
The update is live now.
@SparkTR1194 ай бұрын
Looks like the sprites don't render correctly. Is this normal behaviour or will be fixed in the future?
@sharangadayananda4 ай бұрын
[edit] I see the problem. When I developed the wrapper I didn't actually have a Rendition board, so didn't actually pick up that chroma keying was too aggressive. Too much of the background is being removed. So much that part of the image is being lopped off. Yes it will be fixed, by the next update., within the next 2-3 weeks or possibly sooner. [/EDIT] Which sprites specifically? I don't remember seeing any missing sprites. But if there's a glitch, it will be fixed. The chroma keying might be too aggressive in which case it can be turned down. Before adding support for the last 3 games I'm working on improving compatibility with the existing games, so yes it will be fixed.
@SparkTR1194 ай бұрын
@@sharangadayananda Yep it looks like there are gaps within the enemy sprites (worst around the legs) when they should be solid. Good to hear it will be fixed, I've been waiting to play this game for many years. Great work, thank you!
@sharangadayananda4 ай бұрын
Fixed in internal builds: kzbin.info/www/bejne/on6qf3Zuas-YmNUsi=93fHb-Ov0BLx6ahh Will need to test it thoroughly before pushing it out to the store. It turned out to be a a byte swapping issue (rearrange texture in vram and not a chroma keying problem.
@sharangadayananda4 ай бұрын
Fixed in the watermarked alpha available here www.vogons.org/viewtopic.php?p=1185389#p1185389 And without the watermark on the Microsoft Store. It's probably a good idea to test the alpha to see if things work on your system, in case you're planning to buy a copy. The store's servers might take a while to mirror the update.
@SparkTR1194 ай бұрын
@@sharangadayananda I bought the store version last night. Hopefully will be available soon.
@Arenacale4 ай бұрын
Just want to tell you how much I appreciate your hard work on this! I've said for years that I would pay for such a wrapper and I just bought the full version today. You've made IndyCar 2 a game I want to commit more time on. Going to be experimenting with other games using it, too. Thank you!
@sharangadayananda4 ай бұрын
You're welcome! I've also had a fabulous time making it. If you have any problems with any of the games, please comment here or email [email protected]. Rendition boards had a fabulous architecture. I was firmly in the 3dfx camp back in the 90s, but I feel a bit bit poorer now for not having had a Rendition card back then. But writing this wrapper has given me a lot of appreciation for what Rendition did back in the day. It's a shame the V3300 never came out, that would've been something to see. BTW how does icr2 run on your system?
@Arenacale4 ай бұрын
@@sharangadayananda It runs liquid smooth, no stutter or hiccups. I have to figure out how to capture the mouse in DOSBox, since it's annoying to not have it for the menus, but that may be my own ignorance on it. I haven't tested any mod tracks yet but that's the next step when I have more time later this week. I should also mention that I'm on an 8 year old system with a GTX 1050. Everything seems well optimized even on lesser equipment.
@sharangadayananda4 ай бұрын
Some of the tracks don't work with the rendition edition, the guys over at icr2.net are working on modifying them for Rendition support. Some tracks work fine. High poly car sets have performance issues related to dosbox's cpu emulation. Setting cycles=400000 in the [cpu] section of %localappdata%/dosbox/dosbox-rendition.config should fix it. It does need a beefy cpu though. This appears to be a limitation of dosbox (single core performance).
@Arenacale4 ай бұрын
@@sharangadayananda For my own curiosity's sake, I tried running the Monster Truck Madness 2 Community Patch with the wrapper. It works, but is super draggy with the view distance maxed out. Definitely not a priority (a vanilla install of the game runs fine with Rendition), but more as an FYI: kzbin.info/www/bejne/eZ6odKukiJZ3iK8
@sharangadayananda4 ай бұрын
@Arenacale I can try making it work better, but it's unknown territory. I've never actually tried the community patch. Gpl I think works with the community patch, you just have to switch renderer. (gpl must be run at default res RReady and the resolution select must be set in-game). Gpl takes a few seconds to start up.
