How Can We Better Finance The FGC?
14:34
How Can We Improve FGC Streams?
46:13
Is Coaching Ruining FGC Streams?
43:47
Пікірлер
@GenderNeutch
@GenderNeutch 2 күн бұрын
Hey James! This is completely unrelated to the video, but I don't use X, so I don't know where else to put it 😅 Could you, in a future episode, spend some time talking about where the upcoming Fatal Fury might land competitively? I'm curious which pro player pool the game might draw from - likely there'll be quite a few KOF players trying it or maybe even transitioning, seeing as KOF XV got a somewhat similar DNA and doesn't have the biggest player base anymore. But who else might transition from other games, do you think?
@madak17
@madak17 2 күн бұрын
Capcom wants casual players to be able to do hype shit so unfortunately I think being able to cancel into level 3 from anything is here to stay
@Mage_Nichlas_
@Mage_Nichlas_ 2 күн бұрын
Modern Controls and Classic Controls are almost completely different games. It's genuinely impressive how, even with years of Smash Bros. experience, Modern Controls really feels like its own thing. I had to play Modern with the Dpad because my Left Stick was drifting Up so I swapped the sticks in the menu to stop from random jumping. Not having agency over if a button is a Punch or a Kick, especially when I'd get a Light Kick from my usual Light Punch button and input a Super or Special Move with the "wrong button", is strange. It was even worse because this was Season 1 where the Throw input was Light Attack + Medium Attack, meaning an accidental Quarter Circle Forward because you were holding Down Back and wanted Forward Throw would result in the game registering ⬇️↘️➡️ Light + Medium and give you an EX Move instead of Throw. Now they have Throw(the function) as an option just like the Special Move button. Long winded tangent aside, you really have to try Modern Controls to understand that it's not an unbalanced auto win condition, even if One Button SPD, EX Moves, and Reaction Supers can be a little egregious sometimes. You can still be mad or dismissive because they technically aren't playing the same game as you, but learning to adapt to a Modern playstyle and exploit their weaknesses like any Classic character is something you can do. All it usually boils down to for me is to remember if they have a Modern DP and to not jump as much, no real need to comb the roster to remember that Character A is missing their Crouching Medium Punch.
@radicalcentrist4990
@radicalcentrist4990 3 күн бұрын
It's too bad how poorly executed the game was because I liked pretty much everything about it that's not related to the gameplay mechanics.
@jhev5119
@jhev5119 5 күн бұрын
I actually started out with Tekken 8 and Strive but ended up going to Tekken 7 and Xrd because i just feel modern stuff put so much emphasis on attack it made defense not satisfying to play. Heat is just dumb. You're already being rewarder for hitting the move, why should you get rewarded even more with a forced mix? And heat dash is just awful. Some of these moves weren't launchers for a reason! And being able to make launch punishable moves safe AND pushing someone towards the wall: :(. Strive honestly has multiple things I don't like about it, from just how the ui looks to characters being stripped down of options (my most stubborn hill is that having an option, no matter how bad or niche, is better than not having it) but the movement just felt like swimming through mud. Xrd gives me more defense mechanics straight up and movement being so fast and free form is fun! I had plenty of times where i escaped only because i won the mindgames and my opponent went to read another option instead of my iad out of the corner, and sometimes he called me out and I lost. But that's fine! Because instead of just pressing the magic button and putting me in mix, we had to engage in mind games (sometimes even reaching layer 2 by RCing my dp). While the oki is very very very scary, you have enough tools that make it feel like something challenging, but doable, which is sooooooooo nice feeling when you pull off a successful defense. I think these games have a treand of just kinda letting you skip neutral with low risk options (PDR crouching strong) that take away from the things I consider interesting and engaging after trying out a bunch of these games because I didn't like T8 and Strive that much: The interactions between two characters' movelists and the decision making of the players in neutral that leads to someone getting hit. And I feel that loses its luster when "I will do universal mechanic" becomes the best option for both players. I know this "universal mechanic" thing is very prevelant in GG due to the RC system. But I think RC can be used in so many different ways and lead to interesting mindgames during a plethora situations it's different from "i hold forward to keep pressuring" heat and DRC tend to do. Edit: Also love your content! with being so new to the fgc its nice to watch content and hear the opinions and arguments of someone who's been there from the start in arcades. Reading stuff like domination 101 or really old guides has been fun and gave me a better feel for what fighting games are about than just "haha funny ltg rage". Im even hyped to go to evo france next year and compete in the fatal fury bracket
@GyaruRespecter
@GyaruRespecter 5 күн бұрын
Tekken 8 has technical issues that get in the way of both casual and competitive play, which is what unfortunately happens when you try to make a game more beginner friendly. Strive is if those major technical issues were the very base of the game, marketed as such, while also taking a shit all over the original Guilty Gear fanbase that supported it throughout the decades.
@chancemitchell4147
@chancemitchell4147 6 күн бұрын
Just ran Ryu, Cyclops, and Strider in casuals and had a fucking BLAST. I mean, I’m up on game but I’m not…good at all, but boy howdy.
