можно смотреть вечно. 1. как течет вода 2. как горит огонь 3. как кто-то работает. Спасибо, много фишечек рандомайза.
@puchingballz11 күн бұрын
i think that for the deviation layers you could have used just a stripe layer with enough repetitions and a proper blending mode
@NateDoes3DАй бұрын
money :/
@goodtoCUАй бұрын
hello i bought it and how to use this in substance painter??
@alexemirali9429Ай бұрын
Really helpful tutorial, super beginner friendly and easy to follow.
@LamissGamingАй бұрын
thx a lot
@eofldjtm2 ай бұрын
i like this
@dubtube66913 ай бұрын
why is music always louder in such videos than the voice 🤦
@SafemilkGames3 ай бұрын
Thanks so much! This was fun!
@FullCaber4 ай бұрын
kind of wish there was a audio tutorial x_X stuff moves out so fast how do u open that small window with search in it sorry just jumped blind into this program XD
@Substance3D4 ай бұрын
Hi @alexandralazarenko! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
@alexandralazarenko4 ай бұрын
Awesome, thank you!
@67wikke4 ай бұрын
That`s easy way to hide seams. But, I see that you have 3 textures there, head, body and the base. Try to hide a seam between the head and body. So far I have not seen any method to do it with substance painter.
@danyboy94836 ай бұрын
does it still work with Substance 3D painter 2024 (steam edition)? because i can't make the fur follow the vector line for some reason on mine
@alexandralazarenko5 ай бұрын
Hey, I haven't checked it Painter 2024 yet, but I bet it should work. Please follow these 2 important tips - 0:48 - vector map multiplier drag to 1 and 0:57 - switch to metallic referenced channel. If it doesn't help, please let me know
@ericg9686 ай бұрын
This was an excellent tutorial, thank you for sharing it!
@alexandralazarenko5 ай бұрын
Glad it was helpful!
@storeboughtrocketgames25606 ай бұрын
This is amazing! Thank you for uploading this. I've been spending time re-unwrapping my UV's around arms, legs, and ears where I'd get obvious seams trying to hide it. And turns out all I needed was this. Such a time saver! Thank you so much.
@alexandralazarenko5 ай бұрын
You are welcome!
@a.leuchat31686 ай бұрын
Just spent 2 days on this tutorial, adapting it to my needs for a project, i learnt quite a bunch, it was great! thank you so much for uploading this, free resources for designer are pretty rare 🙏🙏🙏
@alexandralazarenko5 ай бұрын
You're very welcome!
@trulycreative97956 ай бұрын
good tool, thank you for your work!
@Soulsphere0017 ай бұрын
Thank you for talking about this material on 80 Level. I really appreciate it when professionals, like yourself, are willing to talk about their materials and help out others who are trying to learn. It's a great material and I'll have to experiment with it to create something interesting. Again, thank you.
@alexandralazarenko6 ай бұрын
Thank you a lot for your feedback !
@Soulsphere0016 ай бұрын
@@alexandralazarenko You're welcome. :)
@ElsaArt-j5x7 ай бұрын
Thank you so much for this, I learned a lot about substance designer and how to create different shapes
@alexandralazarenko6 ай бұрын
Great to hear, thank you!
@dubtube66917 ай бұрын
A pity that this gradient 1:50 does not exist in substance painter until today
@alexandralazarenko6 ай бұрын
Yes :( sometimes it's very useful
@Pokolo4137 ай бұрын
this looks super cool!!! i did want to ask, is it possible to make the directions more consistent? i've been using the vector map direction, checking the debug arrows it does not follow the path i had drawn. thank you for your time!
@alexandralazarenko6 ай бұрын
Thank you for your feedback! You can rotate patterns in material settings or tune "direction_mask_correction", "vector spread distance", "vector mask blur" and "vector intensity" in vector map parameters. I hope it helps
@Pokolo4136 ай бұрын
@@alexandralazarenko thanks for telling me about those! i still can't seem to tune things properly? i'm hoping it may just be because i don't have enough understanding of how these tools work though. it seems some of them still don't follow the flow of the guide lines even as i tweak all of these settings. it could be handy to provide users with tips on how to get a more accurate flow?
@alexandralazarenko5 ай бұрын
Sorry for the delay, for some reason sometimes I don't receive notifications. I'll try to make a video with tips. But if you need help, you can send me your project on [email protected] and I'll try to help you
@Pokolo4135 ай бұрын
@@alexandralazarenko thanks!!! i sent you the project through gmail, as well as an email regarding it. i appreciate you looking into it
@alexandralazarenko5 ай бұрын
@@Pokolo413 Hi! I've just sent fixed project on your email, please check it ☺
@joantonio63318 ай бұрын
This is no tutorial but just a time lapse
@DashHuntsman8 ай бұрын
Oh thank you so much! Love this!
@dror3d8 ай бұрын
Very nice!, Can these vector map tool be used for Substance 3D Assets materials?
@alexandralazarenko8 ай бұрын
Thank you! I'm not sure if you can use the vector map tool with Substance 3D Assets materials because the material must be created using the tile sampler node and there must be a vector map input. I don't know how the materials in this library were made :-)
@crombajaa9 ай бұрын
That looks amazing!
@Soulsphere0019 ай бұрын
I've heard that using AO to build a colour map is generally not good, since the AO already adds shadow. It's just adding more of what's already there. Though if one isn't using an AO map at all, then it's probably a good idea. I've never thought to use Flood Fill for colouring. I might have to experiment with it a bit, though I wonder if it's a bit expensive. Still, I've only made one or two graphs that were a bit slow, so it could still be quite useful. Thank you for the tip.
