DOOM.WAD - E2M1 "Deimos Anomaly"
3:48
DOOM.WAD - E1M5 "Phobos Lab"
5:55
DOOM.WAD - E1M4 "Command Control"
4:56
DOOM.WAD - E1M9 "Military Base"
6:12
DOOM.WAD - E1M3 "Toxic Refinery"
5:42
DOOM.WAD - E1M2 "Nuclear Plant"
4:53
DOOM.WAD - E1M1 "Hangar"
2:09
2 ай бұрын
Hell Peek - Testing
10:50
6 ай бұрын
REDRUM - Testing
16:28
6 ай бұрын
None Like It Hot! - Testing
19:01
6 ай бұрын
Пікірлер
@jabonly009
@jabonly009 2 ай бұрын
excellent
@jabonly009
@jabonly009 2 ай бұрын
excellent
@shotgun_jo
@shotgun_jo 2 ай бұрын
Hey, welcome back Roofi !. Any particular reason to play Ultimate Doom ? I'm actually playing Doom404, that's a very cool megawad. i just had to modify, the deh file for dosbox.
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 2 ай бұрын
Salut Shotgun_jo ! Je révisite mes classiques en ce moment, et j'ai voulu enregistrer des vidéos sans prise de tête de mes parties en pistol-start. Ultimate Doom, Doom 2, Master Levels, TNT et PLutonia, c'est ce que je prévois pour le moment.
@shotgun_jo
@shotgun_jo 2 ай бұрын
@@roofisdoomplaythroughsondo5801 Ok, ça nous prévoie un bon paquet de vidéos du coup. C'est cool ! Tes vidéos maintiennent ma motivation à rester en "vanilla", quand des fois après plusieurs tentatives pour passer une map ou jouer un nouveau wad, je serai tenté de passer sur dsda, pour tout le "confort moderne". x)
@nomad742
@nomad742 2 ай бұрын
With the add of Dusted Pandemonia this level is imposible haha
@YrisherTrisher-oc4fs
@YrisherTrisher-oc4fs 6 ай бұрын
Awesome,was good old Time
@jabonly009
@jabonly009 6 ай бұрын
wonderful
@ahmad_rantissi
@ahmad_rantissi 8 ай бұрын
The final doom more hard than doom 2
@moravectomastramvaj3
@moravectomastramvaj3 9 ай бұрын
I wanted to see, If someone had 100% in kill, but you dont have same version of map29, as I play now. :(
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 9 ай бұрын
Hello, all the maps wer'e playtested when the wad was in its RC1 version.
@jabonly009
@jabonly009 9 ай бұрын
enemies: 🤬💢👊🌋💣💪🥊🪖🔨 doomguy: 🍿🥤😎
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 9 ай бұрын
haha 8)
@guestheman
@guestheman 9 ай бұрын
Delicate doom map.
@guestheman
@guestheman 9 ай бұрын
Pretty good mod, but im mobile, dont have vanilla or gzd. Would love to run this for my first time.
@Sgt_Ham
@Sgt_Ham 9 ай бұрын
God, that midi fucking rocks
@CammyWritesMusic
@CammyWritesMusic 9 ай бұрын
Fantastic job figuring out the BFG / automap secret! It's probably the trickiest in the wad. Hope you liked it. :)
@CammyWritesMusic
@CammyWritesMusic 9 ай бұрын
Chocolate Doom must fix some issues that Doom2.exe had with midi playback. The music for this map, 03, and 06 have all had midi channels that played drum notes instead of the music they're supposed to, which is where all of the silly bongo/cymbal/whistle stuff comes from. I wonder how I can fix that.
@CammyWritesMusic
@CammyWritesMusic 9 ай бұрын
I didn't bring my PC with me on this trip, so I can't log into Doomworld - instead I'll thank you here, Roofi! It's refreshing to see someone experience these maps for the (sort of) first time, and I've already noticed a handful of things I'd like to change. If you choose to keep playing the wad, I really hope you enjoy it! :D
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 9 ай бұрын
Thank you, and I really enjoy it indeed !