@burpinbubs2112
@burpinbubs2112 6 күн бұрын
UltraChen better distance homself from this and remove the Ultra
@АртёмТор-к2ю
@АртёмТор-к2ю 6 күн бұрын
47:34 fgc doesn't play other games once again. How hard can it be? But they don't even try
@mariocruz6599
@mariocruz6599 6 күн бұрын
having a throw animation on whiff alone makes not a guilty gear
@boltsy1395
@boltsy1395 7 күн бұрын
ultrachen i hate guilty gear strive so much only cause arcade modes a scam earning content is a loot crate style of earning things, combos are weak, and like i said the arcade mode puts you up against a cheat a.i. if you do way too well in the games mode. and it's like the only thing you can play is online mode. im not a competitive player or anything but it just feels like this game is just unplayable.
@AtariHero80
@AtariHero80 7 күн бұрын
Fuck the fgc
@krevlornswath
@krevlornswath 8 күн бұрын
IMHO it's not about offence or defence. What people really want is control. People are looking at the past with rose colored glasses because people felt like they had more control when the playing field wasn't as competitive and games weren't as purposely designed to not be one-sided. No matter how the devs design the game, they can't recreate the past.
@Inso_yuugen
@Inso_yuugen 8 күн бұрын
I have stayed away from Twitter and had no idea people hated either of these games. As someone who just plays the games and watches content related to them, it's not even noticeable.
@UltraChenTV
@UltraChenTV 8 күн бұрын
Just another reason why social media sucks. It’s really negative and it makes everyone who wasn’t negative become negative.
@caiuswolf7725
@caiuswolf7725 8 күн бұрын
Why do people hate event hubs lol
@UltraChenTV
@UltraChenTV 8 күн бұрын
I have a very long history with EH from waaaay back when EH first appeared.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 күн бұрын
I love old tekken and old guilty gear, you couldn’t pay me to play 8 or strive
@ghost-in-the-ciel
@ghost-in-the-ciel 9 күн бұрын
For the people that like the older game more, just not talking about the new one isn't really a solution to their problems -- they have to advocate for the principles they value if there's any hope of them being represented in the future. They want to be included in the contemporary community, I don't think it's like an awesome deal for them that they're disappointed in the direction things have gone in their series and have to hang back in a marginal community as a result. Of course they'd prefer it if the game everyone is playing now, the one that is center stage at every event, was one that they could get behind. They should keep fighting for what they believe in! Different genre, but a funny thing happened in World of Warcraft over the years. Basically people complained about the design direction they were going nonstop for years and years, and eventually they started implementing some of the original ideas that people were asking for, and it's been explosively successful both in terms of player satisfaction and user metrics. Companies don't bend easily, but if you keep asking you may eventually get what you want!
@jamaledwards8118
@jamaledwards8118 9 күн бұрын
This will be an ongoing fight. Its really about spectators vs players. No one wants to see an insane footsie game. It gets boring after while however the players remain in control. I honestly havent played a game where there was balanced and ive been playing fighting games since capcom vs snk 2 and as in actually being decent in a game. However I agree about the top player helping game play balance and Killer Instinct was the proof of why you shouldn't.
@coutiya2007
@coutiya2007 9 күн бұрын
They are the only 2 FGs I play. They deserve the hate.
@via_negativa6183
@via_negativa6183 9 күн бұрын
No they dont. Apart from the dumb corporate monetisation BS. People don't realise how good they have it compared to fighting games last decade
@UltraChenTV
@UltraChenTV 9 күн бұрын
It’s so true. But I don’t think this is FGC specific. The entitlement of people has reached levels of insanity thanks to social media. Just reading about all the bitching about games announced at The Game Awards make me feel sad for our race. LOL!
@ZachStarAttack
@ZachStarAttack 10 күн бұрын
I WILL ALWAYS COMPLAIN 'CAUSE THE NEW ONES ARE WORSE AND DIFFERENYT
@sporetv57
@sporetv57 9 күн бұрын
I had enough of you. At this point, take a break and get a life and quit revolving your life around KZbin and video games. I've even seen you threatened ASW to go bankrupt all over a character. Just sit down.
@UltraChenTV
@UltraChenTV 9 күн бұрын
Very accurate imitation of the internet. ^_^
@ZachStarAttack
@ZachStarAttack 9 күн бұрын
@UltraChenTV I'm imitating myself. because those new games are worse and different. I don't care if people want to argue semantics about whether you can call the newest guilty gear game is still guilty gear, what it is is crap
@UltraChenTV
@UltraChenTV 8 күн бұрын
I mean, you said it yourself: it’s different. It’s not necessarily crap, and that’s the important distinction. A lot of people play it, a lot of people enjoy it. It’s not what YOU want, but that doesn’t make it objectively crap. That distinction has to be made. The scene will always suffer if we spend all our time saying this game is crap and that game is crap. Just… say it’s not for you and move on. I never get the absolute animosity from people when there is clearly a game they love already available to play.
@dangerousshoes
@dangerousshoes 10 күн бұрын
1:30:45 Not sure if you've played it, but you'd really like UFO 50, James.
@UltraChenTV
@UltraChenTV 9 күн бұрын
I heard about it via someone I follow on BlueSky. I’m definitely interested.
