I have yet to build your nodes, but I'm definitely going to try it out (perhaps by the time you read this message). One thing I've found particularity hard to deal with is colour, even more-so than roughness. At least with roughness, one has a lot of reasons as to why various roughness values exist, but colour is one of those things that doesn't necessarily have a reason for existing (other than it looking good). I'm not especially creative, which is why Substance Designer (SD) is a good tool for me, so colour is much more difficult to inject into a SD graph. Anyway, thank you for the video. I only found it because your video was mentioned in an article. It's actually kinda surprising how little information there is on colouring, though I suppose that's not overly surprising since SD videos tend to be quite sparse in general. If you have any other tips about colour, I'd love to learn more. Anyway, I'm off to work on building those graphs (and maybe adding my own tweaks if I can think of anything interesting). Again, I really do appreciate people taking the time to explain these things. It's really very kind of you, and others, to explain a lot of this without the expectation of financial compensation. Thank you. EDIT 4: Deleted other edits, since I have resolved those problems. EDIT 5: The only part I'm confused about now: Is the Value Variation slider just the Opacity slider from the Blend node? It's difficult to tell, since I don't have a similar example to yours.
@boudini8043 Жыл бұрын
I'm 3 years late, but this is still really valuable stuff. Thanks Ben 👍
@Jhomerhere2 жыл бұрын
This is so cool!! Massive respect
@pavelolivaart2 жыл бұрын
Really awesome talk Ben! I really took a lot from it. It's really hard to find resources like this one.
@janvisagie2312 жыл бұрын
Hi Ben :) I'm an amature Substance Designer user wou would really like to get to know this amazing software a bit better. In particular, I really love stone generators and after stumbling upon this preview I am very intrigued as to how you managed to generate such nice rocks without having them intersect. I suspect you're generating them in a similar way to Emiel Sleegers (at least that's one way how I learnt to do it, using multiple cells 4 layers). I would however like to kindly ask if you may be willing to share this tutorial with me, as I am very keen to learn from a master of the craft. P.S. Sorry for contacting you on here as well as on artstation but I have no idea how to reach you otherwise.po
@christopher81162 жыл бұрын
At this point in the video; kzbin.info/www/bejne/j563f2uBapJqhcU you use a blend node to blend two BW Color variation nodes, what blend mode did you use ?
@benqwilson2 жыл бұрын
I used the default copy blend mode. The idea behind that being you minimise any change to the colors that comes with the other blend modes. This way you only defining the color from one place in the graph (the color variation nodes themselves).
@christopher81162 жыл бұрын
@@benqwilson Oh I recently did a blend mode but use Max instead of copy, the results are good but I may go in and change to simply copy, hoping I get the colors I have in place now.
@arrw2 жыл бұрын
Great talk. Thanks Ben
@christopher81162 жыл бұрын
What node is the guy speaking mentioning here; kzbin.info/www/bejne/j563f2uBapJqhcU ?
@benqwilson2 жыл бұрын
Hey Christopher! The node mentioned is WkFunctionDrawer kzbin.info/www/bejne/Z4TakGambtOolaM. It appears all the links are no longer valid though, so you may need to reach out to Werwack if your interested in it!
@BaezlEugene2 жыл бұрын
This is brilliant! Technicolour right here.
@iendrin91523 жыл бұрын
i know it’s an old video, but can i ask what would be an good way to get similar result as 39:29, but more painterly? Can i change some parameter with the existing nodes or should I add/replace something?
@benqwilson3 жыл бұрын
Quite a difficult question to answer as of course there is no one correct way of doing it. My initial thoughts are to work with the gradient input maps to have a more painterly feel. Perhaps it would make sense to keep the variation sliders quite low, and layer more nodes together rather than try to push huge variation changes with a single node. Hope that makes sense!
@iendrin91523 жыл бұрын
@Ben Wilson wow, i really appreciate the detailed answer :o d it makes perfect sense, now i know where to start. Thanks a lot for replying and pointing me in the right direction, it means a lot.
@maxie69903 жыл бұрын
The link is dead?
@benqwilson3 жыл бұрын
Hey Nguyen! I had to temporarily remove them from Artstation and forgot to update this link, thanks for pointing that out! They are available on gumroad in the time being benwilson.gumroad.com/l/maeEZ
@kyra_kyra_3 жыл бұрын
wooow so cool
@osman3d3 жыл бұрын
Just amazing, thank you very much for sharing!
@hocinetazani63643 жыл бұрын
Really nice job ;)
@lucasannunziata4 жыл бұрын
Thanks so much for sharing these techniques ben! I learned so much from this video
@gogwon51394 жыл бұрын
Thats incredible!
@mikegentile134 жыл бұрын
Great where can I get the nodes?
@benqwilson4 жыл бұрын
Sorry for the delayed response. Colour variation is up on my artstation www.artstation.com/benwilson/store
@rekcneb4 жыл бұрын
what i didn't expect to find, but hoped for entering "substance designer color" into the searchbar. awesome work & presentation - thank you!
@javieralaiz95724 жыл бұрын
Superb. Packed of interesting and usefull stuff. Can't wait to try the nodes!
@edgeextrude4 жыл бұрын
You’re a madman, I love it
@kaikizzle4 жыл бұрын
It's unbelieveable how deep you can take on colors and how "easy" it actually is after understanding the procedure. Thanks man!
@MaxPuliero4 жыл бұрын
YES! finally someone expose this topic in a proper way. thanks.
@tjalle1994 жыл бұрын
Very informative, nice stuff Ben!
@cowholy30314 жыл бұрын
Thanks , this really helps
@JeremyEstrellado4 жыл бұрын
Nice work Ben!
@benfrese35734 жыл бұрын
Visit what, Ben? Good job though :) Greetings from Germany, B.
@benqwilson4 жыл бұрын
Ah your too quick for me! Links are now added =)
@benfrese35734 жыл бұрын
@@benqwilson Congratulations on releasing your own plugins, that's amazing. Hope you're good and keep it up.
@benfrese35735 жыл бұрын
Hey Ben! Nice work, as always - never expected anything less from you and your portfolio blew my mind. Have you seen this crazy voxel based physics engine? kzbin.info/www/bejne/l3LKh4aKp9aBhcU I hope you are good; sending much love and mad respect from Germany, Boris <3
@marcelvanlierop5 жыл бұрын
Superb! A passion project :)
@AnnaGlin5 жыл бұрын
woww great job!! I'd love a game in that style :)
@gogwon51394 жыл бұрын
It literally says in the title samorost -_-
@AnnaGlin4 жыл бұрын
@@gogwon5139 I know, I played it, that's how I found this thing ... I meant this specific diorama style
@miagifodder55996 жыл бұрын
supoib
@maddin50006 жыл бұрын
\(◕o◕\✿) I want a Samorost Game like that... Mixture of 2D and 3D. stunning...