@eugeniosabater8449
@eugeniosabater8449 9 ай бұрын
Very relaxed map although I don't like the music!👆
@kimbach1824
@kimbach1824 9 ай бұрын
Thanks for your video on this old wad. :) I am working on the project again.
@MtPain27
@MtPain27 10 ай бұрын
How nice to get some insight into how you approach this map! I always avoid the arch-vile courtyard and plunge right into the cave area that leads to the bridge and floating island, but now I see how getting the rocket launcher first would make that part much simpler. You're a very relaxed and patient player, which makes a lot of sense, actually - the harder your maps get, the slower they ask you to play. 180 MPV maps 27 and 32 are perfect examples of that. Thanks for the video!
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 10 ай бұрын
Wow I didn't expect a comment from you ! Thank you ! Entering the cave is indeed the 'safest' strategy, but if I'd been more patient, I'd have tried to wake the monsters up one by one . However, my little trick is to watch the cyberdemon from the small window so that the rockets splash against the wall and redirect as many monsters as possible towards him (It didn't work in my video though).
@jabonly009
@jabonly009 10 ай бұрын
great
@jplanqua2742
@jplanqua2742 10 ай бұрын
So many memories on that legendary game ! I was 12 in 1993. That's 3 decades ago.🥰
@razordoom1
@razordoom1 10 ай бұрын
Good work punching that Hell Knight! Was fun to watch you puzzle up each encounter, thanks for playing!
@William_Huber
@William_Huber 10 ай бұрын
SABLE BRÛLANT !
@Reaper-de9wt
@Reaper-de9wt 10 ай бұрын
wat
@joeilya
@joeilya 11 ай бұрын
I used this midi in DBP2 MAP07, it fits very well for an ice themed map.
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 11 ай бұрын
Actually, I think this music could fit for many themes and that's why it's wonderful
@user-xd6jy6cq1y
@user-xd6jy6cq1y Жыл бұрын
gooby
@julienh.5057
@julienh.5057 Жыл бұрын
Nice music! Is it the level music from the wad ?🤔
@julienh.5057
@julienh.5057 Жыл бұрын
Found it, Tristan Clark - A warrior reborn !
@shotgun_jo
@shotgun_jo Жыл бұрын
Nice. I would like to know, how many attempts did it take you to finish it ? For me, this map is the beginning to a superior grade of difficulty by playing in pistol start (plus blind in my case).
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
I managed to beat it at the first try. This wad seems very frustrating to discover on pistol-start.That's why I play the maps on continuous before pistol-starting them.
@shotgun_jo
@shotgun_jo Жыл бұрын
Wait a minute... Wait a minute. Where is the map 15 Roofi ? x)
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
I uploaded it but I wrote the wrong map number. It's fixed now
@officialFredDurstfanclub
@officialFredDurstfanclub Жыл бұрын
Definitely interesting seeing HR before it became the Baron of Hell fuckfest we all know and love. Hearing MIDI Nirvana got a laugh out of me
@William_Huber
@William_Huber Жыл бұрын
Merci encore à toi pour ça, Roofi ! Un grand bravo.
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
Merci :p
@joeilya
@joeilya Жыл бұрын
I didn't understand why you were saving so many rockets, but then I saw that last secret room.
@Matt534Dog
@Matt534Dog Жыл бұрын
Hey, thanks for the write up and play through, roofi! I can’t wait to see what you think of the more recently made maps toward the end!
@wakuwalt7
@wakuwalt7 Жыл бұрын
The keyboard typing used for replacing the pistol sounds is absolutely something else. Pretty wild sound replacement, wtf
@wakuwalt7
@wakuwalt7 Жыл бұрын
A neat sound wad, really! Remembered to have played this long, LONG time ago. Fun stuff.
