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@IZ.3d
@IZ.3d 27 күн бұрын
link www.cgtrader.com/3d-models/animals/insect/butterflies-looping-animation
@Bingbangbong28
@Bingbangbong28 2 ай бұрын
quick question: are you able to export any particle geometry nodes animations into gltf model by using this MDD method you did where you export it to mdd first than import the mdd and export it into gltf?
@IZ.3d
@IZ.3d 2 ай бұрын
Almost... the rule here is that the vertices count has to stay the same throughout the animation. That means no spawning particles and no deleting particles otherwise you will get an error. In most particle animations I can work around this by having all the particles I need constantly, and when I want them to disappear, I scale them to 0
@Bingbangbong28
@Bingbangbong28 2 ай бұрын
@@IZ.3d do you do commissions and if so how much for a quick project like the one u did in the video? I want to export a force field particles flying animation into a gltf model but i cant export particle animations into gltf models until i found this tutorial but it seems hard to do.
@IZ.3d
@IZ.3d 2 ай бұрын
@@Bingbangbong28 Yes, I do. I already left my info in the description of the video. So message me on CGTrader for more details... I can't give you a price here without knowing what does the animation look like and how complex it would to recreate. You can also attach the blender file in the message on CGTrader and I will reply to you quickly there.. here is a link www.cgtrader.com/designers/iz-mdverz
@somebody251
@somebody251 2 ай бұрын
Thank you so much!
@FatalMoth1744
@FatalMoth1744 3 ай бұрын
Thanks good to know
@pile333
@pile333 3 ай бұрын
Nice!
@IZ.3d
@IZ.3d 3 ай бұрын
Thanks!
@IZ.3d
@IZ.3d 3 ай бұрын
link www.cgtrader.com/3d-model/seamless-looping-river-segment
@georgesrazzouk6051
@georgesrazzouk6051 3 ай бұрын
is it compatible with blender 4.1?
@IZ.3d
@IZ.3d 3 ай бұрын
Yes
@IZ.3d
@IZ.3d 3 ай бұрын
get it for free www.cgtrader.com/free-3d-models/science/other/earth-globe-hologram
@IZ.3d
@IZ.3d 3 ай бұрын
Get the 3d model www.cgtrader.com/3d-models/science/medical/brain-hologram-animated Anyone wants to know how I made it?
@edwardoowew
@edwardoowew 3 ай бұрын
Thank you so much for the tutorial.
@emmanm5633
@emmanm5633 3 ай бұрын
tutorial on this crappled paper pls
@IZ.3d
@IZ.3d 3 ай бұрын
It's almost 1 click with my addon BoneRNG to randomize rotation, just made the paper and parented to some bones with automatic weights. plus some manual adjustments Should I make a video about it? 🤔
@emmanm5633
@emmanm5633 3 ай бұрын
this looks sick!!! love it!!! where is the method 2? :D
@IZ.3d
@IZ.3d 3 ай бұрын
coming up soon 😁
@himoplayer1959
@himoplayer1959 3 ай бұрын
love the style of these videos
@IZ.3d
@IZ.3d 3 ай бұрын
Thanks... more to come
@pile333
@pile333 3 ай бұрын
👍
@aadarshchandran1080
@aadarshchandran1080 4 ай бұрын
Hi! The simulation breaks when I decrease the manual length to a value below 10. Can you please help in the same.
@IZ.3d
@IZ.3d 4 ай бұрын
Hi, yes I can help.. tell me what blender version are you using. and which file did you use the original or the updated one?
@aadarshchandran1080
@aadarshchandran1080 4 ай бұрын
@@IZ.3d I used blender 3.6. and this glitch occured when I imported an fbx. It's probably a blender glitch. Not your node tree glitch. Thanx though!
@IZ.3d
@IZ.3d 4 ай бұрын
Alright, let me know if you need any more help
@thelionlaw
@thelionlaw 4 ай бұрын
so we can use to create fracture vertex animation and then import it to unreal engine?
@IZ.3d
@IZ.3d 4 ай бұрын
Yes, but you just have to keep in mind that the vertex count of the animation has to be constant for shapekeys to work otherwise you will get an error... there are many ways to create it using things like geometry nodes and it depends on the animation you are creating itself
@IronEducation
@IronEducation 4 ай бұрын
THANK YOU! I've been trying to figure this out for at least 2-3 days.
