can u plz tell me how to get this magnifier glass that u r doing in the video
@lairdsummers53159 күн бұрын
THANK U BRO NEW SUSCRIBER HERE <3
@Parsifal30810 күн бұрын
not very beginner friendly
@murugan823819 күн бұрын
nice explain
@hotsauce7124Ай бұрын
May I ask, how did you get the high poly and the low poly retopo in the same file so you could transfer detail to the retopo. I ask, because when I press ZRemesh, I only have the retopo. The high poly is gone.
@hotsauce7124Ай бұрын
Thank you
@22-UAN-001V.PARTHIPANTONYBAZILАй бұрын
Can we use this method to create id map ?
@GameDevArazАй бұрын
hi i dont see the colours on face, is this normal? or do i like select mode to see it?
@GameDevArazАй бұрын
OK SHIFT-F AND crtl_w
@IRSculptsАй бұрын
@@GameDevAraz Yes - Shift +F turns the polygroups on and off
@GameDevArazАй бұрын
@@IRSculpts yeah, i just used z remesher with the line paint technique to create the topology from paint poly, it works great
@akureshakniАй бұрын
This is wrong. The alpha is too noisy.
@IRSculptsАй бұрын
The information is not wrong, however, ZBrush only allows 16-bit alphas, so you will be limited in your overall quality. If your image is too noisy, clean up the image in PS or add more resolution to your mesh. Cheers
@Yash3d2 ай бұрын
Will this work on characters
@Mary_EFX2 ай бұрын
what a goldmine! thanks a lot man!
@juandiegofm2 ай бұрын
Let me find the right word...ok...awesome. Now let me find the right tone...ok...AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@smashinggaming3363 ай бұрын
Does the .002m thickness throw the placement off and leave a gap where it joins? Have not tried this but I'm seeing more and more video on zbrush. Might try this technique. Kind of tired of getting models that are already keyed but then you ho put it together there is gaps. I keyed one of them on mesh mix came out good no gaps.
@IRSculpts2 ай бұрын
Most of the time, when you cut up a model this way, the gap should close up nicely. And this is due to the fact that the dynamic thickness helps keep the cut between the key and the slice even all the way around. .002mm is super small, so you shouldn't see much of anything. Hope this helps and definitely give it a try
@morningdrums3 ай бұрын
The issue I'm having is , the alpha image looks like it's under layers of my already textured model. So, the alpha image doesn't appear to look like it's on top of my model. I also wanted the alpha image to look like it was carved downward into my model. Please help
@moonsilva81973 ай бұрын
you saved my life bro!
@IRSculpts3 ай бұрын
Glad I could help!
@uv3d_printing4 ай бұрын
Perfect video, was a ton of help thank you!
@bernhard.design4 ай бұрын
thank you. But for some reason, this method doesn't seem to work anymore. Using Zbrush 2024.01.17. I show the issue in this video: kzbin.info/www/bejne/hKu8i2eadpmlg9Ufeature=shared
@Hobnockers4 ай бұрын
Thank you. When I have my RGB Intensity set to 100% and I am using my Wacom Tablet with the Pen. The Paint is still not 100%. Any idea what I am missing here to get the intensity all the way up to 100% when using my Pen with my Wacom tablet?
@Ioria8M2 күн бұрын
you must press very well, Try going over the same line several times (or use the mouse)
@brunosanchez38774 ай бұрын
This is amazing, thank you for sharing! Is that an updated method that you recommend? I see this video is from 3 years ago. Thank you!
@glacierfox52374 ай бұрын
my hands keep getting destroyed somehow when I polygrouped all the fingers
@JuvsZ4 ай бұрын
nice tutorial very accurate by far the best
@JC-ov8ko5 ай бұрын
No matter what I do, it will not change the paint to polygroups. I have tried everything. Even reinstalled.
@botero015 ай бұрын
very unfortunate voice
@duncanreedart61105 ай бұрын
You can use Substance Sampler to extract height information from an image so it isn't quite as noisy too!
@pelecyphora16 ай бұрын
Inkscape- a filter -blur -feather or straight up fill stroke -blur slider[above opacity slider.
@Rick-m2h2y6 ай бұрын
Just want you to know that you are a good teacher and appreciate your thoroughness.