@Gugas666
@Gugas666 Жыл бұрын
Now that's true rock 'n roll!
@staceygrove5976
@staceygrove5976 Жыл бұрын
2:29:46 Why didn't the other two Cyberdemons show up when you pressed that switch? You seemed somehow to have delayed their appearance until later...
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
It's complicated to explain, but it's a very strange event that never happened to me except during this run. I thought that the teleporters didn't work and that the map was broken. It was not a strategy to kill the cyberdemons easily. In fact, the teleportation rooms are strangely designed in this map. When you trigger the final fight, a wall lowers among the teleportation rooms to let the sound go to the rooms hosting the cyberdemons, which allows to wake them up in the middle of the fight and not before. However, the sound passes through a joined sector located in the very first room. In order for the sound to reach the area, one of the two doors must be open. One can be opened permanently with a switch and the other one opens and closes after a while like a normal door. However, it appears that I did not open the door using the switch, so both doors were closed. The sound could not reach the two cyberdemons. My explaination is maybe not clear if you never mapped before. If you look carefully at 2:33:12, you can hear the two cybermons' roar once I shoot in the first room, after opening the door.
@staceygrove5976
@staceygrove5976 Жыл бұрын
Thanks for the reply! My mapping experience is very limited, so this is all a bit complex for me! I do like the way you keep cool in the fight which begins at 2:27:37, and need only rockets to deal with the barons, hell knights and imps. It took me about 15 attempts to get through this encounter, and I'd probably never have made it if I hadn't found the BFG. It was a lot easier on HMP, lol.
@shotgun_jo
@shotgun_jo Жыл бұрын
Well done Roofi. "Chapeau l'artiste" x)
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
Merci x), la difficulté reste quand même assez modérée dans l'ensemble je trouve , sauf sur certaines maps comme la 31, la 17 ou la 23. Beaucoup de maps reposent sur le manque de munitions , c'est assez agaçant à la longue.
@Gugas666
@Gugas666 Жыл бұрын
Hilarious finale to a ball-buster of a WAD. Congratulations on beating it, Roofi! By the way, what sound/ music settings do you have on your DOSBox cfg?
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
Hello, thanks for your comment ! About music, I use "General Midi" and "Sound blaster" for the SFX.
@Gugas666
@Gugas666 Жыл бұрын
@@roofisdoomplaythroughsondo5801 Same here. I opt for an emulated sb16, default midi device (Windows) and opl3.
@shotgun_jo
@shotgun_jo Жыл бұрын
@@Gugas666 Virtualmidisynth is a good stuff for playing midis, you can choice which midi soundfonts do you want. And listen the midi with this soundfont in Microsoft media player.
@Gugas666
@Gugas666 Жыл бұрын
@@shotgun_jo Thanks, Jo. I'll have to try it out too.
@Gugas666
@Gugas666 Жыл бұрын
Always great to find good DOSBox dooming. Great playthrough, Roofi!
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
Thank you for your support !
@billabobyt
@billabobyt Жыл бұрын
Nice job, it's been really cool to see these maps played on DOS! This one is quite a pain to UV-max, have to chaingun at least 1 cyberdemon :P you made the right call by rushing to the end.
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
Yep ! I really like to play this wad on DOS, but I seriously don't care about maxing those maps. Some maps like this one look really too frustrating to UV-max.
@shotgun_jo
@shotgun_jo Жыл бұрын
Oh, 1 heure ! j'en suis qu'a la map 13 pour l'instant, les ghost me casse bien les couilles x) Il est quand même un peu "spécial" ce wad.
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
Ouais le wad est spécial et surtout assez technique. La map 31 est vraiment un gros challenge. J'ai fait de l'UV standard car je me sentais pas de faire un UV-max, il faudrait rajouter bien 40 minutes de plus ! Vraiment pas un wad fait pour tout le monde. Cette map peut devenir une vraie usine à ghost monster si les viles ne sont pas gérés rapidement.