@taskanawa96044 ай бұрын
wow looks incredibile
@sharangadayananda4 ай бұрын
The only problem is to get high-poly car sets to run fast, a fixed number of cycles have to be used, which isn't ideal.
@taskanawa96044 ай бұрын
@@sharangadayananda one day everything is gona be work 100%
@sharangadayananda4 ай бұрын
@taskanawa9604 I sure hope so.
@mantax554 ай бұрын
Been waiting for a source port to be able to emulate/do 320x200 forever!
@sharangadayananda4 ай бұрын
Well I hope dosbox-rendition/rready works well for you. There're no stability issues with it.
@sharangadayananda4 ай бұрын
An initial release with vQuake support and a few more games is live on the Microsoft Store (US link): apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-US&gl=US or you can use the freeware watermarked alpha release from here: www.vogons.org/viewtopic.php?p=1185389#p1185389 The alpha release is identical to the store release except for the watermark. If you're running the alpha release the watermark might cover a lot of the screen, so set an upscaling resolution in RLauncher, in the DOS tab. The game will still be rendered at 320x200, but displayed at your monitor's native resolution. Most modern GPUs don't have inbuilt 320x200 resolution support, you'll have to either add a custom resolution OR upscale it (320x200 at 1920x1080p with 4:3 aspect).
@WhiteMagicRaven5 ай бұрын
awesome lovely graphics , my heart pumping to see this beauty , thank you very much =0
@sharangadayananda5 ай бұрын
I dunno if you're being sarcastic, but thanks anyway. :))
@sharangadayananda5 ай бұрын
Do you know whether the rear view mirror colours are right?
@WhiteMagicRaven5 ай бұрын
@@sharangadayanandai really like it, directly truth from my heart. old games with insane good graphics makes me more sensetive than new games . its how i percept it)
@WhiteMagicRaven5 ай бұрын
@@sharangadayananda i really love what you doing, its awesome and beautiful. no sarcasm . really , believe me, if no care, no comments, but i care, always watching your videos, and upper color should be cyan and lower gray
@sharangadayananda5 ай бұрын
@@WhiteMagicRaven It's ok dude. I can take a joke.
@markcampbell23645 ай бұрын
Hey mate is there anyway to get this working with the windy cd-rom version?
@sharangadayananda5 ай бұрын
Are you having issues with the dos version? Speedy3d is supported only in the DOS release unfortunately. They never added hardware acceleration to the windows release. Icr2/cart 2 discs can be found on ebay relatively cheaply. You need to install the rendition edition in the car trend folder. If you need help setting it up I can help.
@sharangadayananda5 ай бұрын
One other thing, the store based version doesn't have dos support yet. If you need support for the store version I can validate it and update it.
@markcampbell23645 ай бұрын
@@sharangadayananda Apologies I didnt actually realize it was never released for the windows version. Ill have another tinker with Dosbox. Thanks for your great work
@markcampbell23645 ай бұрын
@@sharangadayananda Will look at the store version shortly cheers
@sharangadayananda5 ай бұрын
Dosbox-rendition is part of the RReady distribution in alpha. The paid for version of RReady doesn't support dosbox-rendition.
@defenderbwe5 ай бұрын
super-excited for this xD
@sharangadayananda5 ай бұрын
You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535
@defenderbwe5 ай бұрын
@@sharangadayananda Thanks but unfortunately never messed with dosbox so will wait till someone make a full tutorial for controls etc.
@DarkDemise60665 ай бұрын
@@defenderbwe GPLaps has a pretty good tutorial. kzbin.info/www/bejne/b5arm2mpnN5oaLs
@sharangadayananda4 ай бұрын
Dos support is live on the store. Basic setup for Dosbox-Rendition/RReady. It's *not* the greatest video ever, but has the basic steps towards installing ICR2 and getting it to run with RReady: kzbin.info/www/bejne/pma8f4V_p6uYhJo For controller setup, you can use GPLaps excellent tutorial: kzbin.info/www/bejne/b5arm2mpnN5oaLs
@taskanawa96046 ай бұрын
perfection
@sharangadayananda6 ай бұрын
Very kind of you sir! You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535
@sharangadayananda5 ай бұрын
You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535
@taskanawa96045 ай бұрын
@@sharangadayananda wow, thank you so much, i try later
@taskanawa96046 ай бұрын
beautiful
@sharangadayananda6 ай бұрын
Thank you! Cheers!