@LesserCheshire
@LesserCheshire 10 күн бұрын
After playing VF REVO, I realise that I love super aggressive gameplay, but that's because there's always OPTIONS. The problem with Tekken 8 is that it feels like 2 player single player game where only one person is playing the game at a time. There should always be an equal amount of options for defense and aggression to make the game feel fair and earned even when characters are strong. That's what I've learned from playing the REVO beta.
@UltraChenTV
@UltraChenTV 9 күн бұрын
Yeah. And the defensive options need to be skillful and meaningful. Right now, DRCs in SF6 and Heat Engagers in T8 force too much of a guessing game where the defense really just has like two options. Forced Block Stun Advancing moves will always be strong. Needs to have a reason to discourage using them.
@terrysalt
@terrysalt 10 күн бұрын
This is actually why I don't like the seasonal patch based model we have today. I can play Hyper Fighting if I think that's the best version of SF2. I can't play season 3 of SFV if that happens to be my favourite.
@UltraChenTV
@UltraChenTV 9 күн бұрын
Man. I’ve been bitching about this forever, that modern fighting games need to essentially maintain every public version a game has ever had. The main reason being that it’s important for history and context. But that also provides way better resources for content creators. And it also helps RE-onboard players who have left and come back. Having all the patch notes IN GAME for every character would be great if you come back after a year or two off and want to know what’s changed. It’s probably not easy to do that, and it’ll cost money, but I think once you have the infrastructure in place, it shouldn’t be too awful. And it’s just good for the game, IMO.
@valcvetanoski2512
@valcvetanoski2512 10 күн бұрын
The Mai trailer came after they fumbled the ball on the latest patch debacle. It was to calm the fans down =)
@ekwensu8797
@ekwensu8797 10 күн бұрын
Does any of this discourse actually reach the devs tho? Otherwise, it's a meaningless discussion
@UltraChenTV
@UltraChenTV 9 күн бұрын
Do you mean MY discourse in particular? Or just the overall discourse amongst social media?
@ekwensu8797
@ekwensu8797 9 күн бұрын
​@UltraChenTV Do the actual criticisms of the game from you and other top players/figures in the community, as well as general vibes from the community, reach the devs? And what avenues of social media do they get this info from? I think this is an important question because I find the weekly fgc discourse topic to be tiresome, not only due to its repetition, but also because I don't know if the devs actually listen to whatever is being talked about on Twitter or other forms of social media. I doubt that there is a direct communication channel between the fans and the developers because the sf6 playerbase has been complaining about the same issues for the past 1.5 years and they still have yet to be addressed, mainly the overwhelming offense and 50 50s. But I cannot exactly blame them because Twitter is not an appropriate place to get valid feedback unfortunately. And it really sucks because idk about you, but I sense a severe lack of happiness or excitement from all top players that play the game and stream/make content for it, making the game's competitive scene feel extremely dry and fake. This is a very long comment but I think all top players and commentators from each region should come together and have a biannual "state of the game" roundtable dedicated to explaining what they want kept and changed for the game they play, so that, if the devs do want to have actual player feedback from top players, there is at least a source they can turrn to for information. This is because I doubt that Twitter discourse actually reaches them. And if Twitter discourse does not reach them, then it is literally a waste of time.
@UltraChenTV
@UltraChenTV 8 күн бұрын
That’s a really interesting call. I am going to think about that really hard.
@fitzciaran
@fitzciaran 10 күн бұрын
Hey youtube, time to start showing this to people again!!
@mio3199
@mio3199 10 күн бұрын
Player rightfully can complain about anything since they paid for the game no matter the criticism. But uh...yeah until someone aiming insult toward developer that is not helping like at all. Not just in fighting game communy, the whole game community.
@UltraChenTV
@UltraChenTV 9 күн бұрын
Yes! I hope no one thinks I’m saying they shouldn’t complain. I complain louder than anyone on Twitter oftentimes. Look at how I feel about Drive impacts. Hahaha. And as I said to someone else, if you aren’t complaining about your game, I can’t legit call you a fan. Haha. Because you’re going to only want the thing you love to be better. And no Fighting Game is perfect. Not even close. But yeah, keep it constructive. Don’t go yelling at devs. Don’t cry and offer no solutions. Like I hate how everyone yells about fixing the DR eating inputs, but I’m like the ONLY person who has ever thought about it and realized there’s no good solution and have been trying to come up with something that might work. People just complain without understanding it. It’s tiring.
@martikolz
@martikolz 11 күн бұрын
1:28:10 I mean, didn't that happen with tekken 4? There were stories in the arcades that people would rather play Tag 1 and the T4 cabinets where a ghost town. And Namco's response to T4's reception is T5, which could be argued is a polished Tag 1/T3.
@UltraChenTV
@UltraChenTV 11 күн бұрын
Oh right, I meant they weren’t going to go back to the older game directly. And it still took more than 3 years before Tekken 5 came out (4 released in July 2001 and 5 released in November 2004). So it’s not like people got mad at Tekken 4 and Bandai-Namco just dumped it. That’s what I meant. Like literally abandoning the product on the spot.
