2.5D Deferred Shading Engine
6:11
8 жыл бұрын
Пікірлер
@golus001
@golus001 Жыл бұрын
Zapraszam na mój kanał, polecam moje tutoriale efektywnej gry w CS'a.
@georgecruzalonso299
@georgecruzalonso299 Жыл бұрын
i love it
@karinesilva4078
@karinesilva4078 Жыл бұрын
God
@cellacyben101
@cellacyben101 Жыл бұрын
Where can we find the IMM brushes you used?
@kphototembisa6089
@kphototembisa6089 Жыл бұрын
My GMS (app) softs different. Why?
@MayorFI
@MayorFI Жыл бұрын
Amazing work!
@TheSatzy6699
@TheSatzy6699 2 жыл бұрын
Wonderful
@JOHNVICECITY
@JOHNVICECITY 2 жыл бұрын
i hope this is gonna exist like in 2035 or 2040
@TheGreatArlei
@TheGreatArlei 2 жыл бұрын
May I ask how do you approach integrating the sub-d modelled parts you make in 3DS MAX into your Sculpt? Is it just trial and error or do you actually have something in mind and then you just make it?
@kilroy987
@kilroy987 2 жыл бұрын
that looks excellent for only using 2D sprites.
@armanchahal1
@armanchahal1 3 жыл бұрын
Your content is amazing. Please keep uploading and help us grow.
@RH3D
@RH3D 3 жыл бұрын
i know this was 4 years ago but please god do some more...
@CzlowiekBezPowiek1
@CzlowiekBezPowiek1 3 жыл бұрын
Andrzej, kocham cie i szanuje. Któregoś dnia zrobie to w blenderze
@DROMVS
@DROMVS 3 жыл бұрын
*"Is it possible to learn this power?"*
@sridharan5172
@sridharan5172 Жыл бұрын
Experience only
@reffgen
@reffgen 3 жыл бұрын
where can I learn stuff like that??? THATS AMAZING 🔥🔥🔥🔥
@masterxXx77
@masterxXx77 3 жыл бұрын
Some of the techniques used here are so helpful.
@yahia1355
@yahia1355 3 жыл бұрын
what do you eat to have imagination of the shape of a sci fi helmet and then model it , IM DYING TO THIS PROBLEM ( I dont want to copy others ideas)
@kertoipcrass
@kertoipcrass 4 жыл бұрын
Masz w planach tutek po Polsku w klimacie?Pzdr.
@00levandi
@00levandi 4 жыл бұрын
Jakie to piękne O_O
@MANIAKRA
@MANIAKRA 4 жыл бұрын
cool as hell
@EthanFilms
@EthanFilms 4 жыл бұрын
what is this technique you're using at 5:00?? So youre cutting the mesh along edges, then remeshing using zremesher? Is that it? Is there a video on this method?
@cc0cg
@cc0cg 3 жыл бұрын
He's using TrimCurve brush with auto-polygroup on (ctrl+right click with this brush on your model and enable the polygroup from curve/clip or whatever it says). It basically creates a new polygroup on each cut you make with a clip/curve brush. He starts on "solo" so only that subtool is visible, cuts a whole bunch of small polygroups, then uses Split/Delete some groups, ZRemesher, and then "Append" polygrouped pieces to the main helmet mesh. Then in EdgeLoops he adjusts some settings like thickness and bevel, creates several series of PanelLoops on that piece, createing support loops to make cleaner better shaped beveled edges with more polys on those edge areas. I'm really not too used to doing the edgeloops and stuff in Zbrush. I do that stuff usually in my main modeling program, and use Zbrush for the organic sculpting but I need to get better with Zmodeler and similar tool operations to fully open up my workflow better. The newest quick and easy way to get totally clean flat edges when you trim/cut the mesh (without all the jagged edges) and retopo automatically is this (SUPER CHEAP PLUGIN): www.artstation.com/marketplace/p/2kAb/eazyremesh-tool-a-retopology-plugin-for-zbrush
@EthanFilms
@EthanFilms 3 жыл бұрын
@@cc0cg ah wow thank you for sharing!! I'll check it out!!
@christian.k2788
@christian.k2788 4 жыл бұрын
How dirty is it?! WOW N1
@oswaldcobblepot764
@oswaldcobblepot764 4 жыл бұрын
Came here to see how you clean up a blockout into good looking surfaces in zbrush... "Few hours of cleaning later..." :/
@YojTROCHILdae
@YojTROCHILdae 4 жыл бұрын
which programm are you using?
@cc0cg
@cc0cg 3 жыл бұрын
It's Zbrush.
@3dniator7
@3dniator7 4 жыл бұрын
Awesome workFlow
@katatonix
@katatonix 4 жыл бұрын
Thank you !
@edmundzhong6178
@edmundzhong6178 5 жыл бұрын
it's awosome!
@ferget9111
@ferget9111 5 жыл бұрын
If you guys wondering base off on the comments he using zbrush and 3dmax and for the final work... keyshot and photoshop I think I got everything
@andrzejmarszalek103
@andrzejmarszalek103 5 жыл бұрын
Yup. 3dsmax for polymodeling. Sculpting in Zbrush. Render in Keyshot and post in PS.
