This level (and this game as well) Haunted me for life. I still haven't fully recovered
@J-_-4 сағат бұрын
Thanks for posting this. This is what I reference for secrets I can't find because almost none of the maps are documented on the Doom wiki. Appreciate that it's in 4K as well. Map 11 is busting my balls. Even when you know the map well, some fights / areas are still really hard.
@ptichkilytyatbombytyporosiatКүн бұрын
Good soundtrack
@Nieveria6 күн бұрын
call that shit Betwixt Stages
@faktorial27 күн бұрын
Awesome TAS! Even doing just 60s must have been a huge amount of work, I understand why you'd abandon this. But thanks for sharing the progress you made
@Dimon123216 күн бұрын
I appreciate your feedback! The amount of work was not that big. I took zoomed-in screenshots of the entire map and drew a theoretical route of where to go, what items to take and when to kill which monsters. The realisation of the route satisfied my predictions. There are three reasons why I abandoned it. 1. The replay file doesn't store the flag which fixes the behaviour of bullets when the player moves very far away from its origin position ("Fix clipping problems on large maps"). This highly affects the speedrunning of central and eastern lands of the map because it would require a lot of bruteforcing due to unpredictable impact of bullet weapons and berserk. 2. I lost interest in TASing Doom by that point. 3. The fan-base of those who like to watch Doom TASes is quite humble. I was reflexing on the amount of feedback I would get if I surpassed all this and TASed the whole map, and I concluded that it would just not worth it. So I just stopped at my current progress. At first, I planned to delete it, but then I thought about our successors and decided to publish it as is. Maybe it will influence somebody to continue my work or at least join Doom TASing community.
@_thresh_7 күн бұрын
this got remixed :)
@_thresh_7 күн бұрын
Sounds like a mad cat
@user-pc3we6gf6j7 күн бұрын
Thank you for making this up-to-date walkthrough!
@Monhamd10009 күн бұрын
Max just annihilated everyone like a walk in the park.
@inceptional11 күн бұрын
Certain people can hate on this version in modern times all they way, but it's still dang impressive seeing this on a SNES. And it's only going to get better with the recent announcement of Doom Definitive Edition coming to the system soon. :D
@removed.111 күн бұрын
Apparently, it does not appear in the newest build... that is sad. This is the best thing on earth.
@_thresh_8 күн бұрын
I thought they just moved it to map10, is it still there?
@removed.18 күн бұрын
@@_thresh_ I'm not sure.
@_thresh_7 күн бұрын
@@removed.1 i just checked the repository and it hasn't changed since it got moved from map04 to map10
@chodiusmaximus404213 күн бұрын
I remember this the snes version of doom when i was in elementary school, this game was actually pretty hard, i made it to e3m6 on nightmare difficulty and the game was actually scary to me. Pc version is a piece of cake
@sgtxqsme13 күн бұрын
Hey how did you find that other costume for casey ? the masked one ? And also I saw that some players have orange color and black color slashuur outfits. How can i get that ?
@Dimon1232113 күн бұрын
The footage with Casey wearing a mask was borrowed from a walkthrough I found on the net. Regarding Slashuur, I have no idea how to get them. I didn't find any excessive lists of cheat codes to try different outfits.
@_thresh_16 күн бұрын
I usually associate this with e3m2 for some reason, I think it might be because I have a wad somewhere I made with a friend that replaces e3m2s song with the title song and I loaded it up with freedoom one time and forgot about that modification
@_thresh_16 күн бұрын
A lot of the old freedoom music seems to sound similar like this one, using instrument 30 (the "overdriven guitar") as the main instrument and having a quieter section later on. I wonder why? (Some examples are: 0.7 map27, 0.7 e1m6, 0.7 e1m7, 0.7 e2m1, and 0.7 e2m2. It becomes even more apparent if you use opl)
@Dimon1232115 күн бұрын
The statement "Freedoom is Doom, but free" didn't come on its own in the first place. Overdriven guitar became very popular, thanks to Doom. That E1M1 Hangar music strongly impacted fan-made soundtrack throughout the time. The tracks you've enlisted are all composed by the same person: Adam Kalmbach (jute). That's why such a pattern is followed. And I assume, the objective was "it should sound like Doom". One patient person, Bluesphere, has examined the soundtrack in all versions. doomwiki.org/wiki/User:Blursphere
@dz426516 күн бұрын
Wish there was website of what enemys Freedooom used over the decades.
@Dimon1232116 күн бұрын
You mean, the history of enemy sprites? Well, it makes sense to download all known Freedoom versions, extract sprites from each WAD and compare them. In case of possible plagiarism in early versions, you can use Google search for pictures to find similar ones and look at their descriptions, hoping that one will have the information about the origin that would be not Freedoom, but something else. There is also an official Discord channel where people may, at least, consult on this question, or even collect info, if it's easy to find it.
@dz426516 күн бұрын
Same engine for Doom 2 for gba
@Dimon1232116 күн бұрын
I wouldn't have thought of it if I hadn't read this fact several years ago.
