Пікірлер
@kylenapp8507
@kylenapp8507 23 сағат бұрын
im sorry what
@SuperDZ555
@SuperDZ555 Күн бұрын
"a map created with the intent of being fully impossible for anyone to do" oh yeah well then why is there a crystal heart
@SuperDZ555
@SuperDZ555 Күн бұрын
checkmate
@ChristianGregorio-kz9up
@ChristianGregorio-kz9up 3 күн бұрын
8 months since this video was made and he’s still hearting comments, Godspeed Seaze and congrats!!!!
@A120AMIR12
@A120AMIR12 5 күн бұрын
Too unfortunate Celeste KZbinrs don't get the attention they deserve This video is so well done amazing job
@the6278
@the6278 6 күн бұрын
really well made video, i thoroughly enjoyed
@ysahin0
@ysahin0 7 күн бұрын
Celeste is a Fun Game. Not Annoying!
@youraveragemyth2058
@youraveragemyth2058 8 күн бұрын
oneshot ost mentioned
@ShadeDaShade
@ShadeDaShade 8 күн бұрын
Holy shit it's jash from omor
@user-em9ir8ek5b
@user-em9ir8ek5b 8 күн бұрын
it must have felt wierd refering to yourself in the third person
@seazeiscool
@seazeiscool 8 күн бұрын
it was and still is i rly shouldnt have done that lol
@meta04
@meta04 9 күн бұрын
spoosted lump
@whatercup5918
@whatercup5918 10 күн бұрын
24:30 I love this video, it's great and you did such a great job that I remembered this video existed even though it was 8month ago, I am currently watching it again and I am really enjoying it :D
@hexthe
@hexthe 14 күн бұрын
Yes thank you
@Maximka_Who
@Maximka_Who 15 күн бұрын
Tgis vid is insanely good 👍 👌 i subbed and liked
@UponGreatMechanics
@UponGreatMechanics 16 күн бұрын
This was very cool.
@exopta
@exopta 18 күн бұрын
wowow, thanks for covering my TAS map!! very happy to hear that it made you want to try TASing yourself (it's not nearly as intimidating as cr33pycat makes it look in that video i promise)
@the6278
@the6278 6 күн бұрын
i just wish somebody would make a technical breakdown of this map, i am very interested in how it works :p
@jim-co3ti
@jim-co3ti 22 күн бұрын
puzzel maps are good just not fore celest players
@snolls105
@snolls105 24 күн бұрын
i've dipped my toes into trying to add puzzle-elements-stuff into some maps. I definitely prefer designing routing puzzles and making stuff that's asking the player how they intend to get from points a to b. one of my wip maps has a few puzzles involving spinner deloads, deathwarping, and just, trying to get the player to feel like they're going out of bounds into somewhere they're really not supposed to be. meanwhile another wip is pretty open-ended with a lot of solutions & the idea is that the player has to figure out how they want to optimize their clear, due to the screens being long & littered with spike tech. but I also haven't really gone for making more puzzle puzzles, mostly because I'm really bad at solving puzzle puzzles and I don't really enjoy that gameplay 9 times out of 10, even when they're well made. tho more recently I've been experimenting with less structured gameplay, where you just throw systems at the player without any intended solutions in mind and trust them to be fun.
@snolls105
@snolls105 24 күн бұрын
if you've played any of my maps, you know that I don't make elaborate puzzles. like, the most elaborate puzzles I've made were in the most recently released pack, and it was kinda just a few strawberries where you have to figure out what tech to apply where & some stuff working with spike jump mechanics & zip movers. the most complicated puzzle stuff i've made is definitely way simpler than any of the maps mentioned in the video.
@PlantNocturnal
@PlantNocturnal 26 күн бұрын
This has been confusing me for a while, I don't really understand the difference between a "routing puzzle" and a regular puzzle. Is it just that routing puzzles have more difficulty in the execution, or is the type of conceptual challenge different, closer to routing a typical platforming map in some way? maybe some combination of the two, or something else entirely?
@seazeiscool
@seazeiscool 26 күн бұрын
id say a combination of those 2, theyre closer to typical celeste maps that still have real platforming challenge (for the most part) with 'normal' gameplay, while also having conceptual challenge from the routing and finding the correct way to beat a room. they def feel more like regular celeste maps compared to "true" puzzle maps that play very differently. tho again this entire concept of a routing map isnt well defined and is mostly just Vibes so i can see why this is confusing
@ilikestarwars4438
@ilikestarwars4438 26 күн бұрын
One puzzle map I like that combines some more difficult movement techs is Lost Woods in SJ advanced lobby, it’s very confusing and makes you think a lot while also testing your movement
@KaileyTheAlien
@KaileyTheAlien 26 күн бұрын
i drew and redrew the map for maze of glass 5 times and i did not realize that THOSE ARE ARROWS. mean.
