This makes me think of old style arcade games. Essentially a privatization and rediscovery of older tech. Nothing new.I say that with all due respect. Still cool. 😁
@aled92 күн бұрын
will it help with handling? i mean it should do with lower cg right?
2 күн бұрын
Real cars benefit from a lower CD in terms of handling as its easier to change directions. Makes the car more nimbler. Simulators, specially motion simulators benefit from a lower CG as it bring the driver (the heaviest mass) closer to the roll center. Motors are better able to change direction this way. The acceleration and jerk curves look and feed different, at the compromise of degrees of roll. ;-)
@MrMustachieo2 күн бұрын
❤❤❤ rallycross motion sim ❤❤❤
@joeyherbie-jz3vo3 күн бұрын
Good idea. Looks great too. I understand the benefits of lowering the rig. I am wondering though, what are the possible implications or drawbacks of having a wider stance? How does that work into your calculations, illustration, and angles in regards to “Roll” from your recent video on this subject?
2 күн бұрын
Great questions, as there are no solutions in engineering, just tradeoffs. The drawbacks of having a wider stance is less degrees of experienced roll from the driver, as you are closer to the roll center by widening the chassis. This means that you experience less degrees of roll but achieve a better moment of inertia (or its easier for the motion system to change directions, which is what it does all the time). Just like in a formula style real race car. Even WRC (rally) drivers position the drivers much behind the B-pillar of the vehicle and down low. The co-drivers are even lower and further back to bring the center of mass as close to the center of the car as possible. This gives them "snappier" turn in and lower roll over risk, much needed in rally. So a chassis, like a race car, can change directions (yaw, roll, pitch - angular movements) much easier and it feels great. This is also a common point of discussion in vehicle engineering with various engine placements, some of the most heaviest parts of a vehicle. Do you place the engine in the front, front-middle, also called mid-ship, or in the back, like some Porsche vehicles? But in the end, the most optimal position for an engine, (best compromise) is in the middle for a lower or better moment of inertia. The new Corvette figured this out after many decades of having an FR layout, or front engine, rear wheel drive, which is more fun as an FR layout gives you better throttle exit (all other things considered). In the recent motion talk, this further helps lower the center of mass in your simulator. ;-)
@christopheradkins278017 сағат бұрын
That's so hyper specific that I am suspicious.
@freewheelinflash6 күн бұрын
Absolutely brilliant build 👍
@johnangel51347 күн бұрын
In all the conversations I've had and seen with Sigma, the Actuators should be placed roughly in a square or at least the front ones pretty near the wheel. These are placed at far ends of the rig. Why is this?
7 күн бұрын
Hey John. You are correct. The most mechanically optimal actuator placement is a square design because you get an equal amount of mechanical pitch and roll. Most chassis designs, like this one in the video, are optimized for the driver and hardware and tend to be more rectangular in design. This is one of our test chassis and we made it exceptionally long (70" x 32") to test various actuator mounting locations. We are also using Vention.io extrusion with special locators to keep everything square and tight at such lengths. As you already know, our software prompts you for your actuator location on initial startup. This is to ensure that the roll and pitch is proportional to what our software and algorithm expect. If the chassis actuator mounting is perfectly square then almost no corrections are made to the pitch and roll ratio. If the chassis is exceptionally long (say 100" apart that gives a smaller pitch angle) and very narrow (larger roll angle) then our software will correct this automatically with the measurements provided. This test rig will receive further updates from us, we need to lower the pedals and seat, square off the motion and use shorter side seat mounts. ;-) We have seen so many rigs over the years, and each rig is definitely different...
@johnangel51347 күн бұрын
Ah, gotcha. Didn't realise it was a test rig. No way in hell was I going to be moving mine again anyway. Ha!
7 күн бұрын
@@johnangel5134 😅yea it's easy to install our system, but time consuming to move everything else around and do cable clean up. We have 6 different test chassis in house. 3 tubular chassis and 3 aluminum extrusion chassis. Each one offers all types of different feedback to us.
@MrBrodyKnob8 күн бұрын
Hahahahahaaa doh!
7 күн бұрын
Rookie mistake. Also pedal USB cable was loose and prior to this I was losing the brake and gas. [ lame excuse ]
@Badger_S19716 күн бұрын
Great explanation. I was always wondering about that.