@ferget9111
@ferget9111 5 жыл бұрын
@@andrzejmarszalek103 thank you
@ismyalak1419
@ismyalak1419 5 жыл бұрын
watchin it looks easy, but doing it requires to work your ass off. Amazing work
@vamshivams5029
@vamshivams5029 5 жыл бұрын
this is what i have been waiting to see ,
@cyrielkilller
@cyrielkilller 5 жыл бұрын
Nice work !
@velequest
@velequest 5 жыл бұрын
Zbrush is basically helmets and monsters.
@albertpxl
@albertpxl 5 жыл бұрын
nah, human sculpts, military vehicles, guns - whatever you can imagine, I've seen tones of different sculpts and it's fascinating! :3
@higorss
@higorss 4 жыл бұрын
@@albertpxl vehicles?
@paulatreides6711
@paulatreides6711 3 жыл бұрын
@@higorss yes i've seen people doing vehicles only with zbrush
@higorss
@higorss 3 жыл бұрын
@@paulatreides6711 sculpting?
@alpernatif35
@alpernatif35 5 жыл бұрын
In 3d industry hot girls wear the best helmets.
@nekov44
@nekov44 5 жыл бұрын
Wow!
@burakcandan4661
@burakcandan4661 5 жыл бұрын
this is insane...
@markimarks9826
@markimarks9826 5 жыл бұрын
This right here inspires me so much. Thank you for sharing.
@BMJMediaLLC
@BMJMediaLLC 6 жыл бұрын
what was used to render the final product? keyshot+photoshop?
@andrzejmarszalek103
@andrzejmarszalek103 5 жыл бұрын
Yes
@SkyyWalkerr28
@SkyyWalkerr28 6 жыл бұрын
Did you work from a concept piece or did you design it yourself? Or did you just start dynameshing stuff around and seeing how it looked? Either way it looks great!
@andrzejmarszalek103
@andrzejmarszalek103 5 жыл бұрын
I've designed this in fly, without concept....or even idea at beggining :D
@peritajesavaluos4830
@peritajesavaluos4830 6 жыл бұрын
the setup of ur pc??
@higorss
@higorss 4 жыл бұрын
i7-3820 CPU. 40 GB Ram. GTX 1080.
@RedBattalion9000
@RedBattalion9000 6 жыл бұрын
Ah! This is good demonstration. I got some kind of hint from this. Thanks!
@arthurlefevre7706
@arthurlefevre7706 6 жыл бұрын
I love the monster skull technique to make helmet, that is VERY cool... One more sub for your channel broooooo!
@FormJune
@FormJune 6 жыл бұрын
I can't even imagine how to retop and uv this!
@austin5321
@austin5321 4 жыл бұрын
You know, alot of crying. Since he didnt do it for a game im sure he cheated quite abit in that area. I know I would :P
@neoqueto
@neoqueto 4 жыл бұрын
Bit by bit over many days I think. I can't imagine how to nicely bake normal maps for a low poly version of this! So much detail!
@quocbauphan3781
@quocbauphan3781 3 жыл бұрын
i think he don"t retopo , import file in Keysot and render
@neatpolygons8500
@neatpolygons8500 3 жыл бұрын
@@neoqueto yeah baking tricky and intricate shapes is what took me the longest to learn in 3D because there isn't much resources out there on the subject. I currently use blender with cages for it. I separate the parts of the hi-res by known increments so i can easily put it together later, create cages for each part, bake, then put together the low res. it works with the most complicated models
@neoqueto
@neoqueto 3 жыл бұрын
@@neatpolygons8500 sounds like a good workflow, thankfully I don't do game models. And by separating the parts do you mean splitting a single mesh into multiple meshes or if a model consists of multiple meshes you just bake each piece?
@m198891
@m198891 6 жыл бұрын
hej, każdy ma inne predyspozycje do nauki i warunki, ale ile Ci zajęło dojście do takiego kosmicznego poziomu ?? O_0
@swipyduck
@swipyduck 6 жыл бұрын
That's a really impressive work, I have no words for that render haha! I'm really into sci fi designs and your personal design choices are exactly what I'm found of! Really inspiring :)
@guywithknife
@guywithknife 6 жыл бұрын
Really cool! I have a technical question (hopefully you see this comment...): How do you do the transparent parts of the sprites? (eg, the pixels to the left of the slanted "roof" sections) Do you simply discard the pixels in the pixel shader? That's what I'm doing in my toy renderer, but I about 20% performance because of it since it prevents early z test. Do you just take the hit (I mean, its only noticeable when rendering millions of sprites, which I'll never really do, I'm just curious if there's any way around it) or is there some clever trick i'm missing?
@vincentpol
@vincentpol 4 жыл бұрын
Every time I see this technique I'm curious about how they solved this exact part. There's always a question in the comments, never an answer :( I honestly have no idea for a solution. I'd wager you simply don't. None of the videos using this technique I've ever seen are pixel clear. I'm guessing the compression and/or upscaling of the videos hide the fact that there's probably a bunch of jaggies everywhere.
@livelife1197
@livelife1197 6 жыл бұрын
um I'm late but what software is that
@yoda-ho2vz
@yoda-ho2vz 5 жыл бұрын
Zbrush
@votatora288
@votatora288 6 жыл бұрын
Однако.Спасибо за пример.
@StgKross
@StgKross 6 жыл бұрын
Need more KitBash
@m198891
@m198891 6 жыл бұрын
Szacun :)
@marrius3736
@marrius3736 6 жыл бұрын
Dude, are you human? =)