@Dreamer-yo9wv
@Dreamer-yo9wv 27 күн бұрын
Spike jump is spike jump
@Xerostarry
@Xerostarry 27 күн бұрын
I can’t even do dropzle what the hell was this video???
@seazeiscool
@seazeiscool 27 күн бұрын
uh oh
@valent617
@valent617 28 күн бұрын
puzzles make muy brain hurt ☹
@whos.brooke.
@whos.brooke. Ай бұрын
please do a full video on routing puzzle based maps sice theyre def one of the cooler mapping styles imo
@marster772
@marster772 Ай бұрын
PUZZLE ISLAND MENTIONED LFG
@adriangd5040
@adriangd5040 Ай бұрын
baba is dream is so goddamn peak i love it
@sighmon5640
@sighmon5640 Ай бұрын
idk if it was intentional or not but the timestamp you give for maze of glass leads to after the Puzzle Island trailer
@seazeiscool
@seazeiscool Ай бұрын
oh accidental ig i ddint change it after reediting the video at some point, . ,.,.,.,,
@autumn-876
@autumn-876 Ай бұрын
dropzle 5* frfr
@sighmon5640
@sighmon5640 Ай бұрын
the puzzle island trailer reminds me a lot of games like noita & animal well!
@Cardmaster12
@Cardmaster12 Ай бұрын
By the way, making a tiny mod to the room to give it a completely different solution is literally a thing baba is you does all the time! It’s so incredible
@seazeiscool
@seazeiscool Ай бұрын
yeah its awesome! also i assume you meant to post this comment on the puzzle map video and not this one lmao
@Cardmaster12
@Cardmaster12 Ай бұрын
@@seazeiscool lmao actually yeah, I was watching them on a PC and pulled it up on my phone to comment
@sighmon5640
@sighmon5640 Ай бұрын
im glad youre giving author credit but id really wish youd specify when a map is in a collab, and which. because its really hard to find a map from just a name and an author when its hidden away in a collab (to be clear im also referring to maps that were just shown and not mentioned)
@seazeiscool
@seazeiscool Ай бұрын
okay i added all in the description, hopefully didnt miss anything !
@sighmon5640
@sighmon5640 Ай бұрын
@@seazeiscool amazing, thank you
@hezzr3
@hezzr3 Ай бұрын
clearly its time to invent a new type of puzzle map that invalidates this video by its exclusion 🤔
@SRN_RL
@SRN_RL Ай бұрын
Banger video! I've got a few maps I haven't heard of to try. However I don't think you mentioned where all of these are from? The ones I know are largely in collabs and contests, maybe throw those in the description.
@seazeiscool
@seazeiscool Ай бұрын
oh you are right im stupid, ill add them to description in a bit when i feel like it
@seazeiscool
@seazeiscool Ай бұрын
okay i added them !
@SRN_RL
@SRN_RL Ай бұрын
@@seazeiscool :happylandeline: thank you!