@LorenWong6266 ай бұрын
Do the F1-F10 function boxes work fine in the wrapper?
@sharangadayananda6 ай бұрын
F10 works for me to toggle the camera. One user says it doesn't work, not entirely sure what's up with. What do the other F keys do?
@LorenWong6266 ай бұрын
@@sharangadayananda The other ones provide useful information about lap times, position, tyre temperatures, etc.
@sharangadayananda6 ай бұрын
I'll test them and see when I get back to it tomorrow. They should work.
@sharangadayananda6 ай бұрын
yes they do, I uploaded a video: kzbin.info/www/bejne/iJLFkGSnZ5aGd5I. You can also try the alpha release of ICR2 here (first post will be updated with the latest and greatest build): www.vogons.org/viewtopic.php?p=1185389#p1185389
@sharangadayananda5 ай бұрын
You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535
@defenderbwe6 ай бұрын
Super-awesome
@sharangadayananda6 ай бұрын
Thanks!
@GPLaps6 ай бұрын
So excited for this! Thank you for all your hard work, can't wait to try it out!
@sharangadayananda6 ай бұрын
Thank you. At the moment only icr2 is supported. There's already a version that you can test 1drv.ms/u/c/5277ef8d4f2a9dcf/EbNl5dqw … DnWb9Q?e=1RS6MH www.vogons.org/viewtopic.php?p=1264633#p1264633 Extract dosbox into a fixed folder. Extract rready into another folder and run rlauncher, add dosbox to the win apps tab and set resolution under rendition settings max. Run dosbox from rlauncher. You'll need a c:/temp folder for intermediate files but they'll be moved in to a standard folder later. For the central mirror, after adding dosbox to Rlauncher add mirror=1 to rendition. Cfg in the dosbox folder. I haven't pushed it out to the store yet, so there's no watermark free version with Dos support. You'll need a quad core with a discrete gpu for dos support. I'm interested in feedback, performance and stability.
@sharangadayananda6 ай бұрын
The link can be here www.vogons.org/viewtopic.php?p=1264633#p1264633
@sharangadayananda6 ай бұрын
You might need to swap out the 50 kb effects. Dat file in effects with the 36 kb one from dos version for smoke and dust effects.
@sharangadayananda6 ай бұрын
1drv.ms/u/c/5277ef8d4f2a9dcf/Ecbe_TIDgshJjcULVewW-R8BP389QaGS0jF1_vrjAzwBGA?e=QUsQuc MD5: 8556f0db556cb42591ac1d24770ece48 - Support for F10, this should fix F10 not working. (F10 is a special case in the Windows WIn32 API, it registers as ALT (SYS KEY) /menu bar instead of directly as F10, so this key specifically wasn't dealt with correctly.) - Tomb Raider render to texture fix (menus still not 100%) The helmets being monochrome is because GAMEOPTS.CFG is set to use 4 bit helmets (they're monochrome in 4 bit mode). You'll need to rename or delete this file and allow the game to re-create it. Unfortunately you'll have to redefine your controller config. You'll also the CARS95 car set in cars.
@sharangadayananda6 ай бұрын
If you've got the CPU grunt you can add [rendition] threadsafe = true to %localappdata%\dosbox\dosbox-rendition.conf. This will fix the crashing/high cpu load corruption at the cost of performance. On a fast machine, the hit is mininal with occasional audio stutters.
@gerardosista24696 ай бұрын
How much is this tool stable? Does exist a version with old installer (not Store)?
