ay so ima help a lot of people out who are showing up late to the video. the first file he opens up around the 6 minute mark you don't need. he just has a bunch of extra stuff in there but you can still load up the png file you downloaded, just follow his steps from when he right clicks to find the file node. where there's a will, there's a way
@eligijuspranskunas350923 күн бұрын
how to make different like 5 biomes in gaea on one landscape???
@nikitoniponkgo1688Ай бұрын
Height Map tool, don't work the tool bar, what happend?
@flipper850523 күн бұрын
Me too, Did you find a solution?
@flipper850523 күн бұрын
@NateDotFbx please help us
@jayantbhatt007Ай бұрын
I love youtube recommendations :D thanks man
@MoniChan3DАй бұрын
Searching something like this for procedural animated materials - PLEASE don't tell me the only way is baking one by one frame ;_;
@everlastingmedia7 күн бұрын
You can take some of the same data points and build the shader in your respective engine instead. Blender-based texture animations rely on a completely different rendering engine. You'll need to use a shader builder / language for your specific render engine. GLSL -> WebGL -> Godot / ThreeJS etc. HLSL -> Amplify -> Shader Nodes -> Unity And whatever Unreal uses. etc.
@DanielAmrineАй бұрын
I'm very interested as I can use this for urban planning with undeveloped properties.
@thenetimpАй бұрын
Any chance you'll be updating your template for Gaea 2?
@salonih7134Ай бұрын
from where to get that .tor file?
@dertobbe1176Ай бұрын
Dude this is HUGE! Will try it out 💪
@poussky35342 ай бұрын
Great tutorial, your tool look amazing, too bad it doesn't fit with Gaea 2. I failed to recreate, need more details into it.
@dennishayes37072 ай бұрын
I purchased this package from gumroad, and my version of gaea 2.0 will not open the gaeabuild.tor file it doesn't even show up in the open dialog. If I try to open it directly rather than from inside gaea, gaea starts and then crashes.
@HannahFinnie2 ай бұрын
when I go to export as an ABC I cant see the tick box for selected objects only. Does anyone know if this is because I am using Blender 4.1 and if it is called something different now?
@jmfreeland2 ай бұрын
Where is the foliage defined in the template? I've been trying to change the culling distance, but it seems the foliage is perhaps done procedurally. It's still well above my skill level.
@lauracaraballo33642 ай бұрын
This video saved my life 🤸♀
@giacomofranzoso31142 ай бұрын
I have a problem at 20:00 with the water mask. When I connect it to the other modules (M_Lake, Combined, M_Riverbed), I don't see the mask as in the video but still see it as it is at 19:50. Can anyone help me with that?
@Natedotfbx2 ай бұрын
That node is a file, make sure your file path is properly assigned in the settings of the node
@giacomofranzoso31142 ай бұрын
@@Natedotfbx The file path is correct but the problem persists. Also, when I try to have a look at the textures clicking on the Minimap node, it applies only one texture. It is kinda a weird behaviour :/
@Natedotfbx2 ай бұрын
@@giacomofranzoso3114 Does it have any affect on the final nodes in the sequence? Sometimes Gaea encounters a bug that causes it to display masks as 3D. Its annoying but overall harmless.
@giacomofranzoso31142 ай бұрын
@@Natedotfbx Yes, unfortunately final nodes display something completely wrong or blank.
@Natedotfbx2 ай бұрын
@@giacomofranzoso3114 if you have discord, send me screenshots to nate.fbx. Ill see if I can find the issue
@IgniteSlickGamer2 ай бұрын
Hey man I was wondering if you would be willing to help me? I want to use this for detailing a city but what is the best way for me to add details such as roads, city areas and farmland. thankyou for this video :)
@Natedotfbx2 ай бұрын
Since man made objects like roads need to be very exact, youll probably need to manually implement them. Look up spline roads. Depending on the look you are going for, you could accomplish farmland with a different landscape texture, use decals, or create a model in blender. Theres always more than one way to do things in UE, give it a shot and see what you can do.
@IgniteSlickGamer2 ай бұрын
@@Natedotfbx no worries! and Im making a tower defence but using real locations as the inspiration, would it be possible do you think to use the map we have to pull the roads out in a similar fashion to the water mask and then maybe elevate them slightly for ease of finding? or do you think there is a better way?
@Natedotfbx2 ай бұрын
@@IgniteSlickGamer Unfortunately, the resolution of landscapes does not allow for fine details like that. You'll have to model details like that. Perhaps a large decal if you aren't concerned with how it looks up close.
@nxtalex102 ай бұрын
I think we would all appreciate an in depth tutorial, please!
@george6ix9ine202 ай бұрын
th y for video and work, but What is the difference between abc import and skeleton mesh import type?