@Orion_1
@Orion_1 Ай бұрын
As someone who usually prefer celeste puzzle free, i need to shout out Hexagon Force, which haves the player control both madeline and badeline at the same time, which leads to some unique puzzles that only works in celeste. Appriciate the vid as always :)
@Psycho0Noob
@Psycho0Noob Ай бұрын
i wish more maps use spike jumps they're so silly i love them
@ratatouy2684
@ratatouy2684 Ай бұрын
yooo mindash mentionned !! Really cool video, I didn't except this to make me want to play all of the maps that were mentionned in this video
@jorgelenny47
@jorgelenny47 Ай бұрын
For SJ, I definitely prefered a gift from the stars and pointless machines over dropzle. Idk they felt more involved and the ambience on dropzle was lackluster (which is also true for pointless machines but still)
@seazeiscool
@seazeiscool Ай бұрын
all map names (and their respective collabs) are mentioned in the description if you want to play them !! this took Multiple Months to make pretty much working on this every day, would appreciate any interactions, i rly want this to do well :3 Also Correction: the solution i mentioned at 9:39 for aqueduct final room is actually cheese, the intended solution does not involve the battery grabs to climb up, rather you'd need to use the screen transition TWICE to do what i did. kinda unfortunate i didnt realise this because this intended solution is So Much Cooler and wouldve helped me emphasize the point on screen transitions more, anyways some other notes ill add here about the video itself: -i'm unsure about the approach i took here where i kinda did spoil a bit of each map by explaining atleast 1 room (with some having me explain multiple puzzles) which like, i get that it is kind of spoiling part of the experience of figuring out those rooms for the people that may have wanted to play those maps. but also i think it is very important to discuss atleast 1 example from each map to get a gist or it and understand what makes the maps good or bad, idk -i probably should have put more emphasis on the complexity of Break My ivory Tower, it is so beyond anything else to where it deserves more screen time -i dont think Dropzle is that great honestly its probably my least favourite map of the video if we forget about crystal enigma, not to say its bad or anything but i think as others mentioned it is pretty tedious (especially final room) and annoying to play, along with not being very interesting and kinda just, boring with the basic mechanics -the entire FFFFF section of this video is a bit weak, i dont think its really much of a puzzle aside from a few rooms anyways -Birdsong is honestly extremely creative, couldnt dedicate a section for it because video length but i love the idea of disabling ground refills and using the shielded feathers for refills, the routing is so unexpected from what youd expect at first with the order of operations
@PretzelBS
@PretzelBS Ай бұрын
What about the sj map with the seasons that definitely counts as a puzzle map
@Patricia_Taxxon
@Patricia_Taxxon Ай бұрын
As a hardcore puzzle game lover with a taste for extreme difficulty, I'm being honest when I'm saying I have literally never enjoyed a celeste puzzle map, and there are several reasons to dislike them outside of just a distaste for puzzles. A puzzle game lives and dies on its UX, and the celeste engine becomes a horrible mandatory membrane of awkwardness when it's used to express methodical puzzle design. Even if a puzzle is well designed, putting it in a celeste mod sacrifices it. Like I don't want to play a good puzzle if it has annoying separation and abstraction between inputs & gamestate, where there's no undo button and it's a given that there will be an extra few minutes of faff and error after you figure out the solution but haven't actually inputted it into the stodgy construction yet. Crystal Enigma and Dropzle are literally exactly the same to me. I know celeste modders make celeste mods partly because designing levels for a game they already love is more fun for them than making a game from scratch, but look... man, puzzlescript is RIGHT there.
@DarkLeviathan8
@DarkLeviathan8 Ай бұрын
I don't know which puzzle games you played, but the ones I played there were many levels where the solution was so complex that, after figuring it out, it still takes a "few minutes of faff and error" to input the solution correctly by not doing any mistake. I haven't played many puzzle games with undo buttons. I don't see how it's any different from a map like Dropzle, where you will not really die from the hazards after figuring out a solution. I also have a hard time to understand how the celeste engine is, to you, horrible and awkward for making puzzles and that making a puzzle in celeste is "sacrificing" the idea in your opinion. Many maps have proven that you can make a crystal clear puzzle concept in Celeste.
@seazeiscool
@seazeiscool Ай бұрын
everything darkleviathan8 said in the replies which i dont need to repeat + it is very important to emphasise how much all of these maps would break in a non celeste environment. stuff like Break My Ivory Tower can ONLY work as a celeste map, they use celeste mechanics and your expectation of knowing how they work, the point is to mess around with Celeste mechanics and use those in clever ways using your knowledge of it. similarly with BABA IS DREAM, PERCEPTIONS, Labyrinth Mu etc. and then ofcourse the routing maps like Crystal Garden or Birdsong or the TAS maps also ONLY work in Celeste and would never work as a new game. none of these maps can really work outside of celeste (aside from Dropzle which is more like sokoban ig which it kinda suffers from and Maze Of Glass which doesnt suffer from being in celeste at all anyways). it is so important to emphasise that these maps Only Work in Celeste why would you ever use puzzlescript for any of these. part of this comment very much implies that there's a good puzzle idea that is then ruined by being in celeste, even though the only reason the idea is good or even functional at all is because they're IN celeste, with the movement of the game and its entities. (most of) these maps clearly would not work in a different / new game, many of them rely on mechanics in celeste and using those in clever ways, and would simply not exist if they were part of a game made from scratch, without the movement and depth of mechanics interactions available in celeste. it feels like your complaints more apply to sc/sj puzzle maps (which i can agree those are tedious and kinda not super well made, especially Dropzle which is def one of the worse maps in the video, tho idk how much experience u have outside of sc sj) but basically every other map i can not possibly understand why youd want to make a new game for something that clearly is built For Celeste. the only map in this video that Could work as a separate game is Maze Of Glass, EXCEPT that map actually does not suffer from being in celeste at all and would play the exact same outside of celeste or really in any game, so in that case its still perfectly fine to use celeste as a medium for what its doing. also: important to say while there is no undo button for the ones that could benefit from one (which isnt all of them fyi) you can just, use savestates? i used savestates to skip tedious repetitions of movement and its perfectly fine to do so if you want to!
