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@JakeSterlingFan
@JakeSterlingFan 3 күн бұрын
Perfect! Thankyou for the tutorial 💙
@ToraTran203
@ToraTran203 4 күн бұрын
my game was not pause after i click on pause button
@Muneebdevelopment361
@Muneebdevelopment361 5 күн бұрын
hey how do i apply real ads no test ?
@penciltamaraart
@penciltamaraart 6 күн бұрын
I don't know how to share my game.
@Mr_2N2
@Mr_2N2 8 күн бұрын
Great Tutorial, but it does not work when i build it with WebGL can anyone help?!?!
@vaishnavibhat1962
@vaishnavibhat1962 14 күн бұрын
Can anyone help me with score text For me it’s the only thing thts not working
@andersonrocha1132
@andersonrocha1132 20 күн бұрын
how retore purchases in android?
@nikosurfingYT
@nikosurfingYT 19 минут бұрын
In android you don't need to restore purchases it's automatic
@rubinluitel158
@rubinluitel158 21 күн бұрын
Late comment but here are some improvements I made. This will help with if you are saving to a database or just better code. The current way Save() is called won't work with database because you are calling Save() every frame within the while loop. Instead move the Save() call inside the if(isEnergyAdding) statement. Modify restoreEnergy function: //called only when energy is added, reduces call to Save() if (isEnergyAdding) { lastEnergyTime = DateTime.Now; nextEnergyTime = nextDateTime; Save(); } Another thing is, after you use energy, you need to call Save() again. This is needed because its possible now that after you use energy, your nextEnergyTime needs to be in the future. Modify useEnergy function: if (currentEnergy > 0) { currentEnergy -= energyToUse; updateEnergy(); if (!isRestoring) { //needed to trigger first nextEnergyTime change when energy goes below max, this works if currentEnergy goes over maxEnergy too if (currentEnergy < maxEnergy) { nextEnergyTime = addDuration(DateTime.Now, restoreDuration); } //if you are going to a different scene right after using energy, you could comment this coroutine StartCoroutine(restoreEnergy()); } //save data again after energy used, or if nextEnergyTime was modified above save(); } else { Debug.Log("Not enough energy"); } Now if you are using a database, you simply modify the Save and Load function to save/read from database. You can put a debugger in those function to verify that Save is only called once per energy restore duration.
@devinmcgee5130
@devinmcgee5130 21 күн бұрын
10/10 subbed
@NooB20.0
@NooB20.0 23 күн бұрын
It's work on mobile?
@mageofchaos
@mageofchaos Ай бұрын
Thank you so much! Works like a charm.
@sebastianrussso6958
@sebastianrussso6958 Ай бұрын
How can i make it so when the player presses a key in the keyboard the game is paused?, like when one presses esc in any game and the game is paused, i am trying to eliminate the necessity for using the mouse to click on the button
@i_am_reshad
@i_am_reshad Ай бұрын
keep it doing bro
@kierangalvin3732
@kierangalvin3732 Ай бұрын
I love how when you're getting into unity and you are just like yup... Yup.. and done
@henryr2802
@henryr2802 Ай бұрын
yo guys check ur code properly if it aint working trust
@carlosa2843
@carlosa2843 Ай бұрын
How could I get the available networks (Access Point)?
@Mallard_Games
@Mallard_Games Ай бұрын
very nice tutorial! thank you
@haiangnguyen5216
@haiangnguyen5216 Ай бұрын
it really helped me, thank you so much
@fluuuly2954
@fluuuly2954 Ай бұрын
how can i make a function so that there is not just that one obstacle spawing but instead there will randomly spawn for example an apple and a carrot ukwym?
@claraabellia9004
@claraabellia9004 Ай бұрын
this tutorial helped me sooo much!!! omg lifesaver so clear, concise & good explanations too. tysm!!!
@madsblueray
@madsblueray Ай бұрын
If you use C# events instead of direct assignment for the Button component, you can share one Ad system between interstitial and rewarded ads and cut down on size. Maybe you could even pass an int or a bool during the event call as a tag for how many /+ what kind of ads to play. Just some thoughts. Great tutorial!!!
@jaykishansingh1
@jaykishansingh1 Ай бұрын
Thank you so much. Completed the game.