@av3rywtf
@av3rywtf 11 күн бұрын
audio is a little much for my ears but i'll still drop a like !❤
@UltraChenTV
@UltraChenTV 11 күн бұрын
Sorry. A few more episodes are gonna be like that because my mic sucks. As you can hear from the other episodes that were more recent, I did get a new mic so after I get all these older episodes up, the bad audio will be a thing of the past. 😅
@djredtail
@djredtail 11 күн бұрын
I always think about this old game vs new game argument with the smash series. Melee gave us so much mechanical control & depth, that it’s legit hard to enjoy the new games from a gameplay standpoint. But the new games have so many dream characters and stages. We’re pretty much left in limbo with indie games and mods.
@dinogee
@dinogee 11 күн бұрын
I have no problems with new games deviating from previous titles, I just really wish so many games aren’t all trending towards very similar directions. I really really hope VF6 doesn’t try to simplify the gameplay for newcomers and add a horizontal moving plus on block universal move.
@UltraChenTV
@UltraChenTV 9 күн бұрын
Yeah. I would love to see VF try to maintain a lot of its unique old school flavor. Some things can go. There was a recent conversation about eliminating Stagger recover via mashing. That it’s annoying and bad for your hands and really exclusionary for people with disabilities. But that was definitely a major point of this episode, that I think defense is too weak in Fighting Games these days. I get wanting to be more aggressive and action packed, but it becomes a lot more frustrating for top players. I do feel like defense should be more rewarding, and currently even the best defense in SF6, the Perfect Parry, feels random because it’s relatively safe even if you are off on timing.
@blissx7556
@blissx7556 11 күн бұрын
I would say I'm newer to the FGC. I've always enjoyed fighting games but I started tryharding them with Tekken 7. I absolutely fell in love with the competitive spirit of fighting games and how much depth there was to them. Like being able to dream about the idea of being an Evo champion, or something like that, no matter your age, height, weight, etc.. is so cool. I could literally be 50+ and still enter tournaments. Since I came in half-way through Tekken 7's lifespan I wasn't aware of the people who complained about Tekken 7's direction vs. Tekken Tag 2 and previous games. I didn't even know bitching about fighting games like that was a thing. But now.. having been a Tekken player for many years.. coming into Tekken 8 has been an experience that's distancing me from the Tekken community and even somewhat the FGC as a whole. I ABSOLUTELY LOVE TEKKEN 8. The game is gorgeous. Probably the best looking fighting game out there. The practice mode is fantastic and it just keeps getting better as they add more features. Replay mode is godlike. The game is full of content. They're releasing costumes constantly. They recently released a FF16 collab costume and they both look amazing. And because people can't accept a new mechanic all that goes out the window? Besides a few outliers Tekken 8 is very balanced and those outliers are noted by the devs and currently being worked on. I just can not stand the bitching. I just can't and I've been really close to just crashing out. Like making a youtube video addressing it or becoming a keyboard warrior on X and just going in on people. And this part is not just for the Tekken community but for the FGC as a whole.. I've never been a part of a community full of so many entitled whiny ass crybaby's in my entire life. How is the community even allowing this? You do that shit in real life environments and you get put in your place. Just read through some of the disgusting tweets people send to these developers. Like, I don't care whether or not you like a game. Whatever. But the way these people are talking to the devs is disgusting and it needs to be addressed. And the sad thing is a lot of these people are adults. Like, these developers are human beings. They are making these absolutely amazing fighting games for us fighting game fans. And because they change or add mechanics, introduce guest characters, change the pace of the fights, etc.. that gives people the right to talk to them like they're not human? Grow the fuck up! I'm 34 years old now. I've loved fighting games but for the longest time they weren't really a thing I could get into that much because the netcode was so dogshit it just wasn't worth it. Where I live there is no fighting game scene and I don't wanna hear that shit of start one up, lol. But now I can actually enjoy all these amazing fighting games that have rollback netcode, amazing practice modes, tons of content in-game and that you can purchase like costumes, stages, etc. It is so fun. I truly think that these people who are being so negative don't really know how good they have it. I also truly think that the faces of the FGC need to step up and address this negativity and tell these people to grow the fuck up. If you have a complaint be constructive about it. Don't be absolutely offensive and expect your voice to be heard. It's ridiculous.
@Freshman_FGC
@Freshman_FGC 11 күн бұрын
Bro, I love Tekken 8 too! You're 100% right about how these players treat the devs. It's very sad. People complain about EVERYTHING nowadays; it's ridiculous
@UltraChenTV
@UltraChenTV 9 күн бұрын
You are a rare breed and I appreciate you so much. Hahaha. A lot of first timers are the ones who have the HARDEST time transitioning to a sequel the first time. But then again, perhaps you were saved from having the expectations that Tekken is a legacy game and people want the games to not change much. But I’m glad you are approaching it this way. Also, people have to know that Tekken 8 is still a BABY. There’s so much room to grow. Most people don’t even get to play Tekken 7 until it had already been refined a couple of years in Japan arcades. It’s good to voice your complaints about a game - if you don’t have any complaints about your games’ mechanics, you aren’t a true fan - but let’s all do it in a way that’s constructive. Offer solutions, start discussions, but the pure unadulterated bitching is just so tiresome. Every time I complain about a character or a mechanic, I offer up solutions to see what people think. And I always try to be fair, I don’t want to over-nerf or over-buff anyone. I wish more people did that.