@sharangadayananda6 ай бұрын
On a quad core machine with a discrete gpu, it should be pretty stable (3 ghz +). Dos support isn't available in the store version yet. The completely free, but watermarked release is available here 1drv.ms/u/c/5277ef8d4f2a9dcf/EZkPpHp7IZhLsG1eEdHNKBwB9W8BaAGGH1x8W5iEvFcSXQ?e=JQ5HX7 Extract dosbox into a separate into a fixed folder and run rlauncher from the RReady zip (post-extraction). Add dosbox to the apps list under win apps and run dosbox with the launch button. You'll need a c:/temp folder for some test logs. Configure upscaling under rendition settings, set resolutions to max. Try it and see and if it works for you maybe you buy a copy. I'll be adding support for the store version soon. You'll need to install the rendition version of Cart. 2/icr2 and swap out the 50 kb effects. Dat folder in effects with the 36 kb file from the vanilla dos version. I'm always interested in feedback.
@gerardosista24696 ай бұрын
@@sharangadayananda I asked a different thing: - is Advanced Share Mapper Demo stable = do the mapped drives persist after reboot? Does it happen that a mapping can be lost? - Do you provide a Setup.exe file for this tool other than purchase it from Microsoft Store? (I already purchase it and will test soon, but I need it on PC where Store is blocked by Group policy)
@sharangadayananda6 ай бұрын
@@gerardosista2469 You can set the shares to be persistent (Make permanent check box). The app needs admin rights to run, so if you've got group policy it might not work. I dunno. I can't supply a non store version of this app at the moment, sorry. You might be able to copy it from the installation folder, wherever Microsoft sticks it, though it might be inaccessible. And yes it's stable, but 1) the app, when actually mapping, elevates a helper app so you need admin right, 2) IP Version 4 resolution is required, this might work on most home IPV6 only networks, but I can't guarantee that 3) You need to run the version appropriate to your OS (32bit/64 bit).
@sharangadayananda4 ай бұрын
Did the app work for you?
@gerardosista24694 ай бұрын
@@sharangadayananda Hello. Yes it worked but we switched to set manually host files due to policy restrictions. Thank you.
@taskanawa96046 ай бұрын
tthe top center mirror is a new add? btw awesome work
@sharangadayananda6 ай бұрын
Thank you and yes. It was a requested feature. It can be turned on by adding mirror =1 rendition. Cfg (the RReady config file, found in this case as the same folder as dosbox. For Windows games it'll be in the game folder). This file is created when dosbox is added to the win apps tab.
@RaceSimCentral6 ай бұрын
The funniest thing for me is how much your driving has improved in this sim. ;)
@sharangadayananda6 ай бұрын
Lol! That's true. Not bad for someone who spent most of the 90s benchmarking games and not actually playing them.
@taskanawa96046 ай бұрын
awesome work
@sharangadayananda6 ай бұрын
Thank you! Cheers!
@taskanawa96046 ай бұрын
awesome work
@sharangadayananda6 ай бұрын
Thank you!
@MotownBatman6 ай бұрын
What the Heck is This!?! Looks like SEGA Dayton USA on DOS! New Sub; Detroit MIch.
@sharangadayananda6 ай бұрын
This is on DOS. The Rendition Verité accelerated version of Whiplash running on dosbox-rendition with rready(Rendition wrapper). In case you were being facetious.
@MotownBatman6 ай бұрын
@@sharangadayananda That Looks Killer; I've been Repurposing Old PCs into retro games systems with my 3 lil ladies. I have a few mid 90s systems in the pile, I wanted to make a Killer DosBox instead of Emulation. I've been trying to find HD Packs for games like Quake III Arena in HD, Holy hell what an Upgrade to an already killer game So this is good to know, Appreciate the Responce!
@markcampbell23647 ай бұрын
Great work Cant wait to see the final result
@sharangadayananda7 ай бұрын
You and me both!
@sharangadayananda5 ай бұрын
You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535
@DaveDoc19847 ай бұрын
My question would be, what are you testing? Graphical filtering etc or are you making changes to the base game?