@dz426516 күн бұрын
Eratz Doom
@dz426516 күн бұрын
You should check out total conversion Hacx for ps1.
@geroldgrimel481122 күн бұрын
Doom: Join me, and together we can rule the galaxy as father and son..." Freedoom: I can see that your schwartz is as big as mine..."
@_thresh_25 күн бұрын
I like how it makes you fight them in a different order then doom 2 does
@_thresh_26 күн бұрын
I wonder why this song has over a minute of silence at the end, it's even like that when it plays in the game
@BreakingNeck27 күн бұрын
this is the music that will play for me when I die of old age from a heart attack, lol
@_thresh_27 күн бұрын
In 0.7 this level was a blatant ripoff of e2m1 from the original doom
@_thresh_Ай бұрын
The level this played on wasn't very good
@AndrinhoDАй бұрын
The map after the secret map, I don't think it's in the hack version of 32X and GBA, unless they cut it!
@_thresh_Ай бұрын
E3M7 looks weird with the updated graphics
@_thresh_Ай бұрын
What port was this recorded with, and how do you make it show the kill percentage on the status bar next to the kill count?
@Dimon12321Ай бұрын
It's DSDA-Doom: drive.google.com/drive/folders/1KMU1dY0HZrY5h2EyPzxxXuyH8DunAJV_ Level statistics can be enabled if you go to Options -> General -> Use extended HUD, and select "Yes". I think, it should be on by default.
@_thresh_Ай бұрын
@@Dimon12321 i just checked and found out my version was outdated, so that's probably why
@Dimon12321Ай бұрын
@@_thresh_ Which version it is? The version used in the video is 0.19.7, which came out like 2 years ago. If you press F5, your HUD will change. On old versions some HUD variations have level statistics.
@_thresh_Ай бұрын
@@Dimon12321 it was 0.25.6, so i don't know why it wasn't showing the kill percentage. however it was showing the rest of the stats.
@AndrinhoDАй бұрын
Is the map you play at minute 43:40 or so a secret map?
@Dimon12321Ай бұрын
Yes, it's a secret map. To play it, you need to perform a jump from the specific platform (42:56) in the room with multiple teleports and enter a special teleport nearby. Just repeat what I do in the video. Normal exit is shown on 42:13. Touch the devil wall and it takes you to E5M7.
@BlazingOwnagerАй бұрын
While very impressive that map is insanely convoluted, lol
@Gamer-bq8soАй бұрын
Friendly reminder, overkill is NOT canon.
@_thresh_Ай бұрын
This is like when you realize the code you are currently examining doesn't even compile no matter what you do and the people somehow managed to get a binary out anyways
@user-mh2yl2pn6wАй бұрын
You good playing
@_thresh_Ай бұрын
This reminds me of this part of the end text after map30: "The saying goes, live free or die. Guess that doesn't always mean the latter."
@_thresh_Ай бұрын
This sounds like freedoomguy just noticed the true implications of what is currently going on
@_thresh_Ай бұрын
Sounds sort of mysterious
@pasi_patukka_munaАй бұрын
I never coul have thought freedooms map30 would be cooler than the original
@_thresh_Ай бұрын
It can be quite interesting to look back at older versions of projects like this to see how they evolved over time, such as how this level used to be a copy of map01 from phase 2 in version 0.7 and also how there were just a bunch of 3d renders for the intermissions and end screens (except that the first episodes end screen is just a screenshot of the text in 0.7)
@_thresh_Ай бұрын
I beat this level in 10 seconds today on version 0.7, it's really easy
@itsmegoat2Ай бұрын
The levels are inspired by the second encounter of Wolfenstein
@_thresh_Ай бұрын
This got removed :(
@_thresh_Ай бұрын
Sounds sort of eerie, and also melancholic
@_thresh_Ай бұрын
The level this played on (map31) had way too many dark soldiers or whoever those dudes are at the start, and the "door" at the end was annoying. But it was cool that there is a run-down recreation of map01 that to my knowledge can only be accessed with IDCLIP.
@user-tw3rh9po4tАй бұрын
“Jack, you are the aliens!” And then Jack was a ghoul.
@_thresh_Ай бұрын
This would be perfect for the intermission song
@adiyoginiofficialАй бұрын
8:30 😂😂😂😂this was so funny.
@epicfightstonyjax2.026Ай бұрын
Awesome playthrough man! I love the updated enemies
@Juan-s19Ай бұрын
That music was in version 0.1 of Freedoom
@GeneralAndrewsRapidRunsАй бұрын
Absolutely entertaining as can be! Thank you for this!!
@Sinister1Ай бұрын
Quite an epic improvement! Excellent job! I'm so happy that you took this up. I was losing hope anyone would come along to do an improved version.
@Dimon12321Ай бұрын
Yeah, Aglar discovered that zipping technic 8 years ago. Thank you very much for assisting me all the way through!