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@vivekcharan417
@vivekcharan417 6 күн бұрын
can u plz tell me how to get this magnifier glass that u r doing in the video
@lairdsummers5315
@lairdsummers5315 9 күн бұрын
THANK U BRO NEW SUSCRIBER HERE <3
@Parsifal308
@Parsifal308 10 күн бұрын
not very beginner friendly
@murugan8238
@murugan8238 19 күн бұрын
nice explain
@hotsauce7124
@hotsauce7124 Ай бұрын
May I ask, how did you get the high poly and the low poly retopo in the same file so you could transfer detail to the retopo. I ask, because when I press ZRemesh, I only have the retopo. The high poly is gone.
@hotsauce7124
@hotsauce7124 Ай бұрын
Thank you
@22-UAN-001V.PARTHIPANTONYBAZIL
@22-UAN-001V.PARTHIPANTONYBAZIL Ай бұрын
Can we use this method to create id map ?
@GameDevAraz
@GameDevAraz Ай бұрын
hi i dont see the colours on face, is this normal? or do i like select mode to see it?
@GameDevAraz
@GameDevAraz Ай бұрын
OK SHIFT-F AND crtl_w
@IRSculpts
@IRSculpts Ай бұрын
@@GameDevAraz Yes - Shift +F turns the polygroups on and off
@GameDevAraz
@GameDevAraz Ай бұрын
@@IRSculpts yeah, i just used z remesher with the line paint technique to create the topology from paint poly, it works great
@akureshakni
@akureshakni Ай бұрын
This is wrong. The alpha is too noisy.
@IRSculpts
@IRSculpts Ай бұрын
The information is not wrong, however, ZBrush only allows 16-bit alphas, so you will be limited in your overall quality. If your image is too noisy, clean up the image in PS or add more resolution to your mesh. Cheers
@Yash3d
@Yash3d 2 ай бұрын
Will this work on characters
@Mary_EFX
@Mary_EFX 2 ай бұрын
what a goldmine! thanks a lot man!
@juandiegofm
@juandiegofm 2 ай бұрын
Let me find the right word...ok...awesome. Now let me find the right tone...ok...AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@smashinggaming336
@smashinggaming336 3 ай бұрын
Does the .002m thickness throw the placement off and leave a gap where it joins? Have not tried this but I'm seeing more and more video on zbrush. Might try this technique. Kind of tired of getting models that are already keyed but then you ho put it together there is gaps. I keyed one of them on mesh mix came out good no gaps.
@IRSculpts
@IRSculpts 2 ай бұрын
Most of the time, when you cut up a model this way, the gap should close up nicely. And this is due to the fact that the dynamic thickness helps keep the cut between the key and the slice even all the way around. .002mm is super small, so you shouldn't see much of anything. Hope this helps and definitely give it a try
@morningdrums
@morningdrums 3 ай бұрын
The issue I'm having is , the alpha image looks like it's under layers of my already textured model. So, the alpha image doesn't appear to look like it's on top of my model. I also wanted the alpha image to look like it was carved downward into my model. Please help
@moonsilva8197
@moonsilva8197 3 ай бұрын
you saved my life bro!
@IRSculpts
@IRSculpts 3 ай бұрын
Glad I could help!
@uv3d_printing
@uv3d_printing 4 ай бұрын
Perfect video, was a ton of help thank you!
@bernhard.design
@bernhard.design 4 ай бұрын
thank you. But for some reason, this method doesn't seem to work anymore. Using Zbrush 2024.01.17. I show the issue in this video: kzbin.info/www/bejne/hKu8i2eadpmlg9Ufeature=shared
@Hobnockers
@Hobnockers 4 ай бұрын
Thank you. When I have my RGB Intensity set to 100% and I am using my Wacom Tablet with the Pen. The Paint is still not 100%. Any idea what I am missing here to get the intensity all the way up to 100% when using my Pen with my Wacom tablet?
@Ioria8M
@Ioria8M 2 күн бұрын
you must press very well, Try going over the same line several times (or use the mouse)
@brunosanchez3877
@brunosanchez3877 4 ай бұрын
This is amazing, thank you for sharing! Is that an updated method that you recommend? I see this video is from 3 years ago. Thank you!
@glacierfox5237
@glacierfox5237 4 ай бұрын
my hands keep getting destroyed somehow when I polygrouped all the fingers
@JuvsZ
@JuvsZ 4 ай бұрын
nice tutorial very accurate by far the best
@JC-ov8ko
@JC-ov8ko 5 ай бұрын
No matter what I do, it will not change the paint to polygroups. I have tried everything. Even reinstalled.
@botero01
@botero01 5 ай бұрын
very unfortunate voice
@duncanreedart6110
@duncanreedart6110 5 ай бұрын
You can use Substance Sampler to extract height information from an image so it isn't quite as noisy too!
@pelecyphora1
@pelecyphora1 6 ай бұрын
Inkscape- a filter -blur -feather or straight up fill stroke -blur slider[above opacity slider.
@Rick-m2h2y
@Rick-m2h2y 6 ай бұрын
Just want you to know that you are a good teacher and appreciate your thoroughness.
