It can't be this easy. If the models have slightly different bone transforms than the ue4 mannequin, then just solving the hand rotations wouldn't be enough. I'll try this later on, but it can't be as easy as using the fabrik node.
@draicor26 күн бұрын
@@n1lknarf did you test it with another model? you would have to setup a different socket in the weapon for each skeleton you add, in my case I had two, male and female ue4 skeletons, and then use the right socker based in the skeleton's gender. I used ue4 skeletons because our project used cc4
@tommylee7102Ай бұрын
father? think i found the holy grails….
@akiftheafk2 ай бұрын
I have watched dozens of IK videos for days but only yours did work properly. Thank you so much. Transform to Bone Space function was important.
@draicor2 ай бұрын
@@akiftheafk yeah, I'm happy it helped you, I too was having trouble getting it to work properly
@JM-nu9vr5 ай бұрын
My two handed sword animations thank you enormously. Thanks buddy!
@draicor5 ай бұрын
happy to help mate!
@DangPan_5 ай бұрын
hello. I am using an Animation Blueprint template without creating an animation in the Animation Blueprint. How can I apply it in this case?
@draicor5 ай бұрын
Hey! without seeing the blueprint you have I wouldn't be able to tell
@steen_is_adrift5 ай бұрын
If I am understanding this correctly, the solution is to not use a control rig, and use the limited IK tools in the animation blueprint?
@draicor5 ай бұрын
@@steen_is_adrift usually, there are more than one way to solve a problem.. control rig(at the time of this video) was harder to use and slower to execute too. I was looking for the solution that was faster to execute..
@MaximilianMitchell6 ай бұрын
some reason this stopped working. i believe i changed a variable or connected a pin and it caused it to not read the location of the socket on the weapon. any idea how to fix. Keeps saying it accessed none for the node thank you.
@draicor6 ай бұрын
could you try looking into the name of the socket on the weapon model itself?
@MaximilianMitchell6 ай бұрын
@@draicor tried everything. Just ended up deleting the entire system and redoing since it isn’t that difficult to set up. Works like a charm now
@draicor6 ай бұрын
@@MaximilianMitchell sometimes is really hard to find an error, i'm glad you fixed it though
@lettuce60177 ай бұрын
That's why he's the MVP that’s why he's the GOAT 2:07
@gamedevunity3dliviopanizzi1707 ай бұрын
grazie
@BooneyTune9 ай бұрын
Fantastic video
@draicor9 ай бұрын
thank you!
@petersad6411 ай бұрын
Thank you alot 🥰
@draicor11 ай бұрын
your welcome mate
@gil697011 ай бұрын
Thank you a lot mate. When I show case my game I’m going to shout you out. This video helped a lot. The method I had didn’t work good. Been stressing trying to find out that I avoided it until I couldn’t anymore. Now I can properly do my 2 hand weapon
@draicor11 ай бұрын
You are welcome mate, yeah, it took me a lot of time to find the proper way to solve this problem, was stressing me out too. I'm glad I could help!
@bloydi Жыл бұрын
Thank you. Only you help me with this problem.
@draicor Жыл бұрын
no worries mate
@TheosResearchDiary Жыл бұрын
thanks for sharing the knowledge.
@draicor Жыл бұрын
I actually found an even better way to solve this problem, one where the hand doesn't lag behind the socket on low framerates, i'll post a video in a little bit!
@TheosResearchDiary Жыл бұрын
Oh nice one - looking forward to the update. Unreal character animation can so challenging.. All the content you can share would be appreciated.@@draicor
@draicor Жыл бұрын
@@TheosResearchDiary I just uploaded it, it can be yes..
@TheosResearchDiary Жыл бұрын
Wow amazing! @@draicor
@lluliogames3883 Жыл бұрын
Thank you draicor i was looking for this tutorial ❤