@chiragverma20006 ай бұрын
hii.....this is awesome.... but can u plz tell me when to texture or paint the character...??? after zremeshing or before??/
@marcelorinaldi3047 ай бұрын
Is there a way to show the measures while am i sculpting?
@tooManyMidgets7 ай бұрын
Can confirm Scalemaster in Zbrush sucks balls.
@ghassemfarhany7 ай бұрын
nice !so effective, thanks for sharing
@daveperteet7 ай бұрын
This was so helpful...thanks!
@azrael71337 ай бұрын
2024 Still very usefull, thank you!
@IRSculpts7 ай бұрын
Absolutely - glad you found it useful! Cheers!
@IGarrettI4 ай бұрын
@@IRSculpts Is this still your preferred way of slicing ?
@IRSculpts4 ай бұрын
@@IGarrettI This is one of my preferred methods as you can really control the depth of the cut really well
@thebeastbrothers8 ай бұрын
Cool aproach!
@null_design8 ай бұрын
Thank you. Absolutely stunning tutorial. I was looking for a guide to increase the subdivision of my model to add more tiny details. DynaMesh has its limitations and lacks proper topology loops, as well as the ability to switch to different levels of subdivision for editing the model faster. Now I'm ready to add pores to my Thanos head model's skin as well as wrinkles to the eyes. Needless to say, it will simplify the process of preparing UVs for a model =)
@IRSculpts8 ай бұрын
I'm so happy to hear this is very helpful for you! Thank you for the kind words!!
@mae23098 ай бұрын
great video... how could you create a normal map form your model to take it to painter.?/ cheers
@JackMartison9 ай бұрын
Question: Is it production-friendly? Everybody mentioning auto retopo as rough sketch, and then retopping it in maya or blender
@IRSculpts9 ай бұрын
The honest answer is it depends on the production team. A lot of productions I have worked on have very particular topology layouts they demand for the rigging team to produce the best outcome. So, I encourage to chat with the animation team and show them your results. They might like it and if so, then one less thing to do. But this method is designed for the sculpting process to be easier with edge loops that support the flow of capturing the details we want to achieve :) Hope that helps!
@zeynepcineviz24369 ай бұрын
great tut. loved it!
@ArTKYT9 ай бұрын
You save my life dude. Well at least i didn't fail my university project thanks to this video hehe
@IRSculpts9 ай бұрын
You are very welcome! And yay to passing your project!
@АртурОлегович-в9ц9 ай бұрын
Thank you brother, you are the best.
@IRSculpts9 ай бұрын
You are very welcome!
@HanSolocambo10 ай бұрын
Once brought in Blender, I'd like to continue vertex painting. Vertex color (now called Attribute in Blender) from Polypaint is usually automatically called "col". I can add an attribute and paint on it but it doesn't add to the polypaint. And I can see what I paint only if I hide the polypaint col layer attribute. Any idea please how, once imported, one can go on Vertex Painting in Blender.
@alexete2110 ай бұрын
How you can handle it when you have multiple objects like armor boots gunlet and sword?
@tooncraft3d10 ай бұрын
TY 🙏
@ricardoquintero437311 ай бұрын
Good but how apply subsurface scattering on the fbx??, it doesn't let me.
@unamigo197711 ай бұрын
thank you. blessings
@IRSculpts11 ай бұрын
You are very welcome!
@zedeon629911 ай бұрын
Is there a way to adjust the curve point without moving the mesh?
@HulioEgnesias Жыл бұрын
Really good guide, thanks bro.
@asici2 Жыл бұрын
thank you! really clean and sweat.
@oxidonitroso88 Жыл бұрын
awesome tutorial
@lordyrich Жыл бұрын
I dont know why but i follow the extact process and polygroupit from paint does nothing
@JJforYoutube6 ай бұрын
same
@sooseobi19442 ай бұрын
You can do it with the mouse. I have the same problem.
@Ageofasa Жыл бұрын
Can someone tell me what im doing wrong? Im following all the steps but it doesn't polygroup it. Does the lines have to be very dark? Im using the newest version of zbrush and its frustrating that I can't get past the first step
@Vincent-lk6gr7 ай бұрын
Make sur you selected the pure black color (rgb 0:0:0) + Focal shift = -100; and, if you work with your tablet: Brush - Tablet pressure - rgb intensity -> flat high (each side must be on highest point). 'should work!!