Works, thanks. I would get errors with the collision box destroyed if I still move the puzzle after solving it, but I fixed it by adding a boolean variable after the object is destroyed. You set it to true, and set a branch before it is destroyed. Set the condition for the branch to the boolean. Leave the true branch empty, and lead the false one to the object destroyed.
@MeowMasterZombo2 күн бұрын
Works, thanks.
@MeowMasterZombo2 күн бұрын
Thanks for the video, it worked. If you are watching this, as others pointed out in the comments, you do have to watch previous parts before you attempt this.
@connorjade54602 күн бұрын
Learning all this with studying only the documentation is crazy and cool at the same time.....
@Pabson4209 күн бұрын
i know its been 4 years but i got a problem maybe someone will help on 2:06 i did everything the same and pickups dont show in inventory and when i stop the game theres an error "Incompatible output parameter the data table type is not the same as output type " pls help
@robheppellvideooffice11 күн бұрын
Looks great but doesnt seem to work anymore in UE5
@ItsMeBro11 күн бұрын
@@robheppellvideooffice it does.
@robheppellvideooffice11 күн бұрын
@ it works great for me up until trying to set up the widget interaction. At the moment the collision box doesn’t work for me- but probably I’ve got it screwed up somewhere in my pawn / character as I’m trying to do a VR game with an FPS as developer mode so maybe it’s something I haven’t built properly. Is there a good place to look to work out setting up widget interaction? Thanks for this tutorial though, it was a cool technique!
@ItsMeBro11 күн бұрын
@robheppellvideooffice my guess is that collision channels are not setup right. If you are using overlap, make sure generate overlap event in enabled. If line trace, make sure the channel you use for trace is getting blocked by the collison box.
@robheppellvideooffice11 күн бұрын
@ thanks man I’ll try that!
@mikelkram11 күн бұрын
0:21 pay attention to the left side of the screen, that's all you need to know about the quality of the tutorial)
@D3ck4rd8714 күн бұрын
I am trying to do this ffor a cape. When I activate the cloth paint it disappears. Is there any reason for this?
@One1ye1917 күн бұрын
if u hit the apply settings button without changing any settings the buttons will get reseted the next time not sure if this is on my case only or not
@MaddSketchonline17 күн бұрын
is it possible for the rotation to ease to the degree indicated instead of it snapping to it?
@OnurKaya314419 күн бұрын
Thank you brother , if anyone can't do it, I can send you the drive link.
@TheButtaSauce20 күн бұрын
Could you do an updated UE5 version of this? I've been trying to get this to work with GASP for days, and can't seem to figure it out.
@Yodi_Nava21 күн бұрын
Noice!
@A.G-stud22 күн бұрын
Hey, great work, but I'm slowly despairing.For 3 days I've been trying to find out why the bottom can be stacked indefinitely. It can be collsion detected by the Object.The red mark is also outside the Object but nothing works. Can you please help?
@paulhillier529223 күн бұрын
Hi, For anyone wanting to rotate after snapping to a build box and on the same key presses it can be done. (Disclaimer... This doesn't resolve the issue that if you had already rotated to say 15 degrees then go to the snap point it will then rotate 15 +/- 90... ) I assume there is a work around for that I just haven't gone that far with it... You could always limit the player to 90 degree increments ??? You need a new Boolean to tell it when it's snapped or not and in the last if branch on build cycle set it to is snapped off of the true and not snapped off of the false and feed both back into Give build colour Now you need a new rotator (I called mine SnapRotation) In your character BP where you set your key strokes, In the (Insert key here) before the Sequence I used an if branch (The false branch follows on with the rest of his code) to find out if "Snapped" was true (Use a DO Once to stop it going crazy) get the SnapRotation and do like he did but add or minus 90 instead of the 1 (Or what ever you set). I cant remember why but I had to feed into this off of the completed on the key stroke command box for some reason. I also used my SnapRotation in place of his build transform after exiting the gate but still setting it to the smaller increments Then back in the build cycle after the Snapped = true I set the buildtransform... Split the transform on Detect Build Boxes, split the transform on buildtransform Detect Build Boxes location to Build transform location ***** use the SnapRotation to set buildtransform rotation ***** Detect Build Boxes Scale to Build transform Scale Optionally in event graph / Launch build mode, after Setting IsBuildModeOn and before Build Cycle put your SnapRotation in between and set it to 0,0,0 then each time you restart building your pieces will always be straight. I hope this helps and I haven't confused people to much but it can be done 👍
@trypresident77427 күн бұрын
wish this man would come back when i say this i say this for every one we all miss u an your uploads
@ItsMeBro27 күн бұрын
@@trypresident774 this is the nicest coment I have ever received. Thank you. You made my day.
