Very nice!! I wonder if you could help me: im building 3D models (3D scanner) from brain dissections, can i export the UVs from photogrammetry and then import them to these 3D models surfaces (my scanner doesnt have such nice texture capture as a high quality camera)?. Thank you in advance!
@sinapoorshabАй бұрын
I loved it! Thank you for your tutorial. 😍
@YoussefJaber-952 ай бұрын
great job my dear
@arifk112 ай бұрын
Amazing 😍
@AnilsoLife2 ай бұрын
well, I use Cinema4D, but is really difficult to find tutos about it in my language (portuguese), so, I need to search English tutorials, and even like this, I almost don't find tutorials of V-ray on C4D, but.... I realize that almost 95% of the effects that U make in 3DMax I can do it in C4D cuz V-ray node system is the same, only one or two things I need to reorganize.
@TheTacticalMess2 ай бұрын
If you like photogrammetry check out Gaussian splatting
@marianoramirez54352 ай бұрын
great, thanks!
@christiandebney19893 ай бұрын
this is great thanks!
@im49993 ай бұрын
Good stufff... subscribed. Vray Distance is underrated.
@robterry64934 ай бұрын
Thanks for this.
@marcoalanis43175 ай бұрын
Awesome! Thanks
@binodsarkarIN5 ай бұрын
This is perfect, exactly what i wanted to see
@Flatfaceification5 ай бұрын
Extremely underrated channel, i hope you keep making vray videos!
@cadsign11415 ай бұрын
First of all, a big thank you @untexturednerd for your tutorial !! After having tried several, it is the clearest and the one where I finally manage to produce a backing texture with Blender, but unfortunately I also have it in black and I don't I have no idea where this could come from... I checked all the parameters you mentioned, I don't see it. On the other hand, in Combined mode the texture is ok but it still diffuses black...
@marija46506 ай бұрын
Very useful tutorial, keep 'em coming! 😁
@bobrobrules6 ай бұрын
Some things ive learned: 1. plug a noise map set to fractal with a fairly small size into the distance of the distance tex. It gives a much more realistic transition from the two shades of tarmac. Mess around with the highs and lows of the noise map too. 2. Reduce some of the roughness on the worn tire track material so it has a touch of gloss. I notice that well worn road tends to shine just a small amount where its been driven over for years. 3. Add another tarmac coat to your blend material but with a distance tex this time selecting the curbs.
@alexquinterov6 ай бұрын
the best fkn tutorial about datasmith and vegetation for ue5 and 3ds max!
@kalpit3d9346 ай бұрын
Not very scalable. I use blender osm
@francoisricros72727 ай бұрын
Great tutorial! Get black map as well... do all the things in the tutorial and below in the comments but can't figure it out.... It seems i can't unpacked the files get error message...
@johnline7 ай бұрын
this is the kinda comprehensive solutions oriented workflows the internet is missing, keep up the great work
@latefa218 ай бұрын
Very nice work 🙏🤟
@latefa218 ай бұрын
Brilliant, thank you :)
@memothedesign8 ай бұрын
amazing tips, thank you. please make us more videos of advanced techniques ❤😍
@daniloferrari94298 ай бұрын
can you share the textures?
@Tek_geremie8 ай бұрын
Can you make another tutorial for it and make it slow thank you
@lsy888888 ай бұрын
Hi, how do you add the center spline at 19:19? Do you redraw the spline or is there anyway to extract from the ground? Thanks!
@saifaliksa80858 ай бұрын
this is amazing..thanks
@guilhermesilveira86018 ай бұрын
Dude, you are incredible. You produce great tutorials! Thanks!
@archobid8 ай бұрын
usefully
@rothauspils1239 ай бұрын
Great tutorial, thank you!
@sarveshchitnis60499 ай бұрын
Thank you so much for this tutorial!
@ognyannedyalkov18819 ай бұрын
The transition between the asphalt and the dirt road is too sharp, looks like mistake and something with missing textures. Everything else looks amazing :)
@untexturednerd9 ай бұрын
Feedback is always welcome. Thanks.
@kseniavinogradova9 ай бұрын
Thank you!
@colinhutton97049 ай бұрын
Hey there, my main issue with this, the Baked texture always comes out Black! Did anyone get a fix?
