Subbed this is crazy good thank you for the hard work,
@polkovnikforce9 күн бұрын
ого я думал у меня в глазах поплыло
@giacobbegallo822310 күн бұрын
Zz
@fndzyi11 күн бұрын
wym you get coffins for a few bucks
@wiwtd91112 күн бұрын
i used the bed tip and got brutally molested by 5 people sitting on it
@smoothsack262413 күн бұрын
@woodcocker just watched myself get raided on a live server with this built to spec. I counted no more than 6 rockets, 2 C4 and some explo. They went through on the roof section under the front door.
@ghostlandered15 күн бұрын
Have two bases that could transfer and auto sort loot, had the thought to implement the seismic sensor to auto dump loot in event of raid. I knew it was possible but didnt kmow how. Amazing!
@xstaseka_824216 күн бұрын
ээээ я по англиски нихуя не понимаю
@ChediNaka19 күн бұрын
True farmer when he said green box 😂
@joshuaturcotte672420 күн бұрын
So a enhancement to this is you can build the loot rooms so the loot runs threw the walls up to the higher segments seamlessly, meaning its hard to find everything. The problem for most base raids is the fact that its easy to go vertical compaired to down. I personally like to build the TC in the base in the center in a gap where you can look threw the cracks to the TC. Often they just expect foundations to be a thing and raiding by foundations just doesnt make sense expense wise. So you can rig the base to have a hidden TC and just run a special pipe to hide the highest value materials in the bottom with the TC, you can rig up power switches in hidden segments of the base to switch the direction the loot travels. 1) Its a way to use Map Gen and hard to use locations to there best advantage. 2) its highly secure and unless a lot of detail is paid attention too its hard to list loot conditions. Base designs using this concept allow you to freely use items in your base as tricks to hide loot. 3) You can increase loot room storage by placing items that hold other stuff, such as tuna can lamps for storing lowgrade. it allows you to use wall space to place a stack of 500. Yes its lootable but otherwise you have tons of un-used space. If you use Elevators you can hide the plumbing on both sides as a seamless transition allowing you to quickly move between floors as well as hide stuff under it. Top this off you can also make bunkers that allow you to get more use of special corners and traps. For example I once made a base using half walls, a neat trick I used was to place windows between floors and where you plan to make jumps, place them expecially in the areas you use triangles and place a campfire at the edge of the triangle to make the jump really janky, you can then place bear rugs bellow and above. When the enemy tries to jump from platform to platform its hard to move and you can tie trips to open windows and introduce the oponent to a 4 shot barrage of close quarters shotgun traps. My best was a 5 stage jump up with 4 cross-firing bunkers each window had a over and under, giving me 40 shotgun traps to work with causing massive casualties. This is also the base that where they died at the base had the loot room with the TC and core loot under that basically. I also made the jumps wood meaning that if they blew up the wall area they had to use ladders as well. As far as that base went they used Heli to attack the base repeatedly because I didn't think that threw. But generally it was a well and good design cause. The foot print is rather small. Being 1 Square and off each side of the square you add 2 triangles and then a square to make a octagon. If you do this you can do quite a interesting design. It might make a good video for showcasing some methods if you want to get wild. I've never done massive base concepts but I try to incorporate terrain as a mechanic to base designing. I'd love to see you make a "Hidden" loot room under the base. Would be interesting to see your building as well cause I just got your video as a recom and I'm hooked seeing the content you create! Best of wishes!
@BRDRSTER21 күн бұрын
why use pumps now??????????????
@GamernetsLP24 күн бұрын
I think placing pipes through walls has been fixed, no?
@xDarknessLorddx24 күн бұрын
woodcocker do you know how many sprinklers can be used with 1 water pump in ocean water or river water? I know 1 water pump for 2 in salt water and 4 in river water right?
@쓸대없는디테일26 күн бұрын
does anyone know what the watercatcher efficiency is when it snows in the snow biome?
@sendlocation847627 күн бұрын
Lame says u will tell how to build then ask for money Patreon. What a joke
@holdencunningham709427 күн бұрын
I have a farm and am a combat player as well can easily do both
@vasluiocazie750428 күн бұрын
i used until now 1-2 small water catcher and 4-5 barrels i put them in honeycomb conected to 2 fluid combiner next day or few h i have 120k ml which i consider is enough
@alexanderfrench9236Ай бұрын
Very nice
@franklinshooter3050Ай бұрын
Fantastic upload. 🤜🤛
@juniordsosaАй бұрын
I tried the first farm base & i cant reach the plants. In the back of the large planters any tips?
@GhostdogeАй бұрын
4:20
@NarutoSagesАй бұрын
very funny QoL satire 10/10
@notsovietrussia1329Ай бұрын
Bud goes “hey this is woodcock and today” i went wut..paused looked at the channel name hit sub and unpaused
@odstethan15Ай бұрын
Imagine you just doorcamped some dude and he’s full dead and on timer with all doors open and you’re about to go deep, then somehow the doors close while he’s still dead.
@arie9479Ай бұрын
I bought the barrels but rarely use em and brick just looks better than stone
@jihadnamrouti189Ай бұрын
The game's not free to begin with, why the f are they destroying it
@KinGAtashАй бұрын
amazing
@pete8420Ай бұрын
imade the circuit on my own, lil bro. like id send money to a piss ant like you
@NoelRojasАй бұрын
Very complete and comprehensive guide. Well done!
@chicky_btwАй бұрын
how can i unbind input.bind 0 craft.add -97956382 1; craft.add 15388698 2; craft.add 1390353317 5 again because it´s not working like i want it to do... thanks for helping me in advance (:
@jovan4003Ай бұрын
For some reason on my server sam sites were impossible to destroy used 400 low grade with flamethrower 6 spears, 2 high velocity and 2 incedinary rockets and I couldn't see the HP.
@Bloo57999Ай бұрын
Or u can just use a heart beat sensor to trigger the industrial conveyor. I did this and it would transport boom to a conpletely different base.
@cullittelijaАй бұрын
This is why i play modded servers. I dont have forest camo and their price in steam store is over 90e per piece. There's a lot of good servers for me Who usually plays solo or duo. Official are fun but with bigger groups but i dont like to stay in queu for hours
@cambria_smithАй бұрын
Making your blueprints for electricity patreon-only is crazy when rustrician is free.
@woodcockerАй бұрын
Rustrician is free. My time is not 🤷🏼♂️
@bathtimefun1Ай бұрын
Farmer/Electrician here
@Filip_ZАй бұрын
Please make a video of you playing vanilla
@rotten_insideАй бұрын
Is it AI to turn ur language into eng?
@Daniel-mx2bcАй бұрын
Nice Bro i must Bild this in my next wipe ❤
@PuxeCАй бұрын
how do you make the curve with the wires
@reverendprophetАй бұрын
impressive!
@ghostface477Ай бұрын
Woah these had some really good ideas the funny flaw would be raiders could move your loot around using explo anmo lol
@GabelLIVEАй бұрын
where did you hide the landmines?!
@Cron909Ай бұрын
Outer bunker won't break when I place the door frames in.
@purpleturtleplayz6114Ай бұрын
Consider making external triangle bunkers and using the last scheme, use the glitch where the pipe runs trhough the wall. That way u can have more that 6 hqm walls to blow and not that expensive to make. Also with turrets u can set them for when an hv rocket goes off they all close(the garage doors on the turrets), but when real rockets go off they open, essentially forcing out least 3 real rockets per turret .