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@tweetbleat487
@tweetbleat487 23 сағат бұрын
Hi, I'm having a problem at minute 18:31 with the reorder3 node. even when i set the "output blue" to red, the blue value is still 0 and the alpha is 1. i tried resetting the feedback, but it doesn't change to -0.0033333. i followed the tutorial exactly two times with the same results. using version 2023.11760
@DeanCheesman
@DeanCheesman 23 сағат бұрын
You might need to change the pixel format of the reorder as well to make sure it's 32 bit RGBA
@tweetbleat487
@tweetbleat487 23 сағат бұрын
@@DeanCheesman ok, thanks. that worked, i had both constant3 and reorder3 set to 32bit mono.
@user-vk3wi2ui5s
@user-vk3wi2ui5s 2 күн бұрын
Thanks for the amazing tutorial Dean! I was wondering if there's a way to join or interpolate fine and coarse rotation of the light to have a smoother effect?
@DeanCheesman
@DeanCheesman 2 күн бұрын
I’m sure there’s a way. I’m guessing it would be something like doing a modulus based on the division of 255 values that DMX can receive and sending that to the fine control.
@maladroit8520
@maladroit8520 3 күн бұрын
Where would I have to go (virtually or otherwise), or what courses would I have to take to learn how to do all this?
@DeanCheesman
@DeanCheesman 3 күн бұрын
You’re already there! It’s all pretty much available to learn here on KZbin!
@unveil7762
@unveil7762 3 күн бұрын
Fantastic ❤
@DeanCheesman
@DeanCheesman 3 күн бұрын
Thanks!
@alinak_2023
@alinak_2023 3 күн бұрын
Thank you for your tutorial!!! I have trouble connecting null and geo, can u please explain
@DeanCheesman
@DeanCheesman 3 күн бұрын
Of course! By default a geo doesn't have a SOP input on it, but if you take a sop and drag a wire from its output and hit tab to see the operators, then choose a geo it will add the input for you and connect it.
@alinak_2023
@alinak_2023 3 күн бұрын
@@DeanCheesman thank u!
@赵亮-p3x
@赵亮-p3x 4 күн бұрын
加油,未来肯定1w+订阅
@DeanCheesman
@DeanCheesman 3 күн бұрын
Too kind. Thanks!
@赵亮-p3x
@赵亮-p3x 4 күн бұрын
发现了一个未来肯定会大火的大神,加油
@DeanCheesman
@DeanCheesman 3 күн бұрын
Thank you!
@skyex
@skyex 5 күн бұрын
The GLSL TOP is still in TOPs for the UV map. ;D
@DeanCheesman
@DeanCheesman 5 күн бұрын
Ha. Yes. Just don’t want to scare away the people who instantly turn off when they see code being written.
@skyex
@skyex 4 күн бұрын
@@DeanCheesman I hear that. A UV map is a great way to ease folks into it, though. It’s such a small amount of code! Here’s what I use: out vec2 uv_map; void main() { uv_map = vec2( vUV.rg ); }
@SamGarfield1
@SamGarfield1 5 күн бұрын
Love this one. My phone wallpaper looks a lot like that but I paid like 3 bucks for it. Now I can make it myself and customize to my liking!
@PetitShya
@PetitShya 6 күн бұрын
Hi ! the old version TOP Constant no set resolution para, what I can do? have some parameter to replace? 🤨
@DeanCheesman
@DeanCheesman 5 күн бұрын
Help me understand a little more. Which TOP Constant/parameter? Maybe let me know the timestamp in the video where its not working the same for you and I can see if I can figure out a workaround.
@PetitShya
@PetitShya 5 күн бұрын
​@@DeanCheesman is my fault, I mean in the TOP Constant node in out panel, my TD doesn't have this 【set resolution】option, In fact, this panel is completely different from your video, maybe difference version? I use TD 2023.11290 version. thank you bro!
@DeanCheesman
@DeanCheesman 5 күн бұрын
It’s definitely there in that version. A couple thoughts. Check that it’s a Constant TOP for sure and look under the “Output” tab in your parameters. Make sure you don’t have the little target toggle clicked on the parameters (that would only show parameters that have changed). Maybe one of those is it?
@PetitShya
@PetitShya 4 күн бұрын
@@DeanCheesman I find It only appears on older versions, I will try on the old version again, Thanks bro.
@MechBullRodeo
@MechBullRodeo 6 күн бұрын
Great technique, clearly explained! Just discovered your channel man, but I'm already a fan
@DeanCheesman
@DeanCheesman 5 күн бұрын
Awesome, thank you!
@jimdeblock
@jimdeblock 7 күн бұрын
Lovely work again. Been experimenting with something similar but you clarified a few things for me. Thank
@DeanCheesman
@DeanCheesman 7 күн бұрын
Awesome. Glad to hear it helped!
@gravel.travel
@gravel.travel 9 күн бұрын
So fun. Now I have to go buy a bunch of shit. Haha
@guillots
@guillots 13 күн бұрын
Hi there! great tutorial. I'm having a little problem when i connect the last null(4) with the text1 node. The numbers appears at the bottom left of the render. I suppose its not taking the information of the blob tracker. (im using the non-commercial version of TD). Do you have any tip? thanks! =)
@DeanCheesman
@DeanCheesman 13 күн бұрын
Hey thanks for following along. Two potential reasons I can think of. Did you convert your blob's u and v to x and y positions by multiplying by your height? Also did you make sure that your column names in null4 are exactly "x", "y", and "text"?
@harman4686
@harman4686 9 күн бұрын
having the same problem, even after the suggested solutions
@harman4686
@harman4686 9 күн бұрын
I think I found a solution, change your position value to fraction aspect from pixels in the text sop
@guillots
@guillots 8 күн бұрын
@@DeanCheesman I think I found the error. I did the tutorial again from blobtracker and I think I had forgotten to multiply by the height of my video (1280). Thanks!
@user-wo1pi9yp2s
@user-wo1pi9yp2s Күн бұрын
i think i found the solution, 14:30 in this video, make sure you have dragged your null3 to chopto
@jimdeblock
@jimdeblock 14 күн бұрын
good stuff. thanks Dean. following! I'll have a think about suggesting another technique for your next tutorial
@DeanCheesman
@DeanCheesman 14 күн бұрын
Thanks for the feedback!
@SamGarfield1
@SamGarfield1 19 күн бұрын
Trippy and cool!
@JedReisner
@JedReisner 3 ай бұрын
Wow! Really cool!