@IZ.3d
@IZ.3d 4 ай бұрын
Glad I could help! and you can subscribe for more glTF tips and hacks
@IronEducation
@IronEducation 4 ай бұрын
​@@IZ.3d subscribed c:
@MythicRealmStudio
@MythicRealmStudio 4 ай бұрын
pretty cool ^3^
@IZ.3d
@IZ.3d 4 ай бұрын
link www.cgtrader.com/3d-models/science/laboratory/crumpled-paper-3-rigged-animations
@passiozohrkovic984
@passiozohrkovic984 5 ай бұрын
Sick!!!
@himoplayer1959
@himoplayer1959 5 ай бұрын
hmm That's a really interesting way to do it
@IZ.3d
@IZ.3d 5 ай бұрын
link www.cgtrader.com/3d-models/science/laboratory/falling-paper-looping-animation
@claXRoom
@claXRoom 5 ай бұрын
Awesome!
@IZ.3d
@IZ.3d 5 ай бұрын
link izmdverz.gumroad.com/l/bonerng
@IZ.3d
@IZ.3d 5 ай бұрын
link www.cgtrader.com/3d-models/plant/leaf/ash-leaves-falling-looping-rigged-animated-low-poly-3d-model
@Matt_Senior_
@Matt_Senior_ 5 ай бұрын
idk why but seeing all the bones rotate around was the funniest thing in the world to me
@IZ.3d
@IZ.3d 5 ай бұрын
I'm working on a free addon that can do this in seconds for any armature 😉
@IZ.3d
@IZ.3d 5 ай бұрын
link www.cgtrader.com/3d-models/plant/leaf/oak-leaves-falling-looping-rigged-animated-low-poly-3d-model
@IZ.3d
@IZ.3d 5 ай бұрын
link www.cgtrader.com/3d-models/plant/leaf/maple-leaves-falling-looping-rigged-animated
@IZ.3d
@IZ.3d 5 ай бұрын
link www.cgtrader.com/3d-models/plant/leaf/cherry-blossom-petals-looping-rigged-animated
@IZ.3d
@IZ.3d 6 ай бұрын
Gumroad link izmdverz.gumroad.com/l/stylizedtornado
@IZ.3d
@IZ.3d 6 ай бұрын
link www.cgtrader.com/3d-models/industrial/industrial-machine/conveyor-animated-modular-set-rigged
@IZ.3d
@IZ.3d 6 ай бұрын
link www.cgtrader.com/3d-models/food/miscellaneous/sugar-coated-candy
@CRAZY_MONSTERS
@CRAZY_MONSTERS 7 ай бұрын
Good
@IZ.3d
@IZ.3d 7 ай бұрын
Thanks
@himoplayer1959
@himoplayer1959 7 ай бұрын
Great tips
@IZ.3d
@IZ.3d 7 ай бұрын
Thanks
@IZ.3d
@IZ.3d 7 ай бұрын
Gumroad link: izmdverz.gumroad.com/l/3d_fireworks_4
@IZ.3d
@IZ.3d 7 ай бұрын
Gumraod link izmdverz.gumroad.com/l/3d_fireworks_3
@IZ.3d
@IZ.3d 8 ай бұрын
Gumroad link: izmdverz.gumroad.com/l/3d_fireworks_2
@_ia3D4D5D_
@_ia3D4D5D_ 8 ай бұрын
Thanks for the good video. I subscribed to your channel. If I apply this method, can I export geometry node animations in GLB, which is inherently impossible to output?
@IZ.3d
@IZ.3d 8 ай бұрын
Yes, I use it a lot to export animations I make with geometry nodes. it doesn't work for all types of animations, it needs a constant vertices count and it only animates the location. But it helped me massively, animations I made like the dust, rain, fireworks and many more were originally made with geometry nodes then rigged with this method.
@SeetutsOfficial
@SeetutsOfficial 8 ай бұрын
The exported Alembic file containing the jeans simulation is encountering issues, and when imported, the frame rate appears to be only 1 frame per second.
@IZ.3d
@IZ.3d 8 ай бұрын
I don't use clo 3D or three.js so I can't tell you what's wrong here. like I said if you want me to check it out, export it to a format that works for you and message it to me on CG Trader. Then I will be able to tell you what could be done
@SeetutsOfficial
@SeetutsOfficial 8 ай бұрын
Could you please guide me on exporting a clothing simulation created in Clo 3D to the glTF/glB format for use in Three.js?