@trypresident77427 күн бұрын
@@ItsMeBro your welcome even tho u been gone i still watch yo channel
@ItsMeBro27 күн бұрын
@@trypresident774 the videos are for the most part still relevant and working. If I would start to upload again, what topics you would be interested in?
@trypresident77427 күн бұрын
@@ItsMeBro Iam trying to to build a survival game an rite now Iam watching your build system but I also wanna learn how to make actor need resources like say I find a car in the world but it’s miss a wheel or maybe a door an I have to find that part to complete the car so maybe like a car system tutorial
@trypresident77427 күн бұрын
@@ItsMeBro what about creator creation tutorial to were u can change hair body an beard pick male or female b4 spawning in to game things like this would b nice to learn how to do
@shivsparkkyАй бұрын
Can we just no have the cloth collide with the actual body mesh? That wah adjusting the collision tubes can be avoided and save some time.
@raffmusicgaming3687Ай бұрын
I need help, I have made it through the tutorial and made the main car tow the trailer, but I want to know how to make the trailer able to hold other objects. For example I have another vehicle blueprint that I want to transport using the trailer that's being towed by the main car. But whenever this car hops on the trailer, collisions and physics get really crazy... Please help either with helpful documentations or contact on Discord maybe? This is really taking my thoughts recently and I couldn't find any helpful solution.
@aleksboboychevАй бұрын
Thank you!
@Grigga2 ай бұрын
wp.Runtime.ToggleDrawRuntimeHash2D
@PaulMk912 ай бұрын
What if I need 2 buttons on viewport and no joysticks ? How can I enable virtual input without showing joysticks? (always show - is set by false and it still shows this fkin joysticks)
@TheTriexy2 ай бұрын
I cant bind BuildGhost with Component at 20:08 he tells me it isnt compatible on Unreal Engine 5.4 any ideas?
@ItsMeBro2 ай бұрын
Try setting the input to Primitive Component
@TheTriexy2 ай бұрын
@@ItsMeBro If I change the DestroyComponent to primitive Component I have the same error as at 20:08 only then just at DestroyComponent which I also don't understand I have a target self and a component pin at DestroyComponent you have on 20:15 only one
@TheTriexy2 ай бұрын
@@ItsMeBro If u want I can upload it and send u the file maybe I did something wrong if not you will have an solution :D
@reezogames59912 ай бұрын
Why this is so hard to get world partition enabled
@QWERTY-qh9po3 ай бұрын
Thanks bro! Great video :D
@Drachir083 ай бұрын
For anyone interested in setting the scale of the Backpack mesh, open the static mesh and change the Build Scale under LOD 0 - Build Settings. That way you won't have to change the Scale Value when spawning. Can do this with all Static Meshes as well.
@julianbridges8383 ай бұрын
Thanks, this helped me so much :)
@peter4863 ай бұрын
nice car br looks insaine
@ItsMeBro3 ай бұрын
@@peter486 i know right. Cybertruck designers where inspired by my work.
@FancyFun34333 ай бұрын
So this is kind of out of desperation but maybe someone will save me. Do you have a solution for scaling the simulation? At scale 1 yeah the simulation runs perfectly but at .001 the size, the simulation screws up. Is there any way to have the simulation calculate everything as if it was at the scale of 1 but be at the scale of .001? Maybe some kind of instancing I am missing perhaps?