@mitchellrcohen2 ай бұрын
Would this work with a skeleton mesh?
@jmfreeland2 ай бұрын
It would be nice to get collision on the trees/rocks. Any chance of a quick tutorial on how to use the template to get PCG foliage w/ collision?
@jmfreeland2 ай бұрын
I noticed my snow disappeared when I imported the masks in order. Is it possible to break things by importing in wrong order?
@jmfreeland3 ай бұрын
Picked up the pack from Gumroad. Really killer
@2SharpRacing3 ай бұрын
Please make more tutorials🙏
@jllarivee603 ай бұрын
I just get a gray screen.
@Natedotfbx3 ай бұрын
In gaea? Maybe its a hardware issue? Never heard of that before.
@jllarivee603 ай бұрын
@@Natedotfbx Oh, no. On the website.
@mansoorkhan38553 ай бұрын
Hi nate is there anyway i can get the initial gaea file you used ?
@Natedotfbx3 ай бұрын
sure thing, its on my gumroad. its one of the gaea builds that came with the Stylized version of the tutorial.
@arodd2133 ай бұрын
how did you create the RVTs. I have them from the other project but it can't be dragged into the outliner or scene
@Natedotfbx3 ай бұрын
RVT set up is a bit complex and can break if moved from its original project or added to a new landscape. Step 4 onwards explains it. docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VirtualTexturing/Runtime/QuickStart/
@CaioShindoSouto3 ай бұрын
The masking and vegetation nodes are giving me errors and stopping me from building my terrain. It is quite weird.
@Natedotfbx3 ай бұрын
Sometimes Gaea has difficulty compiling large graphs. Try clicking each node from the beginning sequentially to let gaea recompile manually. If that doesnt fix it, maybe a node got disconnected?
@MarCin-lk8xx3 ай бұрын
Stuck at 6:40... When i press import theres no file like GaeaBuild.tor and also no GaeaReal etc folders.... i scanned whole PC for it and theres none.
@olesiaesenzholova20363 ай бұрын
please, help. Can't apply mdd export. errors ((
@IamSH1VA3 ай бұрын
I think this is the best tutorial on the internet for "Real world Landscape"
@wesb262 ай бұрын
no its not. he skips so many steps, its impossible to follow this tutorial fully. 👎👎 that's one thumb for each of you
@prototype90003 ай бұрын
ive got it to work without having to make a location key skipped everything after that works fine
@oswuldleofricvivadirr38394 ай бұрын
would you be able to use the same stuff for say a none stylised landscape or could you cover one for none stylised love the video its excalty what i need to get my landscape finished off the problem is im not going for the stylised look im going for a landscape.
@Natedotfbx4 ай бұрын
Sure thing, check out my other tutorial
@oswuldleofricvivadirr38394 ай бұрын
@@Natedotfbx okay brilliant what I meant was also the landscape auto material you used in this video
@summer.vfX-trem4 ай бұрын
I made some test using USD, it's working, you have nothing to do except exporting as USD. bonus, you're keeping material (if compatible)
@summer.vfX-trem4 ай бұрын
there is also 2 plugins on market (99euros). But haven't test it yet. if someone else had ?
@MonsoonDev4 ай бұрын
Hey I followed through to 10:52, but when I click on the '00_Minimap' node things stop progressing as shown in the tutorial. Not even sure WHAT is going wrong, but Gaea is saying something about the '11_GM_Tree_L' Node?
@Natedotfbx4 ай бұрын
Try right clicking on the L_tree node and turning off underlay. Then going back to the beginning of all the graphs and clicking through the sequence of nodes one by one. Sometimes gaea needs help processing larger files.
@eunachaanakya4 ай бұрын
hello, excuse me, I can't go to the next stage because the height calculator button doesn't work. How to make it work or how to fix it? Pls help me🙏
@Natedotfbx4 ай бұрын
Hmm, not sure why that would be the case... how large is your map? make sure to click the base level calculation before clicking the height scale
@eunachaanakya4 ай бұрын
@@Natedotfbx just follow your size in this video and still not work, but if i try make it auto its can work
@eunachaanakya4 ай бұрын
@@Natedotfbx many people say this web was died idk its real or no. i hope can use this map for continue my unreal project. still need help😞
@Natedotfbx4 ай бұрын
@@eunachaanakya the website was down for a bit, but it seems to be working again. You can always export smaller maps and combine in a photo editing software.
@eunachaanakya4 ай бұрын
@@Natedotfbx im back and still not work here 😞. Thankyou for your tutorial i still try....
@okmedialive4 ай бұрын
hey, loving this. but where do you find the Buildtor file?
@Natedotfbx4 ай бұрын
Thank you! As stated at the beginning, this is a workflow using files I spent several months preparing. At some point in the future I will go over how I set up all the files (probably over a series of tutorials) but until then you can download everything on my gumroad.