@blockygamez9389
@blockygamez9389 Ай бұрын
From my point of view, it seems like this problem is more specific to (or at least more prevalent in) Dropzle and Crystal Enigma, which I can definitely get behind since both have a level of tedium that make them frustrating to me. Crystal Enigma has you wait for moving platforms to move while Dropzle has a reliance on dashless movement to get around if you don't want to immediately fail the puzzle as well as a very high potential for missed dash inputs in some rooms. This wouldn't matter to me so much if the puzzles were more simple, which they are in the start of both maps, but by the end they both have one puzzle that takes nearly an entire minute just to execute, not to mention the various ways both can be messed up. I do not think this clunkiness applies to all possible puzzle maps, but in my eyes it definitely applies to these two. Even though it has some of the same problems on a smaller scale, Gift from the Stars, the last of the 3 puzzle maps I've ever played, was a lot more palatable and I actually enjoyed it simply because it felt like there was more of a reason for it to be in Celeste - it played like an actual Celeste level instead of a puzzle test chamber. But honestly, I wouldn't dislike those two maps if they were just placed in a context that made sense instead of being part of a (relatively) casual platforming experience, ruining the quick pace of most people's beginner lobby playthroughs. I don't like the implication that these maps will take about the same amount of effort as their neighbors when they require a higher caliber of skill in a completely different skillset. Even as someone who plays puzzle games, though I can acknowledge the puzzle design of Dropzle is very clever, its complexity just gets lost on me when I'm tired and in the mood for platforming. I would like to see some sort of puzzle collab in the future, I think it could encourage mappers to explore new ideas and maybe even new styles of puzzle mapping while also providing a good space for those maps.
@SRN_RL
@SRN_RL Ай бұрын
What are your opinions on maps where Celeste movement and mechanics are integrated into the solving of the map, like Kokodoko (or however it's spelled) and Labyrinth Mu? As has been stated already, these maps can't exist with their design outside of Celeste. Like, I get that Labyrinth Mu is more of a routing challenge than a real puzzle but Kokodoko (sp) from what I've seen is equal parts Celeste movement and routing. I dunno. Maybe the marriage of movement and thinking is a pretty specific flavor with a very small audience. But I think there's a lot of potential for design there that can only happen in this game.
@goose.exclamationpoint
@goose.exclamationpoint Ай бұрын
correct me if im wrong, but does “annoyinng seperation and abstraction between inputs & gamestate, where theres no undo button, and extra minutes of faff and error” still apply to lots of notable puzzle games in the genre? the portal series comes to mind immediately - its made in valves’ engines, those which up until that point had supported solely shooter games, and you can tell! theres no undo button, and the main mechanic is still a gun, yet portal 1 and 2 have still cemented themselves as iconic games in the puzzle genre! good puzzles can still come out of mediums which arent built around them inherently, i love this game to bits and i wouldnt choose making puzzles in its engine any other way
@_randommm
@_randommm Ай бұрын
yall i skipped every puzzle in dropzle with a fc silver be proud of me because my parents will never be
@fruitybasil
@fruitybasil Ай бұрын
banger video oomfie
@smooshymemes
@smooshymemes Ай бұрын
But then I had a very good idea. I used f5. See, using f5 gave me a whole new perspective and I was able to reach a touch switch I couldn't have reached before.
@seazeiscool
@seazeiscool Ай бұрын
this but for center cam tbh but then i had a very good idea, i used ctrl+m. See, using ctrl+m gave me a whole new perspective and i was able to see a touch switch i couldn't have seen before
@dorijanlendvaj8356
@dorijanlendvaj8356 Ай бұрын
how did this meme get into a celeste video's comment section
@seazeiscool
@seazeiscool Ай бұрын
@@dorijanlendvaj8356 because kenadian is awesome
@Cardmaster12
@Cardmaster12 Ай бұрын
I like puzzle maps :) free goldens :)))