Surprised you went for guns instead of a fantasy vibe, but I must say I like it! Looking forward to updates!
@budged22 күн бұрын
Trust me when i say that the guns will make sense once i implement the lore into the game..
@marcelburdon979521 күн бұрын
@@budged i’m looking forward! good luck!
@sebastianclifford286926 күн бұрын
Pog
@8pigsYT27 күн бұрын
Looks awesome!
@totamelinda938127 күн бұрын
Will you make an 1.21 version of level mc?
@kaysakuhitoshi50727 күн бұрын
I love your datapack!!
@scottrastyles259228 күн бұрын
Lots of great work here dude, even though I don't vibe with some changes, but you have done lots of great work, and it looks very professional
@MichaelOnaekoАй бұрын
pls make it a mod that would be lovely
@joshuamaving4401Ай бұрын
Love the idea, especially the new Enchants, watched the video with the Giant Boss and it looks awesome! Keep up the good work!
@logosking2848Ай бұрын
so he turned minecraft into a straight up RPG. cool
@rowanstree84992 ай бұрын
Skill levels seem like a horrible idea for a sandbox game about being able to play it however you want. Quests seem like an ok idea, but i do like those mobs. As for the loot chests randomly spawning, maube make a small underground house generate which has loot chests like those, but otherwise i dont like that idea. Enchanting is perfectly fine the way it is, especially since maxing out your gear wasnt really how the devs intended you to play. I think the enchanting system would be a cool way to add ON to the enchanting system, but shouldnt replace it. those new enchantments are pretty cool.
@enxivityo2 ай бұрын
Does a sandbox game really need progression?
@rowanstree84992 ай бұрын
some progression is good but making it the focus of a sandbox game is silly
@mine2 ай бұрын
this is great
@kazimango2 ай бұрын
I thought ur dead
@DeMooniC2 ай бұрын
Needing a "skill level" to be able to use a tool or weapon at all is kinda stupid af imo and sounds like a cheap tedious and unatural mechanic. Like, it just doesn't make sense. Why would you need skill to learn to use a freaking stone sword? It would make more sense is if you could use the stone sword always no matter your level, but if your skill level is too low, you simply don't take full advantage of it, so it makes less damage and the cooldown is longer, for example. Being completly unable to use the stone sword as if it was some kind of super complex weapon is just stupid imo, it's just a sword made of stone lmao Same with everything else, a bow for example. Instead of not being able to shoot a bow if you don't have enough skill level it would be much better if you could always shoot the bow BUT the lower your skill level, the more time it takes to load an arrow, the worse the precission and the more durability you consume with each use. Yeah, I know this is way harder to implement, but it makes way more sense and is less annoying. The mining chests idea is cool, but personally I don't like the fact you find random chests, it feels way too "plugin" and artificial. Instead, I think it would be much better and original if instead of stumbling uppon chests, you found something like a "geode" block, that takes very long to break and once you break it drops a bunch of random ores depending on it's rarity (since geodes are just rocks with minerals inside, this makes sense) Cuz like, why would there be a freaking chest inside stone? There's a reason buried shipwrecks chests don't generate under stone and they generate under sand, gravel or dirt. The block I would use for it would probably be the same block MC uses for the outer layer of the big amethysts geodes, "smooth basalt". Though you could use different blocks for the different tiers, or they could all use the same texture and it could be a surprise whether you get shit or good loot.
@budged2 ай бұрын
All of this was planned but wasn't possible. Firstly, the geode idea is similar to my initial plan, but custom blocks aren't possible in datapacks. Second, the making tools sluggish was the initial plan but this is a Datapack, not a mod. And that simply wasn't possible back when making it. Though.. The new 1.20.5 update changes make it possible. If i return to this datapack i will update it, though i am currently too burnt out on this project to work on it.
@DeMooniC2 ай бұрын
@@budged alr alr I understand sorry if I was a bit rude, tbh I don't know much of what is or not possible with datapacks lol
@donierz2 ай бұрын
Looks amazing
@tftc972 ай бұрын
Making it so you can't use a stone pickaxe because you don't have a high enough level is not good game design no matter how much you twist it it should be like you mine it slowly but the higher level you have the faster you can mine it
@Yurie132 ай бұрын
look! it's one of those "I fix minecraft" videos.. that actually made the game worse.. same old tedious and annoying "features" kek
@SoulBlazerX2 ай бұрын
You just made it worse, no offense
@roxlnn103410 күн бұрын
nah he made it better ⭐️
@SoulBlazerX10 күн бұрын
@@roxlnn1034 explain how
@The_Deep_Blue2 ай бұрын
this seems cool but i still feel like i'd end up getting bored with minecraft survival regardless (probably just because i prefer terraria for survival and minecraft for being in creative to build stupid shit) i do appreciate that you didn't just make this just "minecraft but terraria progression" though
@hyperkun15 күн бұрын
Terraria has conquest progression and executes it masterfully Minecraft was about survival back in Beta or so, but ever since beds and all the other bs like all this easy loot in structures it tries to mimick Terraria doing very poorly so, even though they should strive to do both survival and conquest in one
@wydua20492 ай бұрын
I think level blocking you from performing an action is bad design. Experience levels should make you better at such thing and also performing such thing shoul slowly increase your skill aswell. On top of that even the summonning thing should be able to every player because, let him die. Just notify the player that this low level is not advised to fight yet. But u can try
@budged2 ай бұрын
The first criticism is not really true, It doesn't block the player from mining such, just limits the amount of things you can mine. Though if you are talking abt fishing and farming, I do kinda agree. And your second suggestion is already planned. The level limit was there to stop low level players from using up all of the high level shrines, but it isn't relevant as I'm working on a system that lets them respawn.
@TortafritaNinja2 ай бұрын
Mojang if they forked 2 minutea a day
@ultimate_pleb2 ай бұрын
Immediately no
@chiknurat2 ай бұрын
this would make an amazing gamemode, something like hardcore called story mode or something
@JuhoSprite2 ай бұрын
3:20 man I thought his nose was comically large here but that was just his skin from the neckline looking similar to the nose part😭😭😭
@SkippyZii2 ай бұрын
Pretty cool boss fight! I like how intense it is, especially by that music ;)
@snowwyplays3 ай бұрын
This is actually so cool! This data pack seems like it'll be a lot of fun