@alexandralazarenko9 ай бұрын
You are absolutely right about AO. Whether to mix color with ao or not depends on where this material will be used. As for flood fill node - yes, it may be an expensive node, but with its help you can achieve very interesting results Thank you for your comment :-)
@Soulsphere0019 ай бұрын
@@alexandralazarenko Thank you for your reply. :)
@dominicjaffe59939 ай бұрын
How do you make the tiles pop out?
@alexandralazarenko9 ай бұрын
Sorry, could you write your question in more detail, I didn’t fully understand
@davidvanrijn10 ай бұрын
Thx this is what i needed
@acepilotzero239310 ай бұрын
10/10 just what i needed for my project
@sabinefreyer960510 ай бұрын
It was a long run for me as a Beginner, but I got it and learned much with your Tutorial. Thank You!👍
@mobamenace359111 ай бұрын
I saw wisdom in the video 😮
@alexandralazarenko11 ай бұрын
Thank you 😀
@Пётр-х7с3з11 ай бұрын
Thanx! how to create the fur like this in SP?
@alexandralazarenko11 ай бұрын
This material was made in Substance Designer, you can find it in my store on Artstation or Gumroad.
@The_Fabio_Fernandes11 ай бұрын
Sorry iam new with substance, i see it says substance player, can i use it on my substance painter as a smart materials? or i need another software?
@alexandralazarenko11 ай бұрын
Hey! Sure, you can use it as smart material in substance painter 😉
@derpeonls6711 Жыл бұрын
I followed your tutorial and have had no luck when trying to change the direction of the fur with the brush paint layer
@alexandralazarenko Жыл бұрын
Please write me [email protected] and describe your issue in more details (may be with screenshots). I'll try to help you
@joelwalden5504 Жыл бұрын
Ditto to what everyone else is saying. IMMENSELY helpful, thank you!
@alexandralazarenko Жыл бұрын
Thank you!
@daskeks2201 Жыл бұрын
Is somebody out there who understand how to do this and could make a understandable tutorial pls? I am to stupid.. it does not work.. even when I play the video here in slow motion, I don't get everything, can't find the channels and so on, they have different names and the vector mask multiplier is not there :( I am a Substance Painter Beginner, pls help somebody :(
It seems the latest version (2.3) of the smart fur material linked in the description here doesn't have the same channel options as the older version. So this tutorial is out of date for the newest version of that material.
@alexandralazarenko8 ай бұрын
@irkendragon thank you for this comment! You are right, there was a mistake in material, I fixed it and uploaded new version
@101touchapps Жыл бұрын
Nice. am going to try this tutorial. looks awesome
@Vibhu_Kishan Жыл бұрын
where do i get the colour mask node? is it 3rd party?
@alexandralazarenko Жыл бұрын
I left a link under the video in the description
@ambiancewave1546 Жыл бұрын
Thanks!
@emrahozcicek2875 Жыл бұрын
Very good content, thank you very much for all this effort.💚
@Smash_ter Жыл бұрын
Can this work for other materials because I want to better control the direction the material is flowimg through
@alexandralazarenko Жыл бұрын
Yes. I'm going to create a video how to prepare material for using vector mask :)
@friederknabe6991 Жыл бұрын
I can only import as Base material
@alexandralazarenko Жыл бұрын
It's because of the SP version. I have another video how you can use it as base material kzbin.info/www/bejne/kGi1lHSZnJJ2ipo
@MetalGearMk3 Жыл бұрын
Ahh make sure to reference the correct anchor point or else no warping will happen when painting.
@MetalGearMk3 Жыл бұрын
This is basically painting a flowmap? looks really useful.
@alexandralazarenko Жыл бұрын
Yep, vector mask and flowmap are both vector fields. Theoretically you can use this tool for creating flowmap 🙂
@MetalGearMk3 Жыл бұрын
@@alexandralazarenko Yes I bought it for painting flowmaps :) I can use it for so many stuff.
@alexandralazarenko Жыл бұрын
I'm glad it's useful for you:) Thank you for your feedback!
@MerryMac1000 Жыл бұрын
How has this not had more views, this was so useful! Thank you for taking the time to make it and for showing all of these different methods!
@axie-m Жыл бұрын
Классный тутор, спасибо!!
@oscarsotillo5331 Жыл бұрын
Any tutorial so that my Fur material has the properties of the 3 materials in your Example? I can't apply "imput image" nor the other options, i create it in Ad Su Designer
@blastradius9136 Жыл бұрын
I bought this a while back. You have an error in the sbs file where a bitmap is missing.
@alexandralazarenko Жыл бұрын
Hi! It's weird, I can't see this error in my files. Please send screenshot on [email protected] and I'll try to fix this problem
@blastradius9136 Жыл бұрын
@@alexandralazarenko Sure thing!
@StevanyAudreyAnthony Жыл бұрын
thankyouuu!!! you save my life, I've been looking for a way for hours, but watching this video I immediately succeeded. thanks a lotttttt :"""D
@Orbixal Жыл бұрын
My material feels really flat and I don't know why?
@alexandralazarenko Жыл бұрын
Hi! Do you use displacement? In substance designer you can find it in materials-tesselation+displacement. Switch tesselation factor on maximum and drag height scale.
@Orbixal Жыл бұрын
@@alexandralazarenko I was being silly hadn't hooked up the normals so the edges weren't catching any light. Thank you anyway though