@shotgun_jo
@shotgun_jo Жыл бұрын
@@roofisdoomplaythroughsondo5801 Je sais pas combien d'essais tu fais pour passer les maps saveless, mais perso en blind, j'use et abuse des sauvegardes ! x)
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 Жыл бұрын
@@shotgun_jo J'ai pas tant besoin des saves , sachant que joue également le wad en continu, afin d'avoir un aperçu des maps avant de les jouer en pistol start. Elles sont en général pas trop dures si tu connais plus ou moins les pièges, l'emplacement des items... C'est vraiment pas le wad que je recommande de jouer direct en pistol start
@andrewmaher9867
@andrewmaher9867 2 жыл бұрын
Thanks Roofi, I love this midi and the song it’s based on!
@PeccatumMihzamiz
@PeccatumMihzamiz 2 жыл бұрын
Thank you for playing my map! Glad you had fun!
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 2 жыл бұрын
Your welcome ! I had a lot of fun indeed, I idclipped at the very end of the map, thinking the map was broken though.
@rodrigoalves-cg6xv
@rodrigoalves-cg6xv 2 жыл бұрын
This is the best level so far
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 2 жыл бұрын
I liked this map but I have a fav for map 06
@ClippyClippington
@ClippyClippington 2 жыл бұрын
Thanks for playing that map and sorry for the confusion LOL
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 2 жыл бұрын
Haha indeed, I thought it was a trap before realising it was the exit
@ClippyClippington
@ClippyClippington 2 жыл бұрын
It's all good I realized the delayed exit triggering will cause confusion
@ClippyClippington
@ClippyClippington 2 жыл бұрын
Works for shovelware eh
@kakhome1
@kakhome1 2 жыл бұрын
Hmmm, Datacore levels aren't peak 3ha trilogy content for me by any means but I actually like this map much better than the first two, it's more substantial and turns the difficulty up from rock bottom. I'd give like a B (and less than that for the prior maps). Also compared to 3ha1 feels like it's a totally different mapper here.
@bazboo1284
@bazboo1284 2 жыл бұрын
2:44 It's not often that you will see a double kill of Pinkies with the regular shotgun, good work man
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 2 жыл бұрын
Thank you, although in this case the pinkies had lost enough health to kill them with a single shotgun shot :p
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 2 жыл бұрын
Comment about each map here : Map 01: A basic introduction exclusively focused on the pistol if you haven't found a way to access the shotgunner compartment. This map is not very exciting. A shotgun given at the beginning would have reduced the grind. Map 02: Typical map where the "3 keys, 3 paths" trope is applied by using teleporters. Confusing when played for the first time. Brief and fun once you get the hang of teleporters. Each small section contains micro fights involving imps , shotgunners and chaingunners. Map 03: A map I don't like but I respect the atmosphere. The thunder sound is great on this level in particular. I blame Chris Harbin for relying too much on darkness. The outdoor fights can get annoying at times, especially with some of the chaingunners. Map 04: Probably one of my favorite maps. The ship that serves as a spawn is charming. Although short and linear, it was relaxing. The trap where 5 cacodemons teleport successively requires more patience than dodging skills. Map 05: The first long map of Biowar which feature many backtracks to get each key. Between the crate maze at the very beginning, the fascinating blue lab near the exit or the big elevator leading to a small cold room, Sky Base offers more content than its predecessors. Map 06: John Bishop's first map that stands out with a much higher density of monsters. While fun overall, it could have benefited from being a bit more spacious, as the 64 pixel wide corridors don't make for a pleasant journey. Nevertheless, the author has done a great job of creating an active machinery, using scrolling textures and crushers. Map 07: I hated this map. The doors acting as lifts annoyed me. You have to carefully kill the pain elementals in order to avoid triggering unwanted infighting with the Mastermind located behind and then being flooded with lost souls... Aesthetically