2 күн бұрын
Thanks Badger, its one of those topics that is simple at first, but can get complicated rather quickly. But center of mass or center of gravity is best kept low for most performance applications, on and off track. Unless you are hauling something in American Truck Simulator then a higher seating position better mimics the real life roll center you get in a truck. When we did our REAL remotely operated Peterbilt 579 truck back in 2016 we faced a similar decision. ;-) kzbin.info/www/bejne/i5e0oXiJoJV6Z68si=gJCoTaKPkQkxuQVO&t=87 Driving the real truck "felt" different than driving in the our simulation software and in our remote emulator, remote controlled rig. Turns out putting the IMU or the unit responsible for collecting the real vehicle pitch, roll and heave data was important. Do you put the IMU in the center of truck? Do you put it on top of the driver, or the left side of the cab? All these different locations "felt" different. The DK6+ has multiple mounting positions for this reason too. Of all our products it allows you to mount the actuator very high on the side extrusion or allows the chassis to sit lower. This is also required, as 6" is a lot of travel.
@brian2k124 күн бұрын
does the DK system controller need to be connected to PC ethernet or can it just be on the same network, via a switch?
24 күн бұрын
Great question. There are some customers who have managed to connect it to a network switch, but does require your switch port to use a .1 address... We are working on a release that auto-detects the controller on a LAN and allows for custom IP subnets to be used for the computer and DK controller as well. This will allow much easier network operability.
@lntel-94426 күн бұрын
Why called sigma so weird
25 күн бұрын
Good question! The word Sigma is not just a social idiom or meme but is a summation symbol in mathematics. It means the summation of all parts. For our name, we believe that the final product is summation of its parts and its proper integration. Hence the name Sigma (summation) Integrale (integration)... Its mathematical.
@lntel-94426 күн бұрын
Sigma???
25 күн бұрын
You better believe it.
@johnjones-d9b26 күн бұрын
Can I connect the control box to my PC using a USB-C to Ethernet adapter?
25 күн бұрын
Yes, many of our customer use ethernet to USB adapters. They work great and still give you the benefits of a network connection. Mechanically connected, low interference and greater lengths when required.
@johnjones-d9b26 күн бұрын
can I use a mac laptop?
25 күн бұрын
Good question. Unfortunately, no since the ClearPath software only runs on Windows. Unless you have Windows running on your MAC laptop.
@daviding78Ай бұрын
Just ordered my first motion system DK! Looking forward :)
Ай бұрын
Thanks David! Let us know how you like it! And don't forget to spread the word! 😆
@ZorinIncАй бұрын
What monitors are these?
Ай бұрын
LG UltraGear 39" OLED Curved Gaming Monitors
@simracersedge36Ай бұрын
Hmmm gonna have to get a long usb cord.
Ай бұрын
You can also use a laptop or windows tablet if you have one. 🤷
@simracersedge36Ай бұрын
Nice!!
Ай бұрын
Recording this under 1 minute was a challenge.
@ChristopherAguirre-o4yАй бұрын
Sigma
Ай бұрын
🤨
@OAndy2222Ай бұрын
Mfs will do anything but build a real car smh lol
Ай бұрын
Same person: kzbin.info/www/bejne/kHyQd2Vvo6drgpIsi=Pk9fL2WGgRPzHK1Y 😉
@Lucifurion2 ай бұрын
I want one.
@ak.simulations2 ай бұрын
The DK2+ is definitely the best sim racing hardware that is a must have!
@howihowi2 ай бұрын
Beautiful! ❤
@therealpikachu300002 ай бұрын
SIGMA SIGMA ON THE WALL WHOS THE SKIBITIEST OF THEM ALL
@anopenhandeddrummer16103 ай бұрын
Hey Peter.. I just loaded BeamNG, and I am still on the older DK firmware (but it does list BeamNG, and it is auto-detecting it), but no motion. I am using the default port 4444 and loopback IP address. I also tried to change the IP in BeamNG to the IP assigned to the motion controller NIC, no change. I am sure it is something simple I am missing. I followed the notes in the controller SW. I know this is an old video, I will shoot you an email if you don't see this. Thanks!
3 ай бұрын
yea please shoot us an e-mail [email protected] . Should be a simple resolve. ;-)
3 ай бұрын
The BeamNG IP assigned as the controller will not work unfortunately. The controller IP is fixed at 192.168.153.2 your computer should be fixed at 192.168.153.1 (network card connected to the DK Controller). The computer loopback address should be 127.0.0.1 in the game, as in BeamNG here. Most likely the cause is ports mismatch or unavailability. Can you please make sure that the 4444 port you are using for motion and 4445 for the gauges (engine vibrations). Also ensure that the motion is set to 100hz in BeamNG. We are able to do 300hz, but needs more tunning and right now has some unfavorable noise.