@WhiteMagicRaven7 ай бұрын
the game stays original, this game developed for Rendition Verite video card, and their speedy3d api, this project is for making speedy3d version of game working on any other video card, on modern system , its like nGlide or dgVoodoo2 for games , its actually named RReady and its wrapper for rredline and speedy3d graphical api's
@sharangadayananda7 ай бұрын
What @WhiteMagicRaven said. I'm posting clips of incremental improvements in compatibility.
@LorenWong6267 ай бұрын
Looking good! May I request that your next video be of testing at one of the special Rendition version tracks?
@sharangadayananda7 ай бұрын
Can do. I need to get basic stuff working first. The rear view mirrors aren't quite 100% and some textures change brightness at odd times. But when I fix these I'll post a vid on a decent track. Once this works I'll have to develop a basic open source wrapper that ships with dosbox to comply with licensing. Rready will replace the built in wrapper. So even when this is done you'll have to wait a bit until that's ready or the Free Software Foundation will make my life very very difficult. The built in wrapper will be functional, but I won't guarantee image quality or performance.
@sharangadayananda4 ай бұрын
The initilal release is live on the Windows store (US link listed below): apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-US&gl=US A basic tutorial on what I consider important for setting up RReady is here. It's very basic but, it does cover basic setup: kzbin.info/www/bejne/pma8f4V_p6uYhJo ICR2/Cart 2 should be fully functional. Threadsafe = true might be required. But the code's been tweaked and it might not be necessary anymore. Oh and I couldn't register on icr2.net. Never got a confirmation from the admin.
@RaceSimCentral7 ай бұрын
Incredible stuff. Getting so close! There definitely are some artifacts present when using a real V2 board, so much so that I bought a v1 board to avoid them. You're seeing them constantly though, where on the real board I feel I would get some of these showing many seconds apart.
@sharangadayananda7 ай бұрын
On a V2000 it runs like this kzbin.infoCwQSQ63W50c?si=I1njWSzIwnmr2eIc. The artifacts with RReady are a bug and will be fixed. There're also some corrupt textures, clamping modes (repeating textures sometimes not repeating like with some spectators)
@WhiteMagicRaven7 ай бұрын
amazingly smooth fps, sharp graphics =)
@sharangadayananda7 ай бұрын
You kidding?
@sharangadayananda7 ай бұрын
And corrupted textures!
@WhiteMagicRaven7 ай бұрын
@@sharangadayananda not kidding, its going very good, yes its not perfect, but much better than at start.
@RaceSimCentral7 ай бұрын
The cars drifting may be an issue of the pacejka tire model that happens with any sims implementing it.
@sharangadayananda7 ай бұрын
Are you sure?
@dr.davidschneider81207 ай бұрын
just played the videoloud befor playing ams2 indy 1995 mod
@sharangadayananda7 ай бұрын
Hopefully I can do a release soon.
@sharangadayananda5 ай бұрын
You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535
@sharangadayananda4 ай бұрын
Live on the Windows store now with ICR2 @100% compatibility (US link): apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-US&gl=US or you can use the text/watermarked alpha release from here: www.vogons.org/viewtopic.php?p=1185389#p1185389 A very basic tutorial with the Rendition settings and basic installation is here: kzbin.info/www/bejne/pma8f4V_p6uYhJo
@LorenWong6267 ай бұрын
This is amazing! Thank you! Have you considered creating a Patreon so some of us can support this effort more?
@sharangadayananda7 ай бұрын
I'll look into it. Wasn't really planning on it. Would be nice though 👍. You could buy a copy of RReady Rendition Verité on the Microsoft Store. Speedy3D/Dos support will be added for free as the games are made compatible. Currently all 13 RRedline games and all known demos are supported.
@WhiteMagicRaven8 ай бұрын
oh my god, i have happy tears =0. Just wow, i am frozen i can't comment ..... =0
@sharangadayananda8 ай бұрын
You're not alone. This wouldn't have been possible without your tireless testing. Thank you.
@markcampbell23648 ай бұрын
Thank you sir 👍
@sharangadayananda8 ай бұрын
There's still a lot more to do, so it'll be a while yet.