@okmedialive4 ай бұрын
@@Natedotfbx I already downloaded it all on Gumroad! Thanks again for the good work you do. Will be looking forward to see how you set it all up
@TonyBillingsMusic-uh2fx4 ай бұрын
This is awesome, thank you so much ... I do have one comment on how to get the exact height scale ... a Z-scale of 1 gives you a height range of 512 cm , so if you divide you height range (in metres) by 5.12 this will give you the exact z scale you need .... in this case it's 1033 / 5.12 = a scale of 201.76
@aaronmaguire28674 ай бұрын
hey. im loving your work and just paid for your pack. just a question though, your map seems to be huge and the same scale as what you made in gaea but mine is small and loses next to all detail. is there anything you forgot to mention in this tutorial because i cant seem to fix it
@Natedotfbx4 ай бұрын
Size in Unreal correlates to the resolution of your height map. 1k heightmaps will be 1km, 2k will be 2km, etc. You can increase the scale of the landscape like you would any other object, but the resolution will remain the same. For example, scaling the landscape from 100 to 200 will double the size but the details will get fuzzy.
@vladtheclad4 ай бұрын
Nice trick with Skeletal Meshes. But I'd advice to use a vertex offset animation in VAT shader. This will be way cheaper than Skeletal Meshes in UE.
@Heiwirt4 ай бұрын
Great tutorial, you even answered questions I didn't know i had 😂 That video is going into my playlist to come back to 💪
@SatyajitMondal-wq4wc5 ай бұрын
how to retain the texture of my models?
@Natedotfbx4 ай бұрын
I have not found a way, you will need to uv unwrap again
@s4kMoviemake2 ай бұрын
@@Natedotfbx when you are exporting the FBX in the patch mode section put "Copy" instead of "Auto", then click in the "tiny square with box", and your textures will be baked and ready for unreal
@jessejburton5 ай бұрын
Hey great tutorial! Thank you. I would definitely love to see a texturing tutorial from you!
@Misterred-GW25 ай бұрын
Thank you for this video! Whenever I do this, my normals are stretched warped and look really bad in ue5. However in Blender they look great, any idea why this would be the case?
@Misterred-GW24 ай бұрын
I managed to fix it by checking the Triangulate faces box under geometry. Apperently Unreal only works with triangle Polygons, while my mesh in Blender was made with quads, in the converting process the normals took a hit. This fixed it
@brahmcross2 ай бұрын
@@Misterred-GW2 Thanks for commenting this. A lot of times I’ve forgotten that gaming engines work smooth with triangulated polygons and not quads
@joespaulding61555 ай бұрын
Hey man, I just bought and downloaded the unreal to real file and was following along with exactly what you were doing here but i have a bunch of nodes spitting errors at me in the masking and texturing section, do you have any idea why this could be happening?
@Natedotfbx5 ай бұрын
Most likely one of two things, there is a missing link to an external file within the first graph, or Gaea is just being buggy and needs you to click on all the nodes sequentially to help it parse through.
@joespaulding61555 ай бұрын
@@Natedotfbx I think I managed to figure out enough to fix it. I got the errors to go away but it completely nuked away a bunch of nodes that i could see you had in the file but i did not. I tired my best to replicate what you did and I think i managed it enough to get to export but now its saying that all my masks are not greyscale and wont let me import them so thats proven to be a very frustrating thing to overcome. I've tried using 3d photo editing software to fix it but it doesn't appear to work. I've been reading online and it appears some people are saying that using a FX node is needed with Gaea mask exports to avoid this issue but I am not quite grasping where those nodes would need to be added in your setup.
@joespaulding61555 ай бұрын
@@Natedotfbx Did you ever make a video on how you set up the mask graph? If so I cant find it on your page, At this point I dont think I can use what i paid for without really thoroughly reviewing what is broken in the graph and the these videos dont really highlight the inner workings of the mask.
@Natedotfbx5 ай бұрын
@@joespaulding6155 I have never gotten that error before... Did you change the export file type in gaea? You can reply to the gumroad email if you have more in depth questions.
@Bruno-tc8xt5 ай бұрын
Hi, where is the GaeaBuild folder???
@elganzandere5 ай бұрын
Y'all sound like HoeMath. Rep.
@SixSided6 ай бұрын
Is there a way to do this at a smaller scale with higher detail? Im thinking the size of a park, for example
@Natedotfbx5 ай бұрын
That would probably require some Open GIS data. But that stuff is hard to get a hold of depending on the region...
@mr.darkshark68756 ай бұрын
How do you exported material from Gaea???????????????????????! Where is tutorial???????
@mr.darkshark68756 ай бұрын
Lost connection after you add material. How to export material from gaea to unreal?