speaking it's rudimentary. Map 08 : A nice level with a dysfunctionnal secret. I really like the blue animated textures on the floor or the passage in an air duct. Map 09 : Security is the only guest-map from Paul Corfiatis. I loved this one because of Paul's overgenerosity when it comes to secrets. You can find two BFGs, two megaspheres, a soulsphere and even a sphere of invulnerability! Besides, he added the best music of MM2 "Organic Gods". Definitely a highlight. Map 10 : Shadow Woods is distinguished by its forest and thus by the numerous trees. Totally linear, it is more of an intermission map. Map 11 : Another favorite level where the ice theme prevails. I really enjoyed the pronunced height variations. Map 12 : A map similar to map 02 in its design, i.e. 3 teleporters leading to 3 keys and then to a final section. Uninteresting map overall with a lot of symmetry. Moreover, contrary to map 02, you have to get the three keys in an established order. Map 13 : I love UAC prison for its significant number of enemies (more than 350 !). Most of them teleport into the central courtyard and shooting them with a plasma gun makes the gameplay really enjoyable. The underground part with the prisons cells was more annoying than anything else in my humble opinion. Map 14 : A mysterious temple, surely one of the most accomplished maps from Biowar with its vast courtyards or its small satanic chapel. Nevertheless, the TP work badly on this level. Some monsters teleport lately and therefore ruined few longplay attempts. Map 15 : An epic volcanic adventure. The music of Memento Mori works well. Map 31: A circus as a secret level is a good idea. Map 16: I should have like this map for its ambition but I didn't. Actually the map contains too many backtracks and it's easy to forget a monster in some places like the maze leading to the blue key. Map 17: It's correct. Chris Harbin often tends to create dedicated areas for each key that can be reached via a teleporter. Despite the cyberdemon and the Mastermind at the end, the level was straightforward. Map 18: Oh no, an Icon of Sin, although this one doesn't even require shooting in a small gap with the RL! You just have to press 4 successive switches to reach the brain. Honestly, I only like this map for its easiness. A traditional IOS would have displeased me.
@georgef551
@georgef551 2 жыл бұрын
Wow. So weird to see people ply my old crap (the DooM Series was, mostly). So many complained that these levels don't work, as they were intended to use the original DooM engine like you did, as exploits here do not work in source ports (like the "Invisible Building" tricks). You got stuck at the blue door because that jump was never thought to be doable. Guess I was wrong. :)
@roofisdoomplaythroughsondo5801
@roofisdoomplaythroughsondo5801 2 жыл бұрын
Wow! Thanks for your very unexpected comment ! Everything from the doom community will never be forgotten. We are still playing 1994 maps 30 years later ! I really enjoyed most of your maps and especially that one. I love how overcrowded they are. Thanks for watching 15 minutes of shotgun spam !
@georgef551
@georgef551 2 жыл бұрын
@@roofisdoomplaythroughsondo5801 Glad you enjoyed the Total War series, or what you've found thus far. REoL TOUGH still; exists with Minecraft, but it's on hiatus for a brief moment to get some bills paid first that were unexpected.
@cheesebone82
@cheesebone82 Жыл бұрын
@@roofisdoomplaythroughsondo5801 This is crazy. So, recently, you reviewed my wad (Welcome Back) over on Doomworld. The wad you are playing in this video though is made by the guy that helped me make the very first (and only other) map that I ever releasedx like 23 years ago now, lol. The idea that you ended up playing maps from the both of us is really, really cool to me, considering how many are out there,..
@kakhome1
@kakhome1 2 жыл бұрын
It's far from perfect but for the most part I find the two demos of Flashback a hidden gem for those craving some UD map reinterpretations. Too bad it wasn't finished...the standard here is reasonably high for 2003.
@kimbach1824
@kimbach1824 9 ай бұрын
I am working on it again.
@kakhome1
@kakhome1 9 ай бұрын
​@kimbach1824 That's cool, good luck with it!