@ekwensu8797
@ekwensu8797 9 күн бұрын
I agree with the sentiment that personal insults towards the devs are stupid and should be stamped out. But I disagree that it is unequivocal that fighting games are at their absolute best rn and that the negativity is unwarranted.
@UltraChenTV
@UltraChenTV 8 күн бұрын
Fighting Games ARE at their best in terms of what we’re getting. Good netcode, actual developer interaction, patches, excellent Training Modes, meaningful one-player content, etc. Obviously gameplay is very subjective and that’s where your area of complaint comes in from. I disagree with you on one point: the negativity. Negativity is never justified, IMO. You can levy complaints and have criticisms and frustrations, but those can always be handled with a more constructive and mature presentation. Hating just because you’re mad doesn’t help anyone. “This game sucks!” does nothing. “I really think that the game has limited the options of the players thanks to the more restricted Gatling routes, and I do think the game would improve a lot if they opened it up more like older Guilty Gears!” is much more useful. You can be critical and dislike something *WITHOUT* being negative. Like people call me a shill all the time in social media, but I critique SF6 almost as much, if not more, than most people. But I always talk about how would change it, or discuss why I know Capcom implemented something a certain way and try to give my reason why we’d be better off doing something else against that goal. The reason I get so angry about the Drive Rushes eating inputs complaint is because no one has actually thought it through: it can’t be fixed as it is right now. But people will continually blame Capcom for “not doing anything” when there’s nothing that can be done (outside of jumps). So I keep trying to think of solutions and talk about why certain things work and why they don’t work. And even for games I really have no interest in or have found uninteresting to me, I leave them alone. I really never enjoyed DBFZ much. I didn’t like the gameplay at all. Admittedly Season 1 was really limited, but there just wasn’t any reason for me to give it another shot. But I just don’t ever say anything negative about the game because it does nothing. Literally serves no purpose. There’s zero chances we’re going to eliminate negativity from this or ANY scene. But if I can at least try my best to promote us moving away from negativity, at least I know I’ve done the best that I can.
@dorkasaurus_rex
@dorkasaurus_rex 11 күн бұрын
Wish I could've liked this video twice. So much facts and truth were said in this video, thank you as always for your service James. SF4 and UMVC3 collection would feed families.
@moominfin
@moominfin 11 күн бұрын
I'm so glad REVO exists. I'm done with SF6 and was already playing T8 less and less, never had any interest in GGST. (Uni2 seems cool and would've been my second choice.) I'm not opposed to change, I was one of the very few people that preferred SFV over SF4 from the start even with the rough launch and never looked back despite SF4 being my first fighting game and now getting the rollback mod. I don't mind a focus on offense and up close gameplay at all (though I did enjoy the defensive nature of T7) which is how I was able to enjoy the VF5 beta so much. Drive and heat are just not enjoyable or interesting methods of making that happen for me. I understand the endless complaining about it because no one wants to go back to SFV netcode or T7 load times. The devs are much more likely (even if still unlikely) to change the mechanics of the current game in response than they are to go back and fix the previous game. Props on ASW for going back to Xrd and Sega for re-re-re-releasing VF5 after VF5US sucked. I hope other people unhappy with their current game can also find something they like.
@chumbler9905
@chumbler9905 11 күн бұрын
The FGC's real favorite fighting game is twitter.
@UltraChenTV
@UltraChenTV 11 күн бұрын
LOLOLOL! That is so true. I love this. Hahah! God, you should post that on Twitter. Or I can do it and give you credit. Hahaha!
@S_Boomer98
@S_Boomer98 10 күн бұрын
This is one of the most real comments I've seen.
@nocandoslurms433
@nocandoslurms433 11 күн бұрын
People, especially those on Twitter, just like to whine and moan. I used to be a Tekken and NRS player but I don't like MK1 or T8, so I moved on to Strive and SF6. If I didn't like the direction those games were going, I'd play Uni or Marvel or whatever. We're spoiled for choice in 2024.
@sorubro2193
@sorubro2193 11 күн бұрын
Yes, there is an inherent identity not only in audio and visual but in mechanics, the difficulty of said mechanics and the overall experience of playing a game, specifically Strive, while the the hate is completely understandable and justifiable, if the game betrays the core fanbase and playerbase to get wider profits or success, consumers are completely entitled to manifest their discontent in they ways they see fit, if Daisuke wanted more bucks and a couple of pats in the back, I have the right to not feel good about it.
@surrendering2within
@surrendering2within 11 күн бұрын
My read on STRIVE is that the team was dissatisfied with the size of the GG playerbase. Yes, it's easy, in hindsight, to say that Daisuke wanted "bucks" because STRIVE is an undeniable commercial success. STRIVE is headed to Nintendo Switch if it isn't already available there. The TEAM OF 3 Mode (that "nobody asked for") seems to be a priority for TEAM RED. why? Because Daisuke wants YOUNG PEOPLE , CASUALS , and PARTY-GAME ENJOYERS enjoying STRIVE. people in the US may like to think the changes of STRIVE are based in monetary enrichment, but there's no evidence. Daisuke is around 60years old, he keeps saying he could retire at any moment. He is concerned with legacy & being the change he wants to see in the world.