@عليمحمد-ت4ز3 ай бұрын
❤❤😂😢😅 شيل 😊 😮
@一尘-b3e3 ай бұрын
I really like it but I don't know how to buy it, I'm from China
@عليمحمد-ت4ز3 ай бұрын
❤❤😂
@MrMustachieo3 ай бұрын
Sign me up.. ♡♡♡
@anopenhandeddrummer16104 ай бұрын
Fantastic job as always! Still loving my DK2 Plus!
4 ай бұрын
Thank-you! This is where the DK was born, with such crazy projects. Believe it or not, your DK2+ is better suited for this application than the actuators in this video. The pistons are larger, stronger and better suited for side loading. :-)
@johncandelario2944 ай бұрын
Crazy setup
4 ай бұрын
Took us 4-5 months to execute. Having the projectors so close on the windows seemed like a good idea, but it only works for the driver. Passengers feel like they are always drifting, this is because the vanishing point is more pronounced the closer the screen is to the driver. Luckily ATS and ETS allows for the position of the vanishing point. ;-)
@johncandelario2944 ай бұрын
On another level
@howihowi4 ай бұрын
Beautiful! 🔥🔥
@drsfly114 ай бұрын
Very nice.
@void1968able5 ай бұрын
Well, with 9.000$ quite expensive for 3DOF and a travel of just 150mm @ 20cm/s. Being a flight sim guy however I have no idea about racing sims' needs.
5 ай бұрын
Thanks for your input. No doubt that $9000 USD is a lot of money. What other turn key systems are you comparing it to? The DK product line is engineered to be simple to install, easy to run and requires no ongoing maintenance. We also provide some of the best support in the industry. ;-) Our systems is also the only turn key system that is fully CNC'ed from billet, uses unique and powerful (yet efficient) @TeknicInc American motors, customer controller and our own unique in house software and algorithms. Just need to compare apples to apples. ;-) What flight sim do you mainly play?
@void1968able5 ай бұрын
Ok, turnkey and support is an argument. Still for me who likes to build from kits DYI is no hindrance. I fly mainly DCS and a bit MSFS so larger strokes with fast speeds are a good cushion when it comes to more extreme manoeuvers.
@Opposumman5 ай бұрын
Can you make flight sim equipment like ww2 fighter planes? It would be great for combat games.
5 ай бұрын
Lot's of great companies in the space already making great components. :-)
@Opposumman5 ай бұрын
Ahh yes the numerals now. Time to name my airlines company 48
@iateitwaaah5 ай бұрын
I was expecting the comments to laugh about the word “Sigma” being in their name but nvm
5 ай бұрын
Sigma or Σ means summation, or in our case the importance of all the parts properly integrated, "integrale". 🙃 Yea, we are engineers and not marketing people. Obviously.
@JZStudiosonline5 ай бұрын
I like the fact that it's using a fake vehicle in beamng instead of them modding in the razer. Which would be awesome if they did.
5 ай бұрын
The model from @beamng is awesome and works so well. Very well setup. To make a @Polaris model would be too costly and mostly unnecessary in the NOSE camera view that we typically use. This 3rd person view is more for our testing during setup. ;-)
@JZStudiosonline5 ай бұрын
Well that may be true, but I was thinking like KTM themselves made an actual mod for Assetto Corsa for their GT4 car.
@DJHeroMasta5 ай бұрын
Haha, looks like they're having fun playing bumper cars.
5 ай бұрын
Definitely. We have ruggedized the RC cars with custom carbon fiber bumpers and chassis, BUT after 3000-4000 rides per show, the cars do get used up quite a bit and need some work. Often steering linkages, wheels, motors, mounts, etc... all need to be redone at the end of each show. It's awesome fun and Volkswagen definitely knows how to have fun. Should be available at your next major auto show, Los Angeles, Chicago, New York or Detroit.
@DJHeroMasta5 ай бұрын
Oh wow! You guys are actually putting effort and thought into the end users experience. I'm into the R/C hobby myself so hearing that got me excited! Hopefully I'll be able to make out New York to come see you guys in person and try out your rigs.