@untexturednerd9 ай бұрын
Hi, Try putting the CyclesBake to Combined and untick direct and undirect and let me know how you get on. @16:11
@colinhutton97049 ай бұрын
@@untexturednerd Thanks mate, that's what i did try after the first diffuse failed, combined turned out to be all over the place with the UV ( Both indirect were already off ) I also tried. I also tried Glossy, but also came out black. I've run your script, and after it finishes, maybe taking 10-15 mins to cycle through, it didn't create a single image.. I'm thinking maybe that part of it failed for whatever reason?
@untexturednerd9 ай бұрын
@@colinhutton9704If you want to send me your file I can have a look at it and see if i can get it to work on my end. Email - [email protected]
@addamski9 ай бұрын
Great, new to your channel, have you explained your layer structure within Max and even your project management structure naming etc..?
@untexturednerd9 ай бұрын
Somewhat but not in great detail. I'll definitely be doing a full course at some stage that will go into that in more detail.
@intiazrahim9 ай бұрын
Hey @Untextured Nerd. Thanks for this. I was able to get all the way through to the Script. I copied exactly what you have but I get a Line 38 error nameError. Something I'm missing?
@untexturednerd9 ай бұрын
Hi. I've updated the script slightly to be an emission(material) as it seems to have better results. It's now a Dropbox link. Let me know if that works better for you? Also it might help to unpack the files too if you haven't.
@intiazrahim9 ай бұрын
@@untexturednerd thanks for this! ok it's doing something... no errors so far. I'll keep you posted.
@intiazrahim9 ай бұрын
@@untexturednerd ok script works 100%. It generates the fbx and the 1 png material but the material appears all black. I'll try the steps again to see if the same thing happens. I'm using the latest plugins btw which has slightly changed since you're video was posted. Maybe I missed one checkbox.
@untexturednerd9 ай бұрын
@@intiazrahim So lets run through a few things to try and narrow down the error. At 14:44 - did you unpack the textures before the bake? 15:36 did you create a new UV set and make sure that it isn't visible? Then at 16:13 did you make sure to uncheck Direct and Indirect? If these are checked and you have no lighting in your scene it will produce a black texture
@intiazrahim9 ай бұрын
@untexturednerd OK I got it to work by changing the Bake Type to default. All options checked as well as Direct and Indirect. Voila. I guess the lighting of your archviz scene would need to match Google to be somewhat realistic. Also, the LOD makes this useful for aerial renderings and animations. Not sure about street level shots but at least there's objects in the surrounding horizon. Method 2 seems to works best for me. Still testing but thanks for the workflow options. I can assume in the future all of these steps will be available in a simple drop down menu!
@qendrimgjata15259 ай бұрын
thanks mate, this is actually useful stuff
@AtelierViz9 ай бұрын
Very cool, congrats!
@christianmirandacastillo9 ай бұрын
nice
@krzysztofbogdanowicz454310 ай бұрын
Thank you !!!
@roymor620010 ай бұрын
Hey. Thanks for the excellent tutorial. I have a question: I also work with real time d5 render software. How do I export from Max to d5? The problem is that d5 doesn't know how to get a distance texture, so I have to somehow turn the road so that it has the texture of the paint markings and the tires. Any idea how to do this? And thanks again
@untexturednerd10 ай бұрын
Hi. So you can bake the texture from your road material. You can see my other video road markings for SketchUp which goes over it. You will need vray's render engine still to achieve this effect though. Let me know if you need further help.
@roymor620010 ай бұрын
Wow thank you very much. This is exactly what I was looking for. I tried with render to texture without success. With the bake to texture (as in your tutorial) it works great. I have no idea what the difference is between them. And again thank you very much
@barbarossalivegaming10 ай бұрын
can u please do gabion wall ?
@untexturednerd10 ай бұрын
I'll see what I can do.
@ad-verticem11 ай бұрын
Excellent but this is not working on Vantage.. if you have another way to have this deteiled
@untexturednerd10 ай бұрын
Oh very interesting. I'll see what I can do.
@barbarossalivegaming11 ай бұрын
amazing
@yvindskogvoll448211 ай бұрын
I have trying to do something like this for years... thanks!
@AxisCreativeDesign11 ай бұрын
Amazing approach! 👏👌
@untexturednerd11 ай бұрын
Glad you liked it
@ryancounts813111 ай бұрын
MAAAAAN!!!! I have been searching for what seems like forever for this type of process for roads. Thank you so much for making this video.