@UAKrogan3 ай бұрын
Hello,can you create a tutorial how to achieve farming system like in this video: kzbin.info/www/bejne/pGjHgaV6rLhpndU I don't have any issue with selection points, creating field with tiles inside but I can't understand how to change/replace material inside each tile. So if it's possible - please make a tutorial
@zeon3d7553 ай бұрын
thanks a lot
@lisatapelefond77553 ай бұрын
Pretty bad, you don't explaint anything
@twiggy_SR3 ай бұрын
for some reason mine only works if you have 1 pressure plate, if you do 2 and have it as QW on both it doesnt work, i went back through the video 3 times and my code is identical to yours
@jolanxblca4 ай бұрын
This is amazing! Every newbie game has 0 options apart from start and quit for some reason; it's become a standard tell that the game's made using Unreal :p
@DarkSaian4 ай бұрын
my cubes are floating but doesnt feel dynamic like yours, and also if i have water material that use some waves system based on geometry from terrain (optimized tesselation), shouldnt Impact Normal find the changes of shape of the geometry and move object depend on shape collision?
@JeremyFreeman-gc2gq4 ай бұрын
i can scroll through all my structures but when i place one it places but the structure does not change material and it does not properly place and just moves with my camera instead of being placed in the world
@NoKapMan5 ай бұрын
Using this to help me with my MOBA. Excellent so far!
@007LvB5 ай бұрын
This looks to be the same systems in UE5. Very nice - thank you for making this. For anyone still watching some comments: 1) In your landscape tutorial you sample multiple times from the same textures. I don't know maybe the Material compiler will optimize, but it's a really bad idea, especially when you start adding other textures to each layer like normal, AO, roughness, etc. A lot of texture lookups means very slow rendering. 2) Dot product is the cosine to the angle btw. two vectors. Cos(90) = 0, which means that when the landscape is completely vertical dot product is zero; Cos(0) = 1, which means that when landscape is completely horizontal dot product is 1. So you can say IF(DOT(A,B) < 0.1) the landscape is very steep. NOTE: It's not a linear curve btw. 0-1. 3) With UE 5.x it's better to create a Metasound for each footstep material sound so you can also do randomized pitch shifting and procedural mixing with other elements in the game world.
@_Zemlya5 ай бұрын
In GridMenu, if ItemsPerRow = 3, it works properly. But if it more than 3, it starts shrink horizontally, but not vertically. So the items looks stretched vertically. How can I fix this?
@mx-gamesdev82875 ай бұрын
Lack of explanations Also talk to fast slow down, 2 minutes had enough went to find something better with explanations
@betraid5 ай бұрын
Ty learned a lot from the video😀 that's more attractive to learn, instead of reading boring documentation:)
@sucless24905 ай бұрын
Holy fck i swear i looked every Video on KZbin to save my XP and Level and i find a tutorial, which is 4 years old and it works. Appreciate your work mate, keep it on!!!
@galberger39375 ай бұрын
How to pick up the apples ?
@cmdrschime48405 ай бұрын
Can we use this for another stuff i.e. building spaceship with components .. What im trying to get is something similar to ship builder from Starfield
@BradenNichols-w2j5 ай бұрын
so in ue5, in the backpackmaster event graph, after attach actor to component just drag from it and type, set collision enabled, and attach backpack master mesh to target and leave new type as no collision. the mesh blocks the line trace for some reason and i couldnt pick anything up with backpack equipped until i did this.
@Drachir083 ай бұрын
Thank YOU! I was using the ALS character and the mantle stopped working, also walking backward forced the player to mantle the backpack and then spiral upwards.
@BradenNichols-w2j5 ай бұрын
if your like me and get side tracked easily. at 9:33 dont forget to type the word "Ground" in the add item function. not doing this will cause your item to not get picked up at all. so very important!!!!
@IntrovertInk5 ай бұрын
OMG you sound like Dr. Heinz Doofenshmirtz cool
@nocz94275 ай бұрын
Great video, have a chance to add different sound to different buttons?
@blakevictor60725 ай бұрын
is there a reason your website directs people to a sketchy scam site?
@ItsMeBro5 ай бұрын
I no longer own the domain. I will try and remove the links from videos.