@aaym2224
@aaym2224 11 күн бұрын
hate is such a strong word, it's genuinely not that serious. the entire point of this video if you even paid attention was that GG barely changed from guilty gear X through xrd. more than 20 years of the exact same thing, and the games werent selling well as time went on. genuinely what did the playerbase want arc to do? after dbfz succeeded, who in their right mind would advise arc to make rev 3? that game's dead on arrival and you know it. let me ask you this: did capcom "betray" their core fanbase every time they made a street fighter game since 1992? no, because every single street fighter game (including the alpha series) is EXTREMELY different from one another, and the playerbase is used to it. Now the tekken and gg playerbase are getting used to it, slowly but surely.
@UltraChenTV
@UltraChenTV 11 күн бұрын
Again, I really don’t agree with Daisuke “betraying his core fanbase”. Especially with how they put Rollback into Xrd and they’re now actually running an Xrd tournament at Arc Worlds this year, which I hope leads to them just putting Xrd into the Arc World Tour. And it’s very difficult to chastise someone for “wanting more bucks”. Let’s be honest: Daisuke puts a LOT of work and effort into the games. It’s his baby. And when you create something like this, at first you can be cool with a niche fanbase. But having bigger audience is definitely something artists do secretly want. Knowing that a bunch of people love your creation is very fulfilling. I know someone who worked on a Fighting Game and he let me play a beta of his game. I told him the game was too complex and that he would end up with a very niche audience. I told him it killed me to say it, but he should simplify his game more. I told him I wanted to help him make sure it had a ton of players so it could be at Evo and such. He then told me he’d rather have 1000 hardcore fans than 1 million casual fans. And yet, year after year after it was released, he used to complain about why the game wasn’t at Evo. Why wasn’t people trying his game more? Etc. etc. It always sounds good when a creator says they don’t care about popularity, but again: it’s very validating to have people love what you create. And to have your game at Evo and watch people play it in the big screen and have audiences cheer for your game. Evo has had over 2,000 entrants for Strive 3 years in a row, which honestly is quite unprecedented. More people love Guilty Gear than ever. Not only that, but there are people who got into Strive who have since moved to Xrd. Without Strive, that wouldn’t have even happened. And again, even from a gameplay standpoint, all this talk of betrayal and such is so overdramatic. Again, at its core, it is still very much a Guilty Gear game. I totally understand why older players find it less appealing, but calling it “not a Guilty Gear” is just whack. Like when you hear Smash fans tell you that Smash Brawl and Smash Wii U aren’t even close to being the same game at all, that they are completely different, if you aren’t into the Smash scene that sounds absolutely insane. That’s what people are doing with Guilty Gear. Again, SFII and SFIII and SFA and SFA2 and SFA3 and SFIV and SFV and SF6 all do not play ANYTHING like each other, but they are all Street Fighter. As I said in the video, we HAVE to let the developers have room to experiment and try new things. Otherwise, why even bother making new games at all?
@SylemGistoe
@SylemGistoe 11 күн бұрын
​@@UltraChenTV James, i'm with you completely on this. I still play strive constantly, and even if there were grumbles when season 4 started, i know tons of folks still enjoying it daily. It got me thinking about how good of a decision it was for Street Fighter to constantly change and innovate, because if you aren't working on changing, people will get mad at you when you're trying to grow. I play Street Fighter, Guilty Gear, and just picked up Tekken, and while SF has it's yappers, only the folks who never expected growth and change get this level of furious. Street Fighter is still unmistakably street fighter, guilty gear is still guilty gear, and tekken is still tekken. I wonder if Virtua Fighter will have people losing their minds over changes from 5? Then again, all 40 virtua fighter players might not make that much noise. (I kid, Virtua Fighter is cool!) I think the thing is, despite the loud people that have been yapping since release how this game or that game have killed things off, i don't think there's been such a great time to play fighting games in a long time, and they're all going strong. ...Except Mortal Kombat. (Sorry MK fans.)
@xdjrunner
@xdjrunner 11 күн бұрын
MK1: First time?