@IZ.3d
@IZ.3d 8 ай бұрын
it depends on the type of animation and its technical details. If you can export it to alembic (.abc) first, then you can try my short video on how to export alembic to glTF if you want me to take a look at it you can message me on my CG Trader page and send me the file to check it out
@clifnyalex2996
@clifnyalex2996 8 ай бұрын
GOD
@IZ.3d
@IZ.3d 8 ай бұрын
Gumroad link izmdverz.gumroad.com/l/3d_fireworks_1
@IZ.3d
@IZ.3d 9 ай бұрын
CG trader link www.cgtrader.com/3d-models/science/other/rain-rigged-looping-1mb-plus-splashes Gumroad link izmdverz.gumroad.com/l/1mb_rain
@maxmoore3208
@maxmoore3208 9 ай бұрын
I'm a visual design student at university and it would be really helpful to my studies if I could learn a bit about how this was made, do you mind if we have a discussion about it?
@IZ.3d
@IZ.3d 9 ай бұрын
Ok, I will try to put it simply. It's made in the 3d software Blender. So I designed and textured the flaps that's the easy part. Then using geometry nodes I instanced those flaps in the familiar grid shape, and by using some creative solutions, I was able to control the rotation of these instances with a text input. It took weeks to make it this customizable with geometry nodes, and it would take hours to explain how everything is made in detail, if you get the project file you will see the entire geometry nodes setup and explore how it works if you have a specific question feel free to ask me
@maxmoore3208
@maxmoore3208 9 ай бұрын
@IZ.3d Thank you for your reply, I have made a version before in blender 3.3, but it was manually key framed, and it looked less authentic and took a lot of time to create each title. What I'm looking for in my project is to create one like this and run it through a manipulation/projection software called isadora. This way we can create an installation in which we could have a projected version of a split flap display on the wall, displaying the titles of the playlist we have running through the sound system in the student bar. And while the one I have would work, it couldn't be easily edited in case we had a change, and it is not nearly as impressive functionally as this one.
@IZ.3d
@IZ.3d 9 ай бұрын
@@maxmoore3208 sounds like a really cool project. This was the exact point of why I made this product, to make a split flap display that is intuitive and customizable. I have shared the first step of this product for free, it's the way to turn text input "String" into numbers or "float" values in geometry nodes. these values are then mapped to control the rotation of the flaps. if you are interested "String To Float" is free on my gumroad izmdverz.gumroad.com/l/stringtofloat let me know if you still have questions, and good luck with your project
@bierkhoff
@bierkhoff 10 ай бұрын
Hi, this is awesome, just a question, can you change the shape of the flap? to add fillets or extra details for closeups?, I only saw that you could change the scale of them. Thanks!
@IZ.3d
@IZ.3d 10 ай бұрын
Yes you can, the flaps are separate objects in a collection that are then instanced for each slot. so you can edit these flaps objects in their original collection, and it will change them in the geometry nodes system
@bierkhoff
@bierkhoff 10 ай бұрын
great! already playing with it =)@@IZ.3d
@IZ.3d
@IZ.3d 10 ай бұрын
Awesome! feel free to send me any feedback or any questions you have
@judequilty
@judequilty 10 ай бұрын
Cool project man, is it possible to change the font? Thanks
@IZ.3d
@IZ.3d 10 ай бұрын
Yes absolutely, the font is just an image texture on top of the flaps as I hinted in the video... you can change it to any font or even display images on each flap
@antohardns
@antohardns 11 ай бұрын
just save my day
@conor-vv8pi
@conor-vv8pi Жыл бұрын
Thank you so much! Any idea how make this work for an fbx export?
@IZ.3d
@IZ.3d Жыл бұрын
Unfortunately fbx format doesn't support vertex animations or shapekeys. So you can't export it directly to fbx... But if it's a relatively simple animation, then you can recreate it with armatures and export it to fbx that way
@jaytmez
@jaytmez Жыл бұрын
Hey , When I import back .mdd on that object, it changes the orientation , Do you have any idea to fix this ?
@IZ.3d
@IZ.3d Жыл бұрын
Make sure you apply the transforms to the object before exporting to mdd (select the object_Control-A_All transforms)
@jaytmez
@jaytmez Жыл бұрын
@@IZ.3d sorry updating this late, it workred. ctrl+A to apply transform before simulating worked.
@IZ.3d
@IZ.3d Жыл бұрын
Gumroad link izmdverz.gumroad.com/l/magicwand3danimation Should I make a tutorial?