@chiragverma2000
@chiragverma2000 6 ай бұрын
hii.....this is awesome.... but can u plz tell me when to texture or paint the character...??? after zremeshing or before??/
@marcelorinaldi304
@marcelorinaldi304 7 ай бұрын
Is there a way to show the measures while am i sculpting?
@tooManyMidgets
@tooManyMidgets 7 ай бұрын
Can confirm Scalemaster in Zbrush sucks balls.
@ghassemfarhany
@ghassemfarhany 7 ай бұрын
nice !so effective, thanks for sharing
@daveperteet
@daveperteet 7 ай бұрын
This was so helpful...thanks!
@azrael7133
@azrael7133 7 ай бұрын
2024 Still very usefull, thank you!
@IRSculpts
@IRSculpts 7 ай бұрын
Absolutely - glad you found it useful! Cheers!
@IGarrettI
@IGarrettI 4 ай бұрын
​@@IRSculpts Is this still your preferred way of slicing ?
@IRSculpts
@IRSculpts 4 ай бұрын
@@IGarrettI This is one of my preferred methods as you can really control the depth of the cut really well
@thebeastbrothers
@thebeastbrothers 8 ай бұрын
Cool aproach!
@null_design
@null_design 8 ай бұрын
Thank you. Absolutely stunning tutorial. I was looking for a guide to increase the subdivision of my model to add more tiny details. DynaMesh has its limitations and lacks proper topology loops, as well as the ability to switch to different levels of subdivision for editing the model faster. Now I'm ready to add pores to my Thanos head model's skin as well as wrinkles to the eyes. Needless to say, it will simplify the process of preparing UVs for a model =)
@IRSculpts
@IRSculpts 8 ай бұрын
I'm so happy to hear this is very helpful for you! Thank you for the kind words!!
@mae2309
@mae2309 8 ай бұрын
great video... how could you create a normal map form your model to take it to painter.?/ cheers
@JackMartison
@JackMartison 9 ай бұрын
Question: Is it production-friendly? Everybody mentioning auto retopo as rough sketch, and then retopping it in maya or blender
@IRSculpts
@IRSculpts 9 ай бұрын
The honest answer is it depends on the production team. A lot of productions I have worked on have very particular topology layouts they demand for the rigging team to produce the best outcome. So, I encourage to chat with the animation team and show them your results. They might like it and if so, then one less thing to do. But this method is designed for the sculpting process to be easier with edge loops that support the flow of capturing the details we want to achieve :) Hope that helps!
@zeynepcineviz2436
@zeynepcineviz2436 9 ай бұрын
great tut. loved it!
@ArTKYT
@ArTKYT 9 ай бұрын
You save my life dude. Well at least i didn't fail my university project thanks to this video hehe
@IRSculpts
@IRSculpts 9 ай бұрын
You are very welcome! And yay to passing your project!
@АртурОлегович-в9ц
@АртурОлегович-в9ц 9 ай бұрын
Thank you brother, you are the best.
@IRSculpts
@IRSculpts 9 ай бұрын
You are very welcome!
@HanSolocambo
@HanSolocambo 10 ай бұрын
Once brought in Blender, I'd like to continue vertex painting. Vertex color (now called Attribute in Blender) from Polypaint is usually automatically called "col". I can add an attribute and paint on it but it doesn't add to the polypaint. And I can see what I paint only if I hide the polypaint col layer attribute. Any idea please how, once imported, one can go on Vertex Painting in Blender.
@alexete21
@alexete21 10 ай бұрын
How you can handle it when you have multiple objects like armor boots gunlet and sword?
@tooncraft3d
@tooncraft3d 10 ай бұрын
TY 🙏
@ricardoquintero4373
@ricardoquintero4373 11 ай бұрын
Good but how apply subsurface scattering on the fbx??, it doesn't let me.
@unamigo1977
@unamigo1977 11 ай бұрын
thank you. blessings
@IRSculpts
@IRSculpts 11 ай бұрын
You are very welcome!
@zedeon6299
@zedeon6299 11 ай бұрын
Is there a way to adjust the curve point without moving the mesh?
@HulioEgnesias
@HulioEgnesias Жыл бұрын
Really good guide, thanks bro.
@asici2
@asici2 Жыл бұрын
thank you! really clean and sweat.
@oxidonitroso88
@oxidonitroso88 Жыл бұрын
awesome tutorial
@lordyrich
@lordyrich Жыл бұрын
I dont know why but i follow the extact process and polygroupit from paint does nothing
@JJforYoutube
@JJforYoutube 6 ай бұрын
same
@sooseobi1944
@sooseobi1944 2 ай бұрын
You can do it with the mouse. I have the same problem.
@Ageofasa
@Ageofasa Жыл бұрын
Can someone tell me what im doing wrong? Im following all the steps but it doesn't polygroup it. Does the lines have to be very dark? Im using the newest version of zbrush and its frustrating that I can't get past the first step
@Vincent-lk6gr
@Vincent-lk6gr 7 ай бұрын
Make sur you selected the pure black color (rgb 0:0:0) + Focal shift = -100; and, if you work with your tablet: Brush - Tablet pressure - rgb intensity -> flat high (each side must be on highest point). 'should work!!