@chimpmasterflex
@chimpmasterflex 11 күн бұрын
I know you often use mvc2 as your example, but I have similar feelings with 3. Pushblocking was amazing, and that's before you get into the meaty stuff about it. Immediately pushblocks vs delayed ones, you and/or your opponent playing around these timings by staggering lights, or delaying a button. Sure the golden rule of the game was positioning yourself to not be in the "bad" spot, but you got hit sometimes, or maybe you get got and have to block an assist trap. Even while niche you had crossover counters, or wake-up invuln supers, xf cancelling to punish stuff. You were just always on your toes, because of how versatile the game was. You talk about sfxt putting you to sleep, but strive often does the same thing when I try to play it. Especially vs my friend who plays sol, and just blocking S all day, into infinite delayed frametraps, and hardly a reason to do much else unless he gets a hit. Pretty much every character can do something similar, and the play often winds up being waiting for 5+ seconds until maybe it is your turn, unless you risk a dp/super and dying for it. I would often consider GG as a whole, a high damage game, but I don't recall risking so much in the first 1 second of every round lol. Like testing the water, pressing a round start button vs slayer, only to take like 70%+ super, wall break, into oki mixup. Even to be fair, I play ram, and my opponent is at risk of dying at 80% give or take lol. Simple confirm into calvados doing so much. I will say, even as a strive hater, I'd prefer it over sf6 currently. That is where most of my hatred is at for now. I'd rather watch the same abc into special combos that are going on in strive for 40~%, than the elongated sf6 drive rush combos, that just feel so slow, then are capped off with a level 3. A 15 second strive round, probably had at least 2 interactions, and were just kind of "over" and to the point, but a 15 second sf6 round, probably 10 seconds of it was the comboing, and there's added time for a super finish. I say that as someone who has been on both sides, plenty of times.
@UltraChenTV
@UltraChenTV 11 күн бұрын
Yeah. It’s funny you mention the frame trap thing in Strive. I keep telling people that’s WHY the Gatlings are so much more limited, or it would have been infinitely worse with the Frame Traps. Imagine waiting for five moves staggered for Frame Traps with a more freeform Gatling. Haha. But it definitely doesn’t help your friend is playing Sol. He definitely gets away with a basic gameplan a lot more than other characters. The damage is definitely too high, and if you’ve seen the latest couple of patches, you can tell that’s something they are really trying to fix. The first patch they tried but failed. And the new patch coming out very soon is reducing the damage on a TON of moves. The amount of response to player feedback on the game is really impressive, honestly, and they aren’t getting enough credit for that. They even took away Potemkin’s Kara cancels and people were mad about that, so they are putting them back! Although Kara-Back Mega Fist sounds like it’s not gonna be as strong as it used to be. ::sadface::. As for SF6, I know a lot of people feel similarly. I’m hoping for a big shake up in Season 3. I honestly don’t think Capcom realized just HOW strong Drive Rushes were going to be, especially Drive Rush cancels. You can tell because DRCs have a smaller cooldown time than raw Drive Rush. They thought costing 3 blocks would be punishment enough. But it’s still too strong and players have gotten really good at managing their Drive Gauges, probably moreso than they thought possible. But again, we’re used to new games being completely different and they are all always experimental. Alpha 1, SFIII:NG, season 1 of SFIV, and season 1 of SFV were all fairly miserable games in retrospect. But even SFV, a game so bad on release that it really tanked SF’s popularity (getting out performed by Tekken 7 at most events), ended up being a wonderful game by the end. And the same team that did that is working on SF6 right now, so I trust they’ll make good decisions and improve the game each year. But you are not wrong about SF6. From someone who consumes the game all day like me, I still really enjoy it. But from a more casual perspective, seeing so many Drive Rushes definitely can grind one’s gears.
@chimpmasterflex
@chimpmasterflex 11 күн бұрын
@@UltraChenTV I wouldn't mind the frametrapping, if I felt I could do more about it. Especially early into a round, you probably don't have bar for YRC, which is a death sentence if you're wrong anyways. But I guess that is why people burst at 99 seconds so often lol. Being cornered, without burst, or meter, while praying they make a mistake isn't particularly enjoyable though. But randomly giving everyone a dp, would make games end even faster imo lol. I hadn't heard about the upcoming strive patch much, but I think they'd get more credit, if they hadn't shot themselves in the foot. That previous patch, I thought they were increasing defense, and still went about giving, seemingly everyone more damage. Just like sf6 devs could understand Manon's weaknesses, and not really address them, even still lol. Also random thought, idk if I'm alone on, but I hate how they implemented the guard crush mechanic. I used to actually watch a lot of sf6 while taking a break from playing, but for me, consuming it isn't nearly as fun. What hurts the most is that I do want to enjoy it, and some tweaks and it may become my favorite fighting game ever. Those issues I have are just giant, blotchy boils that I can't ignore though. My bigger concern with 6, is that if it is doing so well, they might wind up making less changes than usual, but I'm still hoping to be wrong. I've grinded so many fighting games, and played so many, that I can't really consider myself a casual, but a lot of these issues come down to availability of in-game tools, in handling things. I've largely had the same opinion of the game since release, but it is funny to see how things have spun around. Like you said, 3 bars seemed like a lot, even to people in forums, and there was always "answers", but they feel less and less applicable. Like drive reversaling cr.mk dr, because they can still dp through or super you. Even how you could super or dp through that, because there's a gap, but they can also still just super/dp you back lol. SFL US had Mena and Brutus, using gief level 1 to beat rashid ex dp off of their drive rush cancels. Actually maybe that is it. There just feels less and less "clear cut" ways at dealing with things these days. The answers are there, but as the defender, being wrong is your life, as the attack it is a slap on the wrist in most cases.