@devinmcgee5130
@devinmcgee5130 Ай бұрын
10/10
@terrypapamarkou3741
@terrypapamarkou3741 Ай бұрын
perfect thank you
@IlSense98
@IlSense98 Ай бұрын
Thank you man, amazing tutorial
@fluuuly2954
@fluuuly2954 2 ай бұрын
why doesnt my character move at 6:11?
@fluuuly2954
@fluuuly2954 2 ай бұрын
nvm
@VIMES_
@VIMES_ 2 ай бұрын
thank you!
@icid_
@icid_ 2 ай бұрын
ty so much
@johnpetersen8260
@johnpetersen8260 2 ай бұрын
Question, do you have any suggestions on how to load specific character animations with the character I have selected? Any articles or tutorials would be super helpful. I load the character in but the minute the character starts moving it only loads the animations for the first character in the DB. (load character 2, move, character 1 animations show) Long story. Kind of a newbie. Thanks!
@mrkensho3770
@mrkensho3770 2 ай бұрын
This code does not work on unity 2023.2.3f1, anyone got this same issue or found a way around it? Thank you
@pakhand44465
@pakhand44465 2 ай бұрын
goood work
@adsikaros9611
@adsikaros9611 2 ай бұрын
but it also muted the sfx how to make it only stop the bgm
@mikeybeets3093
@mikeybeets3093 2 ай бұрын
Thank you for this tutorial- I’m having trouble when trying to add my joystick assets to the Source Image slot. It seems as though it’s not compatible. They’re png files. Does that make a difference?
@SulemanSunny197
@SulemanSunny197 2 ай бұрын
Bro when I am clicking button in unity then buy option is not showing on IAP
@SulemanSunny197
@SulemanSunny197 2 ай бұрын
Bro just tell me Payout and store id ovveride will affect anything or not
@BakrpifyStudio
@BakrpifyStudio 2 ай бұрын
Awesome bro. But how to store the coin by playerprefs or other way. If use player prefs, then when user uninstall the android game / clear cache then he will lose all of buying item, right??? Which way can be use, playerprefs or other.
@sephn1x
@sephn1x 2 ай бұрын
I've implemented this, and the saving works, but the volume doesn't actually change when playing :/
@Rahul-vw1vx
@Rahul-vw1vx 2 ай бұрын
i cant able to import assets from files what should i do?
@NikitaValeyev
@NikitaValeyev 3 ай бұрын
thanks bro
@workoutmusic111
@workoutmusic111 3 ай бұрын
Can someone help at first it loads but second time it won't please help
@user-ko3rb4sl4z
@user-ko3rb4sl4z 3 ай бұрын
Showing Me EveryTime this error: Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready UnityEngine.Debug:Log (object) loadInterstitial:OnUnityAdsShowFailure (string,UnityEngine.Advertisements.UnityAdsShowError,string) (at Assets/Assets/Swipe/Scripts/Mitu/loadInterstitial.cs:49) UnityEngine.Advertisements.Utilities.CoroutineExecutor:Update () (at ./Library/PackageCache/[email protected]/Runtime/Advertisement/Utilities/CoroutineExecutor.cs:17)
@nex6246
@nex6246 3 ай бұрын
Getting error while adding csharp file dragging to player
@Cooked_Pigg
@Cooked_Pigg 3 ай бұрын
I got this error Can anyone help? Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready UnityEngine.Debug:Log (object) InterstitialAdsButton:OnUnityAdsShowFailure (string,UnityEngine.Advertisements.UnityAdsShowError,string) (at Assets/InterstitialAdButton.cs:48) UnityEngine.Advertisements.Utilities.CoroutineExecutor:Update () (at Library/PackageCache/[email protected]/Runtime/Advertisement/Utilities/CoroutineExecutor.cs:17)
@Osoclever
@Osoclever 3 ай бұрын
Your awesome thank you
@user-ho6rf8wk8j
@user-ho6rf8wk8j 3 ай бұрын
Liked and Subscribed and Watch your Videos, Thank You ❤
@sabbath8232
@sabbath8232 3 ай бұрын
Muito bom, rápido e muito preciso, resolveu meu problema!
@HPMusic.
@HPMusic. 3 ай бұрын
Great tutorial 😊 Well made 😎💪
@TechHust
@TechHust 3 ай бұрын
the best one out there Had been looking for this for some days now. Thanks a lot bro, you saved me