@EastyyBlogspot
@EastyyBlogspot 11 күн бұрын
Ggstrive i could not click with...to me the ui and graphics feel like an early version....and i prefer the gameplay of xrd
@UltraChenTV
@UltraChenTV 11 күн бұрын
Ugh. The UI is awful. But it’s the modern trend in gaming and art design in general these days. Everything is so plain and “simple”. I miss the garish UIs of a Cyberbots or Vampire Savior or, yes, Guilty Gear Xrd or Guilty Gear XX. I hate the modern trend of blah and plain etc. Like did you see what they did to the Jaguar logo? Yeah, the car company. I want to cry at how bad the new one is. I hope we return to the overly ornate UIs of Fighting Games of old soon. It gave the game so much character!
@EastyyBlogspot
@EastyyBlogspot 11 күн бұрын
@UltraChenTV I think the worse part with many modern logos with company's is you know people were paid thousands or even millions to create them lol 😆
@UltraChenTV
@UltraChenTV 9 күн бұрын
Right? Goddamn pay ME to come up with a new logo. Hahaha. I could do better for less pay. Hahaha!
@Hostefar
@Hostefar 14 сағат бұрын
Man I wish they just paid jimmles to use his hud concept
@666slateran666
@666slateran666 11 күн бұрын
Not really, i still consistently play Strive and Tekken. Meanwhile ive taken a break from SF6 because im not a big fan of it in its current state. Maybe next season will bring me back but my problems with it our core issues that probably wont be addressed oike the drive system and the way you do combos. It makes me sad because im a 09er, sf4 brought me into the fgc but i dont even wanna play 6 at my locals.
@MisterTwit
@MisterTwit 13 күн бұрын
I think there needs to be a bigger discussion about what a “major balance update” actually means for the game because clearly this is confusing some people. “Major” doesn’t mean “a lot of things” and “minor” doesn’t mean “a small number of things”. They refer to the philosophy of the balance patch. A major balance philosophy is that you intend to change the balance drastically. You go in thinking a character needs to be stronger or weaker. This is what we usually call the shakeup. This also usually includes adding new system mechanics. People mistakenly think this is what every balance patch is trying to do. That’s confusing intention with effect. A minor balance philosophy is that you intend to make characters function more like they were _intended to function._ This is just a continuation of the previous shakeup. Ideally this does not want to change the balance, but again you can’t confuse the intention with the effect.
@UltraChenTV
@UltraChenTV 12 күн бұрын
Interesting, because that honestly makes it sound like even the Season 2 balance patch was a minor patch. Though to be honest, it actually is VERY arguable that it was. The only "shakeup" was adding the Wakeup Drive Reversal. Other than that, it didn't change the game much.
@MisterTwit
@MisterTwit 11 күн бұрын
@@UltraChenTV I think there were some intentional shifts in power, but maybe they're finding that it's not as easy to affect that as they thought it would be, hence the need to have more minor balance patches for the season than they initially said.
@leob4403
@leob4403 14 күн бұрын
Endingwalker already dropped Ed, he played Ryu at the last tournament
@UltraChenTV
@UltraChenTV 12 күн бұрын
Yeah, I saw. Very sad. I really was worried they overdid it with Ed. At first I didn't think so, but that was based on what was written. When I saw just HOW bad the Kill Rush Back nerf was, I was like... "Oh no." So I do think Ed needs a makeup patch, honestly. Do we revert the Kill Rush back to what it was? I think we can split the difference, at least!
@fRikimaru1974
@fRikimaru1974 14 күн бұрын
People saying that this Mai is too generic or I don't know... She is so pretty, maybe too much pretty in this version 😅
@shaideyfresh1
@shaideyfresh1 14 күн бұрын
Because they don't make games based on making money in an arcade, has completely changed the way games are made and why they are made. They downgraded functionality, fun, physics, and gameplay for dollars.
@UltraChenTV
@UltraChenTV 12 күн бұрын
A lot of old heads in the FGC tend to forget that. A lot of their complaints about the "new" stuff come from arcade mentality. Which just doesn't apply anymore. I'm not talking about camaraderie or learning the games etc. I mean the business side of things. Like KOF fans wondering why people are scared to play a game with 3 characters when that was the draw of the original KOFs. It's because you could spend $0.25 to try 3 characters back then instead of $60 and an extra $20 for a season pass! You can't make the comparisons anymore.
@shaideyfresh1
@shaideyfresh1 14 күн бұрын
James you can be a British actor bro lolll
@UltraChenTV
@UltraChenTV 12 күн бұрын
Don't tell that to Logan, F-Word, Jammerz, Tyrant, and the lot. Hahaha. They make fun of my British accents all the time. HAHAHA.
@ForestTekkenVideos
@ForestTekkenVideos 14 күн бұрын
Love your storytimes James! btw, it seems like the number of FGC influencers who are getting hacked is rising! kzbin.info/www/bejne/hWrWialnZth3pMU Brian F made a good video about it. Might be a good topic
@shaideyfresh1
@shaideyfresh1 14 күн бұрын
VF lets go!!!
@shaideyfresh1
@shaideyfresh1 14 күн бұрын
Wow James lolll That joke haha
@UltraChenTV
@UltraChenTV 12 күн бұрын
That doesn't help me narrow down which you're talking about. LOL!